Commit graph

2554 commits

Author SHA1 Message Date
Moritz Brückner 9fbc3d6cd4 Small cleanup 2021-05-19 21:17:57 +02:00
Moritz Brückner 7b2961459c Live patch support for light strength and color 2021-05-19 21:17:38 +02:00
Moritz Brückner 3d46910530 Live patch: don't re-export on trackball rotation (double 'r' key) 2021-05-18 21:34:46 +02:00
Moritz Brückner 68825516c9 Live patch: more robust shader paths 2021-05-18 21:31:02 +02:00
Moritz Brückner 07ffe06c1d Live patch: move to dedicated module and use msgbus 2021-05-18 21:24:45 +02:00
N8n5h 1945439cd1 Small improvements for the Shadow Map Atlas Blender UI
* Made shadow map atlas sizes enum's values dynamic:
This allows reducing issues related to picking a "wrong" size for the atlases.
* Added a legend below shadow map sizes to have an idea of how much lights can an option fit.
* Separated listing of subdivisions to include point lights.
* Disable cubemap size if single map is enabled to show that cascade size option is only used.
2021-05-14 11:22:11 -03:00
Lubos Lenco 98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Moritz Brückner 590afcc573 Fix double-export of linked objects (#2175) 2021-05-08 23:09:45 +02:00
Moritz Brückner 2c761b2ff6 Slightly improve debug console panel UI 2021-05-06 21:29:59 +02:00
Lubos Lenco 4db37ea1c1
Merge pull request #2177 from QuantumCoderQC/get-object-node-fix
Get object by name node fix
2021-05-02 11:16:12 +02:00
QuantumCoderQC df372e9523 Spelling correction 2021-05-02 01:37:00 +02:00
QuantumCoderQC 5b6875947c New logic node to spawn objects not in current active scene 2021-05-02 01:33:38 +02:00
QuantumCoderQC badc8853b4 Make description more accurate 2021-05-02 01:31:44 +02:00
QuantumCoderQC 1ebe528417 Remove scene port from logic node 2021-05-02 01:30:34 +02:00
QuantumCoderQC c185882db8 Revert commit that creates an object if not in scene.
Returns object only if present in active scene
2021-05-01 22:19:29 +02:00
Lubos Lenco 0085f6fbd7 Bump version 2021-05-01 11:30:23 +02:00
Moritz Brückner 22a557162f Update Blender version information to 2.93 LTS 2021-05-01 00:04:25 +02:00
Moritz Brückner 97b578d0ed Fix export of attribute node if no UV map exists 2021-04-19 22:21:23 +02:00
Moritz Brückner 8a364259db Fix creation of overlay materials 2021-04-19 21:42:09 +02:00
Moritz Brückner 78e266f77b Improve warning message for unsupported/unknown fcurve data paths 2021-04-09 20:55:17 +02:00
N8n5h 766e26a7df Expose collision filter mask as integer to the UI 2021-04-03 20:49:33 -03:00
Moritz Brückner f64419dd06 Merge branch 'master' into blender2.9
# Conflicts:
#	blender/arm/material/shader.py
#	blender/arm/props_collision_filter_mask.py
#	blender/arm/props_ui.py
2021-04-03 14:12:54 +02:00
Lubos Lenco c9182cc152
Merge pull request #2149 from MoritzBrueckner/2.9-NishitaSky
[Blender 2.9] Nishita sky model & (ir)radiance support for all world shaders
2021-04-03 10:07:25 +02:00
Moritz Brückner 899411dea4 Cleanup write_probes.py 2021-04-02 14:57:11 +02:00
Lubos Lenco b930b87bc9 Bump version 2021-04-02 13:34:08 +02:00
Moritz Brückner 34f08e6922 Fix irradiance brightness
See write_sky_irradiance() for reference
2021-04-02 01:59:55 +02:00
Moritz Brückner 656b018e5f Render (ir)radiance probes if no other probes are set 2021-04-02 01:59:28 +02:00
Moritz Brückner c5be90d0b0 Cleanup 2021-03-31 20:33:52 +02:00
Moritz Brückner ffcc5fcceb Make clouds work with Nishita sky model 2021-03-31 20:31:31 +02:00
N8n5h ead7dc9d32 Moved biasLWVP matrix uniform reference to a new one for sun
This was done because the original "_biasLightWorldViewProjectionMatrix"
relies on renderpath.light, which is problematic when rendering the
deferred light pass and there is a sun and other lights of different
type on the scene. Which would result on the wrong light being picked up
for the calculation of the uniform value.
2021-03-29 10:55:58 -03:00
Lubos Lenco 4a784c70a8
Merge pull request #2144 from MoritzBrueckner/fix-matnames
Replace ' and " characters in asset names
2021-03-27 09:04:25 +01:00
Lubos Lenco 44f08a16ae
Merge pull request #2141 from MoritzBrueckner/instancing-fix
Fix writing to gl_Position before instancing code
2021-03-27 09:03:08 +01:00
Moritz Brückner de8073732a Replace ' and " characters in asset names 2021-03-27 00:30:05 +01:00
Moritz Brückner 420033c86d Add API to set Nishita density parameters 2021-03-26 20:59:26 +01:00
Moritz Brückner 8d812548c4 Use 2D LUT for Nishita skies 2021-03-25 23:29:34 +01:00
Moritz Brückner 05c14238f2 shader.py: add API to set texture params 2021-03-25 23:03:08 +01:00
Moritz Brückner 24093d15df Fix writing to gl_Position before instancing code 2021-03-25 22:02:59 +01:00
Alexander Kleemann 930b2968fa
Include cycles glsl functions for vector rotation 2021-03-24 10:20:05 +01:00
Alexander Kleemann 6e0bfa272c
Remove float parsing 2021-03-24 10:13:46 +01:00
Alexander Kleemann dfe1a49f85 Implement the remaining 16 math node operations
Math node is now fully supported
2021-03-23 22:02:25 +01:00
Alexander Kleemann 0cc2ea4491 Add map range and vector rotate to node parser dictionary 2021-03-23 21:58:46 +01:00
Alexander Kleemann 5c1f8fe128 Implement vector rotate node
Should now be fully supported
2021-03-23 21:56:14 +01:00
Alexander Kleemann 07741abc55 Implement map range node
Map range node should now be fully supported
2021-03-23 21:53:24 +01:00
Alexander Kleemann 362fffa408 Reimplement blackbody node from python to GLSL
Should now work with changing values
2021-03-23 21:51:28 +01:00
Alexander Kleemann eb6d23fab3 Fix material translucency in Blender 2.9+
The extra input node in the principled is now taken into consideration
2021-03-22 20:26:01 +01:00
Lubos Lenco dc81aca823
Merge pull request #2137 from N8n5h/tangent-error
Show error in the UI for tangent calculation error instead of just crashing to blender UI
2021-03-22 08:39:12 +01:00
Lubos Lenco d88d2320ed
Merge pull request #2135 from N8n5h/physics-2
Expose the exported rigid body type to the UI to make rb less confusing
2021-03-21 13:03:34 +01:00
N8n5h 7851abc491 Clear error count after building again 2021-03-20 21:26:05 -03:00
Lubos Lenco 54fcd49c27
Merge pull request #2134 from QuantumCoderQC/patch-1
Make description of logic node more precise
2021-03-20 09:58:36 +01:00
N8n5h 57660631b5 Log errors and show them in the blender UI 2021-03-19 11:39:06 -03:00