Rémi Verschelde
a248e6f8c3
Merge pull request #43781 from MaxMutantMayer/regex_unit_tests
...
Move and add new RegEx test cases
2020-11-23 10:07:07 +01:00
Rémi Verschelde
4ed42bfc29
Merge pull request #43725 from vnen/gdscript-typed-vm-2
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GDScript: Typed VM Take 2
2020-11-23 09:59:20 +01:00
Maximilian Mayer
7edb50a31c
Move and add new RegEx test cases
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Test cases for 'RegEx' are moved from 'test_string.h' to own test suite
in 'test_regex.h'. Additionally, new tests are introduced and '_init' is
removed as it isn't implemented/used anywhere.
2020-11-22 22:48:03 +01:00
Hugo Locurcio
1a616726cf
Document that WebM videos don't support the alpha channel
2020-11-22 17:43:07 +01:00
George Marques
5518e2a68e
GDScript: Add faster instruction for validated constructor
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Only for built-in types.
2020-11-21 13:30:17 -03:00
George Marques
e0dca3c6b6
GDScript: Add typed iterate instructions
2020-11-21 13:24:50 -03:00
George Marques
52ab64db69
GDScript: Add faster call instructions for builtin methods
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Methods from builtin types can be called by using the function pointer
when the argument and base types are known at compile time.
2020-11-21 13:24:50 -03:00
George Marques
d8b22097f2
GDScript: Add faster call instructions for native methods
2020-11-21 13:24:50 -03:00
George Marques
5aeb390cd7
GDScript: Add speficic set/get instructions
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When the base type is known at compile-time, we can get a direct
function pointer that is faster than the regular set/get paths.
2020-11-21 13:24:49 -03:00
George Marques
1ad5c926dc
GDScript: Add faster operator for known types
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It now uses the direct operator function pointer, which increases
performance in evaluation.
2020-11-21 13:24:49 -03:00
George Marques
c707d6fe71
GDScript: Gather instructions arguments beforehand
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Almost all instructions need variant arguments. With this change they
are loaded in an array before each instruction call. This makes the
addressing code be localized to less places, improving compilation
overhead and binary size by a small margin.
This should not affect performance.
2020-11-21 13:24:49 -03:00
George Marques
b6519d0d03
GDScript: Split Function code into multiple files
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To improve organization and reduce the size of compilation units.
2020-11-21 13:24:49 -03:00
Fabio Alessandrelli
a82f70ea9f
[HTML5] Libraries refactor for linting.
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Initial work to make liniting easier.
This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:22:40 +01:00
Rémi Verschelde
a655de89e3
doc: Warn about using Node internal processing
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See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Marcel Admiraal
112e2fdfc3
Fix godot_js_websocket_send function unused assignment.
2020-11-17 18:28:39 +00:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Rémi Verschelde
d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:32:48 +01:00
Rémi Verschelde
f763a2a3db
Merge pull request #43250 from aaronfranke/strext-lstrip
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Add LStrip, RStrip, and HexEncode to C#
2020-11-16 09:15:45 +01:00
Aaron Franke
4b272b18ea
Improve comments in Color documentation
2020-11-13 23:31:19 -05:00
Andrea Catania
98daa0af6b
Fixes crash when returns .
2020-11-13 15:09:52 +01:00
George Marques
8bcd345782
GDScript: Fix native class not set with inheritance
2020-11-13 10:35:24 -03:00
Grzegorz Puławski
c49810046e
Removing unneeded FuncRef code in C#
2020-11-11 21:57:42 +01:00
reduz
635d33dc6c
Refactor variant built-in methods yet again.
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* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Rémi Verschelde
fb2151089c
Merge pull request #43372 from aaronfranke/clamp-fixes
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Minor clamp and float fixes
2020-11-11 13:20:19 +01:00
Rémi Verschelde
10fd107599
Merge pull request #43443 from Faless/js/4.0_audio_worklet
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[HTML5] Port inline JS code to libraries, AudioWorklet support.
2020-11-11 10:07:28 +01:00
Aaron Franke
ee79fc627c
Minor clamp and float fixes
2020-11-10 14:30:07 -05:00
Sergey Minakov
30783d57cc
iOS Modules: separate main platform code from modules
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Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00
Gustav
0ddd4097a6
Fix completion for built-in load function
2020-11-10 12:00:08 +01:00
Rémi Verschelde
263f731924
Merge pull request #43434 from sneik15/patch-1
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Updated gd_glue.cpp to work in the variant refactoring (Mono enabled)
2020-11-10 11:56:18 +01:00
Fabio Alessandrelli
e2083871eb
[HTML5] Port JavaScript inline code to libraries.
