Commit graph

1063 commits

Author SHA1 Message Date
Marcelo Fernandez
e3394fc437 Fix y axis for set_window_position on OS X 2017-08-21 15:36:55 -03:00
Marcelo Fernandez
e0a243385b Fixed issues with borderless windows on Windows 2017-08-20 12:22:14 -03:00
Vasiliy Makarov
d37d9aea8e fix build for osx 2017-08-19 10:47:15 +03:00
Marcelo Fernandez
647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Marcelo Fernandez
830d7c1af1 Fix get_screen_* funcs returning old values after resolution changes on Windows 2017-08-16 13:13:31 -03:00
Marcelo Fernandez
fe37afa8df Implemented borderless window functions on OS X 2017-08-14 09:53:05 -03:00
bruvzg
8edc3991fd Duplicate error messages to macOS logging system
(cherry picked from commit 68bf243461)
2017-08-13 20:29:46 +02:00
bruvzg
5b76a456da Fix warp_mouse_pos on macOS 2017-08-05 00:00:05 +03:00
Rémi Verschelde
e87b6d4c63 Merge pull request #9978 from ISylvox/update-gradle-android-for-2.1
[2.1] Update Gradle-Android buildtool
2017-08-04 09:45:21 +02:00
Rémi Verschelde
bba0be7967 Merge pull request #9885 from bruvzg/2.1-win-num-enter-fix
Fix Numpad Enter key on Windows (2.1)
2017-07-31 22:59:32 +02:00
Rémi Verschelde
c2fd0e65f7 Merge pull request #9986 from marcelofg55/2.1
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-31 14:03:15 +02:00
Rémi Verschelde
3a8550675f X11: Do not force require system OpenSSL to build 2017-07-31 00:14:04 +02:00
Rémi Verschelde
c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Marcelo Fernandez
6eedfe4ecb Fix get_screen_* funcs returning old values after resolution changes on OS X 2017-07-30 16:58:00 -03:00
bruvzg
ad034962f1 Change display scale when moving the window from monitor to monitor
(cherry picked from commit d18922a56e)
2017-07-30 21:42:17 +02:00
Rémi Verschelde
437cac9f55 Make MinGW test less verbose on non-Bash shells
The &> construct seems to be Bash-specific.
Supersedes #9755.

(cherry picked from commit 9f768cb519)
2017-07-30 21:36:36 +02:00
Pedro J. Estébanez
7459c43750 Remove ANDROID define
Fixes GDNative build error on Android.

It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.

(cherry picked from commit 6ea233434a)
2017-07-30 21:34:59 +02:00
Marcelo Fernandez
4af2afe5b4 Fix fullscreen on X11 for non-resizable windows
(cherry picked from commit 11dbca419c)
2017-07-30 21:09:31 +02:00
ISylvox
f7e4190b19 update gradle-android buildtool for 2.1 2017-07-30 12:08:36 +07:00
Marcelo Fernandez
a6129f0a21 Fix mutex initialisation in OS X Audio Driver 2017-07-28 16:17:46 -03:00
George Marques
ea545859bd Merge pull request #9902 from brenttaylor/msvc-build-tools-fix
Support MSVC (2015) build tools
2017-07-28 10:40:54 -03:00
Rémi Verschelde
0838a1c420 Merge pull request #9922 from RandomShaper/fix-android-debug-2.1
Fix Android debug/run (2.1)
2017-07-28 11:15:45 +02:00
Rémi Verschelde
93e06fa1a8 Merge pull request #9812 from bruvzg/2.1
Add macOS main menu (2.1)
2017-07-28 11:05:22 +02:00
Rémi Verschelde
45566c61e3 Merge pull request #9836 from bruvzg/2.1-resize-fix
Improved macOS window resizing behaviour (2.1)
2017-07-28 11:02:21 +02:00
Pedro J. Estébanez
aea12b56bc Fix Android debug/run
Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely:
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
    - Ability to enable/disable.
    - Apply only if OS release >= 17 (when multiuser was introduced.
    - Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.

But adds:
- Get the debug port from the editor settings, where it lives now.

