malte0811
09161bce5f
Added a seven-segment display for control panels
2017-10-31 16:29:38 +01:00
malte0811
59527ba600
Added an auto-splitter for manual entries. Currently just used for the Marx generator entry.
2017-10-20 18:25:53 +02:00
malte0811
9f6407e300
New ear damage distance formula. Manual and reality should match this time!
2017-10-09 20:31:01 +02:00
malte0811
e9449440fd
Build 1.6-20
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Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00
malte0811
bd194462e1
Add a note to the MG manual entry that most analog panel components support dual-channel fine control
2017-09-04 17:03:43 +02:00
malte0811
ac7d36b5e7
Add documentation on the Marx generator
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Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811
bc1ebc9fa5
Add JEI support for the Marx generator
2017-08-29 21:31:22 +02:00
malte0811
e200185235
Add a separate sound for Marx misfirings
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Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811
e003367bf7
Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component.
2017-08-21 21:08:30 +02:00
malte0811
f62a13596b
Add second-channel support to the Variac, the Panel Meter and the slider
2017-08-18 22:41:33 +02:00
malte0811
c18d94899a
Change the structure of the Marx generator to not include IC2 blocks
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Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811
c53b09b6ce
Merge branch 'MC1.12' into marx
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# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811
74c0115102
Added documentation on the key ring and fixed some bugs with it
2017-07-13 17:53:05 +02:00
malte0811
304c5e50a6
Added documentation on single-component panels
2017-07-13 17:14:37 +02:00
malte0811
7dc33fb296
Finished up tilted panels:
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-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811
b716c23e3d
Added a way to create tilted panels in-game (no recipe yet)
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Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
5f8ef84e0f
Merge branch 'MC1.11' into marx
2017-06-23 17:33:13 +02:00
malte0811
c262866b4d
Build 1.5-11
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Fixed some Z-fighting on the Variacs
2017-06-17 17:50:16 +02:00
malte0811
e9a2ade95a
Allowed multiple components on the same panel network to modify the same RS signal
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Cleaned up RS output code for panel components
Removed IC2's maven from build.gradle, since it is currently offline
2017-06-17 17:22:44 +02:00
malte0811
143311aecf
Effects of Marx discharges on entities:
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Damage for thos close to the discharge, tinnitus for those further out
Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
2017-06-16 22:04:30 +02:00
malte0811
b9f5a8a9f8
Added (analog) panel meters
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Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811
8e845ab100
Added a key ring, holds up to 10 keys by default
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texture might change, docs+recipe still to do
2017-05-20 18:50:04 +02:00
malte0811
6a2ce4685b
Finished up the lock switch, just missing textures now
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Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811
5165d55218
Started adding locks for panels
2017-05-18 18:13:08 +02:00
malte0811
23c1afc44b
Glowing components like the indicator light actuall glow in the dark now
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Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811
06d8ddfff9
Merge remote-tracking branch 'origin/master' into MC1.11
2017-05-10 17:56:23 +02:00
malte0811
01c2e58409
Updated to MC 1.11, part 1
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Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
7eecdea794
Build 1.4-8
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Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00
malte0811
aca048cbee
Added recipes for all panel related things
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Apart from the missing textures everything is ready for a release
2017-05-09 17:25:03 +02:00
malte0811
c680f9a466
Added manual entries for control panel related things
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Fixed some problems when playing on a dedicated server
2017-05-08 21:29:45 +02:00
malte0811
bf66a0fdc7
Added a variable transformer/Variac to put on control panels
2017-05-03 18:08:52 +02:00
malte0811
4586e57b84
Control panels can be disassembled in the panel creator now
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added the missing background textures
changed the "base item" for control panels to be a basic machine casing
2017-05-01 18:40:29 +02:00
malte0811
4e84a0d020
Added an item model for the control panel
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Added some localization&other item models
2017-04-28 20:20:52 +02:00
malte0811
0327322198
Added editing GUI's for the other components
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fixed a potential component dupe bug
2017-04-22 18:14:49 +02:00
malte0811
8cabaa9844
Added textures for the panel creator GUI and the control panel block
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Fixed bounding box direction on the Jacob's ladders
2017-04-17 19:35:14 +02:00
malte0811
0ee914b7e6
Further work on panel creation
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Added items to represent the panel components
2017-04-13 17:14:05 +02:00
malte0811
b36e5c2623
General refactoring, IC2 connectors no longer use BlockIEBase!
2017-03-21 18:12:09 +01:00
malte0811
59177870f1
added the manual entry on jacobs ladders
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fixed jacobs ladders replacing other blocks on placement
2017-03-03 19:04:08 +01:00
malte0811
a15107025d
Jacobs ladders cause damage when touched
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applying salt to Jacobs ladder's colors the arc orange (due to sodium)
2017-03-03 17:52:22 +01:00
malte0811
0e613d05b8
reduced the difference between IC2's wires and IndustrialWires's cables to prevent machines from blowing up when they shouldn't
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(There are still differences in some cases, but it works in most cases)
added a "credits" file
2017-01-04 18:31:56 +01:00
Sihen Zhang
52135edd44
Update zh_CN.lang
2016-12-24 11:24:45 +08:00
Sihen Zhang
09ec25e59d
Merge remote-tracking branch 'refs/remotes/malte0811/master'
2016-12-23 22:55:32 +08:00
Sihen Zhang
caa1c060ce
Create zh_CN.lang
2016-12-23 22:52:50 +08:00
malte0811
04e25e300c
made rotation work with mechanical converters
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added recipes for the mechanical converters
changed them to accept forge energy as well as IF
2016-12-19 18:16:46 +01:00
malte0811
d3c571d60c
added textures for the mechanical converters+IF motor, made by C8H8O4
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fixed some minor bugs with energy conversion rates
increased the default maximum of kinetic to rotational energy conversion, the old one was equal to about 2 IF
added a manual entry, still need to change the displayed recipes
2016-12-15 21:32:28 +01:00
malte0811
ba2bec5d95
Build 3:
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reduced the amount of calls to BlockIEBase, I want to get stop using that class at some point
fixed missing localization for the creative tab
changed build.gradle to automatically download the latest version of IC2
2016-10-28 08:31:55 +02:00
malte0811
1fee68c9ef
changed wires to use different amounts of cable for different length connections
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added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811
d8bbbb8170
initial commit
2016-09-16 16:47:59 +02:00