Commit graph

6466 commits

Author SHA1 Message Date
Rémi Verschelde cca2637b9b
i18n: Sync translations with Weblate 2021-03-30 00:03:07 +02:00
Rémi Verschelde 015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Haoyu Qiu be18262888
Check section existance before getting keys
(cherry picked from commit 40d6a25ef5)
2021-03-26 09:22:22 +01:00
nathanwfranke 1cfa2ad166
Fix transparent editor theme being brighter
(cherry picked from commit 0222f78482)
2021-03-24 10:31:14 +01:00
Rémi Verschelde 60c36af6dc
Remove now unnecessary ResourceImporterCSV importer
Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.

This is now properly fixed with #47268 which allows disabling the import for
specific files.

(cherry picked from commit 7ed2220928)
2021-03-24 10:29:16 +01:00
Juan Linietsky 16c0147d75
Remove FileSystem dock errors on unimported files
* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296

(cherry picked from commit 4706297356)
2021-03-23 15:44:52 +01:00
Juan Linietsky 24e1ba1298
Add a "keep" import mode to keep files as-is and export them.
(cherry picked from commit 8d64f3bd76)
2021-03-23 15:44:24 +01:00
PouleyKetchoupp 13258baf4c Fix PhysicalBone gizmo not showing
The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
2021-03-22 10:35:11 -07:00
Haoyu Qiu be8cb6af8c Fix project icon size in Project Manager 2021-03-21 14:41:46 +08:00
Hugo Locurcio fed17afe7d
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.

(cherry picked from commit 3472c3f6ea)
2021-03-21 01:19:37 +01:00
Alex Hirsch 9d7f44c9aa
Add additional index checks to COLLADA importer
ref #46548

(cherry picked from commit 8faeb72f10)
2021-03-21 00:15:53 +01:00
andybarcia f8a1801fbc
Fixes TileMap editor copy bug.
(cherry picked from commit 558b08e6d9)
2021-03-20 23:08:03 +01:00
kobewi ba70958b29
Fix audio player not resetting after wav finishes
(cherry picked from commit daa62ccaa3)
2021-03-20 22:59:33 +01:00
ArdaE 87573e92dc
GLTF import: Prevent significant numerical errors in keyframe times
Keyframe times shift slowly in imported animations, starting with a zero shift
at the beginning and increasing and becoming erratic slowly farther into an
animation, reaching significant levels at times after about 3 minutes into an
animation. This commit fixes the issue by increasing the precision of the
floating point numbers used for keyframe time calculations. Only the most
significant cases that cause fast accumulation of errors over a short animation
duration are fixed. Other cases that would have a marginal benefit from
switching to double precision numbers are left for another PR/further analysis.
Note that this change has no impact on the runtime performance of games/apps
created using Godot. It only affects the GLTF importer.

Fixes #47127.

(cherry picked from commit 6770a9413b)
2021-03-19 10:53:37 +01:00
K. S. Ernest (iFire) Lee f1e8ec942d
Expand bone name possibilities.
(cherry picked from commit c203fbfa8c)
2021-03-17 15:17:02 +01:00
Rémi Verschelde 94a0fc47f7
i18n: Sync translations with Weblate 2021-03-16 11:41:29 +01:00
Haoyu Qiu 966c89657b
Fix AnimationTree editor crash when renaming node
(cherry picked from commit eac806547f)
2021-03-16 11:38:29 +01:00
Dominik 'dreamsComeTrue' Jasiński ac4cedc596
Reset ruler tool when switching tools with shortcuts
Fixes: #37056
(cherry picked from commit a99a671034)
2021-03-16 11:11:27 +01:00
Rémi Verschelde 48708b8e3d
Merge pull request #46999 from bruvzg/mac_new_wnd
[macOS] Fix "New Window" opening copy of current project instead of Project Manager.
2021-03-14 18:21:27 +01:00
bruvzg 7273e0b51b
[macOS] Fix "New Window" opening copy of current project instead of Project Manager. 2021-03-14 17:56:02 +02:00
jmb462 592c0632a1
fix-EditorSpinSlider-grabber-zoomed-position
(cherry picked from commit 919b097b9e)
2021-03-14 12:03:22 +01:00
ray90514 045cf246d4
Fix Node can not be reselected
(cherry picked from commit b0c881392a)
2021-03-14 12:03:22 +01:00
jmb462 4b2b45f72b
Fix crash on closing empty modified scene
(cherry picked from commit 49d5ec073f)
2021-03-14 12:03:17 +01:00
jmb462 b674d934c4
Fix Asset Library URL not updating after been changed in editor settings
The changes made in this commit refresh the URL OptionButton when editor settings are modified.

