Builds on the work of #1691 and #1915
Let's start with the easy change:
- `TermControl`'s `controlRoot` was removed. `TermControl` is a `UserControl`
now.
Ok. Now we've got a story to tell here....
### TermControlAP - the Automation Peer
Here's an in-depth guide on custom automation peers:
https://docs.microsoft.com/en-us/windows/uwp/design/accessibility/custom-automation-peers
We have a custom XAML element (TermControl). So XAML can't really hold our
hands and determine an accessible behavior for us. So this automation peer is
responsible for enabling that interaction.
We made it a FrameworkElementAutomationPeer to get as much accessibility as
possible from it just being a XAML element (i.e.: where are we on the screen?
what are my dimensions?). This is recommended. Any functions with "Core" at the
end, are overwritten here to tweak this automation peer into what we really
need.
But what kind of interactions can a user expect from this XAML element?
Introducing ControlPatterns! There's a ton of interfaces that just define "what
can I do". Thankfully, we already know that we're supposed to be
`ScreenInfoUiaProvider` and that was an `ITextProvider`, so let's just make the
TermControlAP an `ITextProvider` too.
So now we have a way to define what accessible actions can be performed on us,
but what should those actions do? Well let's just use the automation providers
from ConHost that are now in a shared space! (Note: this is a great place to
stop and get some coffee. We're about to hop into the .cpp file in the next
section)
### Wrapping our shared Automation Providers
Unfortunately, we can't just use the automation providers from ConHost. Or, at
least not just hook them up as easily as we wish. ConHost's UIA Providers were
written using UIAutomationCore and ITextRangeProiuder. XAML's interfaces
ITextProvider and ITextRangeProvider are lined up to be exactly the same.
So we need to wrap our ConHost UIA Providers (UIAutomationCore) with the XAML
ones. We had two providers, so that means we have two wrappers.
#### TermControlAP (XAML) <----> ScreenInfoUiaProvider (UIAutomationCore)
Each of the functions in the pragma region `ITextProvider` for
TermControlAP.cpp is just wrapping what we do in `ScreenInfoUiaProvider`, and
returning an acceptable version of it.
Most of `ScreenInfoUiaProvider`'s functions return `UiaTextRange`s. So we need
to wrap that too. That's this next section...
#### XamlUiaTextRange (XAML) <----> UiaTextRange (UIAutomationCore)
Same idea. We're wrapping everything that we could do with `UiaTextRange` and
putting it inside of `XamlUiaTextRange`.
### Additional changes to `UiaTextRange` and `ScreenInfoUiaProvider`
If you don't know what I just said, please read this background:
- #1691: how accessibility works and the general responsibility of these two
classes
- #1915: how we pulled these Accessibility Providers into a shared area
TL;DR: `ScreenInfoUiaProvider` lets you interact with the displayed text.
`UiaTextRange` is specific ranges of text in the display and navigate the text.
Thankfully, we didn't do many changes here. I feel like some of it is hacked
together but now that we have a somewhat working system, making changes
shouldn't be too hard...I hope.
#### UiaTextRange
We don't have access to the window handle. We really only need it to draw the
bounding rects using WinUser's `ScreenToClient()` and `ClientToScreen()`. I
need to figure out how to get around this.
In the meantime, I made the window handle optional. And if we don't have
one....well, we need to figure that out. But other than that, we have a
`UiaTextRange`.
#### ScreenInfoUiaProvider
At some point, we need to hook up this automation provider to the
WindowUiaProvider. This should help with navigation of the UIA Tree and make
everything just look waaaay better. For now, let's just do the same approach
and make the pUiaParent optional.
This one's the one I'm not that proud of, but it works. We need the parent to
get a bounding rect of the terminal. While we figure out how to attach the
WindowUiaProvider, we should at the very least be able to get a bunch of info
from our xaml automation peer. So, I've added a _getBoundingRect optional
function. This is what's called when we don't have a WindowUiaProvider as our
parent.
## Validation Steps Performed
I've been using inspect.exe to see the UIA tree.
I was able to interact with the terminal mostly fine. A few known issues below.
Unfortunately, I tried running Narrator on this and it didn't seem to like it
(by that I mean WT crashed). Then again, I don't really know how to use
narrator other than "click on object" --> "listen voice". I feel like there's a
way to get the other interactions with narrator, but I'll be looking into more
of that soon. I bet if I fix the two issues below, Narrator will be happy.
## Miscellaneous Known Issues
- `GetSelection()` and `GetVisibleRanges()` crashes. I need to debug through
these. I want to include them in this PR.
Fixes#1353.
When we snap across a DPI boundary, we'll get the DPI changed message _after_ the resize message. So when we try to calculate the new terminal position, we'll use the _old_ DPI to calculate the size. When snapping to a lower DPI, this means the terminal will be smaller, with "padding" all around the actual app.
Instead, when we get a new DPI, force us to update out UI layout for the new DPI.
Closes#2057
* Don't trigger a frame due to circling when in the middle of a resize operation
This fixes#1795, and shined quite a bit of light on the whole conpty resize process.
* Move the Begin/End to ResizeScreenBuffer, to catch more cases.
* Stop the crash with fonts by trying a few fallback/backup fonts if we can't find what was selected.
* Create fallback pattern for finding a font. Resolve and pass the locale name. Retrieve the font name while retrieving the font object. Use retrieved data in the _GetProposedFont methods instead of re-resolving it.
* Add details to schema about fallback. Finish comment explaining fallback pattern to doc comment on method.
This commit adds some tracelogging (and telemetry) to answer the following questions:
* Do people use padding? If so, what is the common range of values?
* Are people turning off showTabsInTitlebar?
* How many different profiles are in use, and how do they break down between custom and default?
* Are people manually launching specific profiles, or using "default" fairly often?
* Are people using the Azure Cloud Shell connection?
* Are people leveraging the feature added in #2108 (autogenerating GUIDs)?
**The Basics of Accessibility**
- [What is a User Interaction Automation (UIA) Tree?](https://docs.microsoft.com/en-us/dotnet/framework/ui-automation/ui-automation-tree-overview)
- Other projects (i.e.: Narrator) can take advantage of this UIA tree and are used to present information within it.
- Some things like XAML already have a UIA Tree. So some UIA tree navigation and features are already there. It's just a matter of getting them hooked up and looking right.
**Accessibility in our Project**
There's a few important classes...
regarding Accessibility...
- **WindowUiaProvider**: This sets up the UIA tree for a window. So this is the top-level for the UIA tree.
- **ScreenInfoUiaProvider**: This sets up the UIA tree for a terminal buffer.
- **UiaTextRange**: This is essential to interacting with the UIA tree for the terminal buffer. Actually gets portions of the buffer and presents them.
regarding the Windows Terminal window...
- **BaseWindow**: The foundation to a window. Deals with HWNDs and that kind of stuff.
- **IslandWindow**: This extends `BaseWindow` and is actually what holds our Windows Terminal
- **NonClientIslandWindow**: An extension of the `IslandWindow`
regarding ConHost...
- **IConsoleWindow**: This is an interface for the console window.
