Commit graph

545 commits

Author SHA1 Message Date
Lubos Lenco
837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco
052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco
358693f375 Lens flare with occlusion testing. 2016-04-03 23:25:53 +02:00
Lubos Lenco
6ba1012355 Basic FPS controller. 2016-03-28 23:02:42 +02:00
Lubos Lenco
bbd7ee2353 Basic path-trace renderer pipeline. 2016-03-17 19:29:53 +01:00
Lubos Lenco
41ee896f42 Refactoring nodes 2016-03-12 12:11:55 +01:00
Lubos Lenco
813966f4ea Improve shader resource parsing 2016-02-21 21:06:01 +01:00
Lubos Lenco
06f1385e82 Basic vehicle simulation 2016-02-20 12:46:12 +01:00
Lubos Lenco
bbef9544fa Physics drag trait 2016-02-19 11:41:54 +01:00
Lubos Lenco
5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco
d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco
e8d7f7d6e4 Generate forward pipeline nodes 2016-01-27 23:40:33 +01:00
Lubos Lenco
db8088862a Export built-in traits 2016-01-25 22:29:50 +01:00
Lubos Lenco
7d233231fd Set startup scene 2016-01-25 16:46:13 +01:00
Lubos Lenco
8826415258 Skinning class 2016-01-24 22:32:51 +01:00
Lubos Lenco
c275ca7625 Reworking matrix structure 2016-01-21 19:02:02 +01:00
Lubos Lenco
ddabd1f218 Unified Bullet API 2016-01-21 02:37:36 +01:00
Lubos Lenco
6dbe92199f Correctly export logic nodes 2016-01-20 17:58:31 +01:00
Lubos Lenco
fc3b002c70 Optional physics 2016-01-11 13:50:54 +01:00
Lubos Lenco
3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Lubos Lenco
2d213340bf Deferred rendering progress 2016-01-03 19:41:00 +01:00
Lubos Lenco
6749552751 Compiler guards for physics traits 2015-12-24 16:12:32 +01:00
Lubos Lenco
3c4972ac09 Begin deferred pipeline 2015-12-21 15:20:00 +01:00
Lubos Lenco
d89adbb34e Shader variants refactor 2015-12-17 20:07:23 +01:00
Lubos Lenco
58f4eaf8d5 GPU skinning 2015-12-17 14:25:42 +01:00
Lubos Lenco
fbfbe62fc7 Begin GPU skinning 2015-12-15 23:09:08 +01:00
Lubos Lenco
38e76e7316 Instanced particles 2015-12-15 12:52:23 +01:00
Lubos Lenco
e107a3b611 Particles and frustum culling 2015-12-11 18:25:02 +01:00
Lubos Lenco
d88c8142a4 Animation progress 2015-12-11 09:30:43 +01:00
Lubos Lenco
010fcbae4f Skinning and more 2015-12-08 23:57:00 +01:00
Lubos Lenco
658469fdf6 Python clean up 2015-12-07 20:04:23 +01:00
Lubos Lenco
aeb3ec5a22 Shaders and camera work 2015-12-05 14:52:31 +01:00
Lubos Lenco
3eae0de6e1 Instancing and variants 2015-12-03 14:38:33 +01:00
Lubos Lenco
862cc13c98 Shader variations 2015-12-03 02:36:18 +01:00
Lubos Lenco
63620fd767 Normal maps 2015-11-28 16:53:52 +01:00
Lubos Lenco
e44d9aa8a9 Physics world 2015-11-26 22:30:19 +01:00
Lubos Lenco
7e1052be90 Node scripting 2015-11-26 15:36:17 +01:00
Lubos Lenco
54ff70b744 Parse animation arguments 2015-11-26 10:15:52 +01:00
Lubos Lenco
b6266e3640 Materials work 2015-11-26 00:56:26 +01:00
Lubos Lenco
593a0623ab Environment map shaders 2015-11-25 01:39:10 +01:00
Lubos Lenco
9bc2817a14 Sync 2015-11-10 22:07:28 +01:00
Lubos Lenco
8c9dcc972b Ortho camera 2015-11-10 21:11:56 +01:00
Lubos Lenco
60e4d28141 Camera type 2015-11-07 20:45:08 +01:00
Lubos Lenco
cd7c01de2e Include shaders 2015-11-07 19:39:38 +01:00
Lubos Lenco
2a2033cc5e Empty screen 2015-10-31 12:08:49 +01:00