No need to restart any more for the changes to appear in the Asset Library.

Fix #46977

(cherry picked from commit 6525d74623)
2021-03-14 00:20:54 +01:00
Pop0p d2a577f7f1
trims_whitespaces_when_creating_folder_windows
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.

(cherry picked from commit c8538153b0)
2021-03-13 22:25:34 +01:00
jmb462 b73a97b110
Fix hardcoded Maya style navigation pan key modifier
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.

Fix #46973

(cherry picked from commit 31077d875e)
2021-03-13 22:04:55 +01:00
jmb462 7ca7acce7b
Fix always capitalized properties in sub-inspector
Fix #46961:

This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.

(cherry picked from commit 281f5a4999)
2021-03-13 21:56:31 +01:00
mujpao f2739b3f52
Update viewport after Polygon2D deselected
(cherry picked from commit 030703dd30)
2021-03-13 21:56:31 +01:00
Rémi Verschelde 1d0929a992
Merge pull request #46920 from nekomatata/soft-body-gizmo-fix-3.2
[3.2] Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:51 +01:00
Rémi Verschelde ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire b032067e42 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-03-12 08:35:50 -08:00
ray90514 b169a16cb5
Fix Tree focus border disappears when Border Size is set to 0
(cherry picked from commit 4c0ab07809)
2021-03-12 14:15:34 +01:00
mujpao 0def17e80a Fix crash when trying to export zero files.
Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.

(cherry picked from commit 15656d4182)
2021-03-12 10:16:32 +01:00
Rafał Mikrut 1435e2c0f9 Fix crashes when manipulating nodes in editor
(cherry picked from commit f81ecb498b)
2021-03-12 10:12:16 +01:00
PouleyKetchoupp 987c3462fe Fix pinned vertices in SoftBody editor gizmo
The wrong vertices could be highlighted/selected due to generating a
debug triangle mesh to gather points, which can modify the order of
vertices.
2021-03-11 18:27:48 -07:00
Ev1lbl0w bae4b0c952
Fix negative VRAM values 2021-03-09 09:51:17 +00:00
Rémi Verschelde f1f472439e i18n: Sync translations with Weblate 2021-03-08 17:40:29 +01:00
nemerle bd15558768 fix incorrectly connected optimize_dialog signal
(cherry picked from commit 7bbacb5ff6)
2021-03-08 17:37:13 +01:00
gatalskii f60d27fe16 mod: pop-up usability enhancement for support button
Now after choosing support level pop-up doesn't hide after each click

(cherry picked from commit efe05a166e)
2021-03-08 17:37:13 +01:00
Hugo Locurcio 266282813a Make the pagination buttons wider in the asset library browser
This makes the page number buttons easier to click.

