Commit graph

11404 commits

Author SHA1 Message Date
Rémi Verschelde 90f9f123fd
Merge pull request #13317 from akien-mga/custom_user_dir
Allow customizing user:// path (folder in OS::get_data_path())
2017-11-26 22:25:02 +01:00
Rémi Verschelde 4a1d1cbbb4
Merge pull request #13290 from Chaosus/projectionfix
Fix invalid transform when skip_vertex_transform used
2017-11-26 21:31:02 +01:00
Rémi Verschelde 3b2e423c6f
Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes
Tweak editor help font sizes for better readability
2017-11-26 21:17:25 +01:00
Dmitry Koteroff a4109200aa Makes possible to interpret comma as decimal point in editor 2017-11-26 23:08:16 +03:00
Rémi Verschelde 7e4cfe4b94
Merge pull request #13245 from Krakean/itemlist_add_some_signals
Added some new API functionality to Item List component
2017-11-26 21:05:41 +01:00
Rémi Verschelde ce89b20b20
Merge pull request #13228 from rminderhoud/weights
Fix read bug in compressed bone weights
2017-11-26 21:04:48 +01:00
Rémi Verschelde f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Dmitry Koteroff 80a2ede0d1 Item List small enhancements
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26 22:56:42 +03:00
TwistedTwigleg 184b5ae536 Added documentation for GeometryInstance and VisualInstance 2017-11-26 14:55:20 -05:00
Rémi Verschelde 89313d8bfb
Merge pull request #13246 from volzhs/memory-format
Better number format for memory usage
2017-11-26 20:34:35 +01:00
Rémi Verschelde 2879e6f7ce
Merge pull request #13247 from groud/fix_this_stupid_setting_I_added
Remove option for the rulers graduations font size
2017-11-26 20:33:22 +01:00
Rémi Verschelde dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Paulb23 565809e736 Fixes adjust viewport to cursor when line is to long, issue 13190 2017-11-26 19:10:05 +00:00
Juan Linietsky ea70afc9b4
Merge pull request #13264 from zatherz/feature/projectsettings_limits
Add range to anisotropic filter level
2017-11-26 16:04:36 -03:00
Chaosus 284f8f6d91 Fixed invalid transform when skip_vertex_transform used 2017-11-26 22:02:40 +03:00
Juan Linietsky 1c3c9e017b
Merge pull request #13277 from DoctorAlpaca/master
Fix particle preprocessing
2017-11-26 15:59:24 -03:00
Rémi Verschelde ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Juan Linietsky c6f2db393e Ask users to explore official projects when none is loaded. 2017-11-26 15:31:48 -03:00
Juan Linietsky 22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Rémi Verschelde af9c67db0c Allow customizing user:// path (folder in OS::get_data_path())
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes #13236.
2017-11-26 19:02:32 +01:00
Juan Linietsky 9cf44c1c53 Disable logger by default. 2017-11-26 14:58:30 -03:00
Rémi Verschelde c0dde9e850
Merge pull request #13315 from dragmz/patch-2
initialize bus_index to 0
2017-11-26 18:32:11 +01:00
Marcin Zawiejski 86ed07c41c
initialize bus_index to 0
fixes #13305
2017-11-26 18:16:31 +01:00
Juan Linietsky 4c660cfffb
Merge pull request #13312 from volzhs/fix-android-shader-error
Fix shader compilation fail on Android
2017-11-26 13:49:53 -03:00
volzhs b97e87480e Fix shader compilation fail on Android
Error message from logcat

**ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed:
50:471: S0032: no default precision defined for parameter 'probe'
   At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-27 01:15:39 +09:00
Dmitry Koteroff b8b5bb6577 Scene Tree Dock: added ability to deselect items when clicking on empty space 2017-11-26 18:30:48 +03:00
Michael Alexsander Silva Dias 8987f932d6 Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
Rémi Verschelde 21ef922c5c
Merge pull request #13303 from rraallvv/scons_cache_travis
Enable SCons shared cache for Travis CI (master)
2017-11-26 15:56:46 +01:00
Rhody Lugo 17e9b4aa63 add support for scons cache and enable it for travis 2017-11-26 10:21:09 -04:00
Rémi Verschelde 051f761a87
Merge pull request #13299 from rraallvv/scons_cache
Enable SCons shared cache for AppVeyor CI (master)
2017-11-26 15:09:02 +01:00
Rémi Verschelde b0e556d1a7
Merge pull request #13289 from sketchyfun/3d_selection_fix
Fixed issue with 3D selections
2017-11-26 14:55:56 +01:00
Poommetee Ketson 304d31b7d2
Merge pull request #13293 from Calinou/tweak-editor-camera-defaults
Tweak the default editor camera settings
2017-11-26 20:53:45 +07:00
Poommetee Ketson f2c1fd2e8f
Merge pull request #13295 from Calinou/tweak-camera-node-defaults
Tweak the default camera node settings
2017-11-26 20:53:28 +07:00
Rémi Verschelde 45d1f9a690
Merge pull request #13288 from RandomShaper/fix-dup-crash
Fix crash on node duplication
2017-11-26 14:45:31 +01:00
Rhody Lugo 428b6a308e add support for scons cache and enable it for appveyor 2017-11-25 22:15:22 -04:00
Poommetee Ketson 2f3c4c94da
Merge pull request #13284 from dragmz/patch-2
Fix constant node value edit
2017-11-26 08:10:57 +07:00
Hugo Locurcio 541df26184
Tweak the default camera node settings
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
Hugo Locurcio e3fc6fcaa6
Tweak the default editor camera settings
- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Marcin Zawiejski 57f34abea1 Fix constant node value edit 2017-11-25 22:28:59 +01:00
Thomas Herzog 73a26b4c3f
Merge pull request #13286 from touilleMan/gnative-wrappers-msvc-flags
[GDNative] disable -fPIC flag with msvc compiler
2017-11-25 21:16:07 +01:00
BenH dd5037ba82 Fixed issue with 3D selections losing precsion due to an offset bug 2017-11-25 20:14:54 +00:00
Pedro J. Estébanez 922cf9fbb0 Fix crash on node duplication
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.

Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.

Fixes #13282.
2017-11-25 21:14:35 +01:00
Emmanuel Leblond 6e3d78c94c
[GDNative] disable -fPIC flag with msvc compiler 2017-11-25 20:26:42 +01:00
Juan Linietsky 9738ebcda0 -Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Rémi Verschelde e1cf789593
Merge pull request #13278 from eska014/jseval-returntypes
Remove contrived JavaScript.eval() return types
2017-11-25 15:59:43 +01:00
Leon Krause b24df892fe Update my name in AUTHORS.md 2017-11-25 15:41:40 +01:00
Eric Wiltfang 57845b53f3 Fix particle preprocessing. Fixes #12460.
Remove an incorrect check likely left over from copying from the
normal fixed_fps update case.

Also makes sure that the preprocessing_time is always fully simulated,
rather overshooting the mark than stopping early.
2017-11-25 15:41:14 +01:00
Leon Krause 8de25d6e62 Remove contrived JavaScript.eval return types 2017-11-25 15:38:02 +01:00
Pedro J. Estébanez d0e09d84f0 Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
Rémi Verschelde aa5f7e0ff2 Fix mono build after bc2e8d99 2017-11-25 12:16:58 +01:00