Commit graph

8463 commits

Author SHA1 Message Date
Espeute Clement aa72af4f46
Fixed Animation Playback Track not seeking properly
Fixes #38093.
2021-09-15 10:02:11 +02:00
Gilles Roudière 173c0f8737
Merge pull request #52622 from rileylyman/tilemap-crash
Break TileMap _clear_internals out from _recreate_internals
2021-09-15 09:39:36 +02:00
Riley Lyman dfcf4491d6 Break TileMap _clear_internals out from _recreate_internals 2021-09-14 20:45:10 -07:00
PouleyKetchoupp 2ca94e51e4 Clean convex hull decomposition code
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Rémi Verschelde 39e35ab6ee
Merge pull request #52353 from williamd67/documentation-view-scroll-to-end
Documentation view scroll to end
2021-09-14 22:25:58 +02:00
Rémi Verschelde 72c813630f
Merge pull request #52583 from e8newallm/52360
Removed updates that caused unnecessary window updates
2021-09-14 20:54:05 +02:00
PouleyKetchoupp bb75aec8bc Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
kobewi 645dc40cba Fix error when moving graph node 2021-09-14 16:09:33 +02:00
Rémi Verschelde e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll 2021-09-14 14:34:22 +02:00
Rémi Verschelde 0c66c990e7
Merge pull request #52657 from timothyqiu/ik-target
Make sure IK target is inside tree before using its transform
2021-09-14 13:41:14 +02:00
Gilles Roudière 8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière 73cc6f94bf Fix transform of TileMap nodes and tilemap selection 2021-09-14 12:18:36 +02:00
Rémi Verschelde d039f4af14
Merge pull request #52185 from Paulb23/nested-complex-ops
Allow nested complex ops in TextEdit
2021-09-14 11:57:42 +02:00
Haoyu Qiu 88e3ba83f0 Make sure IK target is inside tree before using its transform 2021-09-14 17:46:39 +08:00
Rémi Verschelde 195ea41a7a
Merge pull request #51237 from KoBeWi/tween_fix()
Various fixes to Tween code
2021-09-14 10:29:50 +02:00
Haoyu Qiu 8cba772afc Remove unused ImageTexture functions
* `_resource_path_changed()` does nothing
* `_reload_hook()` has been unused since the beginning of GLES3 renderer
2021-09-14 10:04:26 +08:00
Matthew Newall 09ea88572f Removed updates that caused unnecessary window updates 2021-09-13 22:08:14 +00:00
Rémi Verschelde 0b60b9f75c
Merge pull request #52443 from Paulb23/code-edit-indext-fixes
Fix brace placement with space auto indent
2021-09-13 21:52:38 +02:00
Rémi Verschelde 655dec581c
Merge pull request #52346 from Paulb23/string-tracking-fixes
Fix getting deliminator start over empty lines and blank start keys
2021-09-13 21:52:28 +02:00
Rémi Verschelde 2a1807b12d
Merge pull request #52517 from Paulb23/block-comment-folding
Fix block deliminator not-folding at end of file
2021-09-13 21:51:41 +02:00
Rémi Verschelde 70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests 2021-09-13 21:51:20 +02:00
Tomasz Chabora e1cc70309c Fix error when click edge of the tree icon 2021-09-13 18:03:03 +02:00
Rémi Verschelde 8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
Hugo Locurcio f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde c7455d9d42
Merge pull request #52012 from bruvzg/fix_label_outline 2021-09-13 14:23:52 +02:00
Rémi Verschelde dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
kobewi 6b68445e4d Fix multiple definitions of Listener2D 2021-09-12 21:19:37 +02:00
Silc 'Tokage' Renew 662da453a4 Fixed value type and applied small change in AnimationNodeOneShot 2021-09-13 02:31:57 +09:00
Juan Linietsky 8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
Silc 'Tokage' Renew 6613d9cf67 Fixed seeking behavior of property track with discrete interpolation 2021-09-11 06:10:23 +09:00
Silc 'Tokage' Renew 02d8166427 fixed AnimationNodeTransition when xfade time is zero 2021-09-11 02:26:40 +09:00
Lyuma aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.

Add vertex custom apis.

Add scene importer api.

Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh

Co-authored-by: darth negative hunter
 <thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner 06e2a02253 Clean up Viewport, remove dead code. 2021-09-10 16:58:33 +02:00
Max Hilbrunner 68563b5760
Merge pull request #52431 from dozingpip/patch-1
Remove dead code from Viewport::_gui_input_event
2021-09-10 16:34:28 +02:00
Max Hilbrunner 8f8744a563
Merge pull request #52433 from groud/document_tiles
Tiles renames and documentation
2021-09-10 16:32:19 +02:00
Juan Linietsky 729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Add Listener2D
2021-09-09 19:19:10 -03:00
Juan Linietsky 5e585eafe6
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-parallax
Improve the appearance of simple parallax in StandardMaterial3D
2021-09-09 17:24:07 -03:00
Juan Linietsky be5c75b007
Merge pull request #52284 from Calinou/tscn-groups-write-single-line
Write node groups on a single line when saving a `.tscn` file
2021-09-09 17:17:02 -03:00
Matthew Newall 02cbf94022 Removed unused Ref<Font> font variables 2021-09-09 19:47:16 +00:00
Paulb23 d647ba3540 Fix block deliminator not-folding at end of file 2021-09-09 19:04:08 +01:00
Vincent 70108fd850 implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
Gilles Roudière 0c85f3acc1 Tiles renames/bugfixing and documentation 2021-09-08 15:52:43 +02:00
Juan Linietsky 25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Fabio Alessandrelli fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière 321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Max Hilbrunner 5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
AndreaCatania e3a06c3a9e Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Juan Linietsky ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner 43c896ac6a
Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menu
RichTextLabel returns member (Array) for custom effects  for Editor
2021-09-07 21:52:05 +02:00
Max Hilbrunner 3f6a01e848
Merge pull request #52145 from LeaoLuciano/linkbutton-translation-4.0
LinkButton's text now is automatically translated
2021-09-07 21:43:43 +02:00
Max Hilbrunner 99ffbbfc44
Merge pull request #52339 from jmb462/fix-fold-function-with-comment-fail
Fix wrong folding behaviour of last block if containing comment
2021-09-07 20:40:33 +02:00
Max Hilbrunner da31873e2c
Merge pull request #52359 from williamd67/fix-autocomplete-merge
Fix incorrectly removing two characters by auto brace
2021-09-07 20:37:39 +02:00
Max Hilbrunner 06b4a48444
Merge pull request #52436 from daniel-mcclintock/fix-out-of-bounds-completion-crash
Fix crash during completion lookback
2021-09-07 19:25:40 +02:00
Ellen Poe 0e3cab41eb Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
Max Hilbrunner acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Max Hilbrunner b284cb908a
Merge pull request #52392 from Shatur/fix-ready
Remove extra get_script_instance check
2021-09-07 18:43:06 +02:00
Juan Linietsky 93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Silc 'Tokage' Renew 48aa2d5494 Fixed regression of skinning with skeleton 2021-09-07 23:59:29 +09:00
Fabio Alessandrelli bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière 88c3e3180a
Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:09:35 +02:00
Gilles Roudière 4bd7700e89 Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
PouleyKetchoupp 226d6337e5 Fix process mode update when mode owner is set to Inherit
Prevent the root node to be set to PROCESS_MODE_INHERIT, since it causes
undefined behavior.

Fix a case where the process owner node is wrongly set to the direct
parent instead of the proper node.