(cherry picked from commit 25c6acb702)
2021-03-08 17:37:13 +01:00
Pedro J. Estébanez 8be3995efa Fix crash on cleanup of EditorFileServer
(cherry picked from commit 565796518d)
2021-03-07 22:51:06 +01:00
kobewi bc56681b0b Don't save unchanged script upon closing
(cherry picked from commit 12f5a5a701)
2021-03-07 22:51:06 +01:00
Danil Alexeev 72e8697d8c
Merge Category and Property fields in the Project Settings
Closes godotengine/godot-proposals#1545.
2021-03-02 19:39:46 +03:00
Yuri Roubinsky 9517b6e4ce Check before connecting TileMapEditor::settings_changed
(cherry picked from commit 1e7662f972)
2021-03-02 10:26:14 +01:00
kobewi 56c0b39521 Don't check modified time if file doesn't exist
(cherry picked from commit af069109be)
2021-03-02 10:26:14 +01:00
Rémi Verschelde 9047e760d1
Merge pull request #46451 from hilfazer/click_mesh_instance_crash
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 20:59:19 +01:00
hilfazer 84a9efcebc Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 18:58:05 +01:00
hilfazer 8a7d0d3ce0 Prevent 'Change Type' on nodes from an instanced scene
(cherry picked from commit e28cc34db8)
2021-02-26 15:26:31 +01:00
kobewi ad204f9b95 Save ProjectSettings on editor restart
(cherry picked from commit 59e1c007a7)
2021-02-26 15:24:19 +01:00
Rémi Verschelde fb301a0c43
Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata
preserve scripts panel visibility state between sessions in project metadata
2021-02-25 21:17:02 +01:00
Rémi Verschelde e919a413fb
Merge pull request #46397 from trollodel/collisionobject3d-debug-shapes-3.2
Allow CollisionObject to show collision shape meshes
2021-02-25 16:54:47 +01:00
Rémi Verschelde dadba2b391
Merge pull request #46392 from YeldhamDev/here_comes_another_rc
Backport the Import Defaults Editor
2021-02-25 15:45:34 +01:00
Rémi Verschelde 693a27e9dd
Merge pull request #46336 from m4gr3d/fix_android_resources_inclusion
[3.2] Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:15:19 +01:00
Michael Alexsander 95191b9826 Backport the Import Defaults Editor 2021-02-24 17:50:42 -03:00
trollodel 2da6d82f3b Allow CollisionObject to show collision shape meshes
Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
Shatur95 eb98ddf2c7 Add additional plugin path checks (3.2)
Need for compatibility after #45316.
2021-02-24 21:13:13 +02:00
Fredia Huya-Kouadio 48108444f1 Update the filtering logic to properly handle directories with .gdignore files. 2021-02-22 20:18:56 -08:00
Shatur95 0a874101fd Handle old relative plugin paths 2021-02-22 22:23:22 +02:00
Rémi Verschelde d0bc914491 i18n: Sync translations with Weblate 2021-02-22 11:04:13 +01:00
Danil Alexeev baf4720fd3 Fix "editor/editor_help" shortcut (again)
(cherry picked from commit c6435e1d47)
2021-02-22 10:42:26 +01:00
Hugo Locurcio f1bbb4fe3f Increase the page size for array/dictionary editors to 20
With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.

Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.

This closes https://github.com/godotengine/godot-proposals/issues/2058.

(cherry picked from commit d97d65b184)
2021-02-22 10:15:00 +01:00
hilfazer c76e832b1c Support for duplication of nested instanced scenes 2021-02-21 18:34:52 +01:00
hilfazer 28fa0f5d13 Prevent selecting hidden nodes in Canvas Item Editor 2021-02-20 20:30:16 +01:00
Borislav Kosharov 96ff829816 fix file dialog filename cleared when selecting favorites
(cherry picked from commit 318d5442ec)
2021-02-19 15:51:19 +01:00
Rémi Verschelde b7695f13d2
Merge pull request #46217 from Chaosus/fix_scenetree_timeout_3.2
[3.2] Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:43:40 +01:00
Yuri Roubinsky d5cb968b81 [3.2] Fix SceneTreeEditor::update_timer - timeout signal 2021-02-19 14:39:53 +03:00
Rémi Verschelde 48936dda8a
Merge pull request #38388 from mashumafi/3.2-tileset-use-path
TileSet use texture Path instead of RID to prevent name conflicts.
2021-02-18 22:36:23 +01:00
Hein-Pieter van Braam 220f24c191
Merge pull request #45618 from RandomShaper/modernize_mt_3.2
Backport of all the multi-threading modernization (3.2)
2021-02-18 20:47:24 +01:00
Rémi Verschelde 341c3cb04a
Merge pull request #45316 from Shatur95/detect-plugins-recursively-3.2
Detect plugins recursively (3.2)
2021-02-18 20:36:33 +01:00
Rémi Verschelde 59f807fb4a
Merge pull request #46141 from hilfazer/fix_select_hidden_nodes
prevent selecting hidden editable children in spatial editor
2021-02-18 14:45:07 +01:00
hoontee f28c089d64 Improved Inspector Sub-Resource Editing 2021-02-18 05:43:19 -06:00
hilfazer 68438b4abc Prevent selecting hidden editable children in spatial editor 2021-02-18 12:36:52 +01:00
Pedro J. Estébanez 4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Rémi Verschelde f30d827448
Merge pull request #45951 from KoBeWi/copy_of_3.2
[3.2] Add node copy-paste
2021-02-18 12:06:17 +01:00
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez 8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez 4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
Hugo Locurcio 972e7bd27c
Only display the assetlib Retry button if the download failed
(cherry picked from commit 508011a57f)
2021-02-18 00:35:57 +01:00
Rémi Verschelde 7d921c1d53
i18n: Sync translations with Weblate 2021-02-16 14:47:29 +01:00
Ansraer 729a9c8a5e
Adjust auto scale on high res displays
(cherry picked from commit 466cf0b466)
2021-02-16 14:47:29 +01:00
Pedro J. Estébanez ec0085973f
Fix SceneTreeEditor::_update_tree() binding
(cherry picked from commit 20f48f0105)
2021-02-16 14:27:40 +01:00
Danil Alexeev 1fa8595bff
Change logo in the About dialog box (return Godot's teeth)
(cherry picked from commit c553ca54d5)

And fixup previous bogus cherry-pick that included merge conflicts.
2021-02-16 14:27:39 +01:00
mujpao 17a19ee104
Make search results font follow code editor font
The font size of the Find in Files dialog used to get out of sync with
the code editor font size.

The font of the Find in Files dialog is now updated each time there is a
change to the theme. This way, the font size of the Find in Files
results changes in response to the code font size being changed using
Ctrl +/- or using the Editor Settings.

Fixes #35499

(cherry picked from commit 011fdece6d)
2021-02-16 14:27:39 +01:00
kobewi 5a290e0a3c
Don't save project settings when not necessary
(cherry picked from commit 4db47eb32e)
2021-02-16 14:27:38 +01:00
Andrii Doroshenko (Xrayez) 329dcebc83
Fix sprite editor conversion tools to handle compressed textures
(cherry picked from commit 1cd7a16c10)
2021-02-16 14:27:38 +01:00
Aaron Franke 751036ff87
[3.2] Limit max zoom to 1/2 of far plane instead of 1/4 2021-02-14 18:17:35 -05:00
Hugo Locurcio f6257e31ed
Display loading text while the project manager is loading
This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.

This also removes the unused `_exit_dialog` function.
2021-02-14 17:02:08 +01:00
kobewi 637117c8d1 [3.2] Add node copy-paste 2021-02-13 14:27:36 +01:00
Michael Alexsander e6b3579e56
Make FileSystem dock set its path to the base folder of files after changes
(cherry picked from commit cf9d5cec22)
2021-02-11 13:12:06 +01:00
kobewi e7ee561ca0 Detect external modification of scenes 2021-02-11 01:08:49 +01:00
Rémi Verschelde 398a625a9f
Merge pull request #39421 from RandomShaper/pause_aware_picking_3.2
Implement pause-aware picking (3.2)
2021-02-09 10:43:48 +01:00
Rémi Verschelde daa0fe101e
Merge pull request #45813 from RandomShaper/keep_selected_visible_3.2
Keep selected node visible after filter change (3.2)
2021-02-09 10:43:37 +01:00
Rémi Verschelde 4211cb3dc7
Merge pull request #45773 from Calinou/editor-fonts-enable-filter-mipmaps
Improve editor text appearance in (un)zoomed GraphEdit-based editors
2021-02-08 22:28:52 +01:00
Pedro J. Estébanez 745c711289 Implement pause-aware picking
This adds a new project setting (`physics/common/enable_pause_aware_picking`). It's disabled by default.

When enabled, it changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-08 20:48:13 +01:00
Pedro J. Estébanez 1b9a01948e Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
2021-02-08 02:25:14 +01:00
Marcel Admiraal 3dd57a22df Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
Hugo Locurcio d5716d8956
Improve editor text appearance in (un)zoomed GraphEdit-based editors
Enabling filtering and mipmaps on the editor fonts makes the text
look slightly better. While not as good as SDF-based fonts, it should be
more usable already.
This change impacts the visual script and visual shader editors.