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The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 11:42:51 +01:00
Fabio Alessandrelli
05261cceaf
Fix gdnative build when WebRTC module is disabled.
2020-11-10 11:42:51 +01:00
Rémi Verschelde
68067b8d97
Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects
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Clarify that code in `assert()` should avoid side effects
2020-11-10 11:31:28 +01:00
Adrian Adeva
74f98de223
Updated gd_glue.cpp to work with the latest changes in the variant refactoring
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Without this change the engine dont compile with the mono module enabled.
2020-11-10 11:13:54 +01:00
Rémi Verschelde
b51dca64a6
Merge pull request #43383 from vnen/gdnative-string-header
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GDNative: Define special char types in string.h
2020-11-10 09:40:26 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Hugo Locurcio
d6c7073bd7
Clarify that code in assert()
should avoid side effects
2020-11-09 21:48:24 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
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The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz
221a2a1742
Refactored variant constructor logic
2020-11-09 08:54:43 -03:00
Aaron Franke
6b54d7dde1
Add HexEncode to C#
2020-11-09 03:25:51 -05:00
Aaron Franke
c89af1d433
Add LStrip and RStrip to C# strings
2020-11-09 03:24:46 -05:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
George Marques
82576371ef
GDNative: Define special char types in string.h
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Those are standard types in C++ but not in C.
This also removes the wchar header which is not needed anymore and use
stddef.h instead (which is needed for size_t).
2020-11-07 16:09:14 -03:00
reduz
05de7ce6ca
Refactored variant setters/getters
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-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Rémi Verschelde
329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
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Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
Yuri Roubinsky
156e4043b4
[Mono] Added Shuffle method to Array
2020-11-07 11:26:54 +03:00
reduz
f2397809a8
Refactored Variant Operators.
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-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Yuri Roubinsky
38fb26794b
Exposed randi_range to global funcs + renamed rand_range to randf_range
2020-11-06 17:06:26 +03:00
Rémi Verschelde
52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
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Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Rémi Verschelde
c35517f07e
Merge pull request #42724 from theoway/error_message_fix_call_recursive
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Fixes the misleading message when a non-existing function name is passed to TreeItem.call_recursive()
2020-11-05 00:46:28 +01:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
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Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Rémi Verschelde
bd13e82080
Merge pull request #41516 from Lunatoid/allow-object-new
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Fixed ParseError when calling Object.new()
2020-11-03 13:08:48 +01:00
Hugo Locurcio
7adb6b91b3
Remove Color.contrasted()
as its behavior is barely useful
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Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Mateo de Mayo
531958b2f0
Fix crash due to unreachable code in properties
2020-10-30 22:21:50 -03:00
Rémi Verschelde
c11992ed48
Merge pull request #43029 from neikeq/offline-nuget-fallback
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C#: Make editor create NuGet fallback folder for Godot packages
2020-10-27 08:07:58 +01:00
Rémi Verschelde
f594f31823
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
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C#: Fix custom event signals crash on hot-reload
2020-10-27 08:07:33 +01:00
bruvzg
b506f9b5aa
Fix uninitialized GridMapEditor::node
and InputMapEditor::setting
variables.
2020-10-26 22:57:11 +02:00
Rémi Verschelde
825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
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vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
Ignacio Etcheverry
34960cb936
C#: Fix custom event signals crash on hot-reload
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Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
2020-10-26 07:00:51 +01:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
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This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Rémi Verschelde
d3dd8fb0f3
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
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Setting visibility on GridMaps parent now works. Closes #41374 .
2020-10-25 00:33:55 +02:00
Andrii Doroshenko (Xrayez)
650ae413ce
GDNative XR: remove redundant config.py
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It's not an engine module. This is handled by GDNative's
`SCsub` instead, as done for other subdirectories already.
2020-10-24 23:04:07 +03:00
Yuri Roubinsky
b09e60ef1a
Merge pull request #43026 from Chaosus/color_autocompletion
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Shows ColorRect in Color constants autocompletion
2020-10-23 19:18:20 +03:00
Yuri Roubinsky
4c65dc975c
Shows ColorRect in Color constants autocompletion
2020-10-23 19:03:50 +03:00
Ignacio Etcheverry
64b5ee7010
C#: Make editor create NuGet fallback folder for Godot packages
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Main benefits:
- Projects can be built offline. Previously you needed internet
access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
before publishing. This was already possible but required
too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
need to be downloaded. In practice, the package is very small
so it makes little difference.
Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
Ignacio Etcheverry
f06f91281c
C#: Re-work solution build output panel
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- Removed item list that displayed multiple build
configurations launched. Now we only display
the last build that was launched.
- Display build output next to the issues list.
Its visibility can be toggled off/on.
This build output is obtained from the MSBuild
process rather than the MSBuild logger. As such
it displays some MSBuild fatal errors that
previously couldn't be displayed.
- Added a context menu to the issues list with
the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
with a popup menu with the options:
- Build Solution
- Rebuild Solution
- Clean Solution
- The bottom panel button was renamed from 'Mono'
to 'MSBuild' and now display an error/warning icon
if the last build had issues.
2020-10-23 07:49:39 +02:00
Hugo Locurcio
0209e3790e
Add Image.load_bmp_from_buffer()
for run-time BMP image loading
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
2020-10-20 23:52:45 +02:00
Rémi Verschelde
ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
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Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques
96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
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Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
George Marques
11c05642fe
GDScript: Fix handling of scope for local variables
2020-10-20 14:57:31 -03:00
George Marques
48b91b900d
GDScript: Add initialization for the language before debug tests
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This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
Yuri Roubinsky
4f4287243c
Removed underscore from GraphEdit begin/end_node_move signals
2020-10-20 09:22:40 +03:00
George Marques
5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
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GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
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Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Aaron Franke
029de52001
Add GetStringFromUTF8 and GetStringFromASCII
2020-10-17 04:17:29 -04:00
Umang Kalra
c37f633216
Fixes the misleading error message for call_recursive method for TreeItems
2020-10-17 12:30:36 +05:30
Tomer Keren
fe52c6b0b7
Setting visibility on GridMap now works. Closes #41374 .
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Continuing the work from f43a0ef327
,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
2020-10-16 14:04:24 +03:00
Rémi Verschelde
5971a97a0c
Merge pull request #42649 from madmiraal/reapply-41806
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Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15 17:20:22 +02:00
Rémi Verschelde
148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
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Actually sdk-1.2.154.1 for Vulkan-Loader.
glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.
COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Hugo Locurcio
802c1e4df1
Link the Random number generation tutorial in the class reference
2020-10-14 18:03:29 +02:00
Rémi Verschelde
f2002afae7
Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication
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Fix code duplication in CSharpScript
2020-10-13 09:57:38 +02:00
Rémi Verschelde
4efcb4c442
Merge pull request #42592 from madmiraal/fix-42567
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Initialise Bullet RigidBody friction to the expected value of 1.0
2020-10-13 09:51:53 +02:00
opl-
e4d20ae373
Fix code duplication in CSharpScript
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Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`.
Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate.
Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
2020-10-13 06:46:34 +02:00
Tomasz Chabora
aadc8d54a4
Bind missing constant in VisualScriptPropertyGet
2020-10-12 19:39:15 +02:00
Rémi Verschelde
a33fe75050
doc: Sync classref with current source
2020-10-09 15:04:15 +02:00
Rémi Verschelde
1af3cf15c2
Mono: Fix typo in Godot.NET.Sdk.nuspec
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Fixes #42666 .
2020-10-09 13:37:07 +02:00
Rémi Verschelde
6dc41b3ad2
Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp
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C# GodotTools: Replace platform Identifier "OSX" with "macOS"
2020-10-09 08:17:06 +02:00
George Marques
fe6109101f
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
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GDScript crash on builtin type constructor fix
2020-10-08 19:35:35 -03:00
Marcel Admiraal
0e12a0c66a
Reapply -Avoid adding margin twice along capsule Y axis
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Co-authored-by: Andrea Catania <info@andreacatania.com>
2020-10-08 16:22:38 +01:00
Lorenz Junglas
7e2b495435
Adressed Review
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Identifier "macOS" => "MacOS"
Platform/SDK name reverted to "osx"
2020-10-08 13:51:19 +02:00
Lorenz Junglas
519f369795
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
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Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346
)
The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection).
2020-10-08 13:51:19 +02:00
Andrea Catania
2e8cb8a9e2
Fixed #41040 in an alternative way now that #39726 is reverted
2020-10-08 13:10:48 +02:00
Andrea Catania
1829c67762
Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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This reverts commit 7709a83493
.