- **Window**: This is the actual window for ConHost. Extends `IConsoleWindow`
- `IConsoleWindow` changes:
- move into `Microsoft::Console::Types` (a shared space)
- Have `IslandWindow` extend it
- `WindowUiaProvider` changes:
- move into `Microsoft::Console::Types` (a shared space)
- Hook up `WindowUiaProvider` to IslandWindow (yay! we now have a tree)
### Changes to the WindowUiaProvider
As mentioned earlier, the WindowUiaProvider is the top-level UIA provider for our projects. To reuse as much code as possible, I created `Microsoft::Console::Types::WindowUiaProviderBase`. Any existing functions that reference a `ScreenInfoUiaProvider` were virtual-ized.
In each project, a `WindowUiaProvider : WindowUiaProviderBase` was created to define those virtual functions. Note that that will be the main difference between ConHost and Windows Terminal moving forward: how many TextBuffers are on the screen.
So, ConHost should be the same as before, with only one `ScreenInfoUiaProvider`, whereas Windows Terminal needs to (1) update which one is on the screen and (2) may have multiple on the screen.
🚨 Windows Terminal doesn't have the `ScreenInfoUiaProvider` hooked up yet. We'll have all the XAML elements in the UIA tree. But, since `TermControl` is a custom XAML Control, I need to hook up the `ScreenInfoUiaProvider` to it. This work will be done in a new PR and resolve GitHub Issue #1352.
### Moved to `Microsoft::Console::Types`
These files got moved to a shared area so that they can be used by both ConHost and Windows Terminal.
This means that any references to the `ServiceLocator` had to be removed.
- `IConsoleWindow`
- Windows Terminal: `IslandWindow : IConsoleWindow`
- `ScreenInfoUiaProvider`
- all references to `ServiceLocator` and `SCREEN_INFORMATION` were removed. `IRenderData` was used to accomplish this. Refer to next section for more details.
- `UiaTextRange`
- all references to `ServiceLocator` and `SCREEN_INFORMATION` were removed. `IRenderData` was used to accomplish this. Refer to next section for more details.
- since most of the functions were `static`, that means that an `IRenderData` had to be added into most of them.
### Changes to IRenderData
Since `IRenderData` is now being used to abstract out `ServiceLocator` and `SCREEN_INFORMATION`, I had to add a few functions here:
- `bool IsAreaSelected()`
- `void ClearSelection()`
- `void SelectNewRegion(...)`
- `HRESULT SearchForText(...)`
`SearchForText()` is a problem here. The overall new design is great! But Windows Terminal doesn't have a way to search for text in the buffer yet, whereas ConHost does. So I'm punting on this issue for now. It looks nasty, but just look at all the other pretty things here. :)
Fixes#1913.
_AplyTheme raises an event for the IslandWindow to handle and actually apply
the theme, so we don't _really_ need to worry about it, but we do need to
worry for ContentDialogs.
First, I tried reusing the existing ExpandEnvironmentVariableStrings()
helper in TerminalApp/CascadiaSettings.cpp, but then I realized that
WIL already provides its own wrapper for ExpandEnvironmentStrings(),
so instead I deleted ExpandEnvironmentVariableStrings() and replaced
its usages with wil::ExpandEnvironmentStringsW().
I then used wil::ExpandEnvironmentStringsW() when resolving the
icon path as well. In addition, to allow empty strings,
I made changes to treat empty strings for "icon" the same
as JSON `null` or not setting the property at all.
Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
* Map the code point 0x5F to a blank glyph in the Special Graphics character set.
* Map code point 0x60 in the Special Graphics character set to the Unicode "black diamond suite", rather than the "black diamond", since the latter is currently rendered as a double width glyph.
* Correct a couple of the comments on the Special Graphics translation table to match the DEC documentation.
* Make hex values consistently lowercase for the Unicode characters in the Special Graphics translation table.
* Implement base background image alignment settings
TerminalSettings now has two new properties:
* BackgroundImageHorizontalAlignment
* BackgroundImageVerticalAlignment
These properties are used in TermControl::_InitializeBackgroundBrush to specify the alignment for TermControl::_bgImageLayer.
This is a base commit that will split into two possible branches:
* Use one setting in profiles.json: "backgroundImageAlignment"
* Use two settings in profiles.json: "backgroundImageHorizontal/VerticalAlignment"
* Implement background image alignment profile setting
Implement background image alignment as one profile setting.
* This has the benefit of acting as a single setting when the user would likely want to change both horizontal and vertical alignment.
* HorizontalAlignment and VerticalAlignment are still stored as a tuple in Profile because they are an optional field. And thus, it would not make sense for one of the alignments to be left unused while the other is not.
* Cons are that the tuple signature is quite long, but it is only used in a small number of locations. The Serialize method is also a little mishapen with the nested switch statements. Empty lines have been added between base-level cases to improve readability.
* Fix capitalization typo for BackgroundImageStretchModeKey
In Profiles.cpp, the key for the image stretch mode json property had a lowercase 'i' in "Backgroundimage", not following proper UpperCamelCase.
The "i" has been capitalized and the two usages of the constant have been updated as well.
* Document Background Image settings
* Adds entries SettingsSchema.md for the original 3 backgroundImage settings in addition to the new backgroundImageAlignment setting.
* Fix setting capitalization error in UsingJsonSettings.md
* The background image example in UsingJsonSettings.md listing a backgroundImageStretchMode of "Fill" has been corrected to "fill".
Fixes#1949.
* If IDWriteTextFormat1 does not exist, return directly
* We use DXGI_SCALING_NONE create SwapChain first, if failed switch to DXGI_SCALING_STRETCH
Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
Co-Authored-By: Dustin L. Howett (MSFT) <duhowett@microsoft.com>
This commit introduces support for key bindings containing keys
traditionally classified as "OEM" keys. It uses VkKeyScanW and
MapVirtualKeyW, and translates the modifiers that come out of
VkKeyScanW to key chord modifiers.
The net result of this is that you can use bindings like "ctrl+|" in
your settings. That one in particular will be reserialized (and
displayed in any menus) as "ctrl+shift+\". Admittedly, this is not
clear, but it _is_ the truest representation of the key.
This commit also moves the Xaml key chord name override generator into
App as a static function, *AND* it forces its use for all modifier
names. This will present a localization issue, which will be helped in
part by #1972. This is required to work around
microsoft/microsoft-ui-xaml#708. I've kept the original code around
guarded by a puzzling ifdef, because it absolutely has value.
Fixes#1212.
* Move TerminalApp's resources into the TerminalApp project
This commit also introduces a scoped resource accessor, lightly taken
from microsoft-ui-xaml. It also moves all static UI strings out of
App.cpp and into localizable resources.
Fixes#792.
Since ColorTool shares the same Release page as Windows Terminal, it is more difficult to navigate to it. So whenever ColorTool is updated with a new release, we will update the link to the latest release. The link I changed to is the latest available from April 2019.
Closes#993
When the last pane in a tab is closed, the tab will close.
Bound to Ctrl+Shift+W by default. See #1417 for discussion on the default
keybindings. The Ctrl+W->CloseTab keybinding is being removed in favor of
ClosePane.
