Commit graph

2401 commits

Author SHA1 Message Date
kleonc
93cb416423
TileMapEditor Modulate autotile previews
(cherry picked from commit 3f1b95cfb1)
2021-05-03 21:39:44 +02:00
kleonc
bf63878141
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
(cherry picked from commit a1b903066e)
2021-05-03 21:39:44 +02:00
bruvzg
301bedd5d4
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition. 2021-04-29 23:27:52 +03:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.

Backport of #48239.
2021-04-29 12:34:11 +02:00
Rafał Mikrut
06976c3e84 [3.x] Fix crashes when using _input functions 2021-04-27 16:51:29 +02:00
ray90514
bf645099a1
Fix multi-selection doesn't correctly show in the inspector
(cherry picked from commit 16decbc0ee)
2021-04-26 13:15:29 +02:00
Hugo Locurcio
e2934a04e2
Allow Center Selection to work without any selection in 2D/3D editors
When there is no selection, the camera will center around the
world origin.

This helps people get back to the world center if they haven't added
any nodes yet.

(cherry picked from commit fc055e1993)
2021-04-26 13:15:28 +02:00
Kyle
cc419fcf8f
Fixes ctrl-click function line centering
When ctrl-clicking in the code editor, the view will now be centered on the function result.

Also replaces a circumstance where goto_line_centered should be used.

(cherry picked from commit 2b775bd698)
2021-04-26 13:07:59 +02:00
Rémi Verschelde
32c1bada99
Merge pull request #47827 from Chaosus/vs_fix_default_input_overriding_3.2
[3.x] Prevents default values of VSNodeCustom from overriding by a script
2021-04-23 22:06:08 +02:00
Hugo Locurcio
47f869b731
Tweak lightmapper warning message to mention Rosetta emulation on macOS 2021-04-22 15:57:52 +02:00
Yuri Roubinsky
ac91e2ca0d [3.2] Prevents default values of VSNodeCustom from overriding by a script 2021-04-12 14:52:19 +03:00
Aaron Franke
9b928cbd9e
Show a message when trying to zoom farther than the limit
(cherry picked from commit b8f66d58b6)
2021-04-12 00:23:43 +02:00
Haoyu Qiu
14cea66f23
Fixes Node3D rotation in select mode on macOS
(cherry picked from commit 879a290ed9)
2021-04-12 00:23:43 +02:00
Haoyu Qiu
bfa5adb84f Fix 3D selection box size for Spatial 2021-04-11 19:01:37 +08:00
megalobyte
724a18cf72
Use double when setting the default step size
Casting it as a float was causing issues with the progress bar

(cherry picked from commit d0f3817876)
2021-04-05 12:01:18 +02:00
AndreaCatania
bd5663e2cf
Fixes editor crash on closing
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.

(cherry picked from commit 79f55fcded)
2021-03-31 12:47:54 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Hugo Locurcio
fed17afe7d
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.

(cherry picked from commit 3472c3f6ea)
2021-03-21 01:19:37 +01:00
andybarcia
f8a1801fbc
Fixes TileMap editor copy bug.
(cherry picked from commit 558b08e6d9)
2021-03-20 23:08:03 +01:00
kobewi
ba70958b29
Fix audio player not resetting after wav finishes
(cherry picked from commit daa62ccaa3)
2021-03-20 22:59:33 +01:00
Haoyu Qiu
966c89657b
Fix AnimationTree editor crash when renaming node
(cherry picked from commit eac806547f)
2021-03-16 11:38:29 +01:00
Dominik 'dreamsComeTrue' Jasiński
ac4cedc596
Reset ruler tool when switching tools with shortcuts
Fixes: #37056
(cherry picked from commit a99a671034)
2021-03-16 11:11:27 +01:00
jmb462
b674d934c4
Fix Asset Library URL not updating after been changed in editor settings
The changes made in this commit refresh the URL OptionButton when editor settings are modified.

No need to restart any more for the changes to appear in the Asset Library.

Fix #46977

(cherry picked from commit 6525d74623)
2021-03-14 00:20:54 +01:00
jmb462
b73a97b110
Fix hardcoded Maya style navigation pan key modifier
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.

