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tiles
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Fix transform of TileMap nodes and tilemap selection
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2021-09-14 12:18:36 +02:00 |
abstract_polygon_2d_editor.cpp
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Rename polygon editor settings for better display in the Editor Settings
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2021-08-23 17:59:19 +02:00 |
abstract_polygon_2d_editor.h
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animation_blend_space_1d_editor.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_blend_space_1d_editor.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
animation_blend_space_2d_editor.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_blend_space_2d_editor.h
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animation_blend_tree_editor_plugin.cpp
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Avoid a crash when an node of the AnimationTree is invalid
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2021-08-19 16:05:35 +02:00 |
animation_blend_tree_editor_plugin.h
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animation_player_editor_plugin.cpp
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Fix 3D Onion skinning missing
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2021-09-14 14:51:50 +02:00 |
animation_player_editor_plugin.h
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Fix 3D Onion skinning missing
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2021-09-14 14:51:50 +02:00 |
animation_state_machine_editor.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_state_machine_editor.h
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animation_tree_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_tree_editor_plugin.h
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asset_library_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
asset_library_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
audio_stream_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
audio_stream_editor_plugin.h
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camera_3d_editor_plugin.cpp
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camera_3d_editor_plugin.h
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canvas_item_editor_plugin.cpp
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Enable Pixel Snap by default in the 2D editor
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2021-09-10 22:13:06 +02:00 |
canvas_item_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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collision_polygon_3d_editor_plugin.cpp
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Rename polygon editor settings for better display in the Editor Settings
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2021-08-23 17:59:19 +02:00 |
collision_polygon_3d_editor_plugin.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
collision_shape_2d_editor_plugin.cpp
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
collision_shape_2d_editor_plugin.h
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
cpu_particles_2d_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
cpu_particles_2d_editor_plugin.h
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cpu_particles_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
cpu_particles_3d_editor_plugin.h
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curve_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
curve_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
debugger_editor_plugin.cpp
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debugger_editor_plugin.h
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editor_debugger_plugin.cpp
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Implemented initial DAP support
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2021-08-02 10:43:35 +01:00 |
editor_debugger_plugin.h
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Implemented initial DAP support
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2021-08-02 10:43:35 +01:00 |
editor_preview_plugins.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
editor_preview_plugins.h
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font_editor_plugin.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
font_editor_plugin.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
gpu_particles_2d_editor_plugin.cpp
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Improve visibility rect/AABB generation usability in GPUParticles
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2021-08-16 05:56:07 +02:00 |
gpu_particles_2d_editor_plugin.h
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gpu_particles_3d_editor_plugin.cpp
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Improve visibility rect/AABB generation usability in GPUParticles
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2021-08-16 05:56:07 +02:00 |
gpu_particles_3d_editor_plugin.h
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gpu_particles_collision_sdf_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 -04:00 |
gpu_particles_collision_sdf_editor_plugin.h
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gradient_editor_plugin.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
gradient_editor_plugin.h
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input_event_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 -04:00 |
input_event_editor_plugin.h
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Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
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2021-07-06 23:50:33 +10:00 |
item_list_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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lightmap_gi_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
lightmap_gi_editor_plugin.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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material_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
material_editor_plugin.h
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mesh_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
mesh_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
mesh_instance_3d_editor_plugin.cpp
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Improve collision generation usability in the new 3D scene import workflow.