* This definitely works for getting shadow, pointy corners back
Don't do anything in NCPAINT. If you do, you have to do everything. But the
whole point of DwmExtendFrameIntoClientArea is to let you paint the NC area in
your normal paint. So just do that dummy.
* This doesn't transition across monitors.
* This has a window style change I think is wrong.
* I'm not sure the margins change is important.
* The window style was _not_ important
* Still getting a black xaml islands area (the HRGN) when we switch to high DPI
* I don't know if this affects anything.
* heyo this works.
I'm not entirely sure why. But if we only update the titlebar drag region when
that actually changes, it's a _lot_ smoother. I'm not super happy with the
duplicated work in _UpdateDragRegion and OnSize, but checking this in in case
I can't figure that out.
* Add more comments and cleanup
* Try making the button RightCustomContent
* * Make the MinMaxClose's drag bar's min size the same as a caption button
* Make the new tab button transparent, to see how that looks
* Make sure the TabView doesn't push the MMC off the window
* Create a TitlebarControl
* The TitlebarControl is owned by the NCIW. It consists of a Content, DragBar,
and MMCControl.
* The App instatntiates a TabRowControl at runtime, and either places it in
the UI (for tabs below titlebar) or hangs on to it, and gives it to the NCIW
when the NCIW creates its UI.
* When the NCIW is created, it creates a grid with two rows, one for the
titlebar and one for the app content.
* The MMCControl is only responsible for Min Max Close now, and is closer to
the window implementation.
* The drag bar takes up all the space from the right of the TabRow to the left
of the MMC
* Things that **DON'T** work:
- When you add tabs, the drag bar doesn't update it's size. It only updates
OnSize
- The MMCControl's Min and Max buttons don't seem to work anymore.
- They should probably just expose their OnMinimizeClick and
OnMaximizeClick events for the Titlebar to handle minimizing and
maximizing.
- The drag bar is Magenta (#ff00ff) currently.
- I'm not _sure_ we need a TabRowControl. We could probably get away with
removing it from the UI tree, I was just being dumb before.
* Fix the MMC buttons not working
I forgot to plumb the window handle through
* Make the titlebar less magenta
* Resize the drag region as we add/remove tabs
* Move the actual MMC handling to the TitlebarControl
* Some PR nits, fix the titlebar painting on maximize
* Put the TabRow in our XAML
* Remove dead code in preparation for review
* Horrifyingly try Gdi Plus as a solution, that is _wrong_ though
* Revert "Horrifyingly try Gdi Plus as a solution, that is _wrong_ though"
This reverts commit e038b5d921.
* This fixes the bottom border but breaks the titlebar painting
* Fix the NC bottom border
* A bunch of the more minor PR nits
* Add a MinimizeClick event to the MMCControl
This works for Minimize. This is what I wanted to do originally.
* Add events for _all_ of the buttons, not just the Minimize btn
* Change hoe setting the titlebar content works
Now the app triggers a callcack on the host to set the content, instead of the host querying the app.
* Move the tab row to the bottom of it's available space
* Fix the theme reloading
* PR nits from @miniksa
* Update src/cascadia/WindowsTerminal/NonClientIslandWindow.cpp
Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
* This needed to be fixed, was missed in other PR nits
* runformat
wait _what_
* Does this fix the CI build?
This commit addresses some lingering issues in UTF8OutPipeReader and cleans up its termination logic. It also fixes some issues exposed in the test.
Fixes#1997.
This commit introduces a GetPackagingOutputs override to WindowsTerminal that
rolls up its child projects' outputs.
It also introduces an atrocity that fixes a new regression in VS 16.2/16.3.
Enables the user to set keybindings to move focus between panes with the keyboard.
This is highly based off the work done for resizing panes. Same logic applies -
moving focus will move up the panes tree until we find a pane to move the focus to.
* Fix for UTF-8 partials in functions `ConhostConnection::_OutputThread` and `ApiRoutines::WriteConsoleOutputCharacterAImpl`
The implementation needs to check whether or not the buffer ends with a partial character. If so, only convert the code points which are complete, and save the partial code units in a cache that gets prepended to the next chunk of text.
* Utf8OutPipeReader class added
* Unit Test added
* use specific macros and WIL classes
* avoid possible deadlock caused by unclosed pipe handle
* Fixed a minor build warning
* Removed an unimplemented method declaration
* Added Microsoft::Terminal::Core::ControlKeyStates
// This class will act as a safe wrapper for the ControlKeyState enum,
// found in the NT console subsystem (<um/wincon.h>).
* Refactors TerminalApp into two projects:
- TerminalAppLib, which builds a .lib, and includes all the code
- TerminalApp, which builds a dll by linking the lib
* Adds a TerminalApp.Unit.Tests project
- Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation
- includes the ability to test types with XAML content using an appxmanifest
* Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR.
-------------------------
These are some previous commit messages. They may be helpful to future readers.
* Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042
* VS automatically did this for me
* This is a dead end
I tried including the idl-y things into the lib, but that way leads insanity
If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets
that ProjectReferences can have winmd's in them, so it won't be able to
compile any types from the referenced projects. If you instead try to manually
reference the types, you'll get duplicate types up the wazoo, which of course
is insane, since we're referencing them the _one_ time
* Yea just follow #1042 on github for status
So current state:
1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and
TerminalSettings, then mdmerge will complain about all the types from
TerminalSettings being defined twice. In this magic scenario, the
dependencies of TerminalControl are used directly for some reason:
```
12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd.
12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd.
12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd.
12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd.
12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd.
```
2. If you don't add a `Reference` TerminalControl, then it'll complain about
being unable to find the type TitleChangedEventArgs, which is defined in
TerminalControl.
3. If you don't add a `Reference` TerminalSettings, then it'll complain about
being unable to find the type KeyChord and other types from
TerminalSettings. In this scenario, it doesn't recurse on the other
dependencies from TerminalControl for whatever reason.
4. If you instead try to add all 3 as a `ProjectReference`, then it'll
complain about being unable to find TitleChangedEventArgs, as in 2.
Presumably, it;ll have troubles with the other types too, as none of the 3
are actually included in the midlrt.rsp file.
5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as
a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration
Microsoft.UI.Xaml.Markup.XamlApplication`
6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND
MUX.Markup as a `Reference`, you'll get the same result as 3.
* what if we just don't idl
This seems to compile
* This compiles but I broke the MUX resources
look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that!
* lets do this
If I leave the MUX nuget out of the project, I'll get a compile error in
App.xaml:
```
...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls'
```
If I add it back to the project, it works
* Some cleanup from the previous commit
* This is busted again.
Doing a clean build didn't work.
A clean rebuild of the project, paired with some removal of dead code
revealed a problem with what I have so far.
TerminalAppLib depends on the generation of two headers,
`AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the
winrt types. They're needed to be able to compile the implementations.
Presumably that's not getting generated by the lib project, because the dll
project is the one to generate that file.
So we need to move the idl's to the lib project. This created maddness,
because of course the Duplicate Type thing. The solution to that is to
actually mark the winrt DLLs that we're chaining up through us as
```
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
```
This will prevent them from getting double-included.