Fixes #8581.
2017-07-27 18:11:23 +02:00
Brent Taylor
90f853f710 Support MSVC (2015) build tools 2017-07-26 21:45:11 -07:00
bruvzg
673211a692 Fix Numpad Enter key on Windows 2017-07-26 21:39:02 +03:00
bruvzg
c121f8d561 Fix Numpad Enter key on macOS 2017-07-26 16:46:44 +03:00
bruvzg
5c7ba482d0 Improved macOS window resizing behaviour.
Add redraw call to resize callback.
2017-07-25 12:11:39 +03:00
Jia Wang
5a5b6dcde0 Workaround to allow pasting unicode characters from X selection.
Fixes #2491.
Fixes #9787.
2017-07-25 07:27:27 +08:00
bruvzg
9ea472e810 Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
Fix get/set_current_screen & set_window_maximized.
2017-07-24 22:23:25 +03:00
bruvzg
0cd14e5bac Add macOS main menu 2017-07-24 14:32:07 +03:00
Marcelo Fernandez
077b455b93 Updated OS X audio driver with improvements from 3.0 2017-07-23 13:40:38 -03:00
Marcelo Fernandez
da7b181a39 Fix Right-Click (Ctrl-Click) on OS X 2017-07-22 16:35:07 -03:00
BastiaanOlij
88236c7418 Fix typo in plist export
(cherry picked from commit e735963182)
2017-07-14 22:04:09 +02:00
George Marques
55a3e078fa
WinRT: Fix problem with Cert Kit validation 2017-07-12 01:33:42 -03:00
George Marques
92ac3869d3
WinRT: Fix exporting problems
- Replace spaces with %20, since appx don't like it.
- Use .zip extension for custom package templates.
2017-06-26 14:51:21 -03:00
Poommetee Ketson
4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
George Marques
0a9d482482
WinRT: Add Gamepad vibration support 2017-06-24 13:31:36 -03:00
George Marques
fbb4107ec7
WinRT: Fix Gamepad input
Fix #9216
2017-06-24 12:22:58 -03:00
ageazrael
fc27e46af4 Used in the macOS HiDPI options window is too small
(cherry picked from commit 109ad227d3)
2017-06-17 16:03:13 -07:00
Andreas Haas
c0747b22c3 X11: Turn warning about not finding cursor theme into verbose output.
Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)

(cherry picked from commit d6333066fc)
2017-06-17 11:55:05 +02:00
Rémi Verschelde
c4a0679776 Merge pull request #8948 from RandomShaper/improve-mobile-builds-2.1
Improve/harmonize mobile builds (2.1)
2017-06-17 11:51:17 +02:00
George Marques
7174d706aa
Fix MouseWheel position on Windows 2017-06-15 13:18:58 -03:00
George Marques
b2f8a365f2
Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
George Marques
477c770181
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.