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2021-09-08 08:12:51 +02:00 |
mesh_instance_3d_editor_plugin.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
mesh_library_editor_plugin.cpp
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
mesh_library_editor_plugin.h
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
multimesh_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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navigation_polygon_editor_plugin.h
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node_3d_editor_gizmos.cpp
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Fixed regression of skinning with skeleton
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2021-09-07 23:59:29 +09:00 |
node_3d_editor_gizmos.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
node_3d_editor_plugin.cpp
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Fix issues with scaling Node3Ds
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2021-09-15 00:10:20 +02:00 |
node_3d_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
occluder_instance_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
occluder_instance_3d_editor_plugin.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
ot_features_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
ot_features_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
packed_scene_translation_parser_plugin.cpp
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 -03:00 |
packed_scene_translation_parser_plugin.h
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 -03:00 |
path_2d_editor_plugin.cpp
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Rename polygon editor settings for better display in the Editor Settings
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2021-08-23 17:59:19 +02:00 |
path_2d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Removes const from set functions on the Gizmos
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2021-08-07 09:15:57 +02:00 |
path_3d_editor_plugin.h
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Removes const from set functions on the Gizmos
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2021-08-07 09:15:57 +02:00 |
physical_bone_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
physical_bone_3d_editor_plugin.h
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polygon_2d_editor_plugin.cpp
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Rename polygon editor settings for better display in the Editor Settings
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2021-08-23 17:59:19 +02:00 |
polygon_2d_editor_plugin.h
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Use real_t in editor plugins
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2021-08-01 21:48:34 -05:00 |
resource_preloader_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
resource_preloader_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
root_motion_editor_plugin.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
root_motion_editor_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
script_editor_plugin.cpp
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Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
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2021-09-01 16:17:32 +02:00 |
script_editor_plugin.h
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Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
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2021-09-01 16:17:32 +02:00 |
script_text_editor.cpp
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Fix editor crash on pressing Go to Previous Bookmark menu button
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2021-09-14 14:21:51 +03:00 |
script_text_editor.h
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Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
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2021-09-01 16:17:32 +02:00 |
SCsub
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Rework the TileSet resource and TileMap nodes:
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2021-05-07 18:06:17 +02:00 |
shader_editor_plugin.cpp
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Reorganise text editor settings
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2021-08-16 17:18:49 +01:00 |
shader_editor_plugin.h
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Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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2021-06-29 12:14:24 +02:00 |
shader_file_editor_plugin.cpp
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 -03:00 |
shader_file_editor_plugin.h
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skeleton_2d_editor_plugin.cpp
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Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
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2021-09-01 17:51:18 +02:00 |
skeleton_2d_editor_plugin.h
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skeleton_3d_editor_plugin.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_3d_editor_plugin.h
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Rename EditorPropertyTransform to EditorPropertyTransform3D
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2021-06-03 21:58:26 -04:00 |
skeleton_ik_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
skeleton_ik_3d_editor_plugin.h
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sprite_2d_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 -04:00 |
sprite_2d_editor_plugin.h
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sprite_frames_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
sprite_frames_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
style_box_editor_plugin.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
style_box_editor_plugin.h
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
sub_viewport_preview_editor_plugin.cpp
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Remove unnecessary get_editor_theme() in SubViewportPreview
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2021-07-18 14:48:37 -06:00 |
sub_viewport_preview_editor_plugin.h
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Add viewport preview plugin
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2021-07-12 20:04:46 -06:00 |
text_editor.cpp
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Improve Undo/Redo menu items
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2021-08-17 21:11:10 +08:00 |
text_editor.h
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Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
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2021-09-01 16:17:32 +02:00 |
texture_3d_editor_plugin.cpp
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Merge pull request #51821 from Calinou/builtin-shaders-add-comments
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2021-08-25 11:37:57 +02:00 |
texture_3d_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
texture_editor_plugin.cpp
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Don't set metadata_label font if it doesn't exist
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2021-07-23 16:29:49 +02:00 |
texture_editor_plugin.h
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Don't set metadata_label font if it doesn't exist
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2021-07-23 16:29:49 +02:00 |
texture_layered_editor_plugin.cpp
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Merge pull request #51821 from Calinou/builtin-shaders-add-comments
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2021-08-25 11:37:57 +02:00 |
texture_layered_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
texture_region_editor_plugin.cpp
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Use Key enum instead of plain integers
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2021-08-10 16:26:55 -05:00 |
texture_region_editor_plugin.h
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theme_editor_plugin.cpp
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Use Key enum instead of plain integers
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2021-08-10 16:26:55 -05:00 |
theme_editor_plugin.h
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Improve user communications in the theme editor
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2021-08-04 18:26:36 +03:00 |
theme_editor_preview.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
theme_editor_preview.h
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Fix control picker in the Theme editor
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2021-07-16 21:32:58 +03:00 |
version_control_editor_plugin.cpp
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Expose and cleanup TextEdit line wrap API
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2021-08-12 09:29:16 +01:00 |
version_control_editor_plugin.h
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VCS: Allow to stage and commit all files with Ctrl + Enter
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2021-07-17 12:56:54 +03:00 |
visual_shader_editor_plugin.cpp
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Fix pressing Add Node button in visual shader editor
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2021-09-15 19:01:02 +03:00 |
visual_shader_editor_plugin.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
voxel_gi_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
voxel_gi_editor_plugin.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |