Hugo Locurcio
8592620a8e
Use the Unicode multiplication symbol for the viewport size display
2021-07-06 21:59:26 +02:00
Haoyu Qiu
f252622d82
Add numpad emulation in 3D viewport
...
(cherry picked from commit 4a26e61e89
)
2021-07-06 11:20:30 +02:00
Hugo Locurcio
59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
...
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.
Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.
(cherry picked from commit fab3d136e0
)
2021-07-06 11:19:38 +02:00
kobewi
245b9400ea
Support single quote when dropping files to script
...
(cherry picked from commit 5e593dda9b
)
2021-07-06 11:10:47 +02:00
Hugo Locurcio
65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
...
(cherry picked from commit bdca0daadc
)
2021-07-06 11:10:44 +02:00
Rémi Verschelde
b35e61ba85
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
...
Fixes #36670 .
(cherry picked from commit d41f4aca77
)
2021-07-06 11:10:44 +02:00
Питанов Валера
47b9afa3e9
fix lightmap cpu crashes
2021-07-06 01:45:04 +10:00
Rémi Verschelde
5601d86a27
Merge pull request #49915 from Calinou/bakedlightmap-print-time-request-attention-3.x
...
Print time taken and request attention when lightmaps are done baking
2021-07-01 09:49:21 +02:00
Hugo Locurcio
b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
...
The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.
(cherry picked from commit 2cc053c64b
)
2021-06-29 14:02:23 +02:00
Hugo Locurcio
bf22de76f7
Allow selecting frames by holding down the mouse in SpriteFrames editor
...
This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.
(cherry picked from commit 5e8eb20ad6
)
2021-06-29 13:11:46 +02:00
Hugo Locurcio
d9a2e34357
Print time taken and request attention when lightmaps are done baking
...
Since lightmap baking can take a very long time, printing the time
spent can be useful for users tweaking the lightmap settings
to optimize bake times.
Completing lightmap baking will also request attention, which is
useful if you're doing something else while waiting for lightmaps
to bake.
2021-06-25 20:58:05 +02:00
Yuri Sizov
7120be9ff5
Overhaul the theme editor and improve user experience
...
Backport of #49388 , #49772 .
2021-06-21 01:37:54 +03:00
Yuri Sizov
014cb0c33a
Refactor Theme item management in the theme editor
...
Backport of #46593 , #46808 , #49227
2021-06-20 20:34:37 +03:00
Hugo Locurcio
a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
...
This backports the improved RayCast debug drawing functionality
from the `master` branch.
`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Marcel Admiraal
7e03bd1671
Remove duplicate WARN_PRINTS macro
2021-06-18 12:57:59 +01:00
Hugo Locurcio
dd70aea77c
Fix game camera override tooltips being swapped
...
Previously, the wrong tooltip was shown.
This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).
(cherry picked from commit d1c5dd5b68
)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
f88dc1fd44
Fix editor constantly redrawing when freelook is active with still camera
...
The editor only needs to redraw when the camera is moving.
This helps preserver battery life on laptops when using freelook,
especially with the toggle mode (Shift + F).
(cherry picked from commit 21807f8d88
)
2021-06-17 12:47:53 +02:00
Haoyu Qiu
770de6f579
Don't use the abbrevation "Sep." in UI text
...
(cherry picked from commit 5046a7d1b1
)
2021-06-17 11:49:31 +02:00
Hugo Locurcio
f36c90b82f
Add a soft line length guideline to the script editor
...
The default value is 80. The hard line length guideline's default column
has been moved to 100 to account for the new soft line length guideline.
It can be disabled by setting its value to the same column as the
hard line length guideline.
2021-06-16 06:00:02 +02:00
kobewi
117e037235
Don't save built-in script when adding method
...
(cherry picked from commit a97546d4ea
)
2021-06-07 12:14:47 +02:00
kleonc
dfee7e71c7
TextureRegionEditor Fix not updating on editing region with autoslice cached
...
(cherry picked from commit 019c99e538
)
2021-06-03 12:24:57 +02:00
bruvzg
36ca3fea96
[3.x] Fix visibility issue with zoom label
2021-06-03 12:32:11 +03:00
nobuyuki_nyuu
057c9f601b
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
...