Fix #46973

(cherry picked from commit 31077d875e)
2021-03-13 22:04:55 +01:00
mujpao
f2739b3f52
Update viewport after Polygon2D deselected
(cherry picked from commit 030703dd30)
2021-03-13 21:56:31 +01:00
Rafał Mikrut
1435e2c0f9 Fix crashes when manipulating nodes in editor
(cherry picked from commit f81ecb498b)
2021-03-12 10:12:16 +01:00
gatalskii
f60d27fe16 mod: pop-up usability enhancement for support button
Now after choosing support level pop-up doesn't hide after each click

(cherry picked from commit efe05a166e)
2021-03-08 17:37:13 +01:00
Hugo Locurcio
266282813a Make the pagination buttons wider in the asset library browser
This makes the page number buttons easier to click.

(cherry picked from commit 25c6acb702)
2021-03-08 17:37:13 +01:00
kobewi
bc56681b0b Don't save unchanged script upon closing
(cherry picked from commit 12f5a5a701)
2021-03-07 22:51:06 +01:00
Yuri Roubinsky
9517b6e4ce Check before connecting TileMapEditor::settings_changed
(cherry picked from commit 1e7662f972)
2021-03-02 10:26:14 +01:00
hilfazer
84a9efcebc Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 18:58:05 +01:00
Rémi Verschelde
fb301a0c43
Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata
preserve scripts panel visibility state between sessions in project metadata
2021-02-25 21:17:02 +01:00
trollodel
2da6d82f3b Allow CollisionObject to show collision shape meshes
Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
hilfazer
28fa0f5d13 Prevent selecting hidden nodes in Canvas Item Editor 2021-02-20 20:30:16 +01:00
Rémi Verschelde
48936dda8a
Merge pull request #38388 from mashumafi/3.2-tileset-use-path
TileSet use texture Path instead of RID to prevent name conflicts.
2021-02-18 22:36:23 +01:00
Hein-Pieter van Braam
220f24c191
Merge pull request #45618 from RandomShaper/modernize_mt_3.2
Backport of all the multi-threading modernization (3.2)
2021-02-18 20:47:24 +01:00
Rémi Verschelde
59f807fb4a
Merge pull request #46141 from hilfazer/fix_select_hidden_nodes
prevent selecting hidden editable children in spatial editor
2021-02-18 14:45:07 +01:00
hilfazer
68438b4abc Prevent selecting hidden editable children in spatial editor 2021-02-18 12:36:52 +01:00
Pedro J. Estébanez
4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Hugo Locurcio
972e7bd27c
Only display the assetlib Retry button if the download failed
(cherry picked from commit 508011a57f)
2021-02-18 00:35:57 +01:00
Andrii Doroshenko (Xrayez)
329dcebc83
Fix sprite editor conversion tools to handle compressed textures
(cherry picked from commit 1cd7a16c10)
2021-02-16 14:27:38 +01:00
Aaron Franke
751036ff87
[3.2] Limit max zoom to 1/2 of far plane instead of 1/4 2021-02-14 18:17:35 -05:00
Michael Alexsander
d31ee25882 Make margins obey the snap option in the TextureRegion editor
(cherry picked from commit 2d4cda89e1)
2021-02-05 09:27:55 +01:00
Tom Langwaldt
67d80e6f73 Fix swapped front/rear view
(cherry picked from commit f995d6cd17)
2021-02-05 09:26:09 +01:00
Rémi Verschelde
3115ac4b60
Merge pull request #45663 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 19th batch
2021-02-02 19:19:31 +01:00
Rémi Verschelde
25bc4891d9
Merge pull request #40908 from Chaosus/vs_fix_preview_3.2
[3.2] Fix port previews for uniforms in visual shaders
2021-02-02 16:58:19 +01:00
Hugo Locurcio
c10c6cfad9
Add viewport resolution to the 3D editor's View Information pane
(cherry picked from commit 85ed695836)
2021-02-02 13:30:54 +01:00
jfons
16bbe8ddf4
3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.

(cherry picked from commit 73e62dffb9)
2021-02-02 13:30:50 +01:00
Yuri Roubinsky
8689c1178d
Adds Metallic to spatial light input of visual shaders
(cherry picked from commit f4eef287f9)
2021-02-02 13:02:46 +01:00
Aaron Franke
0e45fb9798
Move the asset library API URLs to the Editor Settings
(cherry picked from commit 925d28e822)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
250f921522
Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.

