Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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052b2d26cd
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
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Lubos Lenco
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358693f375
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Lens flare with occlusion testing.
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2016-04-03 23:25:53 +02:00 |
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Lubos Lenco
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6ba1012355
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Basic FPS controller.
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2016-03-28 23:02:42 +02:00 |
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Lubos Lenco
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bbd7ee2353
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Basic path-trace renderer pipeline.
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2016-03-17 19:29:53 +01:00 |
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Lubos Lenco
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41ee896f42
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Refactoring nodes
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2016-03-12 12:11:55 +01:00 |
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Lubos Lenco
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813966f4ea
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Improve shader resource parsing
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2016-02-21 21:06:01 +01:00 |
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Lubos Lenco
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06f1385e82
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Basic vehicle simulation
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2016-02-20 12:46:12 +01:00 |
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Lubos Lenco
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bbef9544fa
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Physics drag trait
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2016-02-19 11:41:54 +01:00 |
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Lubos Lenco
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5b7617f3f0
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Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
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d74fa3c777
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |
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Lubos Lenco
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e8d7f7d6e4
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Generate forward pipeline nodes
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2016-01-27 23:40:33 +01:00 |
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Lubos Lenco
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db8088862a
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Export built-in traits
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2016-01-25 22:29:50 +01:00 |
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Lubos Lenco
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7d233231fd
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Set startup scene
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2016-01-25 16:46:13 +01:00 |
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Lubos Lenco
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8826415258
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Skinning class
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2016-01-24 22:32:51 +01:00 |
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Lubos Lenco
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c275ca7625
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Reworking matrix structure
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2016-01-21 19:02:02 +01:00 |
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Lubos Lenco
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ddabd1f218
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Unified Bullet API
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2016-01-21 02:37:36 +01:00 |
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Lubos Lenco
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6dbe92199f
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Correctly export logic nodes
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2016-01-20 17:58:31 +01:00 |
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Lubos Lenco
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fc3b002c70
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Optional physics
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2016-01-11 13:50:54 +01:00 |
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Lubos Lenco
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3b0862afe5
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Include only referenced shaders
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2016-01-11 13:07:44 +01:00 |
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Lubos Lenco
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2d213340bf
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Deferred rendering progress
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2016-01-03 19:41:00 +01:00 |
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Lubos Lenco
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6749552751
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Compiler guards for physics traits
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2015-12-24 16:12:32 +01:00 |
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Lubos Lenco
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3c4972ac09
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Begin deferred pipeline
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2015-12-21 15:20:00 +01:00 |
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Lubos Lenco
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d89adbb34e
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Shader variants refactor
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2015-12-17 20:07:23 +01:00 |
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Lubos Lenco
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58f4eaf8d5
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GPU skinning
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2015-12-17 14:25:42 +01:00 |
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Lubos Lenco
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fbfbe62fc7
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Begin GPU skinning
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2015-12-15 23:09:08 +01:00 |
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Lubos Lenco
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38e76e7316
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Instanced particles
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2015-12-15 12:52:23 +01:00 |
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Lubos Lenco
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e107a3b611
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Particles and frustum culling
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2015-12-11 18:25:02 +01:00 |
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Lubos Lenco
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d88c8142a4
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Animation progress
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2015-12-11 09:30:43 +01:00 |
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Lubos Lenco
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010fcbae4f
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Skinning and more
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2015-12-08 23:57:00 +01:00 |
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Lubos Lenco
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658469fdf6
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Python clean up
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2015-12-07 20:04:23 +01:00 |
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Lubos Lenco
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aeb3ec5a22
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Shaders and camera work
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2015-12-05 14:52:31 +01:00 |
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Lubos Lenco
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3eae0de6e1
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Instancing and variants
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2015-12-03 14:38:33 +01:00 |
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Lubos Lenco
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862cc13c98
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Shader variations
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2015-12-03 02:36:18 +01:00 |
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Lubos Lenco
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63620fd767
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Normal maps
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2015-11-28 16:53:52 +01:00 |
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Lubos Lenco
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e44d9aa8a9
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Physics world
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2015-11-26 22:30:19 +01:00 |
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Lubos Lenco
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7e1052be90
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Node scripting
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2015-11-26 15:36:17 +01:00 |
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Lubos Lenco
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54ff70b744
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Parse animation arguments
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2015-11-26 10:15:52 +01:00 |
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Lubos Lenco
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b6266e3640
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Materials work
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2015-11-26 00:56:26 +01:00 |
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Lubos Lenco
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593a0623ab
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Environment map shaders
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2015-11-25 01:39:10 +01:00 |
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Lubos Lenco
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9bc2817a14
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Sync
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2015-11-10 22:07:28 +01:00 |
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Lubos Lenco
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8c9dcc972b
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Ortho camera
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2015-11-10 21:11:56 +01:00 |
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Lubos Lenco
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60e4d28141
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Camera type
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2015-11-07 20:45:08 +01:00 |
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Lubos Lenco
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cd7c01de2e
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Include shaders
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2015-11-07 19:39:38 +01:00 |
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Lubos Lenco
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2a2033cc5e
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Empty screen
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2015-10-31 12:08:49 +01:00 |
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