(cherry picked from commit a715887299
)
2021-06-01 12:53:31 +02:00
kobewi
f7cfdfb1cc
Add preload() to resource path when holding Ctrl
...
(cherry picked from commit 4bee21bcc4
)
2021-06-01 12:53:30 +02:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
...
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
kobewi
f78c276abe
Reset Shader Editor scroll when changing shader
...
(cherry picked from commit 0ac5be1e67
)
2021-05-24 12:56:23 +02:00
kleonc
9f39f8339c
Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-05-23 14:25:57 +02:00
kleonc
6481a34478
SpriteFramesEditorPlugin Added zooming
2021-05-22 23:33:27 +02:00
jfons
2c400a7aae
Fix swapped front/rear directions in viewport rotation control.
...
(cherry picked from commit e70e33ddcf
)
2021-05-21 12:55:25 +02:00
Aaron Franke
1154b6264c
[3.x] Make is_equal_approx have explicit float and double versions
2021-05-20 06:50:09 -04:00
Hugo Locurcio
a45db4c208
Fix crash when trying to save with no scenes and scripts open
...
This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).
(cherry picked from commit 16876bec76
)
2021-05-19 15:24:31 +02:00
Hugo Locurcio
a9df687db6
Increase the TileSet editor's snap step to 1024
...
This also tweaks the autotile bitmaks mode property hint string.
2021-05-18 23:38:22 +02:00
Rémi Verschelde
0a4eb472cf
Revert "Tweak lightmapper warning message to mention Rosetta emulation on macOS"
...
This reverts commit 47f869b731
.
This is no longer needed after #48455 .
2021-05-18 11:58:09 +02:00
llschuster
2a18909210
text-editor: fix Clicking warning doesn't center around line
...
(cherry picked from commit 6b55ec2ca9
)
2021-05-13 23:22:54 +02:00
davidh
ae2bc66eae
Check for valid DynamicFontData before duplicate
2021-05-13 11:32:57 -05:00
Hugo Locurcio
7027791959
Hide the 3D editor selection box when View Gizmos is disabled
2021-05-10 19:28:32 +02:00
Rémi Verschelde
6e920d0c14
TileSet: Fix signal disconnect error in some situation
...
Fixes second issue in #45938 .
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-10 15:07:27 +02:00
Hugo Locurcio
c318cf6ed2
Save the current script when pressing Ctrl + S if no scene is open
...
- Tweak the dialog messages to be more informative.
- The "Saved N modified resources" dialog is not a warning per se,
so make it more explicit.
(cherry picked from commit 39f9b92f54
)
2021-05-09 17:47:38 +02:00
Hugo Locurcio
dc42ef2df9
Save the current script when adding a new method via signal connection
...
This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).
This closes #41283 .
(cherry picked from commit 0ade686601
)
2021-05-09 17:41:10 +02:00
Hugo Locurcio
f4e653d88f
Improve the editor audio preview inspector appearance and functionality
...
- Make the timeline indicator thicker and with an indicator triangle,
similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
not other mouse buttons.
(cherry picked from commit a50a81b703
)
2021-05-09 17:41:09 +02:00
Pedro J. Estébanez
4da9a501f6
Add animation reset track feature
...
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Hugo Locurcio
42a4bd1ca2
Tweak the built-ins color highlighting in the shader editor
...
This makes built-ins easier to distinguish from keywords at a
quick glance.
2021-05-06 17:51:36 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
...
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
...
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
...
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
Michael Alexsander
ae99339e9f
Add comment highlighting to script thumbnails
...
(cherry picked from commit 46e0161737
)
2021-05-03 21:39:44 +02:00
kleonc
93cb416423
TileMapEditor Modulate autotile previews
...
(cherry picked from commit 3f1b95cfb1
)
2021-05-03 21:39:44 +02:00
kleonc
bf63878141
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
...
(cherry picked from commit a1b903066e
)
2021-05-03 21:39:44 +02:00
bruvzg
301bedd5d4
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
2021-04-29 23:27:52 +03:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom copymem
/zeromem
defines
...
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239 .
