Commit graph

83 commits

Author SHA1 Message Date
Moritz Brückner 01e3395d18 Implement irradiance for static background images 2020-07-06 18:04:35 +02:00
Moritz Brückner 8afc3c43e3 Fix world export when another blend file was opened before 2020-07-06 16:58:52 +02:00
Moritz Brückner 5be18db472 Reset wrd.world_defs for each export 2020-07-05 18:13:17 +02:00
Moritz Brückner 128622c96d Remove unused argument 2020-07-03 01:08:50 +02:00
Moritz Brückner 0bb4bfd11a Reimplement _EnvTransp 2020-07-01 21:36:15 +02:00
Moritz Brückner 73bbc3cf20 Cleanup world shader generation 2020-07-01 21:36:03 +02:00
Moritz Brückner fb5ac23f7e Revert "Remove not used world generation callback"
This reverts commit d9231f6f9a.
2020-07-01 21:13:40 +02:00
Moritz Brückner d9231f6f9a Remove not used world generation callback 2020-07-01 21:11:25 +02:00
Moritz Brückner 70b0219a05 Reorganize imports and remove unused ones 2020-07-01 21:06:02 +02:00
Moritz Brückner 2ff0496908 Per world environment maps + LDR support 2020-07-01 20:19:07 +02:00
Moritz Brückner 8e66ade354 Fix and reimplement static background images 2020-07-01 20:09:49 +02:00
Moritz Brückner 89fa3e8314 Reimplement clouds 2020-06-28 22:45:54 +02:00
Moritz Brückner 1d0c96db11 Code cleanup and other small improvements 2020-06-28 20:47:40 +02:00
Moritz Brückner 1aef57581a Reimplement hosek wilkie sky generation 2020-06-28 20:27:09 +02:00
Moritz Brückner e6cca30b53 Get background colors working 2020-06-28 20:08:05 +02:00
Moritz Brückner 180c6065a6 Fix shader names 2020-06-28 20:07:48 +02:00
Moritz Brückner 0f99b4a627 Fix world shader export so that drawing finally works 2020-06-28 19:36:14 +02:00
Moritz Brückner d2a2023480 Make world shader data export working 2020-06-26 22:27:46 +02:00
Moritz Brückner 1a12ee280a Export world shader data file 2020-06-24 00:18:39 +02:00
Moritz Brückner 729c2ddc13 Begin with world shader generation 2020-06-22 22:37:21 +02:00
Moritz Brückner 569d139e4e Replace some wrd defs by individual word defs 2020-06-22 22:03:02 +02:00
Moritz Brückner e691e8b5f2 Cleanup make_world.py 2020-06-18 15:38:14 +02:00
luboslenco 585abb1b90 make_world callback 2019-05-24 15:21:22 +02:00
luboslenco ead174c025 Update film_transparent handling 2019-05-17 08:32:37 +02:00
luboslenco 3c25095c94 Clamp sun direction for sky 2019-01-22 11:46:21 +01:00
luboslenco a531b52b9f UI style 2018-12-19 13:33:17 +01:00
luboslenco a9d4e9c2ef Begin b28 era 2018-12-18 23:48:38 +01:00
unknown 43a3ab2d6e Detect local armsdk 2018-08-16 23:07:50 +02:00
unknown 91b2735130 Update exporter for b28 2018-08-14 19:18:25 +02:00
luboslenco b7308009bd Fix image convert 2018-03-26 16:28:27 +02:00
luboslenco 49782f0baf Refine UI 2018-03-15 23:24:48 +01:00
Lubos Lenco da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco 409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco e7ddeb1831 Enable cascades with voxels 2017-12-18 00:06:42 +01:00
Lubos Lenco 6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Lubos Lenco f056c35903 Detect voxel support 2017-12-05 23:06:24 +01:00
Lubos Lenco 9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco c67ff89361 LTC and hosek defines 2017-11-27 14:29:21 +01:00
Lubos Lenco 00de597d19 New render path system 2017-11-22 21:17:36 +01:00
Lubos Lenco 42242b835d Python clean up 2017-11-20 14:32:36 +01:00
Lubos Lenco 6db0871c22 Haxe clean up 2017-11-20 13:09:16 +01:00
Lubos Lenco 71929bd32f Shaders clean up 2017-11-20 12:38:35 +01:00
Lubos Lenco c3d9bf77e9 Expose auto exposure control 2017-11-18 22:52:41 +01:00
Lubos Lenco 8dc552f8b7 Parse non-cycles props 2017-11-16 10:43:34 +01:00
Lubos Lenco 900f2b77c7 Cascaded shadows 2017-11-15 13:34:51 +01:00
Lubos Lenco ad898da6dd Fix irr on mobile 2017-11-13 10:19:07 +01:00
Lubos Lenco a087608666 Basic DebugDraw 2017-11-12 21:56:01 +01:00
Lubos Lenco d92387d6e6 Transparent Film option 2017-11-10 15:46:05 +01:00
Lubos Lenco a8da0a18d0 Clean shader names 2017-11-04 19:34:09 +01:00
Lubos Lenco 35db7293a9 Merge SSGI 2017-11-04 16:16:07 +01:00