Commit graph

  • ad9c7bfa6b
    Merge pull request #2170 from N8n5h/debug-console-atlas Lubos Lenco 2021-04-29 09:01:21 +0200
  • 6d52238db3
    Merge pull request #2174 from N8n5h/light-fix-2 Lubos Lenco 2021-04-29 09:00:38 +0200
  • 939649f492 Make tileSizes and TileSizesFactor non-static N8n5h 2021-04-28 19:08:30 -0300
  • ddc3da7799 Fix artifact with point light soft shadow in sm atlas N8n5h 2021-04-26 16:44:49 -0300
  • a4e9ad945b
    Merge pull request #2168 from N8n5h/debug-console-atlas Lubos Lenco 2021-04-25 09:35:52 +0200
  • 41c6924231 Separate shadow map atlas logic and rendering time N8n5h 2021-04-24 21:48:24 -0300
  • 9247b09c88 Add profiling of shadow map atlas logic N8n5h 2021-04-24 20:31:03 -0300
  • bb5ff191b7
    Merge pull request #2163 from MoritzBrueckner/fix-attribute-node Lubos Lenco 2021-04-20 09:36:37 +0200
  • df50ba397e
    Merge pull request #2162 from MoritzBrueckner/fix-overlay-mats Lubos Lenco 2021-04-20 09:35:38 +0200
  • 97b578d0ed Fix export of attribute node if no UV map exists Moritz Brückner 2021-04-19 22:21:23 +0200
  • 8a364259db Fix creation of overlay materials Moritz Brückner 2021-04-19 21:42:09 +0200
  • 6d4952624a
    Merge pull request #2161 from N8n5h/light-fix Lubos Lenco 2021-04-18 16:58:59 +0200
  • 1955edf01c
    Merge pull request #2160 from N8n5h/debug-console-atlas Lubos Lenco 2021-04-18 16:58:10 +0200
  • eb01b4652a remove redundant 0 check when computing tile offset N8n5h 2021-04-18 10:32:36 -0300
  • c21d17d04e Add visual representation of shadow map atlases to the debug console N8n5h 2021-04-18 10:25:27 -0300
  • 069a9288ea
    Merge pull request #2159 from N8n5h/debug-console-atlas Lubos Lenco 2021-04-16 17:59:11 +0200
  • da41d1fb17 Fix compile error with debug and shadow map atlas LOD N8n5h 2021-04-16 11:43:19 -0300
  • 00af258b14
    Merge pull request #2157 from N8n5h/debug-console-atlas Lubos Lenco 2021-04-14 11:14:18 +0200
  • c01b079cf1 Add custom highlighting for debug console N8n5h 2021-04-14 01:06:09 -0300
  • e1cfa2f1da Add shadow map atlases info to the debug console N8n5h 2021-04-14 00:31:34 -0300
  • 6fbee167ab
    Merge pull request #2155 from MoritzBrueckner/fcurve-datapath-warnings Lubos Lenco 2021-04-10 08:32:02 +0200
  • 78e266f77b Improve warning message for unsupported/unknown fcurve data paths Moritz Brückner 2021-04-09 20:55:17 +0200
  • 1df882cad1
    Merge pull request #2154 from MoritzBrueckner/fix-system-name-node Lubos Lenco 2021-04-08 19:02:45 +0200
  • cf56c4f1d8 Fix GetSystemName node Moritz Brückner 2021-04-08 15:44:18 +0200
  • 826c3b10d2
    Correclty detecting the system onelsonic 2021-04-08 14:07:50 +0200
  • a3ca487183
    Merge pull request #2152 from N8n5h/light-fix Lubos Lenco 2021-04-07 20:47:10 +0200
  • 63716eea17 Modifications around addLight from Inc N8n5h 2021-04-07 10:02:12 -0300
  • 614385ea7b Setup callbacks so tiles are notified when a light is removed N8n5h 2021-04-07 09:40:41 -0300
  • 69207a6289
    Merge pull request #2151 from N8n5h/coll-mask Lubos Lenco 2021-04-04 10:49:13 +0200
  • 766e26a7df Expose collision filter mask as integer to the UI N8n5h 2021-04-03 20:48:21 -0300
  • 316eafd286
    Merge pull request #2150 from MoritzBrueckner/blender2.9 Lubos Lenco 2021-04-03 14:21:41 +0200
  • f64419dd06 Merge branch 'master' into blender2.9 Moritz Brückner 2021-04-03 14:12:54 +0200
  • c9182cc152
    Merge pull request #2149 from MoritzBrueckner/2.9-NishitaSky Lubos Lenco 2021-04-03 10:07:25 +0200
  • 899411dea4 Cleanup write_probes.py Moritz Brückner 2021-04-02 02:18:11 +0200
  • b930b87bc9 Bump version 21.04 Lubos Lenco 2021-04-02 13:34:08 +0200
  • 34f08e6922 Fix irradiance brightness Moritz Brückner 2021-04-02 01:59:55 +0200
  • 656b018e5f Render (ir)radiance probes if no other probes are set Moritz Brückner 2021-04-02 01:59:28 +0200
  • c5be90d0b0 Cleanup Moritz Brückner 2021-03-31 20:33:52 +0200
  • ffcc5fcceb Make clouds work with Nishita sky model Moritz Brückner 2021-03-31 20:31:31 +0200
  • 67110c15a9
    Merge pull request #2147 from N8n5h/light-fix Lubos Lenco 2021-03-30 09:08:25 +0200
  • ead7dc9d32 Moved biasLWVP matrix uniform reference to a new one for sun N8n5h 2021-03-29 10:41:46 -0300
  • 4a784c70a8
    Merge pull request #2144 from MoritzBrueckner/fix-matnames Lubos Lenco 2021-03-27 09:04:25 +0100
  • 44f08a16ae
    Merge pull request #2141 from MoritzBrueckner/instancing-fix Lubos Lenco 2021-03-27 09:03:08 +0100
  • de8073732a Replace ' and " characters in asset names Moritz Brückner 2021-03-27 00:30:05 +0100
  • 420033c86d Add API to set Nishita density parameters Moritz Brückner 2021-03-26 20:59:26 +0100
  • 845d2aff93 Use switch/case for uniform links Moritz Brückner 2021-03-26 15:39:18 +0100
  • 8118733474
    Merge pull request #2139 from Naxela/master Lubos Lenco 2021-03-26 08:24:41 +0100
  • 8d812548c4 Use 2D LUT for Nishita skies Moritz Brückner 2021-03-25 23:25:41 +0100
  • 05c14238f2 shader.py: add API to set texture params Moritz Brückner 2021-03-25 23:03:08 +0100
  • 24093d15df Fix writing to gl_Position before instancing code Moritz Brückner 2021-03-25 22:02:59 +0100
  • 930b2968fa
    Include cycles glsl functions for vector rotation Alexander Kleemann 2021-03-24 10:20:05 +0100
  • 6e0bfa272c
    Remove float parsing Alexander Kleemann 2021-03-24 10:13:46 +0100
  • dfe1a49f85 Implement the remaining 16 math node operations Alexander Kleemann 2021-03-23 22:02:25 +0100
  • 0cc2ea4491 Add map range and vector rotate to node parser dictionary Alexander Kleemann 2021-03-23 21:58:46 +0100
  • 5c1f8fe128 Implement vector rotate node Alexander Kleemann 2021-03-23 21:56:14 +0100
  • 07741abc55 Implement map range node Alexander Kleemann 2021-03-23 21:52:21 +0100
  • 362fffa408 Reimplement blackbody node from python to GLSL Alexander Kleemann 2021-03-23 21:51:28 +0100
  • fb56d85d02
    Merge pull request #2138 from Naxela/blender2.9 Lubos Lenco 2021-03-23 12:30:34 +0100
  • eb6d23fab3 Fix material translucency in Blender 2.9+ Alexander Kleemann 2021-03-22 20:26:01 +0100
  • dc81aca823
    Merge pull request #2137 from N8n5h/tangent-error Lubos Lenco 2021-03-22 08:39:12 +0100
  • d88d2320ed
    Merge pull request #2135 from N8n5h/physics-2 Lubos Lenco 2021-03-21 13:03:34 +0100
  • 7851abc491 Clear error count after building again N8n5h 2021-03-20 21:26:05 -0300
  • 54fcd49c27
    Merge pull request #2134 from QuantumCoderQC/patch-1 Lubos Lenco 2021-03-20 09:58:36 +0100
  • 451e3484f0
    Merge pull request #2133 from Naxela/blender2.9 Lubos Lenco 2021-03-20 09:58:04 +0100
  • 8df7f66872
    Merge pull request #2131 from N8n5h/physics Lubos Lenco 2021-03-19 19:07:33 +0100
  • 57660631b5 Log errors and show them in the blender UI N8n5h 2021-03-19 11:39:06 -0300
  • d4463a3611 Catch tangent n-gon error to properly show it to the user N8n5h 2021-03-19 10:22:01 -0300
  • a778460d28 Expose the exported rigid body type to the UI to make rb less confusing N8n5h 2021-03-18 22:49:56 -0300
  • 255921b9ee
    Make description of logic node more precise QuantumCoderQC 2021-03-18 21:34:59 +0100
  • 5fe816d16a Add in-menu option for OpenCV installation Alexander Kleemann 2021-03-18 19:25:02 +0100
  • ef8fb21536 Update lightmapper to Blender 2.9+ Alexander Kleemann 2021-03-18 18:49:30 +0100
  • 4b593af4ee
    Merge pull request #2129 from knowledgenude/master Lubos Lenco 2021-03-18 11:49:15 +0100
  • ca2c3e151a Modified UI for collision filter props_collision_filter_mask N8n5h 2021-03-17 20:28:26 -0300
  • 1ad1d564bd
    Fix clamp node knowledgenude 2021-03-16 18:27:42 -0300
  • 7d78e01bb4
    Merge pull request #2128 from N8n5h/light-fix-2 Lubos Lenco 2021-03-16 08:28:19 +0100
  • 95af8f2f77
    Merge pull request #2127 from N8n5h/light-fix-mobile Lubos Lenco 2021-03-16 08:24:49 +0100
  • 71a5ac6f6e
    Merge pull request #2126 from MoritzBrueckner/trait-props Lubos Lenco 2021-03-15 13:45:02 +0100
  • c7211542b4 Make pointLightData work with lights with cast_shadow=false N8n5h 2021-03-14 10:46:58 -0300
  • 7463de6140 Add cast_shadow to lightArray data N8n5h 2021-03-14 10:35:25 -0300
  • efcef7dd25 Fix shadow rendering for deferred and forward mobile N8n5h 2021-03-14 21:51:36 -0300
  • 26c29fe15e
    Merge pull request #2125 from N8n5h/light-fix-2 Lubos Lenco 2021-03-14 16:44:43 +0100
  • b7fef30b70 Further improve handling of final trait props Moritz Brückner 2021-03-14 15:50:27 +0100
  • 4ad68304e5 Improve @prop warning messages Moritz Brückner 2021-03-13 21:22:42 +0100
  • 7d9c6ce7c7 Make @prop recognition much more robust Moritz Brückner 2021-03-13 21:12:12 +0100
  • 404a1248a1 Make clusterNear be the same as in LightObject N8n5h 2021-03-13 13:25:34 -0300
  • 8e972f75fd Fix light visual artifact when close to the camera N8n5h 2021-03-13 13:24:53 -0300
  • 5f55b00710 Begin with Nishita LUT implementation for better performance Moritz Brückner 2021-03-11 23:16:44 +0100
  • b1a412cfc7
    Merge pull request #2124 from Naxela/master Lubos Lenco 2021-03-11 14:03:49 +0100
  • e5d6c47e3e Fix Blender exit error (Keymap winman hangs) Alexander Kleemann 2021-03-10 20:49:51 +0100
  • 4009d9d3fe Fix for an error with NoneType materials Alexander Kleemann 2021-03-10 20:48:46 +0100
  • 7c56ee9304
    Merge pull request #2122 from N8n5h/light-fix Lubos Lenco 2021-03-03 08:26:38 +0100
  • 70c46407c3
    Merge pull request #2120 from N8n5h/light-fix-2 Lubos Lenco 2021-03-03 08:24:04 +0100
  • 72dde10fb0 Fix forward+single atlas failing to compile with just 1 light N8n5h 2021-03-02 19:57:40 -0300
  • cf99e5a382 Fixed point lights breaking for Krom Windows with shadow map atlas N8n5h 2021-03-01 18:37:54 -0300
  • 5f8b92f9c3 Applied flip workaround for point light too for html5 and atlas N8n5h 2021-03-01 01:16:17 -0300
  • c07de1cc25 Remove the inversion in shader of spot light uv for atlas N8n5h 2021-02-25 15:09:23 -0300
  • 4dbf8a3b2a Bump version 21.03 luboslenco 2021-03-01 09:07:33 +0100
  • 4ea5156f1e
    Merge pull request #2116 from tong/debug-param Lubos Lenco 2021-02-27 09:31:08 +0100
  • 3e15ed9b5c Write debug param by default tong 2021-02-25 14:06:31 +0100
  • 91a10bea5c
    Merge pull request #2115 from tong/update-custom-icons Lubos Lenco 2021-02-25 08:11:45 +0100