Commit graph

260 commits

Author SHA1 Message Date
knowledgenude 37bd828784
Delete physics_sync_transform.py 2020-09-06 15:10:22 -03:00
knowledgenude 72ee4da37d
physics_remove_physics.py 2020-09-06 10:50:03 -03:00
knowledgenude 0622b89c61
Delete physics_remove_from_world.py 2020-09-06 10:44:59 -03:00
knowledgenude 6e824580b9
Set Friction node .py 2020-09-05 18:05:35 -03:00
knowledgenude 042be35f06
+3 physics nodes 2020-09-05 10:31:28 -03:00
Lubos Lenco 86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Moritz Brückner a344209a79 Small format improvement 2020-09-03 22:50:35 +02:00
Moritz Brückner 720967c5d5 Remove duplicate naming from camera nodes 2020-09-03 22:50:02 +02:00
Moritz Brückner 1dbbc05557 Add SpawnCollection node 2020-09-03 18:53:19 +02:00
niacdoial 17daabeb29 Improved quaternion and angle handling in logic nodes (+2bugfixes)
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface  ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
  (Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
QuantumCoderQC c54a5d2bed Upgrade Apply Force at location and Apply Impulse at location to include object rotation 2020-08-28 03:14:49 +02:00
knowledgenude a89c2fbe44
Set logic nodes icons to none (5) 2020-08-07 14:07:51 -03:00
knowledgenude 6d9a766db6
Set logic nodes icons to none (4) 2020-08-07 14:05:48 -03:00
knowledgenude feb9598bd1
Set logic nodes icons to none (3) 2020-08-07 14:03:29 -03:00
knowledgenude f7c8b2212e
Set logic nodes icons to none (2) 2020-08-07 14:00:46 -03:00
knowledgenude d75238e95f
Set logic nodes icons to none (1) 2020-08-07 13:58:19 -03:00
Moritz Brückner 85411312d7 Implement custom default values for custom node sockets 2020-06-10 14:25:01 +02:00
Moritz Brückner 1dfc777f2b Add CustomSocket node socket type 2020-06-08 08:49:21 +02:00
Moritz Brückner 2e398c96ba Implement "reflect" operation for VectorMathNode 2020-06-04 22:19:02 +02:00
Moritz Brückner 5382399b70 Add retrigger option to Play Sound node 2020-05-16 00:28:52 +02:00
Moritz Brückner 18ebd3444f PlaySoundRawNode: add pause/stop functionality 2020-05-16 00:21:10 +02:00
Moritz Brückner 49c5b1b129 Change PlaySoundRawNode icon
Does this even show up in the UI?
2020-05-15 23:37:18 +02:00
Moritz Brückner 55ce26c02f PlaySoundRawNode: add loop option 2020-05-15 23:32:48 +02:00
Moritz Brückner 4fa9d8b980 Add optional sample rate setting to PlaySoundRawNode 2020-05-15 23:22:41 +02:00
Moritz Brückner 1d82747fbc onCanvasElementNodes can now listen to hover events 2020-05-14 17:34:39 +02:00
Moritz Brückner 247e0b4c3b Refactor ArrayAddNode + combine it with ArrayAddUnique 2020-04-12 17:33:27 +02:00
Lubos Lenco f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco 6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco 26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno 4a3d3a58d6 Add "Has contact (Array)" node
This node was requested on issue #1256.
2020-04-11 17:57:21 -03:00
QuantumCoderQC dda2396313 Added set checkbox and OnCanvasElement Node 2020-04-11 18:33:53 +02:00
Moritz Brückner a9d2a10d0b Fix ArrayLoopNode socket (dynamic value) + add "Index" output 2020-04-11 17:49:17 +02:00
Sandy 7541ca86a2
fix https://github.com/armory3d/armory/issues/1576 2020-04-10 21:22:04 +09:00
Sandy 7d90101448
Delete Distance Node
Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
QuantumCoderQC 1770aeb002 Added nodes to start animation from a partivular frame index 2020-03-14 23:30:09 +01:00
Sandy 30d22a264b
Add new
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Alexander 60f72e7e0e Merge in PPM
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
Sandy 6fab32b613
Handling issues posted on the Armory forum 2020-02-09 23:45:04 +09:00
Sandy 4d54f6d2dc
https://github.com/armory3d/armory/issues/1500 2019-12-18 22:19:14 +09:00
Sandy 99f5d4c756
Calculate transform data directly 2019-12-07 22:08:31 +09:00
Sandy 47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco 8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
Sandy 488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy 39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
Lubos Lenco c70478c11e
Merge pull request #1406 from zeeshan595/master
Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
BlackGoku36 42b0ce4b1f add renderpath nodes 2019-10-02 15:09:47 +05:30
Lubos Lenco 9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36 63560f6163 remove substr 2019-09-30 17:13:35 +05:30
BlackGoku36 a5db10437f add string operation nodes 2019-09-30 00:22:00 +05:30
BlackGoku36 a3e45a3a5e Revert "add some string operating nodes"
This reverts commit 5942b177e4.