Also remove messages from detect.py since it is ran for every platform
target.
2017-06-07 12:50:38 -03:00
George Marques
21c4bff64c
Add Windows Universal export to editor
- Use OPENSSL_ENABLED definition to the whole source to detect it
  anywhere.
- Add WinRT/UWP template files with manifest and default images.
2017-06-07 11:36:00 -03:00
George Marques
e01fdd8a86
Remove embedded ANGLE headers
There's now a dependency on external ANGLE code, those are not needed
anymore.
2017-06-07 11:36:00 -03:00
George Marques
48a06f730f
Implement missing WinRT functions
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
  be used by Windows and WinRT.
2017-06-07 11:36:00 -03:00
Pedro J. Estébanez
499ef55cbc Improve/harmonize mobile builds 2017-05-27 23:26:47 +02:00
Rémi Verschelde
1b99d75d7e Merge pull request #8934 from volzhs/get-locale
Make OS.get_locale() returns same value
2017-05-27 11:27:14 +02:00
Rémi Verschelde
441196a52c Merge pull request #8940 from RandomShaper/ccflags-iphone-2.1
Allow custom CCFLAGS for iPhone builds (2.1)
2017-05-27 00:48:59 +02:00
sanikoyes
b8ae40de72 Fixed audio can not resume if it is interrupted cause by an incoming phone call
(cherry picked from commit 7d374b5974)
2017-05-27 00:42:59 +02:00
Rémi Verschelde
d432ad1e17 Improve documentation of thirdparty code snippets
(cherry picked from commit c8aea60324)
2017-05-26 23:53:14 +02:00
Pedro J. Estébanez
f6c50a6289 Allow custom CCFLAGS for iPhone builds
and disable exceptions by default
2017-05-26 22:35:09 +02:00
volzhs
a495feae3e Make OS.get_locale() returns same value 2017-05-27 03:42:28 +09:00
Ramesh Ravone
22c174bb71 Android: avoiding duplicates in build.gradle
(cherry picked from commit f8309f86c2)
2017-05-26 18:08:59 +02:00
Ramesh Ravone
9028a75452 Android: Support to change minSdkVersion (#8313)
(cherry picked from commit 93b417fe17)
2017-05-26 18:08:26 +02:00
Rémi Verschelde
99f65fcb4f Merge pull request #8922 from volzhs/fix-android-build
Fix android build regression by 69c4c4a
2017-05-26 16:00:50 +02:00
volzhs
c6ebb6a40c Fix android build regression by 69c4c4a 2017-05-26 20:42:36 +09:00
Rémi Verschelde
29c7118f32 Merge pull request #8913 from RandomShaper/ios-alert-2.1
Implement OS.alert() for iOS (2.1)
2017-05-26 07:56:24 +02:00
Pedro J. Estébanez
b870ff6940 Implement OS.alert() for iOS 2017-05-25 17:30:36 +02:00
volzhs
d4ef6216d3 Fix android payment logical error
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:11:59 +09:00
Pedro J. Estébanez
deda04faff Upgrade Android build tools to the latest 2017-05-16 00:54:54 +02:00
Rémi Verschelde
aa046a85dc Merge pull request #8740 from pixelpicosean/scrollingWithFactor
Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan
ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a (#7864).
Fixes #492 and #3913.
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli
aa167fa04b Rename debug/debug_port to network/debug_port.
Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
e9a7eeaf9c Fix UDP wait() not returning after first received packet
(cherry picked from commit 5c6715a291)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
bd26eacc59 Allow non blocking UDP put_packet in C++.
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.

(cherry picked from commit 5f681d0b0f)
2017-05-12 20:01:53 +02:00
Rémi Verschelde
05d83a62c6 Merge pull request #8695 from BastiaanOlij/mfi_support_2.1
iPhone MFI gamepad support
2017-05-12 18:16:41 +02:00
Rémi Verschelde
353ed88a54 Merge pull request #8724 from volzhs/android-jni
Fix compile error when use "android_add_jni_dir"
2017-05-12 08:24:32 +02:00
Rémi Verschelde
229c277585 Merge pull request #8722 from volzhs/fix-android
Fix possible memory leak for Android and update gradle
2017-05-12 08:24:09 +02:00
volzhs
69c4c4a20c Fix compile error when use "android_add_jni_dir" 2017-05-12 15:07:41 +09:00
volzhs
c7d3aac505 Update to latest gradle 2017-05-12 14:38:23 +09:00
volzhs
a6c74136b5 Fix possible memory leak for Android
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing  to .getApplicationContext()  [WifiManagerLeak]
            mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Explanation for issues of type "WifiManagerLeak":
   On versions prior to Android N (24), initializing the WifiManager via
   Context#getSystemService can cause a memory leak if the context is not the
   application context. Change context.getSystemService(...) to
   context.getApplicationContext().getSystemService(...).

1 errors, 0 warnings
2017-05-12 14:38:15 +09:00
BastiaanOlij
de9efc2fdf iPhone MFI gamepad support 2017-05-09 08:57:17 +10:00
Rémi Verschelde
e3cf067845 X11: Abort build if using OpenSSL 1.1.0+
Workaround until #8624 is fixed.