This still doesn't work however, since
```
app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp'
error C3861: 'XamlMetaDataProvider': identifier not found
```
So we need to figure that out. The dll project is still generating the right
header, so lets look there.
* Move the xaml stuff to the lib
This compiles, but when we launch, we fail to load the tabviewcontrol
resources again. So that's not what you want. Why is it not included?
* It works again!
* Use the pri, xbf files from TerminalAppLib, not TerminalApp
* Manually make TerminalApp include a reference to TerminalAppLib's
TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to
TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the
TerminalApp project (it's expecting it to have a winmd)
* Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The
dll doesn't do any codegen anymore.
* Agressively clean up these files
* Clean up unnecessary includes in the dll pch.h
* This does NOT work.
The WindowsxamlManager call crashes. I'm thinking it has to do with activation
of winrt types from a dll.
Email out to @Austin-Lamb to see if he can assist
* This gets our cppwinrt types working, but xaml islands is still broken
* Split the tests apart, so they aren't insane
* These are the magic words to make xaml islands work
* All this witchcraft is necessary to make XAML+MUX work right
* Clean this up a bit and add comments
* Create an enormous doc explaining this madness
* Unsure how this got changed.
* Trying to get the CI build to work again.
This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false.
However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference.
* Update cppwinrt to the latest version - this fixes the MSBuild
* I still need to re-add the KeyModifiers checks from TermControl. I think
this update broke `operator&` for that enum.
* There needs to be some cleanup obviously
* The doc should be updated as well
* Clean up changes from cppwinrt update
* Try doing this, even though it seems wrong
* Lets try this (press x to doubt)
* Clean up vcxproj file, and remove appxmanifest change from previous commit
* Update to the latest TAEF release, maybe that'll work
* Let's try a prerelease version, shall we?
* Add notes about TAEF package, comment out tests
* Format the code
* Hopefully fix the arm64 and x86 builds
also a typo
* Fix PR nits
* Fix some bad merge conflicts
* Some cleanup from the merge
* Well I was close to getting the merge right
* I believe this will fix CI
* Apply suggestions from code review
Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com>
* These definitely need to be fixed
* Try version detecting in the test
IDK if this will build, I'm letting the CI try while I clean rebuild locally
* Try blindly updating to the newest nuget version
* Revert "Try blindly updating to the newest nuget version"
This reverts commit b72bd9eb73.
* We're just going to see if these work in CI with this change
* Comment the tests back out. Windows Server 2019 is 10.0.17763.557
* Remove the nuget package
We don't need this package anymore now that we're hosting it
* Okay this _was_ important
* Fix the WAP packaging project
This commits fixes the centennial package by:
* Forcing XBF (XAML binary format) files to be embedded in project
PRI files.
* Moving package content generation to before PRI generation
* Collecting all of the package's PRI files to merge into resources.pri
* Fixing the hardcoded resource paths to reflect the new reality.
It also includes a magic value that fixes the bug where the project is
autodetected as a Mixed (CLR + Native) project.
Fixes#1816.
* This definitely works for getting shadow, pointy corners back
Don't do anything in NCPAINT. If you do, you have to do everything. But the
whole point of DwmExtendFrameIntoClientArea is to let you paint the NC area in
your normal paint. So just do that dummy.
* This doesn't transition across monitors.
* This has a window style change I think is wrong.
* I'm not sure the margins change is important.
* The window style was _not_ important
* Still getting a black xaml islands area (the HRGN) when we switch to high DPI
* I don't know if this affects anything.
* heyo this works.
I'm not entirely sure why. But if we only update the titlebar drag region when
that actually changes, it's a _lot_ smoother. I'm not super happy with the
duplicated work in _UpdateDragRegion and OnSize, but checking this in in case
I can't figure that out.
* Add more comments and cleanup
* Some PR nits, fix the titlebar painting on maximize
Certain DirectX features are unavailable on windows 7. The important ones as they are used in the DX renderer are color font rendering and fallback font support. Color fonts did not exist at all on windows 7 so running basic glyphrun rendering should work just fine.
Fallback font support was not exposed to the user in windows 7, making dealing with them difficult. Rather than try to get some workarounds to properly enable it I have opted to just conditionally disable the support on windows 7.
The overhang of a maximized window is currently calculated with this:
```cpp
auto offset = 0;
if (rcMaximum.left == 0)
{
offset = windowPos->x;
}
else if (rcMaximum.top == 0)
{
offset = windowPos->y;
}
```
This always works on the primary monitor but on a non primary monitor, it isn't always the case that `left` or `top` can be 0. Examples are when you offset a monitor. In those cases, `offset` will be 0 and the window will be cut off.
Instead I've changed the calculation to calculate the width of the windows frame which is how much it would overhang. Admittedly, the old calculation could be kept and take into consideration the current monitor.
* Obstruct the user when they try to run under WOW
* Move strings to resource file, add comments to methods, remove extraneous wil include.
* remove excess newline
* output of formatter.
* Fix DECSTBM parameter interpretation to ignore invalid ranges, and clear the margins on all full screen ranges.
* Add additional scroll margin adapter tests to verify the parameter configurations that were previously incorrect.
* Fix scroll margin adapter tests that weren't actually verifying the conditions that they claimed to be testing.
* Fix margin boundary tests in the RI, DL, and IL sequences.
* Refactor the margin boundary tests into a reusable SCREEN_INFORMATION method.
* Add screen buffer unit tests for the RI, DL, and IL sequences.
Testing done: All manual tests:
- Deleted profiles.json, started Terminal.
- Verified that the output "Vintage" color scheme existed.
- Verified that "Vintage" diffed equal to the "Classic" scheme
in the issue, apart from the name and the addition of
"background" and "foreground" colors, which I made equal
to the "black" and "white" ones respectively.
- Verified that I could set a profile to use Vintage
and that the colors changed accordingly.
Adds the ability to resize panes with the keyboard.
This is accomplished by making the Column/RowDefinitions for a Pane use `GridLengthHelper::FromPixels` to set their size. We store a pair of floats that represents the relative amount that each pane takes out of the parent pane. When the window is resized, we use that percentage to figure out the new size of each child in pixels, and manually size each column.
Then, when the user presses the keybindings for resizePane{Left/Right/Up/Down}, we'll adjust those percentages, and resize the rows/cols as appropriate.
Currently, each pane adjusts the width/height by 5% of the total size at a time. I am not in love with this, but it works for now. I think when we get support for keybindings with arbitrary arg blobs, then we could do either a percent movement, or a number of characters at a time. The number of characters one would be trickier, because we'd have to get the focused control, and get the number of pixels per character, as adjacent panes might not have the same font sizes.
* Make opening the settings file more robust
This fixes two issues.
* Opens the assigned default application regardless of its configuration.
Gvim for example only reacts to the "edit" verb so when selected as default application won't open.
Using nullptr results in using the first specified application.
This fixes#1789
* If no application is assigned for json files fall back to notepad
See https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutea for more details
especially why the result code checking is so horrific.
* Fix c-style cast
* Add support for origin mode (DECOM).
* Added a state machine unit test for the origin mode.
* Prevent the cursor position moving below the bottom margin of the scrolling region if the origin mode is relative.