(cherry picked from commit fa1d853eeb)
2021-01-26 17:00:15 +01:00
Addmix
58f038d1fa
Create physical skeleton collider orientation fix
(cherry picked from commit 177e62a7e4)
2021-01-26 17:00:14 +01:00
Yuri Sizov
a9552cefa2 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Rémi Verschelde
7e207cfd48
i18n: Sync translations with Weblate 2021-01-15 16:49:47 +01:00
Hugo Locurcio
ba04de6893
Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.

(cherry picked from commit 656aba1273)
2021-01-15 16:49:46 +01:00
dankan1890
32a0a50fcf
Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
JFonS
112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
Michael Alexsander
975a6194e7
Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00
jeffuntildeath
64cbff7e7d
Snap To Floor improperly offsets node
fix for issue #44282

AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast

(cherry picked from commit 4f171afecc)
2021-01-13 16:17:07 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Hugo Locurcio
cec16357ef
Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
kobewi
3785b091e4
Commit CanvasItem state only if it changed
(cherry picked from commit 036f6a3fa8)
2021-01-05 21:33:33 +01:00
Hugo Locurcio
1062bedaaa
Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
Michael Alexsander
58b2d669a0
Fix filename disambiguation on scripts in certain occasions
(cherry picked from commit ed488b72a6)
2020-12-29 16:02:01 +01:00
Michael Alexsander
01e1369ab7
Disable "Commit" button in VCS plugin if there's no commit message
(cherry picked from commit 221738fb81)
2020-12-29 16:02:01 +01:00
janglee
23280293d4
Removed default commit message
(cherry picked from commit 718227df6b)
2020-12-29 16:02:01 +01:00
Hugo Locurcio
3addea0057
Move the brightness factor for highlighted 3D gizmos to a variable
See
8522ac7711 (r45230326).

(cherry picked from commit 507e9b12a4)
2020-12-29 16:02:00 +01:00
Marcus Brummer
9248ee39ca
Changed the rotation gizmo handle to use the active axis color
(cherry picked from commit ec97962261)
2020-12-29 16:02:00 +01:00
Hugo Locurcio
2753cc5264
Increase the default 3D manipulator gizmo opacity for better visibility
- Brighten gizmos when highlighted to make the difference between a
  non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.

(cherry picked from commit 8522ac7711)
2020-12-29 16:01:59 +01:00
Yuri Roubinsky
8f5bdf6a63
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
(cherry picked from commit 1c546fdaea)
2020-12-29 13:49:59 +01:00
Nick Swoboda
e08af90c90
Fix scene being modified when arrows are pressed with no node selected
(cherry picked from commit 66827337fd)
2020-12-10 13:13:18 +01:00
jeffuntildeath
de7b5006cc
fix for snap to floor editor crash bug
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object

(cherry picked from commit 52f6e0b5ad)
2020-12-10 13:12:39 +01:00
Marcus Brummer
8ad61f6669
Asset Library: Scroll up the ScrollContainer after page load
(cherry picked from commit 0e4f2ca860)
2020-12-10 13:09:02 +01:00
Aaron Franke
4267f40e88
Fix trying to set grid visibility on an invalid instance
(cherry picked from commit 8c1d94ebae)
2020-12-09 13:04:07 +01:00
Nick Swoboda
956477f4a2
Change minimum snap step of Tile Set to 1
(cherry picked from commit 70c946f82d)
2020-12-09 11:22:05 +01:00
Rémi Verschelde
9962fa6975
Merge pull request #42313 from kurinoku/fix-tileset-editor-3.2
Fixed tile_set_editor_plugin.cpp selection issue where it wouldn't cycle through all subtiles of an autotile.
2020-12-03 14:45:37 +01:00
Rémi Verschelde
9df3d06d1f
Merge pull request #43897 from RandomShaper/fix_refl_probe_vis_3.2
Put misc. 3D tool visible instances on their own layer (3.2)
2020-12-03 13:29:36 +01:00
Aaron Franke
80c72a529f
Limit the zoom and freelook speed based on camera settings
(cherry picked from commit 896a297c1f)
2020-12-02 16:02:39 +01:00
volzhs
a1f63bac0e Fix editor locked by generating preview of dynamic font 2020-12-01 01:09:00 +09:00
Pedro J. Estébanez
08a46bbacd Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:08:30 +01:00
jfons
bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.