2021-04-29 12:34:11 +02:00
Rafał Mikrut
06976c3e84
[3.x] Fix crashes when using _input functions
2021-04-27 16:51:29 +02:00
ray90514
bf645099a1
Fix multi-selection doesn't correctly show in the inspector
...
(cherry picked from commit 16decbc0ee
)
2021-04-26 13:15:29 +02:00
Hugo Locurcio
e2934a04e2
Allow Center Selection to work without any selection in 2D/3D editors
...
When there is no selection, the camera will center around the
world origin.
This helps people get back to the world center if they haven't added
any nodes yet.
(cherry picked from commit fc055e1993
)
2021-04-26 13:15:28 +02:00
Kyle
cc419fcf8f
Fixes ctrl-click function line centering
...
When ctrl-clicking in the code editor, the view will now be centered on the function result.
Also replaces a circumstance where goto_line_centered should be used.
(cherry picked from commit 2b775bd698
)
2021-04-26 13:07:59 +02:00
Rémi Verschelde
32c1bada99
Merge pull request #47827 from Chaosus/vs_fix_default_input_overriding_3.2
...
[3.x] Prevents default values of VSNodeCustom from overriding by a script
2021-04-23 22:06:08 +02:00
Hugo Locurcio
47f869b731
Tweak lightmapper warning message to mention Rosetta emulation on macOS
2021-04-22 15:57:52 +02:00
Yuri Roubinsky
ac91e2ca0d
[3.2] Prevents default values of VSNodeCustom from overriding by a script
2021-04-12 14:52:19 +03:00
Aaron Franke
9b928cbd9e
Show a message when trying to zoom farther than the limit
...
(cherry picked from commit b8f66d58b6
)
2021-04-12 00:23:43 +02:00
Haoyu Qiu
14cea66f23
Fixes Node3D rotation in select mode on macOS
...
(cherry picked from commit 879a290ed9
)
2021-04-12 00:23:43 +02:00
Haoyu Qiu
bfa5adb84f
Fix 3D selection box size for Spatial
2021-04-11 19:01:37 +08:00
megalobyte
724a18cf72
Use double when setting the default step size
...
Casting it as a float was causing issues with the progress bar
(cherry picked from commit d0f3817876
)
2021-04-05 12:01:18 +02:00
AndreaCatania
bd5663e2cf
Fixes editor crash on closing
...
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
(cherry picked from commit 79f55fcded
)
2021-03-31 12:47:54 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
Hugo Locurcio
fed17afe7d
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
...
Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
(cherry picked from commit 3472c3f6ea
)
2021-03-21 01:19:37 +01:00
andybarcia
f8a1801fbc
Fixes TileMap editor copy bug.
...
(cherry picked from commit 558b08e6d9
)
2021-03-20 23:08:03 +01:00
kobewi
ba70958b29
Fix audio player not resetting after wav finishes
...
(cherry picked from commit daa62ccaa3
)
2021-03-20 22:59:33 +01:00
Haoyu Qiu
966c89657b
Fix AnimationTree editor crash when renaming node
...
(cherry picked from commit eac806547f
)
2021-03-16 11:38:29 +01:00
Dominik 'dreamsComeTrue' Jasiński
ac4cedc596
Reset ruler tool when switching tools with shortcuts
...
Fixes : #37056
(cherry picked from commit a99a671034
)
2021-03-16 11:11:27 +01:00
jmb462
b674d934c4
Fix Asset Library URL not updating after been changed in editor settings
...
The changes made in this commit refresh the URL OptionButton when editor settings are modified.
No need to restart any more for the changes to appear in the Asset Library.
Fix #46977
(cherry picked from commit 6525d74623
)
2021-03-14 00:20:54 +01:00
jmb462
b73a97b110
Fix hardcoded Maya style navigation pan key modifier
...
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
(cherry picked from commit 31077d875e
)
2021-03-13 22:04:55 +01:00
mujpao
f2739b3f52
Update viewport after Polygon2D deselected
...
(cherry picked from commit 030703dd30
)
2021-03-13 21:56:31 +01:00
Rafał Mikrut
1435e2c0f9
Fix crashes when manipulating nodes in editor
...
(cherry picked from commit f81ecb498b
)
2021-03-12 10:12:16 +01:00
gatalskii
f60d27fe16
mod: pop-up usability enhancement for support button
...
