onelsonic
a89e3923e7
Update math.glsl
...
fixing the float
2020-12-16 18:57:25 +01:00
Moritz Brückner
dac91efeb1
Fix indentation (spaces -> tabs)
2020-07-13 23:36:49 +02:00
Moritz Brückner
3654d34997
Update more shaders for receive shadow option
2020-07-13 23:28:43 +02:00
Moritz Brückner
9a47d77594
Implement receive shadow setting for mobile path + all light types
2020-07-13 23:20:58 +02:00
Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
Lubos Lenco
c970c5db6c
Pass irradiance uniform as argument
2020-05-10 19:43:02 +02:00
N8n5h
decf89305c
Fix support for box/triplanar mapping
...
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
Alexander
60f72e7e0e
Merge in PPM
...
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco
1c4df223cc
Add denoise shader
2019-12-02 14:34:56 +01:00
unknown
8e2f037d9b
Fix packing inline
2019-07-14 16:45:34 +02:00
luboslenco
f82be5bc64
Improve packing
2019-07-07 22:02:07 +02:00
luboslenco
17a11473c5
Add packing helpers
2019-07-03 09:28:33 +02:00
luboslenco
00237fdd42
Fix ssrs
2019-05-30 20:22:57 +02:00
luboslenco
2da0e03d17
Micro shadowing
2019-05-21 21:53:57 +02:00
luboslenco
9802016556
Cleanup
2019-05-19 15:23:56 +02:00
luboslenco
82235ef194
Fix resolve pass
2019-04-16 13:30:35 +02:00
luboslenco
9a9e433b35
Fix ltc uniforms
2019-04-10 22:08:45 +02:00
unknown
86b28c733b
Code cleanup
2019-04-06 18:54:46 +02:00
unknown
5240249982
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
unknown
4ecec19ad3
Force gpu skinning
2019-04-06 14:13:38 +02:00
luboslenco
fc2635e673
Calibrate area light
2019-02-27 21:31:21 +01:00
luboslenco
5942ee72ea
Cleanup ltc
2019-02-26 23:35:00 +01:00
luboslenco
24b2cc23cd
Cube shadow fixes
2019-02-12 12:39:41 +01:00
luboslenco
a1da8b0824
Expose cone aperture
2019-02-09 15:34:16 +01:00
luboslenco
c9a896845d
Attenuate for area light
2019-02-07 21:33:27 +01:00
luboslenco
7b7260d647
Update volumetric
2019-01-28 11:28:21 +01:00
luboslenco
4172e0a2c6
Fix LTC shadow
2019-01-27 23:48:54 +01:00
luboslenco
da84a870f1
Fix LTC
2019-01-27 20:13:21 +01:00
luboslenco
e17d06225c
Expose voxel shadow
2019-01-27 19:12:00 +01:00
luboslenco
9ba53d172d
Transluc + sss fixes
2019-01-24 12:47:51 +01:00
luboslenco
735ba8eb91
HLSL voxels
2019-01-11 20:42:16 +01:00
luboslenco
2eab2c1adb
Shadow fixes
2019-01-09 21:25:09 +01:00
luboslenco
f570d5e5a3
Cache fixes
2019-01-04 15:02:53 +01:00
unknown
87a895d3b6
Shadowmap size cleanup
2018-12-28 13:31:43 +01:00
luboslenco
71b3d8a555
Packed pos fixes
2018-12-16 22:28:57 +01:00
luboslenco
9c9fd0881e
Uniform fixes
2018-12-15 19:03:11 +01:00
luboslenco
7dcb443060
Use shadow samplers, remove arm_dev
2018-12-15 15:07:30 +01:00
luboslenco
975f995796
Faster and smaller vertex data
2018-12-14 15:27:43 +01:00
luboslenco
914030e7f4
Shadowmap arrays
2018-12-11 23:05:18 +01:00
luboslenco
d8f78638bd
Begin shadow index
2018-12-10 23:29:04 +01:00
luboslenco
bd03fd0465
Forward clusters
2018-12-10 18:18:32 +01:00
luboslenco
6176a26e22
Improved light sampling
2018-12-10 17:25:29 +01:00
luboslenco
00d7bba7c8
Deferred modes
2018-12-10 09:46:46 +01:00
luboslenco
25ae41f9c3
Cleanup
2018-12-09 19:27:11 +01:00
luboslenco
835792f7fc
Shader fixes
2018-12-07 13:48:40 +01:00
luboslenco
93cc102bf5
Faster
2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44
Need for speed
2018-12-05 17:47:45 +01:00
luboslenco
bf639496e9
Faster shadow sample
2018-11-29 23:43:33 +01:00
luboslenco
7075374c8f
Use HLSL define
2018-11-27 21:44:56 +01:00
luboslenco
48ad43fd4e
Forward clusters
2018-11-22 22:47:14 +01:00