AlgorithmX2
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e322a0a9d3
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Depth Check to handle recursion on storage interests.
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2014-07-08 11:31:55 -05:00 |
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AlgorithmX2
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40e71566ea
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2
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2014-07-02 11:40:19 -05:00 |
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AlgorithmX2
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ee107595ea
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Remove InvTweaks Annotation, was no-op.
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2014-07-02 11:39:37 -05:00 |
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AlgorithmX2
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c74c18f81b
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missing import.
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2014-06-29 21:48:27 -05:00 |
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AlgorithmX2
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a5a92af74a
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Fixes for formation plane, also enabled fireworks to be shot using it.
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2014-06-29 21:03:00 -05:00 |
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AlgorithmX2
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2c77242667
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Disassemble Storages Cells regardless of where your looking.
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2014-06-29 12:43:09 -05:00 |
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AlgorithmX2
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297c957787
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Master requires 1.7.2
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2014-06-28 20:32:07 -05:00 |
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AlgorithmX2
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9191d8d29e
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Split RF into RF Tiles and RF Items, should fix some crashes.
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2014-06-28 00:25:54 -05:00 |
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AlgorithmX2
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8ffc032f07
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Fixed http://ae2.ae-mod.info/Tracker/0467/
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2014-06-27 13:48:48 -05:00 |
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AlgorithmX2
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d750a25fca
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Back Port "Fix an issue where interfaces would not cause storage buses to re-check their status."
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2014-06-26 21:54:42 -05:00 |
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AlgorithmX2
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c7692d1be6
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Fixed Bug: #0562 - Inventory desync while dismantle storage cells
Fixed a bug where disassembling storage cells might put items in the players armor slots.
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2014-06-25 21:57:49 -05:00 |
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AlgorithmX2
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9b65cc210d
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Update MFR Rednet API
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2014-06-25 21:19:20 -05:00 |
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AlgorithmX2
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27772725d8
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MC .10 compatibility patch.
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2014-06-24 20:19:42 -05:00 |
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AlgorithmX2
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6a11d18e32
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compile on .10
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2014-06-24 17:58:14 -05:00 |
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AlgorithmX2
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93b0c9bac0
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Marked Terminal as InvTweaks Proof hopefully no more duping items?
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2014-06-24 12:00:12 -05:00 |
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AlgorithmX2
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dd9c85e43e
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Prevent block updates while loading parts; Should fix http://openeye.openmods.info/crashes/baf3e72a51ad8a5b8680ec24a819bc86
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2014-06-20 12:12:48 -05:00 |
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AlgorithmX2
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5c0ac30bf9
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Prevent Config from saving during loading process.
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2014-06-19 16:15:34 -05:00 |
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AlgorithmX2
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77dcf6c5cf
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Fix Storage bus when tiles change without blocks.
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2014-06-19 01:35:46 -05:00 |
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AlgorithmX2
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d7ca8e519a
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Improve No Biomes crash, and don't register Spatial if spatial is disabled.
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2014-06-17 16:46:01 -05:00 |
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AlgorithmX2
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6084ac4e80
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Fix Failed Insert Loop in IO Port.
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2014-06-17 16:45:26 -05:00 |
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AlgorithmX2
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ba27380edf
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Fixed Bug: #0500 - Craftable Invalid Items
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2014-06-16 22:44:17 -05:00 |
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AlgorithmX2
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d287b30c01
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Fixed http://openeye.openmods.info/crashes/2d45b58c95514ec3d9a1b49703e53de9
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2014-06-16 22:43:41 -05:00 |
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AlgorithmX2
|
730200ed8d
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Multi-block clean up should be cleaner now.
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2014-06-13 14:39:36 -05:00 |
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AlgorithmX2
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ed85b174c6
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Fuzzy no longer matches ore dictionary less items as the same.
aka Bug: #0534 - Import Bus with Fuzzy Card does not work with damaged items
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2014-06-13 13:42:38 -05:00 |
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AlgorithmX2
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0324dc62b9
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Creative Tab now available server side; fixes https://github.com/Dynious/RefinedRelocation/issues/83
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2014-06-13 13:41:50 -05:00 |
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AlgorithmX2
|
4763069fab
|
Removed Vec3Pool
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2014-06-13 12:42:09 -05:00 |
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AlgorithmX2
|
5dec6e7003
|
Cell Type Usage Fixed.
