Commit graph

5666 commits

Author SHA1 Message Date
Rémi Verschelde ea4c88f38a
Merge pull request #35116 from YeldhamDev/more_scrollbar_tweaks
Fix more scrollbar anchorings
2020-01-14 13:55:34 +01:00
Michael Alexsander e69593842e Fix more scrollbar anchorings 2020-01-14 08:25:55 -03:00
Rémi Verschelde a565c93aeb Export: Properly disable resource preview thread
Fixes #26857.
Fixes #34433.
Fixes #34826.
2020-01-14 11:34:02 +01:00
Rémi Verschelde dbbfade584
Merge pull request #35082 from akien-mga/dont-count-yer-chicken
EditorNode: Delay addon init to NOTIFICATION_READY
2020-01-14 08:26:08 +01:00
Michael Alexsander 712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Rémi Verschelde 017b7de2df EditorNode: Delay addon init to NOTIFICATION_READY
Fixes #25635.
2020-01-13 15:02:11 +01:00
Rémi Verschelde 4a95186b4b Animation editor: Set resource name when duplicating
Fixes #25156.
2020-01-13 13:22:06 +01:00
Hugo Locurcio 929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.

This closes #35059.
2020-01-13 12:16:27 +01:00
Rémi Verschelde 7a15569c6f
Merge pull request #35050 from Calinou/enlarge-item-list-editor
Increase the size of the item list editor popup
2020-01-13 09:14:02 +01:00
Haoyu Qiu 047d66cc6f Fixes the New Window option in macOS dock menu 2020-01-13 08:58:12 +08:00
Hugo Locurcio 2f56146242
Increase the size of the item list editor popup
This makes it easier to edit large amounts of items.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12 18:19:39 +01:00
Rémi Verschelde 269eb5f06c i18n: Sync translation template with current source
Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files
among Bullet sources.
2020-01-12 14:42:34 +01:00
Rémi Verschelde 48d7f7a70f i18n: Sync translations with Weblate 2020-01-12 14:36:21 +01:00
Rémi Verschelde 26bb08f8b3
Merge pull request #35037 from timothyqiu/plugin-min-height
Fixes min size of various editor plugins on HiDPI
2020-01-12 13:39:34 +01:00
Rémi Verschelde ccf6f33813
Merge pull request #35006 from BastiaanOlij/offset_mesh_obj
Add option to apply an offset to obj mesh import
2020-01-12 09:09:56 +01:00
Haoyu Qiu 65e2230f6e Fixes min size of various editor plugins on HiDPI
* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Haoyu Qiu 9c229cb035 Fixes minimap width on HiDPI monitor 2020-01-11 19:36:20 +08:00
Bastiaan Olij ad6d06dc21 Add option to apply an offset to obj mesh import 2020-01-11 19:27:00 +11:00
Rémi Verschelde 018b3fa159
Merge pull request #34934 from volzhs/copy-params-except-script
Don't copy script with copy params
2020-01-10 23:57:23 +01:00
K. S. Ernest (iFire) Lee 0172a7f932 Use cycle and loop hint flags in glTF2. 2020-01-10 08:02:16 -08:00
Rémi Verschelde 65446a1303
Merge pull request #34981 from timothyqiu/trim-group-name
Trims user provided group name
2020-01-10 09:37:39 +01:00
Rémi Verschelde 4bad292f20
Merge pull request #34969 from volzhs/anim-bezier
Fix inserting bezier curve in Animation editor
2020-01-10 09:36:45 +01:00
Haoyu Qiu 715c0f9dfd Trims user provided group name 2020-01-10 16:08:47 +08:00
Rémi Verschelde 4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Michael Alexsander 34f1dbaf28 Fix TileSet editor's workspace size sometimes not changing correctly on region change 2020-01-10 00:57:49 -03:00
volzhs 3bcedd02b2 Fix inserting bezier curve in Animation editor 2020-01-10 06:22:10 +09:00
Michael Alexsander 8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Rémi Verschelde 28655e16d6
Merge pull request #33426 from PucklaMotzer09/ignore_disabled_recent
Ignore the classes in the recent and favorite panels of the create dialog if they are disabled
2020-01-09 08:55:37 +01:00
Rémi Verschelde 1d304d87eb
Merge pull request #34940 from volzhs/update-main-scene-file
Update file list in split view when setting main scene
2020-01-09 08:21:26 +01:00
PucklaMotzer09 b0e4205069 Add ignoring of disabled recent and favorite classes in create 2020-01-09 08:17:06 +01:00
Haoyu Qiu 93aa3a0126 Fixes TextureRegion editor drag handle for HiDPI
Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
volzhs 9495229315 Update file list in split view when setting main scene 2020-01-09 09:51:31 +09:00
volzhs f61cd51643 Don't copy script with copy params 2020-01-09 06:34:47 +09:00
Rémi Verschelde 656cc83aa0 Export: Fix leak or orphaned Controls after #34911
They need to be hidden but still in tree.
2020-01-08 17:45:10 +01:00
Rémi Verschelde 7a941b11d2
Merge pull request #34898 from veryprofessionaldodo/33420
Recent Nodes now respect Editor Profiles  #33420
2020-01-08 16:06:47 +01:00
Rémi Verschelde 5e4d465356
Merge pull request #34913 from akien-mga/main-add-export-pack
Export: Add dedicated --export-pack option to export data pack
2020-01-08 15:43:44 +01:00
veryprofessionaldodo d88f620c52 Recent Nodes now respect Editor Profiles 2020-01-08 14:23:36 +00:00
Rémi Verschelde 7c29ce4375 Export: Add dedicated --export-pack option to export data pack
The previous behavior relying on the provided extension was problematic
on macOS since .zip is the main extension used for the full project
export (binary + data pack).

