Commit graph

1136 commits

Author SHA1 Message Date
George Marques e623a50be6
Remove translatable strings in comments 2016-05-29 18:37:49 -03:00
Rémi Verschelde c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde 5bbb67fcac Merge pull request #4814 from neikeq/pr-issue-4805
Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
Rémi Verschelde 6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry 51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Geequlim cb05e8450d Set more visible string to translatable 2016-05-29 16:10:23 +08:00
Andreas Haas 62de01ae3b Delete unused code in TileMapEditor 2016-05-28 21:50:22 +02:00
Rémi Verschelde 6fefcfd46a Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.
2016-05-28 14:59:00 +02:00
Rémi Verschelde d708afdc1c i18n: Fix typo and sync template 2016-05-28 12:46:17 +02:00
Mariano Javier Suligoy b6fdac80cb Merge pull request #4852 from MarianoGnu/master
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU e7b7dfefd3 Remove focus from Sprite Region Editor dialog. Fixes #4751 2016-05-27 22:53:26 -03:00
Juan Linietsky bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00
Bojidar Marinov ab97718d8a Reorder tiles into nice columns 2016-05-27 22:42:51 +03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas 7c1594ee5a Use scalar to scale TileMap icons 2016-05-27 18:54:46 +02:00
Johan Manuel 4b80b6b0e3 Ability to rename autoloads
The commit makes the 'Name' field of autoloads editable, with support
for undo/redo. Name clashes/invalid characters are handled. Fixes #3481.
2016-05-27 18:17:57 +02:00
Paulb23 daf0ed646f Added, goto next and previous breakpoint and remove all, issue 1690 2016-05-27 15:29:04 +01:00
Paulb23 72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
Ignacio Etcheverry ea9cde8842 Debugger: show error message if description is not available 2016-05-25 22:57:41 +02:00
Paulb23 27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
Rémi Verschelde a16eb3726c Merge pull request #4806 from Hinsbart/sregion_tooltip
Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
Andreas Haas abbdfb5739 Set tooltip for SpriteRegionEditor 2016-05-25 13:42:11 +02:00
Rémi Verschelde 12a6153ab4 Merge pull request #4800 from Hinsbart/tilemap_zoom
Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
Rémi Verschelde a629e83b15 Merge pull request #4784 from neikeq/pr-missing-4296
Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
Andreas Haas 11f728fc98 Add a slider for zooming TileMap preview icons.
Fixes #2413
2016-05-24 20:36:53 +02:00
Juan Linietsky e843e74d39 General docks clean up
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
volzhs 472ab44768 D&D: Fix wrong path in ScenesDock (#4789)
Fixes #4786
2016-05-23 23:14:47 +02:00
Juan Linietsky d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ignacio Etcheverry bb61ef9d9a Save line number color with text editor theme 2016-05-23 17:23:05 +02:00
Rémi Verschelde b777b32470 Merge pull request #4296 from Paulb23/code_editor_themes
Added color themes to the text editor
2016-05-23 17:08:06 +02:00
Paulb23 d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
volzhs 9e1ee568a6 use node name as filename when save scene
fix #4723
2016-05-23 22:27:58 +09:00
Hugo Locurcio e75701e0b5 Change the default comment color to #676767 (#4763)
A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Juan Linietsky b2a4908e9c Real-Time Remote Inspector support 2016-05-22 19:29:06 -03:00
volzhs f3a3596295 fix error when open project and close editor
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
```

### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
   At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Juan Linietsky 81fd4598c1 fixed compilation bug 2016-05-21 23:20:49 -03:00
Juan Linietsky eacb8f04c4 Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
Juan Linietsky a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde 21f965f249 i18n: Fix another %i in vformat 2016-05-21 16:53:23 +02:00
Rémi Verschelde be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
Hubert Jarosz 33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Geequlim 83fe6a6bdb Changes to open dir in native explorer RMB option
Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21 20:12:21 +08:00
Rémi Verschelde 436debb045 Merge pull request #4733 from akien-mga/pr-i18n-proofreading
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde 2a6bd0c357 Merge pull request #4722 from MarianoGnu/master
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde 8061be1465 Merge pull request #4719 from Paulb23/multiline_duplication
Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
Rémi Verschelde 674cfe21d3 Merge pull request #4700 from Geequlim/filesystem-show_in_explore
Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
Rémi Verschelde 00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
MarianoGNU 5eaf0bcc20 Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. 2016-05-19 17:38:06 -03:00
Paulb23 2eb4e7c103 Multiline duplication, issue #4661 2016-05-19 15:32:41 +01:00
