Lubos Lenco
9330090179
Merge pull request #2206 from QuantumCoderQC/IKfix29_FK
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Improve bone IK. Add new nodes for better animation control
2021-05-23 22:15:26 +02:00
Moritz Brückner
11da953407
Merge node: add update routine
2021-05-22 12:30:38 +02:00
Moritz Brückner
494e2336ac
Node replacement: write original traceback to file also in case of update failures
2021-05-22 12:28:57 +02:00
Moritz Brückner
20c6c52ae6
Merge node: add execution mode and output for input index
2021-05-22 00:36:58 +02:00
QuantumCoderQC
e7c1855b81
Create new node to set if bones are FK IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
86316a10bd
Create new node to get world transforms of bones
2021-05-20 18:24:32 +02:00
QuantumCoderQC
646d3a74cf
Create new node to get if bones are FK IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
5ed5b8d6a7
Nodes for IK and FK fix
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Edit logic node code
fkcommit30_04
Upgrade bone IK node. Add comments
2021-05-20 18:24:31 +02:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
QuantumCoderQC
df372e9523
Spelling correction
2021-05-02 01:37:00 +02:00
QuantumCoderQC
5b6875947c
New logic node to spawn objects not in current active scene
2021-05-02 01:33:38 +02:00
QuantumCoderQC
badc8853b4
Make description more accurate
2021-05-02 01:31:44 +02:00
QuantumCoderQC
1ebe528417
Remove scene port from logic node
2021-05-02 01:30:34 +02:00
QuantumCoderQC
c185882db8
Revert commit that creates an object if not in scene.
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Returns object only if present in active scene
2021-05-01 22:19:29 +02:00
Moritz Brückner
f64419dd06
Merge branch 'master' into blender2.9
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# Conflicts:
# blender/arm/material/shader.py
# blender/arm/props_collision_filter_mask.py
# blender/arm/props_ui.py
2021-04-03 14:12:54 +02:00
QuantumCoderQC
255921b9ee
Make description of logic node more precise
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The OnVolumeTrigger node does not required a RigidBody.
2021-03-18 21:34:59 +01:00
SunDaw
c5855ad96f
Add mask option to pick RB node and physicsworld
2021-02-19 19:42:18 +01:00
Moritz Brückner
4920098831
Blender 2.9: Fix another exception when using the search menu
2021-01-11 19:57:29 +01:00
Moritz Brückner
c5e9522442
Blender 2.9: Update operator options
2021-01-06 17:23:21 +01:00
QuantumCoderQC
174ce72349
Correct Spacing
2020-12-27 00:35:24 +01:00
QuantumCoderQC
4ee36afc0c
Add Speed and Loop options for Play Action From Node
2020-12-27 00:29:03 +01:00
knowledgenude
570de6f699
fix-cap
2020-12-16 17:27:25 -03:00
knowledgenude
8c1baa2e9a
add-world-vector-to-local-space-node
2020-12-16 17:24:43 -03:00
Lubos Lenco
882dea8d6c
Merge pull request #2058 from MoritzBrueckner/dynamic-node-labels
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Add dynamic node labels
2020-12-16 10:50:25 +01:00
Lubos Lenco
e2231c7f16
Merge pull request #2055 from MoritzBrueckner/shader-uniform-node
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Add SetShaderUniform node
2020-12-16 10:48:10 +01:00
Moritz Brückner
76389c8652
Add dynamic node labels
2020-12-15 23:47:38 +01:00
Moritz Brückner
b03e15edba
Add 'stream' option to Play Sound nodes
2020-12-13 22:53:36 +01:00
Moritz Brückner
62dbc5f34a
Add SetShaderUniform node
2020-12-13 22:41:05 +01:00
Lubos Lenco
9f35d55bd3
Merge pull request #2047 from QuantumCoderQC/bcon_nodes
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New Physics Constraint nodes. Improve Bullet Physics constraint trait
2020-12-06 09:19:14 +01:00
Lubos Lenco
fdcdf86c24
Merge pull request #2046 from MoritzBrueckner/node-replacement
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Fix and further improve node replacement system
2020-12-06 09:17:38 +01:00
Lubos Lenco
bcfbdae925
Merge pull request #2045 from knowledgenude/master
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Fix volume trigger
2020-12-06 09:16:12 +01:00
Moritz Brückner
16700de7f0
Node replacement: write error message after file has been written
2020-12-05 12:50:05 +01:00
Moritz Brückner
10587900d4
Node replacement: give credit to @niacdoial (code moved to other module)
2020-12-05 12:48:49 +01:00
QuantumCoderQC
c845301f7c
New logic node to add custom physics constraints. Add documentation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
c250be4735
Improvise logic node implementation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
e2511fd460
Trying new designs
2020-12-05 01:12:59 +01:00
QuantumCoderQC
02e52341a5
New node to add physics constraints
2020-12-05 01:12:59 +01:00
Moritz Brückner
bd5953c39f
Improve module docstring
2020-12-04 22:53:06 +01:00
Moritz Brückner
1b210d0f00
Node replacement: report original traceback for unknown exceptions
2020-12-04 22:50:25 +01:00
Moritz Brückner
332d60547b
Node replacement: improve console output
2020-12-04 22:36:38 +01:00
Moritz Brückner
16376dafe2
Simplify replacement error handling
2020-12-04 22:32:44 +01:00
Moritz Brückner
0bddfea5e3
Move node replacement system into its own module
2020-12-04 22:29:31 +01:00
knowledgenude
90daf7e077
rename-labels
2020-12-04 09:49:50 -03:00
QuantumCoderQC
d71284560e
Implemented a new node to add rigid bodies to objects at run-time
2020-11-29 01:16:59 +01:00
Lubos Lenco
607c5e57cf
Merge pull request #2024 from MoritzBrueckner/mouse-movement
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Improve `Get Mouse Movement` node
2020-11-28 12:30:52 +01:00
Moritz Brückner
0acadd2e74
Improve Get Mouse Movement
node
2020-11-26 10:00:35 +01:00
Lubos Lenco
73cae5406e
Merge pull request #2023 from E1e5en/ln-math-expression
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LN Math Expression
2020-11-26 08:49:04 +01:00
Lubos Lenco
979844fc6e
Merge pull request #2013 from knowledgenude/master
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More renames and cleanups
2020-11-24 09:52:09 +01:00
knowledgenude
b699dfb0d6
Update LN_string.py
2020-11-21 14:37:51 -03:00
E1e5en
9ab9d5c5db
LN Math Expression
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First version:
- Dynamically checking the correctness of an expression in the IDE (Blender).
- The task is divided into 2 parts: checking the correctness through python in the Blender interface and when performing calculations when the application is running in haxe.
The following decisions are taken as a basis:
python - http://repl.it/3xv/1
haxe - https://github.com/maitag/formula (added all the necessary classes to the node code)
2020-11-19 11:41:24 +03:00