shartte
f5e4a202cb
Layers and IC2 Tunnel ( #2565 )
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* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
yueh
1e20086799
Extracts item comparison from Platform into their own helper. ( #2555 )
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* Extracts item comparison from Platform into their own helper.
Renamed methods to be more more fitting for the actual comparison.
Added documentation about each methods behaviour.
2016-11-04 09:27:52 +01:00
thatsIch
223a210d49
Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice
2016-11-02 14:22:00 +01:00
thatsIch
c133e4f0ef
Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS
2016-11-02 14:14:51 +01:00
yueh
a3c33d5323
Fixed typo in prioritylist.
2016-11-01 16:15:05 +01:00
Sebastian Hartte
071ee83b7a
Fixes #2548 : Disable item.csv export on the server side, because we're unable to access creative tab information on the server.
2016-11-01 01:39:42 +01:00
shartte
5db7fc8e8c
Show P2P-Tunnel Link Status on WAILA ( #2545 )
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Implemented QoL improvement for P2P tunnels by showing their link status via WAILA.
2016-10-31 23:55:14 +01:00
Sebastian Hartte
c23f11d8a1
Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March.
2016-10-28 23:06:52 +02:00
shartte
b977ee89ee
Remove External Storage Handler ( #2417 ) ( #2508 )
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* Implemented an adapter for IItemHandler so it can be used by the Storage Bus.
* Added update hook for inject/extract to ItemHandlerAdapter.
* Implemented ItemHandler and FluidHandler capabilities for the condenser, as replacement for the Void Inventories.
* Removed external storage handler, added capability-based way of accessing a monitorable ME network via the storage bus. Removed special case inventories for the matter condenser.
* Implemented InventoryAdaptor for IItemHandler. This also now fixes molecular assemblers interaction with part interfaces.
2016-10-26 22:58:23 +02:00
Sebastian Hartte
87cebc3e3f
Fixes #2433 : Readded decorative slabs.
2016-10-21 16:27:17 +02:00
Sebastian Hartte
a72c97e666
#2438 : Implemented forge energy capabilities. Removed other disabled energy units for the time being.
2016-10-19 20:57:59 +02:00
Sebastian Hartte
35542207d8
Fixes #2471 : PacketClick processing on the server was broken by the fix for #2463
2016-10-18 00:32:06 +02:00
Sebastian Hartte
dacce3e7bd
Fixes #2470 : Implement rendering of the crafting output for encoded patterns when shift is being held.
2016-10-16 23:51:09 +02:00
Sebastian Hartte
9c69352f9a
Fixes #2463 : Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported).
2016-10-15 13:23:45 +02:00
Sebastian Hartte
c590e7f6e6
Fixes #2377 : Paint blocks now render correctly.
2016-10-15 11:50:55 +02:00
Sebastian Hartte
7761a37d59
Fixes #2431 : Implemented multi block rendering for quantum network bridge.
2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
e82641760b
Implemented Biometric Card Hash display.
2016-10-12 23:55:08 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00
Sebastian Hartte
8e7d63dccb
Fixed biome registration for spatial storage cells.
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Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte
d9885bd4a8
Fixes #2429 : Inscriber TESR
2016-10-09 00:03:29 +02:00
Sebastian Hartte
8df692053a
Added JEI integration ( #2436 ).
2016-10-08 13:06:21 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
f316c93e38
Fixes #2403 : Force stack size to 1 for removing the stack size display in the crafting amount window.
2016-10-02 21:30:13 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
yueh
860636d067
Removed deprecated API methods
2016-09-17 15:08:47 +02:00
yueh
f185bc07a6
Capitalised enums to match conventions
2016-09-17 15:06:00 +02:00
Sebastian Hartte
d48e7e1f6d
Implemented spatial pylon rendering.
2016-09-15 22:12:53 +02:00
Sebastian Hartte
7584d00681
Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
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Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00
Sebastian Hartte
3403e47b02
Fixes vibrant quartz glass using the wrong model.
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Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte
418e44390d
Added models for debug items. Fixes #4 .
2016-09-10 11:09:31 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
Sebastian Hartte
5313d61490
Added item models for facades.
2016-08-28 12:10:40 +02:00
Sebastian Hartte
77cb3d8b92
Added light detector item and block model.
2016-08-27 18:45:25 +02:00
Sebastian Hartte
81984b3ad7
Implemented ME chest item + block model.
2016-08-27 18:12:54 +02:00
Sebastian Hartte
974b910acc
Added item models for all crafting multiblock parts. (And their block counterpart textures).
2016-08-27 13:38:11 +02:00
Sebastian Hartte
154f9d9ebb
Added spatial pylon item model (and textures for connected texture blocks).
2016-08-27 13:23:45 +02:00
Sebastian Hartte
77dff3ab32
Implemented crank TESR.
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Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
71a88aa668
Implemented item models for cables.
2016-08-26 19:07:15 +02:00
Sebastian Hartte
0ab4309c52
Fixes controller item model. Apparently item models dont like using a multipart blockstate file.
2016-08-26 16:59:54 +02:00
Sebastian Hartte
9fe692c9bd
Fixes broken controller rendering.
2016-08-26 16:55:01 +02:00
Sebastian Hartte
b28d468935
Implemented security station rendering.
2016-08-26 13:59:59 +02:00
Sebastian Hartte
0316c1de58
Fixed broken name of TileStationSecurity -> TileSecurityStation
2016-08-26 13:51:38 +02:00
Sebastian Hartte
f3e10b1851
Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
2016-08-26 13:46:52 +02:00
Sebastian Hartte
576923a2f2
Implemented the sky compass.
2016-08-26 13:07:37 +02:00
Sebastian Hartte
c6b9926d7f
Restored glass model that implements the uv shift.
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Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
ea6c892ec0
Fixes startup warning for missing block, and fixes orientation of stair item models.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
5211bf4c98
Fixes most of the item model issues after registry name changes.
2016-08-26 12:42:21 +02:00