Commit graph

6193 commits

Author SHA1 Message Date
Juan Linietsky 4fd464a4c5 Removed ratio anchoring (will have to fix multiple 3D views later..) 2017-01-08 19:12:24 -03:00
Juan Linietsky de73297883 Swapped expand and fill flag bits, so scenes don't save this property by default 2017-01-08 19:12:24 -03:00
Juan Linietsky 719b2e6eaa Merge pull request #7473 from Hinsbart/JoypadLinux
Rename "joypad_linux" class to "JoypadLinux"
2017-01-08 18:34:14 -03:00
Andreas Haas 4a6428aaee
Rename "joypad_linux" class to "JoypadLinux"
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08 22:22:00 +01:00
Juan Linietsky fa170cbc58 PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
Juan Linietsky 1b0930c435 Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
Rémi Verschelde 8b7a86ec7b Move tests again from core to main
As advised by @reduz, as tests depend on other libs.
2017-01-08 21:33:37 +01:00
Rémi Verschelde 5bfa4227b3 Finish replacement of joystick by joypad
Some parts were forgotten in 547a577.
2017-01-08 21:33:37 +01:00
Rémi Verschelde c2310b41fa opus: Update to upstream opusfile 0.8
Had missed it in the previous commit as the upstream website is outdated.
2017-01-08 21:33:37 +01:00
Juan Linietsky a464afb4e7 Removed the "released" signal from button, it's pointless now that button_down and button_up exist. 2017-01-08 17:27:48 -03:00
Juan Linietsky 10938e8bb9 Made Variant::NIL printable as "Null". Please everyone be on the lookout of bugs related to assigning an empty variant to a string, and expecting it to be not empty! 2017-01-08 17:23:04 -03:00
Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Rémi Verschelde 6323779596 Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky 0a59c3c3a6 Dictionary keys are now sorted by insertion order 2017-01-08 14:17:04 -03:00
Rémi Verschelde d945c4e58e x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Fixes #7373.
2017-01-08 17:17:05 +01:00
Rémi Verschelde ede36aca8d i18n: Add support for Scots (sco) language
Fixes #6931.
2017-01-08 16:48:30 +01:00
Juan Linietsky 8ecc34bfae removed unnecesary modulate funtions, which were superseded by self_modulate 2017-01-08 12:31:14 -03:00
Juan Linietsky d9ca9d778d Use more compatible initializarion of RWLockPosix 2017-01-08 11:35:32 -03:00
Juan Linietsky 263d5fcff8 Added missing readers writers lock to windows, should compile and run again.. 2017-01-08 11:13:12 -03:00
Juan Linietsky aa60e02cf6 fixes compilation in windows? 2017-01-08 10:20:23 -03:00
Rémi Verschelde 790f629e5e Move core engine tests to core/ 2017-01-08 14:08:18 +01:00
Emmanuel Leblond 28d7486267 Fix codeblock tag in classes.xml for EditorSettings 2017-01-08 12:34:39 +01:00
Rémi Verschelde 02fbd10230 i18n: Sync templates with current code 2017-01-08 12:13:27 +01:00
Rémi Verschelde 4cdfadc619 i18n: Sync translations with Weblate
Bengali and Turkish now 100% complete!
2017-01-08 12:12:15 +01:00
Juan Linietsky 8963ca3d17 Fix code completion for new getnode syntax 2017-01-08 03:01:52 -03:00
Juan Linietsky 8b912d1115 -Fix bugs related to PoolVector crashes
-Added ability to request nodes using $Name in GDScript :)
2017-01-08 02:04:53 -03:00
Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Rémi Verschelde 2a38a5eaa8 Remove bundled glew, obsoleted by glad
Also make Haiku load the glad header for GLES3 too,
though I haven't test it.
2017-01-06 22:56:51 +01:00
Rémi Verschelde 12d1fc7a18 glad: Update to upstream 0.1.13a0
Upstreams the workaround we had to use for OSX.
2017-01-06 22:51:15 +01:00
Rémi Verschelde dc0d08cc93 Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
Rémi Verschelde 55b601d62b Merge pull request #7440 from akien-mga/thirdparty-updates
Updating some thirdparty libraries
2017-01-06 19:17:39 +01:00
Juan Linietsky 53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky 99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Rémi Verschelde 9845bdde8d opus: Update to upstream libopus 1.1.3 2017-01-05 23:28:02 +01:00
Rémi Verschelde 2ca0337f5f zlib: Update to upstream 1.2.10 2017-01-05 23:27:59 +01:00
Rémi Verschelde a0141fa823 libpng: Update to upstream 1.6.28
Fixes a NULL pointer dereference bug (CVE-2016-10087).
2017-01-05 22:27:53 +01:00
Juan Linietsky 495d059a74 Merge branch 'master' of https://github.com/godotengine/godot 2017-01-05 09:18:03 -03:00
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Rémi Verschelde e39a6242ac Merge pull request #7429 from BastiaanOlij/glew3-osx
Fixing compilation errors for gles3 for Mac OS X
2017-01-05 08:37:06 +01:00
Juan Linietsky d8e54b1e26 Merge pull request #7431 from MarianoGnu/gles3
Fix Color Picker
2017-01-04 20:28:28 -03:00
Juan Linietsky 9e477babb3 -GDScript support for accessing properties directly
-Added code lookup and code completion support for properties too
2017-01-04 17:37:45 -03:00
BastiaanOlij 5e717ed8a3 Enabled code that requests an OpenGL 3 context. 2017-01-05 00:05:34 +11:00
BastiaanOlij 55d425807f First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point. 2017-01-04 23:34:02 +11:00
Juan Linietsky 76c2e8583e Merge branch 'master' of https://github.com/godotengine/godot 2017-01-04 01:17:41 -03:00
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky 3a0c19d3f6 Merge pull request #6865 from tagcup/godot_issue_6816
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).
2017-01-03 23:20:20 -03:00
Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly.

This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03 17:41:04 -06:00
Rémi Verschelde f2e99826c0 Merge pull request #7422 from lonesurvivor/master
Improvement to y_sort: make clear which item has to be drawn first
2017-01-03 14:45:16 +01:00
Rémi Verschelde 8acd058356 Travis: Disable OSX and iOS temporarily
They haven't been updated yet for GLES3 support, so they will fail
all the time.
2017-01-03 14:42:26 +01:00