2019-09-30 00:18:13 +05:30
BlackGoku36 5942b177e4 add some string operating nodes 2019-09-30 00:11:26 +05:30
Sandy f305de8ff7
Adding canvas category logic nodes 2019-09-29 22:37:18 +09:00
Zeeshan Abid 919d222b4d get rotation bug fix 2019-09-27 20:51:30 +01:00
Zeeshan Abid 512db06d84 quaternion bug fix 2019-09-27 20:47:07 +01:00
Zeeshan Abid 97643a1eee Improved Get & Set Rotation 2019-09-27 20:35:26 +01:00
Zeeshan Abid 5d36ecb415 input output bug fixes 2019-09-26 01:07:49 +01:00
Zeeshan Abid d0c1bba174 Added Axies Angles in addition to eular rotation 2019-09-26 01:03:05 +01:00
Zeeshan Abid 76e5c94dbb changed rotation from eular to axies + vector 2019-09-26 00:37:52 +01:00
BlackGoku36 3bf9feac8f added get/set location, rotation, scale, progress bar nodes 2019-09-23 15:55:46 +05:30
Sandy 405887b2a0
Canvas Set Visible
Python : canvas_set_visible.py
Haxe : CanvasSetVisibleNode.hx
Example : logic_canvas.blend
2019-09-18 21:16:10 +09:00
Sandy 855d67a882
Correcting category mistakes 2019-09-17 21:13:23 +09:00
Sandy 22d7eeaaff
Correcting category mistakes 2019-09-15 20:58:53 +09:00
Sandy c324b06cae
loadUrl
This node is dedicated to browser (HTML5) compilation.
Python : native_loadUrl.py
Haxe : LoadUrlNode.hx
Example : LoadUrl.blend
2019-09-14 21:15:04 +09:00
Lubos Lenco baac952ba2
Merge pull request #1380 from MarketGarden/collision-filter-mask
Collision filter mask
2019-09-12 17:26:35 +02:00
marketgarden c9911ad25f add collision-filter-mask feature 2019-09-10 23:09:44 +02:00
luboslenco 410230b65f Remove deprecated nodes 2019-09-06 18:48:21 +02:00
luboslenco 6871ea29fb Deprecated cleanup 2019-08-27 21:42:00 +02:00
Sandy10000 c2c7fef3ef
Update input_on_keyboard.py
fix keyboard input logic node
2019-06-29 16:05:44 +09:00
BlackGoku36 3822587314 fix keyboard input logic node 2019-06-27 20:47:11 +05:30
MoritzBrueckner 79b16f3e01 Return property name in Get Property node
Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco b1448e1d85 String input for Print node 2019-05-10 12:55:41 +02:00
Yannik Böttcher f00fdb4708 expose rotation around axis in nodes 2019-05-06 19:27:52 +02:00
Yannik Böttcher f09e586dd4 small issues 2019-04-30 17:17:17 +02:00
Yannik Böttcher 9db102fb5f added deprecated versions of each replaced node, as blender forgets their bl_idname and "NodeUndefined" is not a useful id. Also added the replacement rules for the input nodes. 2019-04-30 17:07:57 +02:00
Lubos Lenco fbb6eacf14
Merge pull request #1124 from zaethan/master
Merge the Keyboard and Mouse nodes
2019-04-30 13:51:45 +02:00
Simonrazer dad7d76dc8 at location local 2019-04-09 17:15:20 +02:00
Simonrazer c12a4367dd local option 2019-03-29 15:23:57 +01:00
Zicklag 00a3cb7ccf Add a Distance Measurement to the Vector Math Node 2019-03-13 13:29:33 -05:00
Zicklag 39189f7d3c Add an In Array Node 2019-02-28 17:46:19 -06:00
Zicklag 2f04e74c98 Add Nodes for Getting and Setting Canvas Sliders 2019-02-16 15:54:12 -06:00
Yannik Böttcher 99297cc56f Added some matching names for the xbox controller 2019-02-16 17:44:47 +01:00
Yannik Böttcher 744d3ec4e0 Added analog outputs for gamepad coords, unified output of gamepad, fixed surface input returning a function 2019-02-16 17:34:53 +01:00
luboslenco c6a26a0dad Use PointerProperty to prevent whitespace issues 2019-02-08 12:50:12 +01:00
Yannik Böttcher 5186841452 changed the gampad output back to float 2019-01-30 23:48:54 +01:00
Yannik Böttcher bada28169c merged Gamepad, Surface and Virtual nodes 2019-01-30 22:05:55 +01:00
Yannik Böttcher 36a410309b added a run output to the mouse/keyboard nodes 2019-01-27 21:56:38 +01:00
Zicklag 092e08bff1 Update Compare Node to Match Gate Node 2019-01-25 10:17:58 -06:00
Zicklag cee49b869a Add Late Update and Physics Pre-Update To The On Update Node 2019-01-22 21:21:46 -06:00
luboslenco 02d2bb9972 Use Collection naming for nodes 2019-01-22 15:35:06 +01:00
luboslenco f9f5bea108 Use PointerProperty for Play Sound node 2019-01-21 16:48:11 +01:00
luboslenco a9d4e9c2ef Begin b28 era 2018-12-18 23:48:38 +01:00
luboslenco c7f9d50e55 Add On Contact (Array) node 2018-12-07 13:48:28 +01:00
Zicklag d6b6dfdc95 Add Hit Normal to Physics Ray Cast Result
* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco a5f23cd329 Allow to set object properties through UI 2018-11-18 21:52:50 +01:00
luboslenco 780d072fbd File Read/Write nodes 2018-11-14 15:43:42 +01:00
luboslenco 7c1a1429b1 Add RigidBody.applyTorque 2018-11-12 21:06:12 +01:00
Lubos Lenco 12ea08645c
Merge pull request #1006 from katharostech/set-camera-node
Add a Set Camera Node
2018-11-11 10:20:05 +01:00
Zicklag 7d91654d05 Add a Set Camera Node 2018-11-10 13:40:19 -06:00
Zicklag f00b72836b Add Functions and Function Calls to Logic Nodes
* Renamed Call Haxe node to Call Function because it will now be able
to call node functions as well.
 * Added ability to pass arguments to the Call Function node.
 * Created Function and Function output nodes that allow you to create
functions in node trees. Node functions can be called from other nodes
and from Haxe.
2018-11-04 09:00:38 -06:00