(cherry picked from commit e6949dae72)
2020-11-26 09:38:47 +01:00
David Kennedy
473cb79cc1 Fix duplicates entries in script editor menu
This was a regression from #40461.

Fixes #43707.
2020-11-23 11:33:59 -03:00
GryphonClaw
27eaf357fc
added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes.
(cherry picked from commit cf582262c2)
2020-11-19 17:17:23 +01:00
Aaron Franke
b9641efc5c
Update the 3D grid when the "View Grid" checkbox is changed
(cherry picked from commit 71d1909b39)
2020-11-19 17:15:28 +01:00
Haoyu Qiu
c0fb16a512
Fixes rotation in select mode on macOS
(cherry picked from commit 381ba7d554)
2020-11-19 17:15:27 +01:00
Rémi Verschelde
4816317bbc
Debugger: Save options in project metadata
Fixes #19542.

(cherry picked from commit 090361f3c9)
2020-11-17 16:42:42 +01:00
Hugo Locurcio
4b1de5be45
Add a dynamic infinite grid to the 3D editor
- The grid is now infinite, it follows the camera.
- The grid is now dynamic, if you zoom in and out, the grid subdivides,
  expands, and fades.
- You can now enable grid planes for the XY and YZ planes. Only the flat
  XZ plane is enabled by default. Each plane is independently dynamic
  of the others.
- The default grid size has been increased to 200, and the maximum
  has been increased to 2000. At 1000, the grid mostly looks edgeless.
- If you set the division level max and min to the same value then
  the grid does not expand or subdivide, but instead stays the same size
  and just follows the camera. Also, if these values are the same,
  the bias value does nothing.
- If you want to have Blender-like behavior, set max to 1, min to 0,
  and set the bias to a really low value. You may also wish to increase
  the grid size if you have a small bias.

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-17 10:16:53 +01:00
Michael Alexsander
5e6af913de
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor
(cherry picked from commit 4b74019ca3)
2020-11-11 15:30:56 +01:00
Eric Tuvesson
be72285c70
fix(editor): TileMap floodfill with same tile ID and different variation
Closes https://github.com/godotengine/godot/issues/40435

(cherry picked from commit cefca25796)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
ed3f0a3950
Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion
  of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
  accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
  through walls. This helps make the box more visible while still
  having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 21:55:56 +01:00
Rémi Verschelde
c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00
Rémi Verschelde
4325c54335
Merge pull request #43016 from mbrlabs/rotation-gizmo-32
[3.2] Improve rotation gizmo
2020-10-30 11:46:05 +01:00
Hugo Locurcio
94cf0dced2
Improve undo log messages in the 2D editor for additional context
Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.

(cherry picked from commit 996740de43)
2020-10-28 14:05:41 +01:00
Pleto
203d6375fc
Enhancement for tileset sorting
(cherry picked from commit 0e392bd177)
2020-10-28 14:05:41 +01:00
Michael Alexsander
5c129c7a05
Minor improvements to the Polygon 2D UV editor
(cherry picked from commit c26b49fc17)
2020-10-28 14:05:39 +01:00
Rémi Verschelde
7c27e37997
Merge pull request #42705 from Calinou/tilemap-editor-fix-osx-tooltip
Fix rectangle paint tooltip for the tilemap editor on macOS
2020-10-27 14:43:50 +01:00
Marcus Brummer
69b99ba9cb Improve rotation gizmo
Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".

This is a 3.2 backport of @JFons work on the master branch; all credit
goes to him.
2020-10-22 22:05:50 +02:00
Hugo Locurcio
2dbc329704
Add a debanding property to Viewport for GLES3
It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).

As a result, it should be enabled only when banding is noticeable enough.

Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
2020-10-20 19:07:15 +02:00
Hugo Locurcio
af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
Haoyu Qiu
0c1f88c769
Adds pan gesture to StateMachine editor
(cherry picked from commit e9bec0d76b)
2020-10-19 16:09:59 +02:00
David Sichma
f601e15b92
aabb change updates bounding box
spatial editor will now update the bounding box if aabb or transform
changes

(cherry picked from commit 7701889048)
2020-10-19 16:09:57 +02:00
Michael Auderer
9f4dc87739
Reset TileMapEditor painting on application refocus
Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.

fixes #42398, fixes #24970

(cherry picked from commit 70a4cd1afe)
2020-10-19 16:09:55 +02:00
lawnjelly
c2290dbedd Unified GLES2 / GLES3 Batching
Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.

Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00
Hugo Locurcio
aaffd61903
Fix rectangle paint tooltip for the tilemap editor on macOS
This also fixes the Move Points tooltip for the 2D polygon editor.

This closes #42702.
2020-10-11 15:54:15 +02:00
Yuri Roubinsky
a65252018c [3.2] Fix undo for moving multiple visual shader nodes 2020-10-06 08:54:58 +03:00
Ryan Roden-Corrent
d05a07235c
Fix bound return type on get_priority.
Also adds a description explaining gizmo priority.

Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)

(cherry picked from commit c6919a13da)
2020-10-04 20:51:19 +02:00
Yuri Roubinsky
44817dbe6b [3.2] Fix port previews for uniforms in visual shaders 2020-10-02 11:10:08 +03:00
Gilles Roudière
14fa64d289
Fix scale cursor rotation and handle diagonal ones
(cherry picked from commit 6dd19af439)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
1eb4017e28
Make the pressed autokey icon red to emphasize its "recording" status
(cherry picked from commit 95773bb3c1)
2020-10-01 16:00:46 +02:00
Rémi Verschelde
3961f50176
Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2
[3.2] Optimized ScriptEditor initialization when many scripts are loaded
2020-10-01 13:58:01 +02:00
Rémi Verschelde
ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Hugo Locurcio
f7ed1f4d1f
Automatically start searching in the asset library when entering text
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).

This removes the need for a separate Search button.

(cherry picked from commit 6055db2a72)
2020-09-29 13:57:58 +02:00
Gilles Roudière
0b2913086f
Draw selected item on top of everything else
(cherry picked from commit 16532f51ef)
2020-09-29 13:57:56 +02:00
Gilles Roudière
e496e8d318
Fix error when dragging anchors with parent's size == 0
(cherry picked from commit 8e6da0b808)
2020-09-29 13:57:56 +02:00
kurinoku
94d9b7f7e2 Fixed tile_set_editor_plugin.cpp selection issue.
Fixed issue where using arrows to change the selected tile would not reach all subtiles in an autotile, only going up to the second to last row and column.
2020-09-24 13:19:48 -03:00
Hugo Locurcio
b79bcb1f33
Make the SpriteFrames animation speed SpinBox take less vertical space
This makes it possible to display one more animation with the same
vertical space.

(cherry picked from commit 2427a9cafc)
2020-09-24 14:43:09 +02:00
Dashcell
42eb92d19a
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
(cherry picked from commit 5355169d3c)
2020-09-24 14:43:07 +02:00
SekoiaTree
0d8b2d34e1
Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe)
2020-09-24 14:43:05 +02:00
Zak
d94323e37b
Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.

(cherry picked from commit 7d7727bade)
2020-09-24 12:05:34 +02:00
hoontee
b626f16212
Fix "Create Trimesh Collision Sibling" transform
(cherry picked from commit 3cbd626328)
2020-09-14 11:00:47 +02:00
Haz
935edf9323
Fix tilemap tiles on horizontal/vertical flips
(cherry picked from commit 3f5413693c)
2020-09-10 12:03:45 +02:00
Lunatoid
636fe1bab9
Gives the theme editor a horizontal scrollbar
Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.

(cherry picked from commit d602be077d)
2020-08-31 15:29:41 +02:00
Hugo Locurcio
336bc03d66
Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning.

This closes #28082.

(cherry picked from commit 2c9d4ef961)
2020-08-21 02:28:17 +02:00
Maganty Rushyendra
69dc9c9417 Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.

(cherry picked from commit cf04aabef1)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
cea16907bb Properly disambiguate unsaved scripts
(cherry picked from commit 3082def404)
2020-08-14 00:32:05 +02:00
Yuri Roubinsky
d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
Rémi Verschelde
518f109927 Script editor: Don't open dominant script in external editor
Fixes #13429.

