Henrique
be137c3805
get-tilesheet-state-ln
2020-10-14 10:03:47 -03:00
Lubos Lenco
aaa699c3cd
Merge pull request #1930 from E1e5en/screen-to-world-space-modif
...
Modifying the Screen To World Space node
2020-10-14 08:58:37 +02:00
Lubos Lenco
a9d31c8e97
Merge pull request #1929 from E1e5en/get-system-language
...
Get System Language - LN
2020-10-14 08:55:34 +02:00
E1e5en
6116c665c4
Modifying the Screen To World Space node
...
Modifying the Screen To World Space node
Input parameters:
- Screen X - value of screen coordinates along the X axis (data type Int);
- Screen Y - the value of the screen coordinates along the Y axis (data type Int).
Options:
- Separator Out - whether or not to separate the output parameters (vectors) into components (XYZ).
Output parameters:
- World - coordinates of a point in 3D space (Vector data type)
- Direction - normalized direction vector from the camera towards the point/cursor indication (data type Vector).
- X, Y, Z - components of the corresponding vectors (data type Float).
2020-10-13 20:50:30 +03:00
E1e5en
ebfb324abf
Update
...
Correction of an error in the node description
2020-10-13 18:25:10 +03:00
E1e5en
c67246cd1a
Get System Language - LN
...
Get System Language
Category: Native
To get the current system language according to the IS0 639 standard.
The Krom platform always returns “en”.
2020-10-13 17:29:50 +03:00
Lubos Lenco
20c8be3d0d
Merge pull request #1924 from MoritzBrueckner/world-nodes
...
World nodes support and nodes parsing refactor
2020-10-11 20:23:53 +02:00
Lubos Lenco
2e6227e85e
Merge pull request #1927 from knowledgenude/master
...
Add accidentally removed labels
2020-10-11 19:42:23 +02:00
Moritz Brückner
eeee016927
Remove unused parameter
2020-10-11 17:15:35 +02:00
Moritz Brückner
34eafda885
Fix noise texture node socket indices
2020-10-11 17:13:36 +02:00
knowledgenude
5abe984920
Update LN_set_object_material.py
2020-10-11 12:08:05 -03:00
knowledgenude
6ed63ad7d0
Update LN_resume_action.py
2020-10-11 12:06:36 -03:00
knowledgenude
46f0c3eb9b
Update LN_play_action.py
2020-10-11 12:05:44 -03:00
knowledgenude
ffffd6bc88
Update LN_resume_trait.py
2020-10-11 12:03:49 -03:00
knowledgenude
1d0d22594f
Update LN_pause_trait.py
2020-10-11 12:02:23 -03:00
Lubos Lenco
00bbe0109c
Merge pull request #1926 from knowledgenude/master
...
Update LN_pause_tilesheet.py
2020-10-11 16:59:46 +02:00
knowledgenude
e5534c2998
Update LN_pause_tilesheet.py
2020-10-11 11:56:17 -03:00
Lubos Lenco
70ae143c9b
Merge pull request #1922 from E1e5en/debug-console-settings
...
Add Debug Console settings
2020-10-11 16:54:17 +02:00
Moritz Brückner
8f7e99530c
Show node panels only when applicable
2020-10-11 00:24:11 +02:00
Moritz Brückner
d8a5e9edea
Fix parsing of glossy shaders
2020-10-11 00:11:25 +02:00
Moritz Brückner
64e23b9b72
Remove duplicate comments
2020-10-10 23:51:40 +02:00
Moritz Brückner
ffaf09e5f6
Cleanup comment
2020-10-10 23:16:10 +02:00
Moritz Brückner
9c27779f19
Fix normalmap parsing
2020-10-10 23:09:16 +02:00
Moritz Brückner
c7e42f3f9c
Some more fixes
2020-10-10 23:04:56 +02:00
Moritz Brückner
4c13017c4f
Fix export of brick/checker texture nodes
2020-10-10 22:54:11 +02:00
Moritz Brückner
860594266c
Fix world shader compilation for various input coordinate types
2020-10-10 21:28:36 +02:00
Moritz Brückner
6b797b75ae
Use world color for irradiance when no sky/texture exists but don't use static color only
2020-10-10 20:37:59 +02:00
Moritz Brückner
c2cf227989
Autocompletion for rpdat
2020-10-10 20:34:39 +02:00
Moritz Brückner
2dd7407772
Fix parsing of transparent shader node
2020-10-10 20:27:19 +02:00
Moritz Brückner
cf531856f7
Set vertex shader in world parser state
2020-10-10 20:26:39 +02:00
Moritz Brückner
3482878c22
Improve ParserState
2020-10-10 20:26:29 +02:00
Lubos Lenco
6e003acdd8
Merge pull request #1921 from knowledgenude/master
...
Merged pause/resume nodes
2020-10-10 16:45:16 +02:00
E1e5en
305878db42
Add Debug Console settings
...
1. Adding the ability to customize display, scale (size), shortcuts to the DebugConsole class.
2. Adding a function to utils.py to get Debug Console settings from Render: Armory.
3. Added Debug Console settings to the Armory Project interface:
- Enable (default value - False);
- Position (Left, Center, Right, default value - Right);
- Scale Console (from 0.3 to 10);
- Visible.
4. Added transfer of Debug Console settings to exporter.py.
5. Added logical nodes to control DebugConsole while the application is running.
2020-10-10 13:10:34 +03:00
Moritz Brückner
2f11b0c406
Further improve ParserState
2020-10-09 23:32:41 +02:00
Henrique
93cc768cb8
rename-variables
2020-10-09 17:46:46 -03:00
Henrique
677ae903a2
merge-pause-and-resume-nodes
2020-10-09 17:43:17 -03:00
Moritz Brückner
4f0316f076
cycles.py: move parents
into ParserState
2020-10-09 21:15:21 +02:00
Moritz Brückner
2b45a3132b
World shader: make procedural textures work
2020-10-09 19:46:20 +02:00
Moritz Brückner
eed7329f57
Improve parsing oder
2020-10-09 19:46:06 +02:00
Moritz Brückner
cc5513b9fc
Cleanup whitespace
2020-10-09 19:45:40 +02:00
Moritz Brückner
968f687e5d
Fix parser lookup
2020-10-09 19:43:54 +02:00
Moritz Brückner
23b9016f13
Fix node group handling
2020-10-09 19:24:55 +02:00
Moritz Brückner
c6258894f1
Cleanup
2020-10-09 19:18:59 +02:00
Moritz Brückner
ea5118dba9
cycles.py: Fix writing of normals
2020-10-09 19:18:44 +02:00
Moritz Brückner
51e2f10f02
Better error handling
2020-10-09 19:13:15 +02:00
Moritz Brückner
0279ed7669
Support for world shader nodes
2020-10-09 19:13:08 +02:00
Moritz Brückner
13cf5d12a5
Check for uniqueness when adding init statements to shader main() (+ indent)
2020-10-08 23:08:37 +02:00
Moritz Brückner
78d86515dc
Fix parsing of hue-saturation node
2020-10-08 22:33:49 +02:00
Moritz Brückner
a83189b0be
Move basecol_only into ParserState
2020-10-08 21:19:52 +02:00
Moritz Brückner
75e73e09d6
Cleanup
2020-10-08 21:17:02 +02:00