Commit graph

179 commits

Author SHA1 Message Date
Lubos Lenco 0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco 63ff6726bb Fix translucent resolve. 2016-05-27 09:46:35 +02:00
Lubos Lenco fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco b2466322c0 Color ramp, decals, shader compiler work. 2016-05-19 22:22:41 +02:00
Lubos Lenco 27683773fa Base color decals done. 2016-05-18 18:55:53 +02:00
Lubos Lenco d3376736fd More robust material parsing. 2016-05-18 01:34:21 +02:00
Lubos Lenco f9e71793ca Context skipping. 2016-05-16 13:02:16 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco 58b3c32f01 Empty decals pass. 2016-05-15 12:12:21 +02:00
Lubos Lenco 68452c0006 Ocean modifier hook. 2016-05-15 00:39:44 +02:00
Lubos Lenco a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco 96fa1d6d32 SSDO. 2016-05-10 13:26:43 +02:00
Lubos Lenco 437562b364 Preliminary polygonal lights. 2016-05-10 12:11:31 +02:00
Lubos Lenco 6ca3543de0 Clean up. 2016-05-07 13:22:51 +02:00
Lubos Lenco bb00363333 Fixed static mesh collision for cpp. 2016-05-07 00:32:52 +02:00
Lubos Lenco 7034be1da1 Collision margin. 2016-05-06 23:46:04 +02:00
Lubos Lenco 3162a01974 Basic toon shader. 2016-05-06 19:46:56 +02:00
Lubos Lenco b2f0aea364 More compositor filters. 2016-05-06 11:13:46 +02:00
Lubos Lenco 45a5e57f20 First waters. 2016-05-05 19:54:03 +02:00
Lubos Lenco 690d932f8a First waters. 2016-05-05 19:52:00 +02:00
Lubos Lenco e7d4b13f6d First waters. 2016-05-05 19:51:28 +02:00
Lubos Lenco 8130fb4efd First waters. 2016-05-05 19:51:11 +02:00
Lubos Lenco f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco afc4ac293b Separable subsurface scattering. 2016-05-01 00:56:40 +02:00
Lubos Lenco c1023ac03b Film grain and empty SSS 2016-04-30 13:25:26 +02:00
Lubos Lenco da8d2521dc Added readme note. 2016-04-29 11:11:45 +02:00
Lubos Lenco 60dce4b8e9 Haxe 3.3 works. 2016-04-27 10:29:32 +02:00
Lubos Lenco 9debab116c HDR enabled. 2016-04-22 16:52:38 +02:00
Lubos Lenco 7d5bcbbb55 Update render pipelines data. 2016-04-20 23:11:25 +02:00
Lubos Lenco 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco e2bc96ecb5 Support reroute node in pipeline. 2016-04-18 10:46:55 +02:00
Lubos Lenco e1ae9c1658 Move fish eye to compositor. 2016-04-18 01:44:37 +02:00
Lubos Lenco 85b01f318d Attaching specified color buffer from MRT. 2016-04-18 01:16:51 +02:00
Lubos Lenco a6f6489dd0 Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
Lubos Lenco f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco d5010e4bc3 Prepare octahedron normal encoding. 2016-04-16 13:19:03 +02:00
Lubos Lenco 6cc221f43e Render target ping-pong. 2016-04-16 03:50:51 +02:00
Lubos Lenco 1980c326b8 Added Quad Pass pipeline node. 2016-04-15 20:19:39 +02:00
Lubos Lenco 5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco 757191e3a7 Player app. 2016-04-14 17:14:33 +02:00
Lubos Lenco 3e2c61db66 Player app. 2016-04-14 17:14:21 +02:00
Lubos Lenco 18567e95b1 Electron game player. 2016-04-14 16:56:10 +02:00
Lubos Lenco ec52e1cfa2 Khafile extending support. 2016-04-12 22:59:06 +02:00
Lubos Lenco d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco d33d10313c Exposure and tonemapping. 2016-04-08 21:55:07 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco 34d8524e5b Set proper override context. 2016-04-08 12:12:21 +02:00