Wilhem Barbier f38473f65b Check the save path before importing a 3D Mesh 2016-05-18 20:55:24 +02:00
Geequlim 5ad6480979 Add 'Show In System' option into filesystem RMB menu 2016-05-18 15:48:40 +08:00
Juan Linietsky c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde 8cb2e1be1b Merge pull request #4690 from volzhs/dnd-visual
Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs 3dd722d92f Scenetree Nodes drag and drop visual representation
fixes #4684
2016-05-17 23:27:35 +09:00
volzhs afd5186ca3 use case insensitive for searching nodes in Scene tree dock
fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde 68dc685f1f Merge pull request #4652 from Paulb23/node_duplication_position
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky a0dd7ec171 Missing translatable strings 2016-05-16 13:19:55 -03:00
Juan Linietsky f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky a2c4c17085 Experimental Right Mouse Button menu for SceneTree
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky 8b47e26f59 Changes to FileSystem Dock
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
Paulb23 aee156dc02 Node duplication positions under duplicated node, issue 964 2016-05-13 20:05:52 +01:00
volzhs 82600944bd Add SpinBox to Lossy Quality on Image Groups
fixes #3653
2016-05-13 21:39:29 +09:00
Juan Linietsky 0c57a58056 ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
Rémi Verschelde 7b471068cf Merge pull request #4612 from bojidar-bg/fix-anchor-builds
Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Juan Linietsky d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Bojidar Marinov 0b572b35c2 Fix #4588 (crash Control::_set_anchor)
Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Paulb23 e03e7deb1b Added caret blink in text editor 2016-05-09 19:22:11 +01:00
Paulb23 488495852b Fixed animation player auto-queue duplication and undo/redo 2016-05-07 17:27:52 +01:00
Juan Linietsky f909634832 -make sure single select after multi select works better
-fixed some warnings for OSX
2016-05-04 17:41:58 -03:00
Rémi Verschelde fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
Mattias Cibien f8322c9948 Remove double incluson of scene/gui/dialogs.h
Removed a double inclusion of scene/gui/dialogs.h in file
editor_file_dialog.h
2016-05-04 10:54:59 +02:00
Rémi Verschelde a79e390613 Merge pull request #4543 from djrm/better_hint_all
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-04 08:36:14 +02:00
Juan Linietsky dd69aeceac Merge remote-tracking branch 'origin/master' 2016-05-03 22:32:38 -03:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Daniel J. Ramirez 723c0d730c Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes 2016-05-03 16:20:09 -05:00
Ignacio Etcheverry 107e62be70 Fix checking unsaved changes only in current scene 2016-05-02 14:46:49 +02:00
Juan Linietsky 5bb7cef836 Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Rémi Verschelde 8ceab5ddaf Debugger: Fix breaked signal binding (#4508)
Closes #4270.
2016-05-01 23:06:30 +02:00
Rémi Verschelde 8dc9e55707 Merge pull request #4502 from volzhs/import-font
Allow any directory for custom character set and gradient image file …
2016-05-01 11:38:37 +02:00
Rémi Verschelde ab7886ffc4 FileDialog: reset mkdir label after use (#4500)
Closes #1686.
2016-05-01 11:38:24 +02:00
Rémi Verschelde 0b4f277184 AnimationPlayer: Prevent resetting timeline when pinned (#4497)
Fixes #1019
2016-05-01 11:37:58 +02:00
Rémi Verschelde 78adbf4790 Project manager: unescape project names (#4494)
Fixes #3609
2016-05-01 11:37:32 +02:00
Franco Eusébio Garcia a735573327 Add math/script expression evaluation in editor (#3620)
Rebase of #453
2016-05-01 10:33:32 +02:00
volzhs b172cb524d Allow any directory for custom character set and gradient image file when import font
fix #4486
2016-05-01 16:59:46 +09:00
Rémi Verschelde 6d22e03b96 Merge pull request #4485 from bojidar-bg/2d-snap-axis
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
Bojidar Marinov d82ff4ed09 Allow dragging on only one (global) axis when holding down shift
Closes #1723
2016-04-29 15:06:29 +03:00
Paulb23 64751e0a75 Shader editor now uses text editor settings 2016-04-29 12:39:04 +01:00
Rémi Verschelde 4e8cb708ec Merge pull request #4473 from Paulb23/shader_editor_color_fix
Fixed shader editor syntax coloring
2016-04-29 07:31:02 +02:00
Juan Linietsky 0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Paulb23 bda5ea0871 Fixed shader editor syntax coloring 2016-04-29 01:35:03 +01:00
Rémi Verschelde ea0231a56c Merge pull request #4468 from Hinsbart/better_axis_desc
More precise InputMap Axis descriptions in project settings.
2016-04-28 20:54:49 +02:00
Rémi Verschelde 8ae279a5e7 Merge pull request #4466 from eska014/move-export-debug-toggle
Make export GUI debug toggle more obvious
2016-04-28 20:54:39 +02:00
Rémi Verschelde 0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
eska ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
Hinsbart 418049b741 More precise InputMap Axis descriptions in project settings.
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28 15:53:49 +02:00