This partially addresses #16220.
2021-02-06 19:24:05 +01:00
Rémi Verschelde 84e356d720 i18n: Sync translations with Weblate 2021-02-05 10:28:42 +01:00
Danil Alexeev 1749cc4da8 Fix "editor/editor_help" shortcut overwriting when restarting editor
(cherry picked from commit 2105b6a070)
2021-02-05 09:28:35 +01:00
Michael Alexsander d31ee25882 Make margins obey the snap option in the TextureRegion editor
(cherry picked from commit 2d4cda89e1)
2021-02-05 09:27:55 +01:00
Tom Langwaldt 67d80e6f73 Fix swapped front/rear view
(cherry picked from commit f995d6cd17)
2021-02-05 09:26:09 +01:00
Fabio Alessandrelli 3629617d36 Import zip via drag and drop in project manager.
Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 17:16:38 +01:00
Rémi Verschelde 3115ac4b60
Merge pull request #45663 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 19th batch
2021-02-02 19:19:31 +01:00
Rémi Verschelde 25bc4891d9
Merge pull request #40908 from Chaosus/vs_fix_preview_3.2
[3.2] Fix port previews for uniforms in visual shaders
2021-02-02 16:58:19 +01:00
Kanabenki 3941093cf6
Check default project and autoscan directories exist on project manager startup
(cherry picked from commit 58be3c069a)
2021-02-02 13:30:54 +01:00
Hugo Locurcio 67acdfcf02
Make the Open Project Folder button more visible in the project manager
This closes https://github.com/godotengine/godot-proposals/issues/619.

(cherry picked from commit 04cbfbe6b2)
2021-02-02 13:30:54 +01:00
Hugo Locurcio c10c6cfad9
Add viewport resolution to the 3D editor's View Information pane
(cherry picked from commit 85ed695836)
2021-02-02 13:30:54 +01:00
jfons 16bbe8ddf4
3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.

(cherry picked from commit 73e62dffb9)
2021-02-02 13:30:50 +01:00
Hugo Locurcio 238b8ded72
Create the temporary PCK export directory if it doesn't exist
This closes #45560.

(cherry picked from commit 42ef79b826)
2021-02-02 13:02:47 +01:00
Tomasz Chabora 04ce4e6abb
Disable active editors when node gets deselected
(cherry picked from commit 958d23968d)
2021-02-02 13:02:46 +01:00
Yuri Roubinsky 8689c1178d
Adds Metallic to spatial light input of visual shaders
(cherry picked from commit f4eef287f9)
2021-02-02 13:02:46 +01:00
Rémi Verschelde 3f3130648a
i18n: Sync translations with Weblate 2021-01-26 22:10:30 +01:00
Michael Alexsander 6cc6dce9c1
Update path in the FileSystem dock after doing file operations
(cherry picked from commit b3b455c167)
2021-01-26 17:00:17 +01:00
Aaron Franke 0e45fb9798
Move the asset library API URLs to the Editor Settings
(cherry picked from commit 925d28e822)
2021-01-26 17:00:17 +01:00
gongpha 47fc3f73ac
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
(cherry picked from commit e6145027ef)
2021-01-26 17:00:17 +01:00
Maganty Rushyendra 533a8cabcc
Ensures that export path is used when exporting PCK/ZIP
(cherry picked from commit 3a6c14e5c4)
2021-01-26 17:00:16 +01:00
Hugo Locurcio 7133603238
Fix typo in theming methods ("botton" -> "bottom")
(cherry picked from commit 1f9cac1717)
2021-01-26 17:00:15 +01:00
Hugo Locurcio 250f921522
Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.

(cherry picked from commit fa1d853eeb)
2021-01-26 17:00:15 +01:00
Hugo Locurcio 314dd32d88
Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.

