Lubos Lenco
5ff3ec9055
Merge pull request #2028 from QuantumCoderQC/rb_nodes
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New Add rigid body node
2020-11-30 10:38:20 +01:00
QuantumCoderQC
d71284560e
Implemented a new node to add rigid bodies to objects at run-time
2020-11-29 01:16:59 +01:00
QuantumCoderQC
1aa60e9315
Add params and flags description. Modify force deactivation to use deactivation in rigid bodies
2020-11-29 01:08:28 +01:00
Moritz Brückner
068a539f60
Forward renderpath: add support for chromatic aberration
2020-11-28 23:09:07 +01:00
Lubos Lenco
607c5e57cf
Merge pull request #2024 from MoritzBrueckner/mouse-movement
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Improve `Get Mouse Movement` node
2020-11-28 12:30:52 +01:00
Moritz Brückner
0acadd2e74
Improve Get Mouse Movement
node
2020-11-26 10:00:35 +01:00
Lubos Lenco
73cae5406e
Merge pull request #2023 from E1e5en/ln-math-expression
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LN Math Expression
2020-11-26 08:49:04 +01:00
knowledgenude
ce629455ad
Update VectorFromBooleanNode.hx
2020-11-19 13:57:39 -03:00
knowledgenude
cc481ea15c
fix-nodes
2020-11-19 10:38:46 -03:00
E1e5en
9ab9d5c5db
LN Math Expression
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First version:
- Dynamically checking the correctness of an expression in the IDE (Blender).
- The task is divided into 2 parts: checking the correctness through python in the Blender interface and when performing calculations when the application is running in haxe.
The following decisions are taken as a basis:
python - http://repl.it/3xv/1
haxe - https://github.com/maitag/formula (added all the necessary classes to the node code)
2020-11-19 11:41:24 +03:00
knowledgenude
97bbf0b9d2
fix-missing-return-dynamic
2020-11-18 14:07:23 -03:00
knowledgenude
17b4cb2028
update
2020-11-18 13:50:24 -03:00
knowledgenude
ba7a897142
update-triggers
2020-11-17 17:55:53 -03:00
knowledgenude
e46a86d4f5
Update GetCursorStateNode.hx
2020-11-17 17:47:17 -03:00
knowledgenude
46492cc425
fixes
2020-11-17 17:35:22 -03:00
knowledgenude
a7863075e2
cleanups-and-renames
2020-11-17 12:01:15 -03:00
knowledgenude
7f82b2ae33
map-range-node
2020-11-14 14:39:32 -03:00
E1e5en
91a2a3e00f
LN Vector Math Fix
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Fixed error:
On static platforms, null can't be used as basic type Float
2020-11-12 06:56:35 +03:00
Lubos Lenco
25be45bc9e
Merge pull request #1998 from E1e5en/add-quat-math
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Quat Math
2020-11-11 15:33:19 +01:00
knowledgenude
fde59db1e5
value-changed-node
2020-11-08 17:37:50 -03:00
E1e5en
6b804477b1
Quat Math
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1. Move the Quaternion node from Transform to Variable
2. Move the Separate Quaternion node from Transform to Math
3. Added Quaternion Math Node
Linked to PR - https://github.com/armory3d/iron/pull/108
2020-11-08 22:40:01 +03:00
Lubos Lenco
4adb01dc5f
Merge pull request #1994 from E1e5en/ln-vector-math-upgrading
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Upgrading the Vector Math Node
2020-11-08 14:12:26 +01:00
E1e5en
7dae9e38d0
Upgrading the Vector Math Node
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Dynamically change the number of input and output parameters for the selected operation
2020-11-07 11:14:46 +03:00
knowledgenude
5052d5119b
update
2020-11-06 17:31:26 -03:00
knowledgenude
72186140a9
new-nodes
2020-11-06 17:20:28 -03:00
Lubos Lenco
d9480bc5b2
Merge pull request #1987 from E1e5en/ln-math-upgrading
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Upgrading the Math Node
2020-11-05 10:57:22 +01:00
E1e5en
1352811bcd
Upgrading the Math Node
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- Dynamically change the number of arguments for the selected operation;
- Exp() operation added.
2020-11-03 09:12:41 +03:00
knowledgenude
4d87a0d3ad
fix
2020-11-02 12:55:11 -03:00
knowledgenude
7fcd3dc81d
update-local-axis-nodes
2020-11-02 11:51:34 -03:00
knowledgenude
fe3e627e5d
Update TransformExtension.hx
2020-11-01 19:23:55 -03:00
knowledgenude
f7ec11d5c5
add-worldVecToOrientation-method
2020-11-01 18:17:56 -03:00
Lubos Lenco
4236190f5d
Merge pull request #1976 from E1e5en/detect-mobile-browser
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LN Detect Mobile Browser
2020-10-31 17:01:36 +01:00
Henrique
fa0e5ae0a4
fix
2020-10-30 15:32:12 -03:00
Henrique
58a0d996aa
renames
2020-10-30 15:28:38 -03:00
E1e5en
145686dbf4
LN Detect Mobile Browser
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Detect Mobile Browser
2020-10-30 21:22:52 +03:00
Henrique
97d284c946
replace-none-node
2020-10-30 13:22:09 -03:00
Moritz Brückner
6f1f97f9e9
Debug console: add "Set Active Camera" button for camera objects
2020-10-29 20:00:59 +01:00
Moritz Brückner
1d3c9cf23b
Whitespace cleanup
2020-10-29 20:00:35 +01:00
Henrique
bb1fab992d
add-bounce-elastic-to-mix-nodes
2020-10-28 11:16:14 -03:00
E1e5en
fb00b4533c
Update GetFPSNode.hx
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Checkstyle
2020-10-27 18:23:10 +03:00
E1e5en
658d2546d8
Add LN Get Frames Per Second
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This is sometimes more convenient than enable the entire debug console.
2020-10-27 15:56:34 +03:00
Henrique
413951cb62
cleanups
2020-10-26 11:20:50 -03:00
Henrique
e7db53cca6
fix-node
2020-10-26 11:00:38 -03:00
Lubos Lenco
b81486ac7a
Merge pull request #1954 from E1e5en/get-traits-name
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LN for Traits
2020-10-26 09:19:54 +01:00
Henrique
ded3a7353d
rename-node
2020-10-24 17:20:22 -03:00
E1e5en
ef4dbd7611
LN for Traits
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1. Modification of CanvasScript and WasmScript classes: added a field to save the name of the script / file in the class.
2. Added logical nodes for working with Traits.
- Get Object Traits - gets an array of Traits for the specified object;
- Get Trait Name - get the Trait name (the name that appears in the list in Armory Traits) and its type (Canvas, Wasm, Bundle, LogicNode or Haxe).
2020-10-24 22:04:47 +03:00
Henrique
b942672990
new-vector-to-object-space-node
2020-10-24 14:39:20 -03:00
Henrique
538e66e680
new-vector-from-boolean-node
2020-10-22 15:42:22 -03:00
Moritz Brückner
f9e9dfdd41
Fix BlendActionNode for empty action sockets
2020-10-21 19:30:21 +02:00
Moritz Brückner
74d6b594a6
Two new logic nodes for the "Random" category
2020-10-19 18:21:56 +02:00