Commit graph

645 commits

Author SHA1 Message Date
AlgorithmX2
e322a0a9d3 Depth Check to handle recursion on storage interests. 2014-07-08 11:31:55 -05:00
AlgorithmX2
40e71566ea Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 2014-07-02 11:40:19 -05:00
AlgorithmX2
ee107595ea Remove InvTweaks Annotation, was no-op. 2014-07-02 11:39:37 -05:00
AlgorithmX2
c74c18f81b missing import. 2014-06-29 21:48:27 -05:00
AlgorithmX2
a5a92af74a Fixes for formation plane, also enabled fireworks to be shot using it. 2014-06-29 21:03:00 -05:00
AlgorithmX2
2c77242667 Disassemble Storages Cells regardless of where your looking. 2014-06-29 12:43:09 -05:00
AlgorithmX2
297c957787 Master requires 1.7.2 2014-06-28 20:32:07 -05:00
AlgorithmX2
9191d8d29e Split RF into RF Tiles and RF Items, should fix some crashes. 2014-06-28 00:25:54 -05:00
AlgorithmX2
8ffc032f07 Fixed http://ae2.ae-mod.info/Tracker/0467/ 2014-06-27 13:48:48 -05:00
AlgorithmX2
d750a25fca Back Port "Fix an issue where interfaces would not cause storage buses to re-check their status." 2014-06-26 21:54:42 -05:00
AlgorithmX2
c7692d1be6 Fixed Bug: #0562 - Inventory desync while dismantle storage cells
Fixed a bug where disassembling storage cells might put items in the players armor slots.
2014-06-25 21:57:49 -05:00
AlgorithmX2
9b65cc210d Update MFR Rednet API 2014-06-25 21:19:20 -05:00
AlgorithmX2
27772725d8 MC .10 compatibility patch. 2014-06-24 20:19:42 -05:00
AlgorithmX2
6a11d18e32 compile on .10 2014-06-24 17:58:14 -05:00
AlgorithmX2
93b0c9bac0 Marked Terminal as InvTweaks Proof hopefully no more duping items? 2014-06-24 12:00:12 -05:00
AlgorithmX2
dd9c85e43e Prevent block updates while loading parts; Should fix http://openeye.openmods.info/crashes/baf3e72a51ad8a5b8680ec24a819bc86 2014-06-20 12:12:48 -05:00
AlgorithmX2
5c0ac30bf9 Prevent Config from saving during loading process. 2014-06-19 16:15:34 -05:00
AlgorithmX2
77dcf6c5cf Fix Storage bus when tiles change without blocks. 2014-06-19 01:35:46 -05:00
AlgorithmX2
d7ca8e519a Improve No Biomes crash, and don't register Spatial if spatial is disabled. 2014-06-17 16:46:01 -05:00
AlgorithmX2
6084ac4e80 Fix Failed Insert Loop in IO Port. 2014-06-17 16:45:26 -05:00
AlgorithmX2
ba27380edf Fixed Bug: #0500 - Craftable Invalid Items 2014-06-16 22:44:17 -05:00
AlgorithmX2
d287b30c01 Fixed http://openeye.openmods.info/crashes/2d45b58c95514ec3d9a1b49703e53de9 2014-06-16 22:43:41 -05:00
AlgorithmX2
730200ed8d Multi-block clean up should be cleaner now. 2014-06-13 14:39:36 -05:00
AlgorithmX2
ed85b174c6 Fuzzy no longer matches ore dictionary less items as the same.
aka Bug: #0534 - Import Bus with Fuzzy Card does not work with damaged items
2014-06-13 13:42:38 -05:00
AlgorithmX2
0324dc62b9 Creative Tab now available server side; fixes https://github.com/Dynious/RefinedRelocation/issues/83 2014-06-13 13:41:50 -05:00
AlgorithmX2
4763069fab Removed Vec3Pool 2014-06-13 12:42:09 -05:00
AlgorithmX2
5dec6e7003 Cell Type Usage Fixed. 2014-06-12 09:37:08 -05:00
AlgorithmX2
4f4dbc4307 Fixed Crash with Fuzzy Upgrade in Export Bus. 2014-06-11 00:22:55 -05:00
AlgorithmX2
ef2e3bc7cb Seeds now make sense with item automation. 2014-06-11 00:21:03 -05:00
AlgorithmX2
7e737966b8 Fix for Cable BB Update. 2014-06-11 00:20:25 -05:00
AlgorithmX2
bbfa43dd92 Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
d807812bc8 Buffer changes from Interest List. 2014-06-10 12:16:14 -05:00
AlgorithmX2
a73109b62e Fixed http://openeye.openmods.info/crashes/1cc02c8016ddc5ec81efb429f5653ad0 2014-06-09 21:22:35 -05:00
AlgorithmX2
77f9a22d03 Use sendRuntimeMessage 2014-06-09 20:42:48 -05:00
AlgorithmX2
abb2eddfca Add Version Checker Support. 2014-06-09 20:21:41 -05:00
AlgorithmX2
76de1cf185 Item Tunnels now cycle Outputs. 2014-06-08 18:54:38 -05:00
AlgorithmX2
3d8a129531 Fixed Bug: #0518 - Using the WAT and switch via quickslots closes WAT GUI 2014-06-08 18:10:25 -05:00
AlgorithmX2
8dcf25a652 Fixed a bug where RF and IC2 tunnels could vaporize them selves.
Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2
a1acc1d2d3 More NEI Shinanigans. 2014-06-08 17:30:17 -05:00
AlgorithmX2
0c4e285f9d Added NEI Recipe for Charged Quartz. 2014-06-08 16:24:21 -05:00
AlgorithmX2
fbe4eebe17 Prioritize powered networks, fixes a glitch with tunnels connecting. 2014-06-08 11:26:33 -05:00
AlgorithmX2
009417ca4f Adjusted Block Hardness.
Test Tools with getHarvestLevel
2014-06-07 20:20:23 -05:00
AlgorithmX2
50541cebe6 Meteorites can no generate much taller craters and expand their view of the world as blocks are destroyed so they can keep enlarging up to the max height limit. 2014-06-07 19:51:08 -05:00
AlgorithmX2
14aba981b2 Tweaked Energy Flow Code for Network Acceptor, should be more what I'm looking for. 2014-06-07 19:23:31 -05:00
AlgorithmX2
9ae4ce54d1 Energy Acceptor can now accept RF into the network buffer. 2014-06-06 21:08:14 -05:00
AlgorithmX2
a50505fed6 Fixed Bug: #0431 - Weird Inventory behaviour in SkyChests with InvTweaks 2014-06-06 21:04:59 -05:00
AlgorithmX2
41f30edb5b Don't update tiles/blocks on world unload. 2014-06-06 00:17:45 -05:00
AlgorithmX2
6646f7c7f0 No more duplicate patterns in meteorites. 2014-06-05 23:51:37 -05:00
AlgorithmX2
1ab7f7c110 Ditch AABBPool 2014-06-04 22:59:56 -05:00
AlgorithmX2
f894d48328 Add resistance to MultiItems to prevent crashes from invalid stacks. 2014-06-04 00:07:36 -05:00