(cherry picked from commit 57654508c9)
2021-01-26 17:00:15 +01:00
kobewi 9b4c18ac59
Unify single and multiscene instancing
(cherry picked from commit 881c8da0a0)
2021-01-26 17:00:14 +01:00
Addmix 58f038d1fa
Create physical skeleton collider orientation fix
(cherry picked from commit 177e62a7e4)
2021-01-26 17:00:14 +01:00
Dodoveloper 01acd46afc
Fix #33326 by reopening scenes
(cherry picked from commit c3abda0b13)
2021-01-26 17:00:09 +01:00
Yuri Sizov a9552cefa2 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Shatur95 2443aba753 Detect plugins recursively 2021-01-19 18:46:55 +02:00
Rémi Verschelde bc47a8ae00
Merge pull request #39533 from hilfazer/editable-children-bugfixes
Fix Editable Children issues with node renaming, moving, duplicating and instancing.
2021-01-18 12:31:12 +01:00
Rémi Verschelde 51bcc875ea
Merge pull request #45214 from arrowinaknee/3.2-fix-new-scene-save
[3.2] Remove unnecessary file existence check when saving scene
2021-01-16 12:45:16 +01:00
ArrowInAKnee 5d8a24d1a5 Remove unnecessary file existence check when saving scene 2021-01-15 20:33:12 +03:00
Rémi Verschelde 7e207cfd48
i18n: Sync translations with Weblate 2021-01-15 16:49:47 +01:00
Hugo Locurcio ba04de6893
Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.

(cherry picked from commit 656aba1273)
2021-01-15 16:49:46 +01:00
Filip 37096cff86
Fix file name comparison when new file is added to file system
(cherry picked from commit b05ff60f6e)
2021-01-15 16:49:46 +01:00
dankan1890 32a0a50fcf
Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
Rémi Verschelde 497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
Rémi Verschelde d8ad9b202c
Merge pull request #45189 from fstiewitz/gltf-without-buffers
[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
JFonS 112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
kobewi 8386aa4601 Fix wrong signal in EditorPropertyColor 2021-01-14 14:55:08 +01:00
Fabian Stiewitz ba81e8ca09 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 00:14:55 +01:00
Michael Alexsander 975a6194e7
Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00
Filip 12a7ff5ad2
Add all AutoLoad resources when exporting the project
(cherry picked from commit 4383c5026a)
2021-01-13 16:17:09 +01:00
kobewi 3873a1331b
Emit changed signal from Color Picker when changed
(cherry picked from commit a00ac12ae9)
2021-01-13 16:17:09 +01:00
Hugo Locurcio 952a089551
Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.

This closes #33667.

(cherry picked from commit 7b84f4fc31)
2021-01-13 16:17:08 +01:00
PouleyKetchoupp dad3f27e9f
Update String property field only when text has changed
Avoids resetting the cursor position when the inspector updates while
editing a string property.

Fixes #42488

(cherry picked from commit c064378f95)
2021-01-13 16:17:07 +01:00
Eric M db3e18b9c6
Made save dialog open immediately when running unsaved scene.
Previously there was an unneeded confirmation dialog.

(cherry picked from commit a54110ba60)
2021-01-13 16:17:07 +01:00
jeffuntildeath 64cbff7e7d
Snap To Floor improperly offsets node
fix for issue #44282

AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast

(cherry picked from commit 4f171afecc)
2021-01-13 16:17:07 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde 188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Andrii Doroshenko (Xrayez) acd9abe507 Add AspectRatioContainer class
Backported from ba68383706.

Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
Leleat 5bda8fae38
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
(cherry picked from commit 8cf9d09d61)
2021-01-08 10:26:30 +01:00
Rémi Verschelde 7bfb8446d3
Merge pull request #44970 from Calinou/doc-particles-visibility
Document the requirement to update GPU particle visibility
2021-01-07 14:26:18 +01:00
Pedro J. Estébanez 2997a3aa23 Fix cases of resources destroyed too early 2021-01-06 20:25:05 +01:00
Hugo Locurcio cec16357ef
Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
Rémi Verschelde 9d916b8540
glTF: Fix loading external images as buffer
We should first attempt loading as external files, thus creating a dependency.
Loading as a buffer should only be used as fallback to support manually loading
as PNG or JPEG depending on the defined mimeType.

Fixes #44309, was a regression from #42504.

(cherry picked from commit e268a8e523)
2021-01-05 21:33:34 +01:00
kobewi c588ba0b6a
Properly edit the instanced node in the inspector
(cherry picked from commit f5d51288b8)
2021-01-05 21:33:33 +01:00
kobewi 3785b091e4
Commit CanvasItem state only if it changed
(cherry picked from commit 036f6a3fa8)
2021-01-05 21:33:33 +01:00
kobewi f78937a394
Don't emit changed signal on Color Picker close
(cherry picked from commit a22b2f86e7)
2021-01-05 21:33:33 +01:00
Rémi Verschelde 58a1ed63bd
Revert "Fixed EditorPropertyText change signal emission."
This reverts commit 9a3cd08122.