(cherry picked from commits b5f110c77e,
6b3f013a82, and
e016859c3b)
2020-07-28 00:47:24 +02:00
Andrii Doroshenko (Xrayez)
6abaf4d0eb Skip internal scripts for breakpoints without printing an error
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.

(cherry picked from commit 1c70a33d9c)
2020-07-28 00:40:20 +02:00
Andy Maloney
cc8c6180c3 [macOS] Fix Maya navigation with ALT + mouse scroll
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.

Fixes godotengine/godot#16181 on the master branch

(cherry picked from commit 394a7826be)
2020-07-24 10:31:57 +02:00
Rémi Verschelde
925371d08f TileSet Editor: Check polygon size before indexing
Fixes #39722.

(cherry picked from commit 6f428f2494)
2020-07-24 10:31:57 +02:00
Tomasz Chabora
5984febde2 Prevent multiple Controls moving inside container
(cherry picked from commit e44c9101da)
2020-07-24 10:31:57 +02:00
Paulb23
ca4fe82a7f Fix crash when closing a TextFile
(cherry picked from commit 54bca425b2)
2020-07-24 10:31:57 +02:00
rileylyman
582b4318f8 implement generic filename disambiguation
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.

(cherry picked from commit 4285211f40)
2020-07-24 10:31:56 +02:00
PouleyKetchoupp
e3765e97de Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.

It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:42:11 +02:00
Jitesh
f6479786c0 change minimum horizontal size from 200 to 240
(cherry picked from commit a8905b2a4e)
2020-07-15 12:11:31 +02:00
Michael Alexsander
e7e022b3ee Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
(cherry picked from commit 26381265b8)
2020-07-15 12:11:31 +02:00
Daniel Ting
c55e68d311 Do not try to save internal scripts
Fixes #40175

(cherry picked from commit d6c979d91b)
2020-07-10 10:37:33 +02:00
Andrii Doroshenko (Xrayez)
41f99c8f53 Provide warning when using polygon shapes in CollisionShape2D node
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.

Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.

(cherry picked from commit dc446203be)
2020-07-06 14:16:28 +02:00
Maganty Rushyendra
68526da5f2 Fix undo/redo for bone painting in Polygon2D UV Editor
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.

(cherry picked from commit 6e60aa3876)
2020-07-06 14:13:58 +02:00
Michael Alexsander
a9ef40b388 Remove oversized margins in the AnimationTree editor
(cherry picked from commit 4f00ac7003)
2020-07-03 15:34:30 +02:00
Daniel Ting
35523a46c0 Make "Close and save changes?" actually save
This fixes issue #39844, where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."

(cherry picked from commit d2a5b92e9b)
2020-07-03 13:17:57 +02:00
Maganty Rushyendra
6bd7fd0a00 Fix accidental duplication of Polygon2D start point
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.

(cherry picked from commit b8d55b244a)
2020-06-29 10:59:04 +02:00
Rémi Verschelde
636b1e4518 CanvasItemEditor: Fix losing position for drag'n'dropped scenes
Fixes #26549.
Supersedes #36309.

(cherry picked from commit a403131a25)
2020-06-29 10:48:07 +02:00
Rémi Verschelde
76fa1724b3
Merge pull request #39395 from asmaloney/fix-macos-scrollwheel-zoom
[3.2][macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:24 +02:00
Bill
d4a1bc475a Fix overlapping hotkey designations for save all scenes and save all scripts
(cherry picked from commit acdcda9033)
2020-06-24 22:52:05 +02:00
Yuri Roubinsky
5be4e10f4e Fix error label clicking in status bar for shader editor
(cherry picked from commit 25cb5a42e0)
2020-06-24 22:52:05 +02:00
Maganty Rushyendra
0f30fa8fbd Enable finer grained control when creating polygon with UV Editor
Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.

(cherry picked from commit 69d0d89214)
2020-06-24 22:52:05 +02:00
Aaron Franke
44c3908c7b Avoid errors when the editor camera is inside the focused object
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON

(cherry picked from commit ed2bbdbbef)
2020-06-22 12:04:52 +02:00
Vorblen
4c638f98ab Fix "Fully Axis-Locked" Freelook Navigation Scheme
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 29e901c342)
2020-06-21 21:48:12 +02:00