2020-10-08 12:22:59 +02:00
Andrea Catania
8827e315d4
Revert "- Enhanced the flush mechanism by flushing only needed thing."
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This reverts commit 8d0d6d6921
.
2020-10-08 12:16:12 +02:00
Rémi Verschelde
104cfaefcd
Merge pull request #42610 from jak6jak/set_values
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Fixed a bug which caused Set Index to not function
2020-10-08 10:23:29 +02:00
Jacob Edie
d76457a7f3
added temp variable because *p_inputs[2] is the same as *p_outputs[0]
2020-10-06 22:12:47 -04:00
Aaron Franke
bea7d61fd9
Improve the Vector2 rotated code in C#
2020-10-06 15:57:47 -04:00
Marcel Admiraal
47431dbb8e
Initialise Bullet RigidBody friction to the expected value of 1.0
2020-10-06 09:10:05 +01:00
Rémi Verschelde
3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
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Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
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Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Paulb23
ee4a1c99a7
Switch from recursion to iterative for backfilling colour regions
2020-10-03 14:58:55 +01:00
Duroxxigar
4834e14493
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
Rémi Verschelde
0d07a935e9
Merge pull request #42503 from naithar/feature/ios-cleanup-arc
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[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02 15:18:03 +02:00
Sergey Minakov
3cd1cb53a0
iOS: Refactoring
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Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Marcel Admiraal
5278e07095
Check entire basis column for zero size when unscaling Bullet basis.
2020-10-02 10:30:08 +01:00
Rémi Verschelde
a1c27228ae
Merge pull request #42480 from ssw99/sprintf-function-bug-fix
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Fix extra padding for numbers with signs
2020-10-02 10:26:15 +02:00
Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
Serhat
9f2cdfea82
Fixed padding bug of sprintf function
2020-10-02 00:25:42 +03:00
Rémi Verschelde
39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
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Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez)
a8404cf56c
Cross-reference GDScript load
and ResourceLoader.load
in classref
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The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Eduardo Rodrigues
aca0cede67
Fix error message when exporting a write-only property without a setter
2020-09-29 15:48:56 -03:00
Rémi Verschelde
bd12dc33d9
Merge pull request #38704 from aaronfranke/mono-dotgodot
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Rename the ".mono" folder to ".godot/mono"
2020-09-28 14:35:18 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Pedro J. Estébanez
de4e54dd91
Avoid infinite loop in GDScript at shutdown
2020-09-26 19:21:09 +02:00
Rémi Verschelde
41c735fe50
Style: Fix black formatting after #42332
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Somehow it did not run CI checks so we missed that one.
Also pin `black` version to latest upstream release.
2020-09-25 15:49:37 +02:00
Hugo Locurcio
cfd564b385
Enable the copy_mono_root
SCons option by default
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This closes #41652 .
2020-09-25 11:08:01 +02:00
Rémi Verschelde
3e4627ab6f
Merge pull request #42283 from Calinou/doc-print-push-error-warning
...
Improve documentation related to printing error/warning messages
2020-09-24 15:16:27 +02:00
Rémi Verschelde
fc8904236b
Merge pull request #42070 from Razoric480/ignore-cancel-request
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Make LSP ignore $/cancelRequest msgs
2020-09-24 15:15:25 +02:00
Hugo Locurcio
50f3a8e312
Improve documentation related to printing error/warning messages
2020-09-24 14:23:53 +02:00
Rémi Verschelde
a6bb4f70e0
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
...
Basis RotationQuat should be public.
2020-09-24 08:16:24 +02:00
Ricardo Alcantara
a676b8ea66
Basis RotationQuat should be public.
2020-09-24 00:59:54 -03:00
Aaron Franke
42e70a77ef
Rename the ".mono" folder to ".godot/mono"
2020-09-23 15:42:29 -04:00
Rémi Verschelde
72aaf81518
Merge pull request #42259 from zaevi/fix-mono-IsAbsPath
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Fix C# string.IsAbsPath()
2020-09-23 18:12:27 +02:00
Rémi Verschelde
7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
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Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio
1efe57848a
Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021 .
2020-09-23 14:28:16 +02:00
Vasiliy Makarov
313006adb8
iOS: Fix multiple issues with PVRTC import, disable ETC1
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Fixes : #28683 , #28621 , #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076 , this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
6f50571eff
Merge pull request #42195 from extrawurst/patch-1
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add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Zae
b5eea5cfd4
Fix C# string.IsAbsPath()
2020-09-23 13:53:35 +08:00
Rémi Verschelde
0923a1f700
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
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Check and correct for zero scaling when unscaling Bullet basis.
2020-09-20 09:24:50 +02:00
Stephan Dilly
f49199bcc3
add iOS Simulator platform
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without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
Rémi Verschelde
a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
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Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
Francois Belair
a598c77058
Add a VScript func to sanitize variant values
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Fixes #27611
2020-09-18 11:19:53 -04:00
Rémi Verschelde
cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
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Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Marcel Admiraal
41209efa7f
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-09-18 10:43:31 +01:00
Thakee Nathees
119936d939
GDScript: for loop override stack variable bug fix
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Fix : #42050
2020-09-18 01:22:22 +05:30
Raul Santos
d425cf6fed
Fix ExprMatch stackoverflow
2020-09-16 15:44:52 +02:00
Fabio Alessandrelli
60687ce778
Fix certificate generation with mbedtls 2.16.8 .
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When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.
Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.
This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Francois Belair
9c273307d8
Make LSP ignore $/ messages
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Fixes #38814
2020-09-15 09:49:26 -04:00
Rémi Verschelde
3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
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Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Marcel Admiraal
7e73dd0b2e
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:43:21 +01:00
Danil Alexeev
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
Tom Daffin
c15fb42d45
Add mono log message to error for fatal errors
2020-09-13 19:53:06 -06:00
Rémi Verschelde
4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
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Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
Ignacio Etcheverry
1db0395950
C#: Fix csproj not synced on file move/removal from FS dock
...
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00
Aaron Franke
a4dcd48d16
Add concatenation support and a new ctor to Godot.Collections.Array
2020-09-12 18:15:24 -04:00
Thakee Nathees
3886a2f9f6
Array/Dictinoary no more reduced to array/dictionary variant
...
Fix : #41377
Fix : #20436
Fix : #41953
2020-09-11 19:46:20 +05:30
Andrii Doroshenko (Xrayez)
174b6e817f
Move GDNative String
tests to respective module
...
GDNative-specific tests moved out of main `tests/` folder into
`modules/gdnative/tests`.
Include path for GDNative headers are still hardcoded in `tests/SCsub`,
but made conditional now.
Also fixed test case tag typos.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11 14:51:38 +03:00
Marcel Admiraal
3070d0b735
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
Paulb23
4d7df24d46
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
2020-09-10 20:35:28 +01:00
Rémi Verschelde
43930aaa28
Merge pull request #41806 from AndreaCatania/AndreaCatania-patch-4
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Avoid adding margin twice along capsule Y axis
2020-09-10 17:47:20 +02:00
Marcel Admiraal
e3d698dae9
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
Pedro J. Estébanez
e25f5e791e
Ensure cyclic dependencies between scripts are broken at exit
2020-09-10 01:34:42 +02:00
Pedro J. Estébanez
95828161d4
Prevent cyclic reference between script and its members
2020-09-10 01:26:07 +02:00
reduz
e3eacbc8a6
Make EXR import format support all depths and channel configurations
2020-09-09 16:51:32 -03:00
Rémi Verschelde
d16f5a57c1
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
...
The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).
We use 2^30 as max which should be sufficient for most files.
Fixes #41913 .
2020-09-09 20:50:41 +02:00
Rémi Verschelde
36e2c39f0c
Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock
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GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09 15:58:28 +02:00
Rémi Verschelde
1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
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Fixes #41852 .
2020-09-09 14:56:57 +02:00
Aaron Franke
d0a1399a1b
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
Rémi Verschelde
2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
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Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde
bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
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C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Ignacio Etcheverry
1c74fa4242
C#: Use BOM when creating a solution
...
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry
ac471ff563
C#: Fix endless reload loop if project has unicode chars
...
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Thakee Nathees
279a11bbda
GDScript crash on builtin type constructor fix
...
Fix : #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde
af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
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Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
PouleyKetchoupp
280496a2c3
Fix TURN server example in WebRTC documentation
...
WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
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Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Pedro J. Estébanez
f76a13dea0
Avoid warning about harmless unfulfilled yields
2020-09-06 22:30:46 +02:00
Rémi Verschelde
c39224a90d
Merge pull request #41813 from madmiraal/add-missing-header-guards
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Fix header guards in modules.
2020-09-06 21:07:25 +02:00
Marcel Admiraal
5a376cb061
Fix header guards in modules:
...
- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
webrtc/webrtc_data_channel_js.h.
2020-09-06 16:13:59 +01:00
Rémi Verschelde
859322343c
Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix
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GDScript: parameter infer type bug fix
2020-09-06 15:22:44 +02:00
Andrea Catania
53e42930d9
Avoid adding margin twice along capsule Y axis
2020-09-06 11:33:27 +02:00
Thakee Nathees
89489a3cac
GDScript: parameter infer type bug fix
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Fix : #41772
2020-09-06 13:26:52 +05:30
Alex de la Mare
8dbd7155b5
Handle csproj "Remove" globs
...
MSBuild Item returns empty strings if an attribute isn't set (which
caused an IndexOutOfRangeException in NormalizePath).
We were treating Excludes incorrectly, Remove directives provide the
intended behaviour in the auto-including csproj format.
2020-09-06 11:34:04 +10:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
...
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
bruvzg
82cd97b675
Fix Mono path utils char types.
2020-09-04 22:20:08 +03:00
Rémi Verschelde
605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
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null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
Thakee Nathees
75d4511cb5
null pointer dereference at GDScriptFunction::call fix
2020-09-04 15:24:09 +05:30
Rémi Verschelde
5c55c41c9d
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
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C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
Rémi Verschelde
15efe040f9
Merge pull request #41747 from neikeq/issue-41446
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Fix parsing of C# files with spaces in the path
2020-09-04 08:16:56 +02:00
Rémi Verschelde
90601bb659
Merge pull request #41750 from neikeq/issue-41745
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C#: Fix Godot failing to find class namespace
2020-09-04 08:15:49 +02:00
Rémi Verschelde
d1b0b1962d
Merge pull request #41748 from neikeq/issue-41712
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Fix 'Parameter "assembly" is null' error
2020-09-04 08:13:46 +02:00
Ignacio Etcheverry
173f7d800b
C#: Hide Build button if there's no solution to build
...
Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:07:12 +02:00
Ignacio Etcheverry
a0ef3ba5c8
C#: Fix Godot failing to find class namespace
2020-09-04 01:26:05 +02:00
Ignacio Etcheverry
136181bb50
Fix 'Parameter "assembly" is null' error
...
This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:08:44 +02:00
Ignacio Etcheverry
9e8a5e4b5a
Fix parsing of C# files with spaces in the path
2020-09-04 01:01:10 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Thakee Nathees
4fc14e8e11
fixed parser error when indexing a dictionary.
...
Fix : #41707
2020-09-03 18:04:54 +05:30
Marcel Admiraal
f6ad1954f7
Ensure header guards enclose entire header.
2020-09-03 11:29:42 +01:00
Rémi Verschelde
d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
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Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Ignacio Etcheverry
206501a45e
C#: Fix Windows detection for copying MSBuild stub
...
Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
2020-09-03 09:09:04 +02:00
bruvzg
d73609c774
Fix GDScript codegen leak.
2020-09-02 22:42:49 +03:00
Marcel Admiraal
cba4a93a34
Merge python EnvironmentError, IOError and WindowsError into OSError.
2020-09-02 15:58:07 +01:00
Andrii Doroshenko (Xrayez)
0cc05c5a31
Register GDScript test tools as test commands to run via command-line
2020-09-02 01:43:26 +03:00
Lunatoid
07053d0c6a
Fixed ParseError when calling Object.new()
...
Fixes #41462 where calling Object.new() in GDScript gave an error.
I fixed it by adding exclusion when checking if the name is a builtin
type to exclude objects with a comment detailing why.
2020-09-02 00:11:58 +02:00
Andrii Doroshenko (Xrayez)
6b7e50ab34
Move GDScript tests to respective folder under modules
2020-09-02 01:09:32 +03:00
George Marques
635c6a0a18
Add GDScript disassembler
2020-09-01 14:36:30 -03:00
George Marques
745ca3059d
Change GDScript compiler to use codegen abstraction
2020-09-01 14:36:22 -03:00
George Marques
82273ebc01
Add GDScript code generation interface
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Implement the abstraction by targeting the current VM.
2020-09-01 14:27:19 -03:00
George Marques
a889084864
GDScript: Don't mark function parameters as constant
...
They can be reassigned as if it were a local variable.
2020-09-01 09:26:28 -03:00
George Marques
c8e10aa20b
GDScript: Properly set class inheritance for global classes
2020-09-01 09:26:28 -03:00