This caused a regression: #44854.
2021-01-05 21:33:32 +01:00
Danil Alexeev 3002f57e1b
Fix odd newline in EditorLog::add_message()
(cherry picked from commit a8dce9c377)
2021-01-05 21:33:32 +01:00
volzhs bd3c2e96c3
Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore

(cherry picked from commit 1f4b1e1488)
2021-01-05 20:49:00 +01:00
Rémi Verschelde caa7c6a930
i18n: Sync translations with Weblate 2020-12-29 16:14:22 +01:00
Pedro J. Estébanez d84a303df4
Fix instantiation of resource as property value
(cherry picked from commit d2d29c42f2)
2020-12-29 16:02:03 +01:00
Hugo Locurcio 1062bedaaa
Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
Michael Alexsander 58b2d669a0
Fix filename disambiguation on scripts in certain occasions
(cherry picked from commit ed488b72a6)
2020-12-29 16:02:01 +01:00
Hugo Locurcio d0abf5b0f5
Tweak the editor CheckButton "presed" appearance to be more recognizable
The blue accent color is now used, which matches the default editor
accent color.

It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.

(cherry picked from commit 114c1a78d9)
2020-12-29 16:02:01 +01:00
Michael Alexsander 01e1369ab7
Disable "Commit" button in VCS plugin if there's no commit message
(cherry picked from commit 221738fb81)
2020-12-29 16:02:01 +01:00
janglee 23280293d4
Removed default commit message
(cherry picked from commit 718227df6b)
2020-12-29 16:02:01 +01:00
Hugo Locurcio 3addea0057
Move the brightness factor for highlighted 3D gizmos to a variable
See
8522ac7711 (r45230326).

(cherry picked from commit 507e9b12a4)
2020-12-29 16:02:00 +01:00
Marcus Brummer 9248ee39ca
Changed the rotation gizmo handle to use the active axis color
(cherry picked from commit ec97962261)
2020-12-29 16:02:00 +01:00
Hugo Locurcio 2753cc5264
Increase the default 3D manipulator gizmo opacity for better visibility
- Brighten gizmos when highlighted to make the difference between a
  non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.

(cherry picked from commit 8522ac7711)
2020-12-29 16:01:59 +01:00
Andrea Catania 9a3cd08122
Fixed EditorPropertyText change signal emission.
(cherry picked from commit ed1f208ec4)
2020-12-29 16:01:59 +01:00
Yuri Sizov 4d66d2aebd
Display the number of results for global search
(cherry picked from commit 7c0d682951)
2020-12-29 16:01:59 +01:00
Rémi Verschelde 688d422554
PVRTC: Move compress func to modules/pvr, drop obsolete PVRTexTool code
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.

Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.

There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).

Fixes #28669.

(cherry picked from commit 1a31274855)
2020-12-29 15:12:06 +01:00
Yuri Roubinsky 8f5bdf6a63
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
(cherry picked from commit 1c546fdaea)
2020-12-29 13:49:59 +01:00
Adam Scott d96fdcd45e Add missing "normalized" accessor property to glTF document for the 3.2 branch 2020-12-28 03:17:37 -05:00
Yuri Sizov 816fef21f9 Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
Rémi Verschelde 36662f3b4d
Don't force GLES2 in Project Manager, causes issues on macOS.
This partially reverts #44041.

Also fix the bogus label about lack of GLES3 support being always shown...
It was meant to be behind a check but I had left it out while testing, and
forgot to put it back.
2020-12-11 22:32:41 +01:00
Rémi Verschelde 3e20a98503
i18n: Sync translations with Weblate 2020-12-10 14:12:35 +01:00
Rémi Verschelde c509ba9ff7
FileSystemDock: List conflicting files on move
Fixes #24167.