* Only adjust the relative cursor position for origin mode if the scrolling region is actually set.
* Add some screenbuffer unit tests for the origin mode.
* Enhance the soft reset screenbuffer tests to verify the origin mode is reset.
* Move the origin mode flag constructor assignments into the intializer list.
* Implement XTerm's private mode escape sequence for enabling DECCOLM support.
* Add output engine and screen buffer units test for the private mode 40 escape sequence.
* Add a new console target that writes the color scheme to stdout in JSON format for copying into a Windows Terminal profiles.json file.
* Update src/tools/ColorTool/ColorTool/ConsoleTargets/TerminalSchemeConsoleTarget.cs
Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
* Create a base class for scheme parsers for common code and helpers. Fix string formatting according to review comments.
* Use a region to cut off the dragable region
* Use proper measurements for the draggable area
* Working better, paint works most of the time
* Fix a bug where paint is incomplete when double clicking the dragbar
* Remove old fork on XamlApplication
* Upgrade to XamlApp preview6.2
* Add Microsoft.VCRTForwarders to make it easy to dogfood
Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
Co-Authored-By: Mike Griese <migrie@microsoft.com>
* Connects clipboard functionality to their keybindings.
* Cleaning up comments and whitespace.
* Added "copyTextWithoutNewlines" keybinding.
* Fixing tabs in idl file
* Fixing merge conflicts
* Adding default keybindings for copy and paste to ctrl-shift-c and ctrl-shift-v, respectively.
* Complying with refactoring
* Fixing formatting issues
This commit enables a software rendering fallback for the DX renderer in the case that hardware acceleration fails. This is primarily useful for Hyper-V environments where hardware acceleration is not guaranteed to exist.
This will be useful for future work to enable the DX renderer to run on windows 7 since win7 virtual machines do not/cannot have hardware acceleration unlike windows 10 machines
This commit does two things:
- Fallback to `D3D_DRIVER_TYPE_WARP` if `D3D_DRIVER_TYPE_HARDWARE` fails.
- pass `NULL` as the adapter instead of creating the default adapter ourselves.
The signal pipe must be terminated first. It is this very termination
that signals to the connected console host that it should begin exiting
in an orderly manner.
We're introducing an indefinite wait (yes, I know: it's not great) for
conhost to exit. **This matches ClosePseudoConsole in
kernelbase/winconpty.**
If it does not exit in an orderly manner, powershell (and perhaps other
.NET CLI applications) may crash immediately after conhost exits.
Fixes#1338.
This commit drops all of the special packaged app code in
CascadiaSettingsSerialization. It can all be replaced with passing
KF_FLAG_FORCE_APP_DATA_REDIRECTION to SHGetKnownFolderPath, which will
automatically handle the different paths used in packaged context.
We'll still store profiles.json under %APPDATA%\Microsoft\Windows
Terminal in an unpackaged context.
I've also taken the liberty of fixing a settings reload crash. Using the
Application storage APIs would cause us to throw an exception when
profiles.json was deleted, which it absolutely was for certain editors
that do an atomic replace.
Because we're not using W.S.A any more, this cuts down our load time
significantly and fixes all of our known STA/MTA-on-startup issues.
Fixes#1102, #1292.
* Connection: run all pseudoconsole hosts in jobs
This commit also switches the manual resource management in
ConhostConnection to use WIL, and modernizes the constructor to follow
new code style guidelines.
* Terminate conhost before trying to run down the pipes
* Captured pointer for SwapChainPanel and ScrollBar separately
Renamed MouseClickHandler and MouseMovedHandler to more generic names (since they handle touch events too)
Fixes#950.
The OutputStateMachine needs to collect "Intermediate" characters to be able to call [`Designate G0 Character Set`](https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Controls-beginning-with-ESC) (as well as other sequences we don't yet support).
However, the InputStateMachine used by conpty to process input should _not_ collect these characters. The input engine uses `\x1b` as an indicator that a key was pressed with `Alt`. For keys like `/`, we want to dispatch the key immediately, instead of collecting it and leaving us in the Escape state.
* show name on tiles
* Use short name
* Put string to resource
* Update src/cascadia/CascadiaPackage/Resources/en-US/Resources.resw
Co-Authored-By: Dustin L. Howett (MSFT) <duhowett@microsoft.com>
* Cascadia/TerminalConnection: Close the output thread on exit.
It seems that TerminateThread() is available in the code...
* VtPipeTerm: Don't crash when closing the app.
- Gracefully handle ReadFile returning false (usually because of ERROR_BROKEN_PIPE on exit).
- Minor whitespace formatting.
* Cascadia/TerminalConnection: Finish to implement the ConhostConnection::Close() 'TODO' block.
* Adding vsconfig file for VS2019 help to prompt for missing components requried.
* Adding a keybinding for launching the settings. Suggested fix for #683
* Modified to comma per PR feedback
* Implements 791 for profile and settings shortcuts (most frequent and have shortcuts)
* Quick change for consistency (missed in first checkin due to using ENUM) on using 'Ctrl' instead of 'Control'
* Fixes#1213 to re-enable OpenSettings keybinding and proper serialization.
* Properly manage teardown state in TermControl
This commit introduces a few automatic event revokers and implements
staged Close for TermControl's constituent components.
* Only read the focused control title if there is one
Fixes#1198Fixes#1188
* Start working on adding support for panes
See #1000 for the panes megathread on remaining work.
The functionality will be there, but the keybinding won't be there, so people have to
opt-in to it.
* Code to add WSLProfiles.
* Updates recomended by miniksa
* Corrections from Mauve
* More updates from miniska (clarified WaitForSingleObject errors, and moved the try block to the calling function)
* Added THROW_LAST_ERROR for WAIT_FAILED instead of passing an unhandled exception.
* Migrate STL dependancies to LibraryIncludes.h
* Renamed function to provide more clarity
* Set WSL starting directory.
* Default Linux icon and brackets on new lines.
* Added system path so we don't rely on execution from the PATH environment variable. Removed incorrect error useage. Removed variable that was not required.
* Remove default directory setting.
## Summary of the Pull Request
Currently, the program crashes with a window width or height greater than 32767 (accounting for window decorations). This can be caused when the `initialRows` and `initialColumns` settings are set too high (also depends on the font width and height). This fixes the issue by not allowing the window to expand beyond 32767x32767.
## References
#843 - relocated the ClampToShortMax helper for reuse elsewhere
These were introduced by:
build warning with using wrong type in wil macro: #1105
namespace issues: #955
These showed up in the official Windows build. I fixed them on that side to restore the build and now I'm bringing them back out.
…. It will return a replacement character at that point if it was given bad data. #788
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
This modifies the parser used while inserting text into the underlying data buffer to never return an empty sequence. The empty sequence is invalid as you can't insert a "nothing" into the buffer. The buffer asserted this with a fail fast crash. Now we will instead insert U+FFFD (the Unicode replacement character) � to symbolize that something was invalid and has been replaced.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes#788 and internal MSFT: 20990158
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [x] Requires documentation to be updated
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #788
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
The solution here isn't perfect and isn't going to solve all of our problems. I was basically trying to stop the crash while not getting in the way of the other things coming down the pipe for the input channels.