We add a dedicated `--export-pack` command line option to define when
only the data pack should be exported. Its extension will still be
inferred from the path.

Fixes #23073.
2020-01-08 14:57:46 +01:00
Rémi Verschelde ac7dc03ae4 Export: Hide Patches tab until actually implemented
This seems to have been left dangling during 3.0 development and was
never finished.

Hiding for now until it can be completed, otherwise we'll have to drop
it.

See #22394.
2020-01-08 13:29:51 +01:00
Rémi Verschelde 41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Rémi Verschelde 6fa716c67b
Merge pull request #34887 from akien-mga/cli-export-usability
Export: Improve usability of command line interface
2020-01-08 08:19:39 +01:00
Rémi Verschelde a28e0b2849
Merge pull request #34905 from YeldhamDev/scriptdiag_minor_fix
Minor fixes for ScriptCreateDialog
2020-01-08 07:05:18 +01:00
Michael Alexsander f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
Michael Alexsander 8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
volzhs a1ab8f8890 Show selected main scene in FileSystem split view 2020-01-08 02:19:54 +09:00
Rémi Verschelde 5011afcb6a Export: Improve usability of command line interface
I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.

- Streamline `can_export()` templates check in all platforms, checking
  first for the presence of official templates, then of any defined
  custom template, and reporting on the absence of any.
  Shouldn't change the actual return value much which is still true if
  either release or debug is usable - we might want to change that
  eventually and better validate against the requested target.

- Fix discrepancy between platforms using `custom_package/debug` and
  `custom_template/debug` (resp. `release`).
  All now use `custom_template`, which will break compatibility for
  `export_presets.cfg` with earlier projects (but is easy to fix).

- Use `can_export()` when attempting a command line export and report
  the same errors that would be shown in the editor.

- Improve error reporting after a failed export attempt, handling
  missing template and invalid path more gracefully.

- Cleanup of unused stuff in EditorNode around the export workflow.

- Improve --export documentation in --help a bit.

Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
2020-01-07 14:25:56 +01:00
Joost Heitbrink dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Haoyu Qiu cca03b57ff Fixes scaled scrolling of TextureRegion editor 2020-01-05 19:52:21 +08:00
Hugo Locurcio 948cb84e37
Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.

This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
Haoyu Qiu 78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00