Add errors for all unhandled cases.
2021-09-06 17:14:12 -07:00
PouleyKetchoupp 82ea2a7045 Proper support for custom mass properties in 2D/3D physics bodies
Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
Camille Mohr-Daurat a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Paulb23 9785167b39 Fix brace placement with space auto indent 2021-09-06 17:10:39 +01:00
Gilles Roudière 1f97d57384
Merge pull request #35859 from Calinou/minimap-add-hover-pressed-feedback
Add visual feedback when hovering or dragging the code minimap grabber
2021-09-06 16:22:36 +02:00
daniel-mcclintock 8a8c172b93 Fix crash during completion lookback 2021-09-06 23:10:06 +10:00
Gilles Roudière b0b30aaf41
Merge pull request #52435 from groud/fix_crash_in_tilemap_physics
Fix crash in TileMap physics
2021-09-06 15:09:28 +02:00
Gilles Roudière a4cd553f42 Fix crash in TileMap physics 2021-09-06 13:11:41 +02:00
Pip d7a6f8990a
Remove dead code from Viewport::_gui_input_event 2021-09-06 03:11:02 -04:00
Awkor 3aa2a7fc18 Prevent editing properties managed by parent container 2021-09-05 23:23:53 +02:00
jmb462 752e2bcee0 Fix comment causes content of folded methods to not hide 2021-09-05 12:30:27 +02:00
Silc 'Tokage' Renew facf8f1883 Apply set_read_only() to child classes of EditorProperty elements 2021-09-05 18:22:17 +09:00
Hennadii Chernyshchyk 2b78353e79
Remove extra get_script_instance check
Otherwise, `_ready()` will not be called on classes
that define this function and doesn't have a script attached.
2021-09-04 12:14:54 +03:00
Hugo Locurcio c8949f21e7
Add visual feedback when hovering or dragging the code minimap grabber
This makes it more obvious that the minimap grabber can be dragged
to scroll.
2021-09-04 02:25:22 +02:00
William Deurwaarder b92347c220 Fix incorrectly removing two characters by auto brace
In some situations when there were no braces auto brace still removed two
characters.  This has been fixed by adding a test that a brace is found.
2021-09-03 00:33:50 +02:00
JestemStefan 177173578a Changed Window current_screen parameter from string to int 2021-09-02 23:34:15 +02:00
William Deurwaarder b54b0bc580 Fix documentation viewer to scroll to end
Extra `line separation` height was not taken into account when the offset for
the different paragraphs (lines) was calculated.
2021-09-02 22:11:14 +02:00
Paulb23 dd0988f027 Fix getting deliminator start over empty lines and blank start keys 2021-09-02 18:22:49 +01:00
Michael Alexsander ee4b0108e0 Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
Paulb23 ce064348fa Add CodeEdit breakpoint unit tests 2021-09-01 16:46:04 +01:00
Paulb23 cd6b11222c Prevent crash on startup if no audio server 2021-09-01 16:46:04 +01:00
Gilles Roudière ace19bd4c6 Cache TreeItem minimum size for performance. 2021-09-01 16:26:41 +02:00
Gilles Roudière c97afc033f
Merge pull request #38722 from KoBeWi/proposition
Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
SeleckyErik 7741afb55a Fix ParallaxLayer's transform resetting in editor
Disable resetting of ParallaxLayer's position and scale in editor to
allow setting the initial values.
2021-09-01 14:57:14 +02:00
kobewi e78ee616f7 Add offset for TextureProgress progress texture 2021-09-01 14:39:08 +02:00
kleonc 3311a5b593 TabContainer Fix drawing current tab when it's disabled 2021-09-01 03:59:45 +02:00
PouleyKetchoupp 83baecdff0 Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused

Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).

Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Juan Linietsky 7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
Clean physics direct body state usage in 2D and 3D physics
2021-08-31 14:30:17 -03:00
Camille Mohr-Daurat 0ee1179c1c
Merge pull request #52279 from fabriceci/delta-double
Change delta type to double in Physics_body_2/3D
2021-08-31 08:25:36 -07:00
Hugo Locurcio d33a7367b6
Write node groups one a single line when saving a .tscn file
This makes `.tscn` files more readable by ensuring sections are always
written on a single line.
2021-08-31 17:06:18 +02:00
kobewi f2cb0a8d4b Add Listener2D 2021-08-31 16:53:14 +02:00
Camille Mohr-Daurat a9fcbb1001
Merge pull request #51364 from bengtsts/master
Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
fabriceci f9d548627d delta time as double 2021-08-31 14:32:56 +02:00
fabriceci 1a481c8191 Change platform detection by allowing select layers by type (wall or floor) 2021-08-31 09:59:04 +02:00
Juan Linietsky bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
Bengt Söderström 08a80962cf Expose soft body pin methods to GDScript 2021-08-30 20:07:14 +02:00
menip 4f4c9a5f57 Make Color Picker, Menu Button, Option Button consider camera position scale for popup position. 2021-08-30 08:42:33 -07:00
Juan Linietsky 6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00