I considered the following:
1. Remove the fail fast assertion from the buffer
- I didn't want to do this because it really is invalid to get all the way to placing the text down into the buffer and then request a string of 0 length get inserted. I feel the fail fast is a good indication that something is terribly wrong elsewhere that should be corrected.
2. Update the UTF16 parser in order to stop returning empty strings
- This is what I ultimately did. If it would ever return just a lead, it returns �. If it would ever return just a trail, it returns �. Otherwise it will return them as a pair if they're both there, or it will return a single valid codepoint. I am now assuming that if the parse function is being called in an Output Iterator and doesn't contain a string with all pieces of the data that are needed, that someone at a higher level messed up the data, it is in valid, and it should be repaired into replacements.
- This then will move the philosophy up out of the buffer layer to make folks inserting into the buffer identify half a sequence (if they're sitting on a stream where this circumstance could happen... one `wchar_t` at a time) and hold onto it until the next bit arrives. This is because there can be many different routes into the buffer from many different streams/channels. So buffering it low, right near the insertion point, is bad as it might pair loose `wchar_t` across stream entrypoints.
3. Update the iterator, on creating views, to disallow/transform empty strings.
- I considered this solution as well, but it would have required, under some circumstances, a second parsing of the string to identify lead/trail status from outside the `Utf16Parser` class to realize when to use the � character. So I avoided the double-parse.
4. Change the cooked read classes to identify that they pulled the lead `wchar_t` from a sequence then try to pull another one.
- I was going to attempt this, but @adiviness said that he tried it and it made all sorts of other weirdness happen with the edit line.
- Additionally, @adiviness has an outstanding series of effort to make cooked read significantly less horrible and disgusting. I didn't want to get in the way here.
5. Change the `GetChar` method off of the input buffer queue to return a `char32_t`, a `wstring_view`, transform a standalone lead/trail, etc.
- The `GetChar` method is used by several different accessors and API calls to retrieve information off of the input queue, transforming the Key events into straight up characters. To change this at that level would change them all. Long-term, it is probably warranted to do so as all of those consumers likely need to become aware of handling UTF-16 surrogates before we can declare victory. But two problems.
1. This gets in the way of @adiviness work on cooked read data
2. This goes WAY beyond the scope of what I want to accomplish here as the immediate goal is to stop the crash, not fix the world.
I've validated this by:
1. Writing some additional tests against the Utf16Parser to simulate some of the theoretical sequences that could arrive and need to be corrected into replacement characters per a verbal discussion and whiteboarding with @adiviness.
2. Manually triggered the emoji panel and inserted a bunch of emoji. Then seeked around left and right, deleted assorted points with the backspace key, pressed enter to commit, and used the up-arrow history to recommit them to see what happened. There were no crashes. The behavior is still weird and not great... but outside the scope of no crashy crashy.
Flushes the input queue on RawReadUnpacksCoalescedInputRecords test to ensure that other tests cannot cause failure by leaving extraneous input records behind after they run.
This only failed in the core operating system gate tests. This is because those tests run a subset of the complete test suite (subtracting the ones that do not make sense in a core environment). Apparently one of the tests that was skipped that normally runs prior to the UnpacksCoalesced test ensured that the input queue was clean enough for this test to succeed. But in the core environment, the test that ran prior left stuff behind.
To resolve this, I'm making the Coalesced test more resilient by cleaning out the queue prior to performing its operations.
(Also, bonus, I'm fixing the typo in the name Coalesced.)
This is less complicated/expensive than tracking down the tests that are leaving garbage behind, should prevent issues in the future related to ordering (since the tests run alphabetically, by default), and isn't as expensive as running the test in isolation (with its own conhost stood up for just the one test.)
Validated by running te.exe Microsoft.Console.Host.FeatureTests.dll /name:*InputTests* against a core operating system variant. Prior to change, this test failed. After the change, this test succeeded.
This will be automatically double-checked by the gates run after check-in.
Switch to using jsoncpp as our json library. This lets us pretty-print the json file by default, and lets users place comments in the json file.
We will now only re-write the file when the actual logical structure of the json object changes, not only when the serialization changes.
Unfortunately, this will remove any existing ordering of profiles, and make the order random. We don't terribly care though, because when #754 lands, this will be less painful.
It also introduces a top-level globals object to hold all the global properties, including keybindings. Existing profiles should gracefully upgrade.
Fixes#1082 -- #853's fix of the acrylic background's flash/fade on any settings change managed to cause a flash/fade on new tab creation. This change removed both flash/fades. #853 split background brush initialization from background color changes; due to the brush being constructed with a default color and then the color being initialized later, new tabs were getting the flash/fade that accompanies a re-focused fluent-style acrylic background. This PR initializes the acrylic color at brush initialization to avoid the problem.
Almost all functions in the Windows API that open or create objects and return HANDLEs to them return null on failure; only a few (mostly to do with the file system) return INVALID_HANDLE_VALUE on failure. This PR scrubs the repo of a few, but not necessarily all, cases where INVALID_HANDLE_VALUE was mistakenly used or tested against instead of null. In particular, it fixes 2 cases reported in issue #427 where the return value of CreateThread() was compared against INVALID_HANDLE_VALUE against null, causing the error handling code to run at the wrong time.
There are a lot of other uses of INVALID_HANDLE_VALUE I found that looked questionable, but which I left alone. Most of these were used to initialize HANDLE-typed variables and as a sentinel to see if those variables remained unset to a "real" value.
Fixes#427
Synchronize the font between the WDDMCon Renderer and the SCREEN_INFORMATION when the OneCore Interactivity library starts up. #21717424
Retrieved from rs_onecore_dep_acioss ccca0315e7db34c09f5fcd9dfabae666ede1687b
Fixes#958.
* Specified the destructor of TerminalInput as default
* Simplified GetKeymappingLength
* Simplified GetKeyMapping
* Removed a redundant assignment
* Added auto deduction to some variables
* Merged the public sections of TerminalInput
* Implied the destructor for TerminalInput
* Removed GetKeyMappingLength and GetKeyMapping from public interface
Rearranged public section to be above private.
* Deleted or defaulted all six special member functions.
* Removed extraneous newlines
* Deleted all move and copy operations.
The default constructor is also deleted.
The destructor is defaulted.
* Converted tabs to 4 spaces
* Removed using namespace directive from header files and put these in cpp files where they are used
* Fixed tabbing issues by replacing them with spaces.
Also regrouped the using directives.
* Update src/host/exemain.cpp
Co-Authored-By: Mike Griese <migrie@microsoft.com>
* Update src/interactivity/win32/find.cpp
Co-Authored-By: Mike Griese <migrie@microsoft.com>
* Highlight the default profile in new-tab flyout
This commit makes the default profile in the new-tab flyout to show up
at the top and gives it bold text.