Now after choosing support level pop-up doesn't hide after each click
(cherry picked from commit efe05a166e
)
2021-03-08 17:37:13 +01:00
Hugo Locurcio
266282813a
Make the pagination buttons wider in the asset library browser
...
This makes the page number buttons easier to click.
(cherry picked from commit 25c6acb702
)
2021-03-08 17:37:13 +01:00
kobewi
bc56681b0b
Don't save unchanged script upon closing
...
(cherry picked from commit 12f5a5a701
)
2021-03-07 22:51:06 +01:00
Yuri Roubinsky
9517b6e4ce
Check before connecting TileMapEditor::settings_changed
...
(cherry picked from commit 1e7662f972
)
2021-03-02 10:26:14 +01:00
hilfazer
84a9efcebc
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 18:58:05 +01:00
Rémi Verschelde
fb301a0c43
Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata
...
preserve scripts panel visibility state between sessions in project metadata
2021-02-25 21:17:02 +01:00
trollodel
2da6d82f3b
Allow CollisionObject to show collision shape meshes
...
Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
hilfazer
28fa0f5d13
Prevent selecting hidden nodes in Canvas Item Editor
2021-02-20 20:30:16 +01:00
Rémi Verschelde
48936dda8a
Merge pull request #38388 from mashumafi/3.2-tileset-use-path
...
TileSet use texture Path instead of RID to prevent name conflicts.
2021-02-18 22:36:23 +01:00
Hein-Pieter van Braam
220f24c191
Merge pull request #45618 from RandomShaper/modernize_mt_3.2
...
Backport of all the multi-threading modernization (3.2)
2021-02-18 20:47:24 +01:00
Rémi Verschelde
59f807fb4a
Merge pull request #46141 from hilfazer/fix_select_hidden_nodes
...
prevent selecting hidden editable children in spatial editor
2021-02-18 14:45:07 +01:00
hilfazer
68438b4abc
Prevent selecting hidden editable children in spatial editor
2021-02-18 12:36:52 +01:00
Pedro J. Estébanez
4485b43a57
Modernize atomics
...
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Hugo Locurcio
972e7bd27c
Only display the assetlib Retry button if the download failed
...
(cherry picked from commit 508011a57f
)
2021-02-18 00:35:57 +01:00
Andrii Doroshenko (Xrayez)
329dcebc83
Fix sprite editor conversion tools to handle compressed textures
...
(cherry picked from commit 1cd7a16c10
)
2021-02-16 14:27:38 +01:00
Aaron Franke
751036ff87
[3.2] Limit max zoom to 1/2 of far plane instead of 1/4
2021-02-14 18:17:35 -05:00
Michael Alexsander
d31ee25882
Make margins obey the snap option in the TextureRegion editor
...
(cherry picked from commit 2d4cda89e1
)
2021-02-05 09:27:55 +01:00
Tom Langwaldt
67d80e6f73
Fix swapped front/rear view
...
(cherry picked from commit f995d6cd17
)
2021-02-05 09:26:09 +01:00
Rémi Verschelde
3115ac4b60
Merge pull request #45663 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 19th batch
2021-02-02 19:19:31 +01:00
Rémi Verschelde
25bc4891d9
Merge pull request #40908 from Chaosus/vs_fix_preview_3.2
...
[3.2] Fix port previews for uniforms in visual shaders
2021-02-02 16:58:19 +01:00
Hugo Locurcio
c10c6cfad9
Add viewport resolution to the 3D editor's View Information pane
...
(cherry picked from commit 85ed695836
)
2021-02-02 13:30:54 +01:00
jfons
16bbe8ddf4
3D editor grid improvements
...
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.
I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
(cherry picked from commit 73e62dffb9
)
2021-02-02 13:30:50 +01:00
Yuri Roubinsky
8689c1178d
Adds Metallic to spatial light input of visual shaders
...
(cherry picked from commit f4eef287f9
)
2021-02-02 13:02:46 +01:00
Aaron Franke
0e45fb9798
Move the asset library API URLs to the Editor Settings
...
(cherry picked from commit 925d28e822
)
2021-01-26 17:00:17 +01:00