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2014-06-12 09:37:08 -05:00 |
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AlgorithmX2
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4f4dbc4307
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Fixed Crash with Fuzzy Upgrade in Export Bus.
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2014-06-11 00:22:55 -05:00 |
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AlgorithmX2
|
ef2e3bc7cb
|
Seeds now make sense with item automation.
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2014-06-11 00:21:03 -05:00 |
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AlgorithmX2
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7e737966b8
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Fix for Cable BB Update.
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2014-06-11 00:20:25 -05:00 |
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AlgorithmX2
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bbfa43dd92
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Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
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2014-06-11 00:14:37 -05:00 |
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AlgorithmX2
|
d807812bc8
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Buffer changes from Interest List.
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2014-06-10 12:16:14 -05:00 |
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AlgorithmX2
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a73109b62e
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Fixed http://openeye.openmods.info/crashes/1cc02c8016ddc5ec81efb429f5653ad0
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2014-06-09 21:22:35 -05:00 |
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AlgorithmX2
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77f9a22d03
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Use sendRuntimeMessage
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2014-06-09 20:42:48 -05:00 |
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AlgorithmX2
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abb2eddfca
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Add Version Checker Support.
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2014-06-09 20:21:41 -05:00 |
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AlgorithmX2
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76de1cf185
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Item Tunnels now cycle Outputs.
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2014-06-08 18:54:38 -05:00 |
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AlgorithmX2
|
3d8a129531
|
Fixed Bug: #0518 - Using the WAT and switch via quickslots closes WAT GUI
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2014-06-08 18:10:25 -05:00 |
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AlgorithmX2
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8dcf25a652
|
Fixed a bug where RF and IC2 tunnels could vaporize them selves.
Fixed Bug: #0514 - An unknown error occurs frequently
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2014-06-08 18:10:19 -05:00 |
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AlgorithmX2
|
a1acc1d2d3
|
More NEI Shinanigans.
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2014-06-08 17:30:17 -05:00 |
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AlgorithmX2
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0c4e285f9d
|
Added NEI Recipe for Charged Quartz.
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2014-06-08 16:24:21 -05:00 |
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AlgorithmX2
|
fbe4eebe17
|
Prioritize powered networks, fixes a glitch with tunnels connecting.
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2014-06-08 11:26:33 -05:00 |
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AlgorithmX2
|
009417ca4f
|
Adjusted Block Hardness.
Test Tools with getHarvestLevel
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2014-06-07 20:20:23 -05:00 |
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AlgorithmX2
|
50541cebe6
|
Meteorites can no generate much taller craters and expand their view of the world as blocks are destroyed so they can keep enlarging up to the max height limit.
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2014-06-07 19:51:08 -05:00 |
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AlgorithmX2
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14aba981b2
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Tweaked Energy Flow Code for Network Acceptor, should be more what I'm looking for.
|
2014-06-07 19:23:31 -05:00 |
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AlgorithmX2
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9ae4ce54d1
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Energy Acceptor can now accept RF into the network buffer.
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2014-06-06 21:08:14 -05:00 |
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AlgorithmX2
|
a50505fed6
|
Fixed Bug: #0431 - Weird Inventory behaviour in SkyChests with InvTweaks
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2014-06-06 21:04:59 -05:00 |
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AlgorithmX2
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41f30edb5b
|
Don't update tiles/blocks on world unload.
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2014-06-06 00:17:45 -05:00 |
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AlgorithmX2
|
6646f7c7f0
|
No more duplicate patterns in meteorites.
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2014-06-05 23:51:37 -05:00 |
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AlgorithmX2
|
1ab7f7c110
|
Ditch AABBPool
|
2014-06-04 22:59:56 -05:00 |
|
AlgorithmX2
|
f894d48328
|
Add resistance to MultiItems to prevent crashes from invalid stacks.
|
2014-06-04 00:07:36 -05:00 |
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