Moritz Brückner
6f1f97f9e9
Debug console: add "Set Active Camera" button for camera objects
2020-10-29 20:00:59 +01:00
Moritz Brückner
1d3c9cf23b
Whitespace cleanup
2020-10-29 20:00:35 +01:00
Lubos Lenco
0472734eab
Merge pull request #1967 from MoritzBrueckner/node-deprecation
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Improve handling of deprecated logic nodes
2020-10-29 09:34:24 +01:00
Lubos Lenco
1eaf05218f
Merge pull request #1966 from knowledgenude/master
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Add Bounce and Elastic to Mix nodes
2020-10-29 09:32:13 +01:00
Moritz Brückner
60ea88658c
Improve handling of deprecated nodes
2020-10-28 20:29:01 +01:00
Henrique
bb1fab992d
add-bounce-elastic-to-mix-nodes
2020-10-28 11:16:14 -03:00
Lubos Lenco
2f762187cf
Merge pull request #1964 from MoritzBrueckner/fix-nodes-registering
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Fix and improve registration of nodes
2020-10-28 10:45:47 +01:00
Lubos Lenco
7d7b6a3ed5
Merge pull request #1963 from E1e5en/ln-get-fps
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Add LN Get Frames Per Second
2020-10-28 10:44:25 +01:00
E1e5en
5eeb6ab559
Update LN_get_fps.py
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Due to the change in PR (https://github.com/armory3d/armory/pull/1964 )
2020-10-28 07:37:06 +03:00
Moritz Brückner
bc05233ca5
Fix registration of node libraries
2020-10-27 22:39:07 +01:00
Moritz Brückner
4b9e5d533d
Fix and improve registration of nodes
2020-10-27 19:44:37 +01:00
E1e5en
fb00b4533c
Update GetFPSNode.hx
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Checkstyle
2020-10-27 18:23:10 +03:00
E1e5en
658d2546d8
Add LN Get Frames Per Second
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This is sometimes more convenient than enable the entire debug console.
2020-10-27 15:56:34 +03:00
Lubos Lenco
9e8117e9ee
Merge pull request #1958 from knowledgenude/master
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Cleanups and renames
2020-10-26 19:30:20 +01:00
Henrique
4324d6196b
more-cleanups
2020-10-26 11:32:59 -03:00
Henrique
413951cb62
cleanups
2020-10-26 11:20:50 -03:00
Lubos Lenco
27b3bb11c3
Merge pull request #1957 from knowledgenude/master
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Fix new node
2020-10-26 15:14:15 +01:00
Henrique
e7db53cca6
fix-node
2020-10-26 11:00:38 -03:00
Lubos Lenco
8bd93d0d96
Merge pull request #1955 from E1e5en/change-bundle-icon
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Change Bundle icon for Armory Traits
2020-10-26 09:20:30 +01:00
Lubos Lenco
b81486ac7a
Merge pull request #1954 from E1e5en/get-traits-name
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LN for Traits
2020-10-26 09:19:54 +01:00
Lubos Lenco
f1a65df4d2
Merge pull request #1952 from MoritzBrueckner/bump-node
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Fix bump node when connected to vector output
2020-10-26 09:19:04 +01:00
Lubos Lenco
800498a78e
Merge pull request #1951 from MoritzBrueckner/cycles-nodes
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More cycles nodes + improvements
2020-10-26 09:13:54 +01:00
Lubos Lenco
dbb061bafc
Merge pull request #1953 from knowledgenude/master
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Vector To Object Orientation node
2020-10-26 08:56:15 +01:00
E1e5en
e840eead7e
Change Bundle icon for Armory Traits
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1. Add custom icon.
2. Change Bundle icon for Armory Traits.
2020-10-25 07:51:16 +03:00
Henrique
ded3a7353d
rename-node
2020-10-24 17:20:22 -03:00
E1e5en
ef4dbd7611
LN for Traits
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1. Modification of CanvasScript and WasmScript classes: added a field to save the name of the script / file in the class.
2. Added logical nodes for working with Traits.
- Get Object Traits - gets an array of Traits for the specified object;
- Get Trait Name - get the Trait name (the name that appears in the list in Armory Traits) and its type (Canvas, Wasm, Bundle, LogicNode or Haxe).
2020-10-24 22:04:47 +03:00
Henrique
b942672990
new-vector-to-object-space-node
2020-10-24 14:39:20 -03:00
Moritz Brückner
cf40b4255b
Fix bump node when connected to vector output
2020-10-23 23:37:53 +02:00
Moritz Brückner
3f0122ad80
Fix noise texture node socket indices
2020-10-23 16:40:36 +02:00
Moritz Brückner
87d89cfa83
Improve MixRGB node
2020-10-23 16:40:02 +02:00
Moritz Brückner
095f44235c
Fix TextureCoordinate node normals for world shaders
2020-10-23 16:24:37 +02:00
Moritz Brückner
070487dd7c
Implement Light Falloff node according to Eevee
2020-10-23 16:23:56 +02:00
Moritz Brückner
1ddc106eb7
Implement Separate HSV node
2020-10-23 16:23:36 +02:00
Moritz Brückner
18464a5182
Fix light path node socket indices
2020-10-23 16:23:23 +02:00
Moritz Brückner
a2c0ee7192
Align LightPath node to Eevee implementation
2020-10-23 16:16:18 +02:00
Moritz Brückner
5dab3500de
Improve normal node parsing
2020-10-23 16:15:53 +02:00
Lubos Lenco
1dfa0c4644
Merge pull request #1948 from MoritzBrueckner/vectormath
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Fully implement the VectorMath node
2020-10-23 09:08:12 +02:00
Lubos Lenco
343d22e47a
Merge pull request #1949 from MoritzBrueckner/clamp-node
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Implement cycles clamp node
2020-10-23 09:07:37 +02:00
Lubos Lenco
a9e59101e5
Merge pull request #1950 from knowledgenude/master
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New node Vector From Boolean
2020-10-23 09:04:12 +02:00
Lubos Lenco
1d8edb3a7f
Merge pull request #1947 from E1e5en/build-apk
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Added settings for building APK
2020-10-23 09:02:22 +02:00
Moritz Brückner
b9fbb01ea4
Make glsl params const
2020-10-23 00:06:09 +02:00
Moritz Brückner
6d68b41f43
Small fix
2020-10-23 00:05:52 +02:00
Henrique
538e66e680
new-vector-from-boolean-node
2020-10-22 15:42:22 -03:00
Moritz Brückner
40a6a5cddc
Implement cycles clamp node
2020-10-22 19:10:39 +02:00
Moritz Brückner
2ff90d55e4
Fully implement the VectorMath node
2020-10-22 18:47:21 +02:00
E1e5en
5451b3e7e2
Added settings for building APK
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Added a panel with settings:
- Building APK After Publish - to start the build after the project has been successfully published (False by default). Disabled if SDK path is not specified;
- Emulator - list of installed emulators in Android Studio (AVD Manager). At the start of Blender, the list is always empty, to fill and update it, you must click the Refresh button. To start the emulator, if you wish, you need to press the "Start" button (the list of emulators is obtained with the emulator -list-avds command, the launch is performed with the emulator -avd [name] command). The "Start" button is disabled if the name of the emulator is not selected from the list;
- Run Emulator After Building APK - launch the emulator after successfully building the APK file. Disabled if no APK build is installed or no emulator name selected.
To perform these operations, you need to specify the ANDROID_SDK_ROOT environment variable, if it is not specified in the OS, then the "Android SDK Path" setting is read and set as the environment variable os.environ ['ANDROID_SDK_ROOT'] to perform operations.
If no value is specified, then the user receives a corresponding message to the console. If the specified value is incorrect, then the user will receive messages from the corresponding programs.
2020-10-22 19:19:03 +03:00
Lubos Lenco
bf2252d09a
Merge pull request #1946 from MoritzBrueckner/fix-blend-action-node
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Fix BlendActionNode for empty action sockets
2020-10-22 09:58:30 +02:00
Lubos Lenco
421d7612d9
Merge pull request #1945 from MoritzBrueckner/fix-volumetric-light
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Fix volumetric light for different lamp combinations
2020-10-22 09:58:18 +02:00
Moritz Brückner
f9e9dfdd41
Fix BlendActionNode for empty action sockets
2020-10-21 19:30:21 +02:00
Moritz Brückner
1505f94b2b
Fix spaces/tabs
2020-10-21 16:18:30 +02:00