* Apply [[nodiscard]] to functions returning error codes
- applied [[nodiscard]] for all HRESULT, LRESULT, and NTSTATUS functions
- fixed IntelliSense declaration complaints leading to function not
implemented warnings
- deleted declared but never implemented functions
- fixed unused parameter warnings
How verified:
- bcz dbg
- opencon
- testcon
- VS2019 debug build
* - use LOG_IF_FAILED where applicable
- remove use of goto
- make MakeAltRasterFont return void
* - add missing [[nodiscard]]
- remove vestigal function declarations
- fix inconsistent function declaration
* Initial code check in for background images
* Cleaning up whitespace
* Whitespace cleanup
* Added/fixed comments
* Fixing tabs
* Reverting erroneous file add
* Removing custom enum for image stretching mode and using Windows::UI::Xaml::Media::Stretch instead.
* Removing now-superfluous static_cast when setting stretch mode.
* Updating code to use wstring_view (per #925)
* One last set of wstring -> wstring_view changes
* Split off brush-intialization function from TermControl::_BackgroundColorChanged and added code to prevent flicker on resetting acrylic or image backgrounds.
Even wil::com_ptr_nothrow can still inadvertantly throw an 'access violation exception' when null pointer deref-ing (WIL won't check if it's null before attempting, CComQIPtr apparently didn't care.
* move the render thread init up; gets rid of verifier stops
* s/INVALID_HANDLE_VALUE/NULL/g since CreateEvent() and CreateThread() return a NULL HANDLE on failure; resolves another cause of AppVerifier breaks
* Fix for https://github.com/microsoft/terminal/issues/896
* Fixing spaces
* Base Class destructor is virtual, derived class destructor shouldn't be declared vitual or override
* Update src/terminal/adapter/termDispatch.hpp
nit: remove space
Co-Authored-By: Mike Griese <migrie@microsoft.com>
* Update manifest to correct 1903 version
While messing around with building with VS2019/14.2/etc, I noticed that the version we're using in the compatibility manifest doesn't match guidance for XAML Islands. This puts the version information from the public guidance into the manifest and leaves a link back to the page where I got this idea from.
* comment out unused params in IslandWindow::OnResize
* Merged PR 3302855
[Git2Git] Git Train: Merge of building/rs_onecore_dep_acioss/190523-1700 into official/rs_onecore_dep_acioss Retrieved from official/rs_onecore_dep_acioss 3fceea90bee761aa93d91c0184a7217d1e2d404b
Related work items: #18974333
* Support OSC to set default background and foreground colors
* Update the Terminal theme when the background changes
* Fix whitespace per code-review
* Add Documentation Comments
Also fix a few outdated comments and whitespace
* Update Telemetry codes per code review
* Add Unit Tests for OSC ForegroundColor and BackgroundColor
* Add a couple additional test cases
* Minor doc and whitespace change per PR review
* Update comment help per code review
* Add another OSC 10 & 11 test case, improve output
* Comments and syntax cleanup per code reviews
* added another method to scroll with keyboard
* set lastscrolloffset to 0
* fixed unused variable
* renamed ViewPort to Viewport
* changed keyBoard to keyboard in the functions, and added expliantion for function
found by cppcheck
[src/propsheet/OptionsPage.cpp:216] -> [src/propsheet/OptionsPage.cpp:242]: (warning) Either the condition 'lParam' is redundant or there is possible null pointer dereference: pshn.
[src/propsheet/TerminalPage.cpp:352] -> [src/propsheet/TerminalPage.cpp:378]: (warning) Either the condition 'lParam' is redundant or there is possible null pointer dereference: pshn.
* static analysis fixes
* using C++ style casts
* explicit delete changed to reset(nullptr)
* fix for null apiMsg.OtherId during tracing in Compare()
* changed INVALID_ID macro to constexpr
* properly handle null ReplyMsg in ConsoleIoThread()
* Fixed wrong static_cast for State.InputBuffer
* compensate for null reply message to fix deref problem of ReplyMsg in srvinit.cpp by changing signature in DeviceComm.h
* set identifying environment variable for new connections
Set a new 'WT_SESSION' environment variable when creating new terminal
connections to allow shells to detect a unique Windows Terminal session.
The value of the variable is a stringified GUID as returned by
CoCreateGuid.
How verified:
- "razzle" & vs debug build
- runut
- manual inspection
* * use winrt::guid type for connection guid
* use Utils::GuidToString for guid stringification
* expose guid parameter in ITerminalConnection idl
* - poke guid through ITerminalConnection
- misc. review fixes
- throw if CreateConPty fails in ConhostConnection::Start
- apply [[nodiscard]] and noexcept in various places
* - simplify environment variable extraction in UpdateEnvironmentMapW
* - use Utils::CreateGuid instead of CoCreateGuid in ConHostConnection()
This commit introduces a handful of default icons whose paths will be
emitted into the default profiles.
Icons are named after the profile GUIDs, which for the default profiles
are stable v5 UUIDs based on the name of the profile. The plan is that
we'll never have a duplicate default profile, and if the user wants to
duplicate it they'll need to issue it a new GUID.
Eventually, when icons can be inserted through the settings UI, we can
keep the GUID name (to unique them among all icons for all profiles) and
move them into ms-appdata:///roaming/.
The currently included icons are named for the following profiles:
"cmd" `{0caa0dad-35be-5f56-a8ff-afceeeaa6101}`
"PowerShell Core" `{574e775e-4f2a-5b96-ac1e-a2962a402336}`
"Windows PowerShell" `{61c54bbd-c2c6-5271-96e7-009a87ff44bf}`
"WSL" `{9acb9455-ca41-5af7-950f-6bca1bc9722f}`
The PowerShell profile names aren't being used yet, but this is in
preparation for #918 merging.
Fixes#933.
* Adding vsconfig file for VS2019 help to prompt for missing components requried.
* Adding a keybinding for launching the settings. Suggested fix for #683
* Modified to comma per PR feedback
* Implements 791 for profile and settings shortcuts (most frequent and have shortcuts)
* Quick change for consistency (missed in first checkin due to using ENUM) on using 'Ctrl' instead of 'Control'
* Adding UI shortcut generation to new keybinding mappings. Resolving #791
* Making a few changes on reviewer feedback for shortcut UI.
* Additional reviewer feedback on variable name change (not a member var)
This commit switches the GUIDs for default profiles from being randomly generated to being version 5 UUIDs. More info in #870.
## PR Checklist
* [x] Closes#870
* [x] CLA signed
* [x] Tests added/passed
* [x] Requires documentation to be updated (#883)
* [x] I've discussed this with core contributors already.
## Detailed Description of the Pull Request / Additional comments
This commit has a number of changes that seem ancillary, but they're general goodness. Let me explain:
* I've added a whole new Types test library with only two tests in
* Since UUIDv5 generation requires SHA1, we needed to take a dependency on bcrypt
* I honestly don't think we should have to link bcrypt in conhost, but LTO should take care of that
* I considered adding a new Terminal-specific Utils/Types library, but that seemed like a waste
* The best way to link bcrypt turned out to be in line with a discussion @miniksa and I had, where we decided we both love APISets and think that the console should link against them exclusively... so I've added `onecore_apiset.lib` to the front of the link line, where it will deflect the linker away from most of the other libs automagically.