(cherry picked from commit 2976801012)
2017-05-06 19:01:33 +02:00
volzhs
7919ce782b Fix error or download again if use obb for Android 2017-04-26 03:43:38 +09:00
Rémi Verschelde
ef351971d8 Drop EXEC PATHP?? super verbose info message
It seems to give nightmares to Windows users.

(cherry picked from commit dd55950b62)
2017-04-20 01:55:54 +02:00
Rémi Verschelde
a27876d5ac Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:03:52 +02:00
Rémi Verschelde
4b561e3e04 Merge pull request #8311 from BastiaanOlij/format_mm_2.1
Spaces to tabs and layout adjustments on .mm files
2017-04-08 16:49:51 +02:00
Rémi Verschelde
7f32db5ac9 Revert "8145 - Mouse Position is unknown until first mouse event on X11 & Win"
This reverts commit e5d63aaece.
Same reasoning as #8291.
2017-04-08 11:28:25 +02:00
BastiaanOlij
33ea9fc4a7 Spaces to tabs and layout adjustments on .mm files 2017-04-08 09:47:13 +10:00
Rémi Verschelde
2491754de7 Style: Fix some badly formatted files 2017-04-08 01:42:41 +02:00
Rémi Verschelde
e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde
f71da5c8c5 Merge pull request #8273 from RandomShaper/fix-android-x86-2.1
Fix crash on Android-x86 (2.1)
2017-04-05 22:27:58 +02:00
Pedro J. Estébanez
212fca0c50 Fix crash on Android-x86 2017-04-05 22:16:04 +02:00
Sergey Pusnei
e5d63aaece 8145 - Mouse Position is unknown until first mouse event on X11 & Win
- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization

(cherry picked from commit c79e998d1f)
2017-04-05 08:08:08 +02:00
Ramesh Ravone
1c17e5b38d Update build.gradle.template
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
(cherry picked from commit 77c81a21d8)
2017-04-05 08:07:01 +02:00
Rémi Verschelde
b3d1113ae3 Merge pull request #8152 from Hinsbart/input_id_2.1
[2.1] Better handling of joypad device IDs.
2017-03-27 08:51:15 +02:00
Andreas Haas
8c06da0d49
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-03-26 00:12:11 +01:00
Rémi Verschelde
31107daa1a SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
2017-03-25 09:24:29 +01:00
Rémi Verschelde
492f6e06c0 Merge pull request #8088 from BastiaanOlij/android_gravity_2.1
Android gravity vector Godot 2.1
2017-03-24 22:49:23 +01:00
Rémi Verschelde
fd17d301d0 Merge pull request #8100 from BastiaanOlij/ios_magnetometer_2.1
Fixing magnetometer on iOS
2017-03-23 09:57:29 +01:00
Fabio Alessandrelli
15ecdb5f00 Fix buffer size check in UDP socket.
We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)

(cherry picked from commit 5dc7c920bf)
2017-03-22 21:11:49 +01:00
Fabio Alessandrelli
994df5df5c Use default UDP ring buffer size of 65536 for clients
We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.

(cherry picked from commit 9336857132)
2017-03-22 21:07:27 +01:00
Fabio Alessandrelli
7dbccc9a57 Fix bug causing UDP socket to close after the first send if not listening
The ring buffer for receiving packets was not resized in constructor

(cherry picked from commit 68dc969f8c)
2017-03-22 21:05:27 +01:00
Fabio Alessandrelli
9f41c0a356 Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.

(cherry picked from commit fa0cb7da0e)
2017-03-22 21:03:26 +01:00
Fabio Alessandrelli
d9525082fe Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783)
2017-03-22 21:00:23 +01:00
Fabio Alessandrelli
0b9684a085 Implement UDP listen bind address
(cherry picked from commit 2fe4ef6699)
2017-03-22 20:25:56 +01:00
Fabio Alessandrelli
43d992fc34 Implement TCP Server bind address
(cherry picked from commit b2839343ca)
2017-03-22 20:25:52 +01:00
Fabio Alessandrelli
603105df18 Convert validity checks of IP_Address to is_valid method.
(cherry picked from commit 98a7e2b4e0)
2017-03-22 20:01:41 +01:00
Fabio Alessandrelli
aeffe74a27 Avoid calling close when polling a UDP peer without socket
(cherry picked from commit e4b9b37ccf)
2017-03-22 20:01:13 +01:00
Fabio Alessandrelli
ccf37c4ca2 TCP connect always opens correct socket type
TCP client connections does not need to rely on ipv6 dual stack sockets