(cherry picked from commit 7dc41ff310)
2020-12-10 13:14:30 +01:00
Nick Swoboda e08af90c90
Fix scene being modified when arrows are pressed with no node selected
(cherry picked from commit 66827337fd)
2020-12-10 13:13:18 +01:00
jeffuntildeath de7b5006cc
fix for snap to floor editor crash bug
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object

(cherry picked from commit 52f6e0b5ad)
2020-12-10 13:12:39 +01:00
Michael Alexsander 979e5b36da
Add icon for 'AudioStreamMP3' resource
(cherry picked from commit 49ae1cba0c)
2020-12-10 13:10:06 +01:00
Marcus Brummer 8ad61f6669
Asset Library: Scroll up the ScrollContainer after page load
(cherry picked from commit 0e4f2ca860)
2020-12-10 13:09:02 +01:00
Michael Alexsander 32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
(cherry picked from commit 383e8919e0)
2020-12-10 13:06:15 +01:00
Aaron Franke 4267f40e88
Fix trying to set grid visibility on an invalid instance
(cherry picked from commit 8c1d94ebae)
2020-12-09 13:04:07 +01:00
Nick Swoboda 956477f4a2
Change minimum snap step of Tile Set to 1
(cherry picked from commit 70c946f82d)
2020-12-09 11:22:05 +01:00
Eric M 0f279794c5
Made keyboard shortcuts for FileSystemDock visible in popup
(cherry picked from commit ef5c720b73)
2020-12-09 11:22:04 +01:00
Eric M 65edd1f823
Added F2 shortcuts for renaming files & folders.
(cherry picked from commit 5a3952fe64)
2020-12-09 11:22:04 +01:00
Rémi Verschelde 218d10a6a3
Merge pull request #44041 from akien-mga/project-manager-default-gles2
Use GLES2 by default in the project manager
2020-12-07 11:30:23 +01:00
Rémi Verschelde 9962fa6975
Merge pull request #42313 from kurinoku/fix-tileset-editor-3.2
Fixed tile_set_editor_plugin.cpp selection issue where it wouldn't cycle through all subtiles of an autotile.
2020-12-03 14:45:37 +01:00
Rémi Verschelde 9df3d06d1f
Merge pull request #43897 from RandomShaper/fix_refl_probe_vis_3.2
Put misc. 3D tool visible instances on their own layer (3.2)
2020-12-03 13:29:36 +01:00
Rémi Verschelde 8b1ee204cf
Use GLES2 by default in the project manager
This only applies to the project manager instance, what driver is used is otherwise
still defined by the project settings for a running game/editor.

Should help users who have issues with buggy GLES3 drivers to still use the project
manager to create and edit GLES2 projects.
2020-12-02 18:15:54 +01:00
Aaron Franke 80c72a529f
Limit the zoom and freelook speed based on camera settings
(cherry picked from commit 896a297c1f)
2020-12-02 16:02:39 +01:00
Tomasz Chabora afdf189776
Show editable children in the connect dialog
(cherry picked from commit c93a3bdaef)
2020-12-01 09:00:55 +01:00
volzhs a1f63bac0e Fix editor locked by generating preview of dynamic font 2020-12-01 01:09:00 +09:00
Pedro J. Estébanez 08a46bbacd Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:08:30 +01:00
Rémi Verschelde 97e7d637e0
i18n: Sync translations with Weblate 2020-11-26 09:47:40 +01:00
jfons bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.

(cherry picked from commit e6949dae72)
2020-11-26 09:38:47 +01:00
Hugo Locurcio fe69bb262e
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.

(cherry picked from commit 42685f514f)
2020-11-26 09:38:46 +01:00
Hugo Locurcio f2a20893cc
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior.

Powers of two are usually better for grid divisions as they are often
used in level design.

(cherry picked from commit 31cf3e2572)
2020-11-26 09:38:46 +01:00
Rémi Verschelde 4a1643114e
Export: Reorder options for consistency across platforms
(cherry picked from commit 504efc5f9b)
2020-11-26 09:38:46 +01:00
Rémi Verschelde 2800ab75ad
Merge pull request #43739 from dakennedyd/3.2
Fix duplicated entries in script editor menu
2020-11-23 15:49:33 +01:00
David Kennedy 473cb79cc1 Fix duplicates entries in script editor menu
This was a regression from #40461.

Fixes #43707.
2020-11-23 11:33:59 -03:00