```
StartGroup: UuidTests::TestV5UuidU8String
Verify: AreEqual(uuidExpected, uuidActual)
EndGroup: UuidTests::TestV5UuidU8String [Passed]
StartGroup: UuidTests::TestV5UuidU16String
Verify: AreEqual(uuidExpected, uuidActual)
EndGroup: UuidTests::TestV5UuidU16String [Passed]
```
* Added focus tracking to TermControl to prevent clicks which refocus the terminal window from selecting text.
* Moved open brace to a new line per repo code style.
* Moved the TermControl's _MouseClickHandler's focus check into the Mouse specific block of code. This lets any touch and drag events scroll the terminal's contents.
Fixes#670.
* fix for historySize=32767 hang (except for historySize=0 case); tests still in progress
* tests run and almost pass - failure is a real bug in my change
* fixed bug that caused tests to fail, but it seems another bug causes the app to crash with a zero row count
* fix the additional bug (at a higher layer) mentioned in previous commit description
* Fix chk build assertion failures in new tests
It seems C++/WinRT doesn't like it when you implement a Windows Runtime
interface but then create instances of the implementing class
with function-call lifetime (aka stack allocation). That makes sense
given that WinRT objects are COM objects, but in my defense I was following
this example where they are just fine instantiating the `App` object
on the stack:
https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/author-apis#if-youre-not-authoring-a-runtime-class
* tabs to spaces
* CR feedback
* fix minor CR feedback (incorrect test log message)
* fixed on build error xcopy on localized machines
echo ( f | xcopy ) will not work, can get around with putting an '*' at the end, xcopy will treat then as file. This solutions builds
fine on DE German machine.
* removed echo | f it's not longer needed
set cmd switch to capital /Y from lower
* Amend Color array to typed values
* Re-add the original deserialization code.
* Re-added original deserialization
* Update comment spacing
Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
* Replace tabs with spaces
* Replace array definition and update for loops.
* swapped _table calls to use .at()
* added keybindings
* untabfied the files
* fixed spacing issues and renamed termheight
* changed function names and other improvements
* made some auto variables const auto
* fixed tabs
* another try for the broken spacing
This commit converts 3 spots of copy construction into move
construction.
`return data` was not converted to a move because it should be easily
RVO'able.
Signed-off-by: Fred Miller <fghzxm@outlook.com>
* Add One Half Dark & Light color schemes
* WIP: Add One Half Dark/Lite schemes to settings
* Address PR feedback - use gsl::narrow()
* Fix reversed OneHalfLight fg/bg colors
Added in customized colortool scheme colors for last 8 colors
* Improve `startingDirectory` functionality
This commit adds the `startingDirectory` property to the default-created
`cmd` and `powershell` profiles, with the default value
`%HOMEDRIVE%%HOMEPATH%`.
Signed-off-by: Fred Miller <fghzxm@outlook.com>
* Use %USERPROFILE% to replace %HOMEDRIVE%%HOMEPATH%
This commit changes `%USERPROFILE%` in the default profiles to
`%HOMEDRIVE%%HOMEPATH%`.
https://stackoverflow.com/posts/36392591/revisions says `%USERPROFILE%`
is better than `%HOMEDRIVE%%HOMEPATH%`, so changed it.
Signed-off-by: Fred Miller <fghzxm@outlook.com>
* Improve `startingDirectory` functionality
This commit adds the `startingDirectory` property to the default-created
`cmd` and `powershell` profiles, with the default value
`%HOMEDRIVE%%HOMEPATH%`.
Signed-off-by: Fred Miller <fghzxm@outlook.com>
* Use %USERPROFILE% to replace %HOMEDRIVE%%HOMEPATH%
This commit changes `%USERPROFILE%` in the default profiles to
`%HOMEDRIVE%%HOMEPATH%`.
https://stackoverflow.com/posts/36392591/revisions says `%USERPROFILE%`
is better than `%HOMEDRIVE%%HOMEPATH%`, so changed it.
Signed-off-by: Fred Miller <fghzxm@outlook.com>
* Consolidate constant
Refer to the externally defined constant in code.
Signed-off-by: Fred Miller <fghzxm@outlook.com>
* Make powershell the default profile
Sets powershell as the default profile.
* Apply suggestions from code review
Co-Authored-By: Gabriel <gabriel@potter.fr>
* Update src/cascadia/TerminalApp/CascadiaSettings.cpp
Co-Authored-By: Gabriel <gabriel@potter.fr>
* Change profile order
* Add a dev manifest, which will be used by default
To build a package named Microsoft.WindowsTerminal, you must build with
/p:WindowsTerminalReleaseBuild=true. This is to improve the SxS
developer/user scenario.
* Change dev manifest version to 0.0.1.0.
* Check null pointer before fclose, because fclose(NULL) will lead to undefined behavior
* Update main.cpp
Cast to one code style
* Update main.cpp
Remove redundant ==
This encompasses a handful of problems with column counting.
The Terminal project didn't set a fallback column counter. Oops. I've fixed this to use the `DxEngine` as the fallback.
The `DxEngine` didn't implement its fallback method. Oops. I've fixed this to use the `CustomTextLayout` to figure out the advances based on the same font and fallback pattern as the real final layout, just without "rounding" it into cells yet.
- `CustomTextLayout` has been updated to move the advance-correction into a separate phase from glyph shaping. Previously, we corrected the advances to nice round cell counts during shaping, which is fine for drawing, but hard for column count analysis.
- Now that there are separate phases, an `Analyze` method was added to the `CustomTextLayout` which just performs the text analysis steps and the glyph shaping, but no advance correction to column boundaries nor actual drawing.
I've taken the caching code that I was working on to improve chafa, and I've brought it into this. Now that we're doing a lot of fallback and heavy lifting in terms of analysis via the layout, we should cache the results until the font changes.
I've adjusted how column counting is done overall. It's always been in these phases:
1. We used a quick-lookup of ranges of characters we knew to rapidly decide `Narrow`, `Wide` or `Invalid` (a.k.a. "I dunno")
2. If it was `Invalid`, we consulted a table based off of the Unicode standard that has either `Narrow`, `Wide`, or `Ambiguous` as a result.
3. If it's still `Ambiguous`, we consult a render engine fallback (usually GDI or now DX) to see how many columns it would take.
4. If we still don't know, then it's `Wide` to be safe.
- I've added an additional flow here. The quick-lookup can now return `Ambiguous` off the bat for some glyph characters in the x2000-x3000 range that used to just be simple shapes but have been retroactively recategorized as emoji and are frequently now using full width color glyphs.
- This new state causes the lookup to go immediately to the render engine if it is available instead of consulting the Unicode standard table first because the half/fullwidth table doesn't appear to have been updated for this nuance to reclass these characters as ambiguous, but we'd like to keep that table as a "generated from the spec" sort of table and keep our exceptions in the "quick lookup" function.
I have confirmed the following things "just work" now:
- The windows logo flag from the demo. (⚫⚪💖✅🌌😊)
- The dotted chart on the side of crossterm demo (•)
- The powerline characters that make arrows with the Consolas patched font (██)
- An accented é
- The warning and checkmark symbols appearing same size as the X. (✔⚠🔥)
Related work items: #21167256, #21237515, #21243859, #21274645, #21296827