(cherry picked from commit 55b4f3686d)
2017-03-22 15:40:31 +01:00
BastiaanOlij
4b7d1d8c15 Fixing magnetometer on iOS 2017-03-21 23:50:53 +11:00
BastiaanOlij
cc6810c030 Android gravity vector Godot 2.1 2017-03-21 22:45:24 +11:00
Andreas Haas
c5c546fb7f X11: Don't reset mouse cursor theme.
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting.
This was especially annoying when using a white cursor, as Godot would then reset back to a dark one.
In my case it was also keeping the cursor from changing its shape.

(cherry picked from commit fc84ccc468)
2017-03-19 00:44:22 +01:00
Ramesh Mani Maran
f2f2369db8 android: adding classpath and gradle plugins
(cherry picked from commit 27c7d253aa)
2017-03-19 00:44:13 +01:00
denis
e3e86567ba Update mouse position on touch and release events (Android)
(cherry picked from commit 55835167a4)
2017-03-19 00:42:58 +01:00
Rémi Verschelde
f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00
Rémi Verschelde
16b78da941 Style: Various fixes to play nice with clang-format
(cherry picked from commit 2a0ddc1e89)
2017-03-18 23:13:47 +01:00
Rémi Verschelde
2d479aa0c6 Style: Prevent clang-format on JS code
(cherry picked from commit 39114178a0)
2017-03-18 22:52:28 +01:00
Rémi Verschelde
dbf0137576 Style: Fix statements ending with ';;'
(cherry picked from commit f44ee891be)
2017-03-18 21:14:33 +01:00
Rémi Verschelde
9992509b0d iphone: Drop unused Appirater thirdparty API
(cherry picked from commit 481e511082)
2017-03-18 20:22:23 +01:00
Ramesh Mani Maran
9b26e9c9ac support for multiple maven url
(cherry picked from commit aa7490ffd0)
2017-03-18 20:21:49 +01:00
Shlomi Fish
cb2cdce6b8 Fix failing build on mageia v6 x64 linux.
There was an error about undeclared malloc()+free().

(cherry picked from commit 0ef3d22d98)
2017-03-18 20:19:57 +01:00
Ignacio Etcheverry
77cb8f058d Replace misuse of list iteration
(cherry picked from commit 0cd309c5c7)
2017-03-18 20:13:17 +01:00
Hein-Pieter van Braam
dffdf28349 X11 return to cwd at exit
During runtime godot calls chdir() several times. This doesn't really
matter normally but when using tools such as gprof the location of the
profiling data is kind of hard to intuit.

With this PR we simply store the current working directory at start and
restore it once we're almost done exiting.

This doesn't use the OS abstractions as when we need to get the current
workdir we haven't yet initialized it (by necessity). This would break
if we tried to build X11 for windows, but since the X11 target is
hardcoded to use the UNIX abstractions I don't think it matters.

(cherry picked from commit d0c2015fe1)
2017-03-18 20:12:42 +01:00
Brett-Mitchell
616850b3c0 Fix for issue #7766
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX().  mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
(cherry picked from commit 6921e11805)
2017-03-18 20:09:45 +01:00
Saracen
919c1d627f Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows.
(cherry picked from commit 523b69771b)
2017-03-18 20:06:40 +01:00
marcelofg55
97fef612fb Fix issues with set_window_resizable on x11
(cherry picked from commit 474e3ac055)
2017-03-18 19:56:16 +01:00
Ferenc Arn
5e90183ba4 Use -Ofast on x11. Also introduced use_lto option.
debug_release doesn't turn off optimizations for release target now. Ensure that sanitizer options apply to both C and C++ files.

