Commit graph

224 commits

Author SHA1 Message Date
luboslenco d5682233da Add Khamake Threads option for faster builds 2018-08-30 15:42:25 +02:00
luboslenco 5e7bd13674 Instanced rotation and scale 2018-08-29 09:35:48 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
unknown 6642f5a3a1 Option to generate relative paths 2018-08-16 20:48:00 +02:00
unknown b5ff24d2ef No need to enable particle flag in material 2018-08-16 17:16:35 +02:00
unknown 4b04d8f36f Forward particle fixes 2018-08-16 12:10:50 +02:00
unknown fd548b86c7 Fix huesat include 2018-08-16 09:30:05 +02:00
unknown 788748c9f5 Fix tessellated velocity 2018-08-16 09:07:44 +02:00
unknown a6829d12be Fix disp shader compile 2018-08-15 23:27:46 +02:00
unknown 9f2033c36a Fix texture read parse 2018-08-15 14:10:29 +02:00
unknown b98f94dbe0 Begin Vector Curves and RGB Curves 2018-08-15 12:48:37 +02:00
unknown 48e1f43b91 UV Map node fix 2018-08-13 23:34:17 +02:00
Yannik Böttcher 0d987bc46f Changed HueSaturationValue node to work with all of its inputs 2018-08-12 20:58:47 +02:00
luboslenco f57aa8142f TAA + displace fix 2018-08-09 18:17:15 +02:00
luboslenco 93ce61b311 Expose material blending 2018-08-08 22:43:14 +02:00
luboslenco c09858ae57 Fix tang attrib for tess 2018-08-08 09:34:09 +02:00
luboslenco f91d73d9b8 Color ramp fixes 2018-08-07 16:34:14 +02:00
luboslenco d6ee60b039 Tangent node 2018-08-07 14:14:12 +02:00
luboslenco 6d0862a68e Improve normal parse 2018-08-07 12:23:50 +02:00
luboslenco 11fd35c95f Use non-bias matrix 2018-08-06 22:52:50 +02:00
luboslenco dfe3e04606 Fix uniform include for particle discard 2018-08-06 19:58:11 +02:00
luboslenco f3a72548e4 Fix vertex displacement using vertex color 2018-08-06 17:25:12 +02:00
luboslenco 9525001dc8 Fix hue map 2018-08-06 17:19:10 +02:00
luboslenco 6645c037f3 Mapping node fixes 2018-08-06 16:05:58 +02:00
luboslenco 76ef5577ad Align gpu/cpu particle age 2018-08-03 08:56:26 +02:00
luboslenco bcfb9e34fe Fix normal for mobile path 2018-08-01 11:46:38 +02:00
unknown 5cba0a4b40 Dxr stubs 2018-07-29 11:39:54 +02:00
luboslenco 9cc5216bdf Mobile shader fix 2018-07-16 17:27:35 +02:00
luboslenco 66cf1464ec New Kha windowing 2018-07-15 19:55:36 +02:00
luboslenco 3239c98594 Safe node name 2018-06-26 18:02:24 +02:00
luboslenco e7768afe38 Fix tex1 for depth 2018-06-13 14:14:09 +02:00
luboslenco ed5997d5ed Skin + disp fixes 2018-06-13 12:20:20 +02:00
luboslenco 361b20e767 Fix UV flip 2018-06-12 17:51:53 +02:00
luboslenco 13731ae634 Set Material Param nodes 2018-06-12 13:50:27 +02:00
luboslenco 998dc60687 Material parameters support 2018-06-12 00:26:52 +02:00
luboslenco 61344dc294 Material compiler fix 2018-06-11 19:31:21 +02:00
unknown 619826da07 Lightmap shader make fix 2018-06-02 17:00:54 +02:00
unknown 27a915f1e0 Shader make fix 2018-06-02 13:53:39 +02:00
luboslenco b963898ad7 Checker fac precision fix 2018-05-26 19:41:17 +02:00
luboslenco 48a572fe14 Parse Displacement node 2018-05-26 19:25:07 +02:00
luboslenco 0da20589c6 Improve float pack 2018-05-26 16:39:10 +02:00
luboslenco e48b16d3d4 Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
luboslenco 4a930bba21 Fix shader group parse 2018-05-21 18:46:22 +02:00
luboslenco 0c4cc2fc70 Material compiler fixes 2018-05-21 17:55:26 +02:00
luboslenco 083cebe60f Invert scale 2018-05-20 21:05:10 +02:00
luboslenco 57c44fcda0 Fix material specular 2018-05-19 19:29:14 +02:00
luboslenco 793d616fa9 Fix vertex structures 2018-05-19 14:35:00 +02:00
luboslenco c7a548bb5e Fixing translucency 2018-05-17 22:47:00 +02:00
luboslenco 3e365beda8 Update displace ratio 2018-05-10 13:52:07 +02:00
luboslenco 68c057c987 Vertex or Tessellated displacement 2018-05-07 23:09:38 +02:00