Lubos Lenco
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ccb7ede766
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Include cubemap filtering tool
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2016-02-10 18:47:49 +01:00 |
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Lubos Lenco
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42f7de586f
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Compile raw shaders
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2016-02-08 21:31:53 +01:00 |
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Lubos Lenco
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83f8a82247
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Improve assets references
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2016-02-08 17:28:05 +01:00 |
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Lubos Lenco
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e4d811c22f
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Update blend data
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2016-02-08 15:01:36 +01:00 |
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Lubos Lenco
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5b7617f3f0
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Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
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574eae7f7b
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Load resources from blend file
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2016-02-08 12:03:20 +01:00 |
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Lubos Lenco
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d74fa3c777
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |
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Lubos Lenco
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888f633871
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Parse PBR shader
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2016-01-31 00:20:07 +01:00 |
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Lubos Lenco
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c206ca5790
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Parse vcols attribute
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2016-01-29 10:52:13 +01:00 |
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Lubos Lenco
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9593029e95
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Lighting bool
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2016-01-28 23:54:31 +01:00 |
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Lubos Lenco
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a388b54a33
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Material parsing work
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2016-01-28 23:26:10 +01:00 |
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Lubos Lenco
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4c3468b6f4
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Automate generating shader variations
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2016-01-28 14:47:46 +01:00 |
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Lubos Lenco
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6f50e4cd70
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Deferred pipeline nodes
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2016-01-28 13:21:51 +01:00 |
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Lubos Lenco
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c8bdae0ba9
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Trait parameters UI
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2016-01-28 12:32:05 +01:00 |
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Lubos Lenco
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18a1195ca5
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Add only needed shader resources
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2016-01-28 01:35:43 +01:00 |
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Lubos Lenco
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e26fef7bd9
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Switch to modern glsl
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2016-01-28 00:58:00 +01:00 |
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Lubos Lenco
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e8d7f7d6e4
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Generate forward pipeline nodes
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2016-01-27 23:40:33 +01:00 |
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Lubos Lenco
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6a7d93ce04
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Rendering pipeline nodes
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2016-01-26 14:36:55 +01:00 |
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Lubos Lenco
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db8088862a
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Export built-in traits
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2016-01-25 22:29:50 +01:00 |
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Lubos Lenco
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0358c3122f
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Spherical billboards
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2016-01-25 20:43:11 +01:00 |
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Lubos Lenco
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7d233231fd
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Set startup scene
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2016-01-25 16:46:13 +01:00 |
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Lubos Lenco
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8826415258
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Skinning class
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2016-01-24 22:32:51 +01:00 |
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Lubos Lenco
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6f83bfe49e
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Use Kha matrix layout
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2016-01-21 22:44:15 +01:00 |
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Lubos Lenco
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c275ca7625
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Reworking matrix structure
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2016-01-21 19:02:02 +01:00 |
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Lubos Lenco
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ddabd1f218
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Unified Bullet API
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2016-01-21 02:37:36 +01:00 |
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Lubos Lenco
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6dbe92199f
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Correctly export logic nodes
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2016-01-20 17:58:31 +01:00 |
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Lubos Lenco
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3fe1d8fa3f
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Exporter work
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2016-01-20 15:22:01 +01:00 |
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Lubos Lenco
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7dcb080d49
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Merge duplicated shader references
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2016-01-17 22:38:46 +01:00 |
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Lubos Lenco
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77e58ee700
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Remove compiled python files
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2016-01-17 22:32:12 +01:00 |
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Lubos Lenco
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0ed6161ed8
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Ignore compiled python files
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2016-01-17 22:31:31 +01:00 |
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Lubos Lenco
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07ff2f8c6e
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Geometry usage
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2016-01-11 21:10:33 +01:00 |
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Lubos Lenco
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42369a0cd8
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Texture parameters base
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2016-01-11 17:46:01 +01:00 |
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Lubos Lenco
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fb96a0460c
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Custom pipeline and material
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2016-01-11 16:03:55 +01:00 |
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Lubos Lenco
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fc3b002c70
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Optional physics
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2016-01-11 13:50:54 +01:00 |
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Lubos Lenco
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3b0862afe5
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Include only referenced shaders
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2016-01-11 13:07:44 +01:00 |
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Lubos Lenco
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9d3eb8a8fd
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Deferred rendering progress
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2016-01-03 19:41:42 +01:00 |
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Lubos Lenco
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2d213340bf
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Deferred rendering progress
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2016-01-03 19:41:00 +01:00 |
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Lubos Lenco
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6749552751
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Compiler guards for physics traits
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2015-12-24 16:12:32 +01:00 |
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Lubos Lenco
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3c4972ac09
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Begin deferred pipeline
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2015-12-21 15:20:00 +01:00 |
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Lubos Lenco
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024742908d
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Speaker nodes
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2015-12-18 01:01:41 +01:00 |
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Lubos Lenco
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c2d721413d
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Cache bone nodes
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2015-12-17 23:48:59 +01:00 |
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Lubos Lenco
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96b51022e1
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Parse camera type and clear color
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2015-12-17 20:37:12 +01:00 |
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Lubos Lenco
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d89adbb34e
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Shader variants refactor
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2015-12-17 20:07:23 +01:00 |
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Lubos Lenco
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58f4eaf8d5
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GPU skinning
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2015-12-17 14:25:42 +01:00 |
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Lubos Lenco
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fbfbe62fc7
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Begin GPU skinning
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2015-12-15 23:09:08 +01:00 |
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Lubos Lenco
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38e76e7316
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Instanced particles
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2015-12-15 12:52:23 +01:00 |
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Lubos Lenco
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e107a3b611
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Particles and frustum culling
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2015-12-11 18:25:02 +01:00 |
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Lubos Lenco
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d88c8142a4
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Animation progress
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2015-12-11 09:30:43 +01:00 |
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Lubos Lenco
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010fcbae4f
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Skinning and more
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2015-12-08 23:57:00 +01:00 |
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Lubos Lenco
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67f4cae2b7
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Custom material shaders
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2015-12-07 21:05:27 +01:00 |
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