Built-in optimization/debug flags are prepended such that user-specified flags can override them.

Based on and around the discussion in PR #5194.

(cherry picked from commit 7a85d25218)
2017-03-18 19:52:35 +01:00
Fabio Alessandrelli
b9451ce58d Fix gibberish output for windows/mingw.
%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf

Fixes #6252

(cherry picked from commit 3df934acad)
2017-03-18 19:42:21 +01:00
Jerome67000
ab7faa1281 #7215 try to fix adb bad targeting user on device
(cherry picked from commit 8c19a6cb85)
2017-03-18 19:41:37 +01:00
Jesper Bækdahl
e5f0183b0a x11: don't wait for window to be mapped
(cherry picked from commit 8f7a3884fd)
2017-03-18 19:29:46 +01:00
BastiaanOlij
8436a34305 Core motion for Godot 2.x (based on PR 7127) 2017-03-09 21:46:38 +11:00
eska
9518401100 Add window features in web export
- Add 'window' (canvas) resize, maximize and fullscreen
 - Implement get_screen_size
 - Fix fullscreen resolution

(cherry picked from commit 3e1b437315)
2017-03-07 14:11:00 +01:00
eska
d34c530a7f Revert "Add fullscreen features in web export"
This reverts commit 17422f1f86.
2017-03-07 14:11:00 +01:00
volzhs
c8edf071da Fix handling input for Android 2017-03-04 00:12:35 +09:00
Pedro J. Estébanez
fec41c528c Fix resources for Android modules not being merged
Fixes #7421
2017-01-24 16:29:09 +01:00
Fabio Alessandrelli
8322c1aa64 Fix bug in windows TCP poll function
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545

(cherry picked from commit c356ec5e8b)
2017-01-16 15:51:43 +01:00
Fabio Alessandrelli
9c8ecb45f8 Improvements to scons defined WINVER/_WIN32_WINNT
(cherry picked from commit 65483d57bf)
2017-01-12 19:15:30 +01:00
Ignacio Etcheverry
8a5596322d Detect bits when building with MinGW
(cherry picked from commit 460f030b73)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d66740175e Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
5672852351 x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Fixes #7373.

(cherry picked from commit d945c4e58e)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Gustav Lund
f10a78e5c0 fix for crash when no ALSA or Pulse installed on linux
(cherry picked from commit 2495e8a941)
2017-01-12 19:15:27 +01:00
Rémi Verschelde
5b27f05e7e Fix console output for MinGW compilers
Reworked patch from @jay3d (#7116).
(cherry picked from commit f28ff8a208)
2017-01-12 19:15:27 +01:00
volzhs
2e74bdab35 Add alert window on Android
(cherry picked from commit 9a20068ab7)
2017-01-12 19:15:26 +01:00
BastiaanOlij
ef009a8b91 Set minimum version to 10.9 building OSX
(cherry picked from commit da5651fbb9)
2017-01-12 19:15:26 +01:00
Fabio Alessandrelli
00fdcf3cd0 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9)
2017-01-04 00:46:33 +01:00
Fabio Alessandrelli
e8a6cbc897 Migrate int.IP_TYPE_ constants to IP.TYPE_
(cherry picked from commit c18c5013f8)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
47ae6c6507 Move V6ONLY flag selection inside helpers
(cherry picked from commit 4d90a4fcd5)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
5e79ac72b7 Automatically map IPv4 address to IPv6 when needed
(cherry picked from commit 9200da58e4)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
a46a643f90 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd97768)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
c030e602e5 Properly handle tcp connection failure
(cherry picked from commit 4f07b595a1)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
1a7f14b206 [IPv6] Fix windows build script (link to ws2_32) 2016-12-11 18:12:46 +01:00
Fabio Alessandrelli
754e9aa60a TCP/UDP Listen sockets can now be set to IPv6 only
(cherry picked from commit eb27e993f0)
2016-12-11 18:12:46 +01:00
Fabio Alessandrelli
70a6791150 Fix windows debugger connection problems.
Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).

(cherry picked from commit 812908e236)
2016-12-11 18:12:45 +01:00