Commit graph

48 commits

Author SHA1 Message Date
malte0811
09161bce5f Added a seven-segment display for control panels 2017-10-31 16:29:38 +01:00
malte0811
59527ba600 Added an auto-splitter for manual entries. Currently just used for the Marx generator entry. 2017-10-20 18:25:53 +02:00
malte0811
9f6407e300 New ear damage distance formula. Manual and reality should match this time! 2017-10-09 20:31:01 +02:00
malte0811
e9449440fd Build 1.6-20
Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00
malte0811
bd194462e1 Add a note to the MG manual entry that most analog panel components support dual-channel fine control 2017-09-04 17:03:43 +02:00
malte0811
ac7d36b5e7 Add documentation on the Marx generator
Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811
bc1ebc9fa5 Add JEI support for the Marx generator 2017-08-29 21:31:22 +02:00
malte0811
e200185235 Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811
e003367bf7 Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component. 2017-08-21 21:08:30 +02:00
malte0811
f62a13596b Add second-channel support to the Variac, the Panel Meter and the slider 2017-08-18 22:41:33 +02:00
malte0811
c18d94899a Change the structure of the Marx generator to not include IC2 blocks
Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811
c53b09b6ce Merge branch 'MC1.12' into marx
# Conflicts:
#	build.gradle
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
#	src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
#	src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
#	src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811
74c0115102 Added documentation on the key ring and fixed some bugs with it 2017-07-13 17:53:05 +02:00
malte0811
304c5e50a6 Added documentation on single-component panels 2017-07-13 17:14:37 +02:00
malte0811
7dc33fb296 Finished up tilted panels:
-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811
b716c23e3d Added a way to create tilted panels in-game (no recipe yet)
Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
5f8ef84e0f Merge branch 'MC1.11' into marx 2017-06-23 17:33:13 +02:00
malte0811
c262866b4d Build 1.5-11
Fixed some Z-fighting on the Variacs
2017-06-17 17:50:16 +02:00
malte0811
e9a2ade95a Allowed multiple components on the same panel network to modify the same RS signal
Cleaned up RS output code for panel components
Removed IC2's maven from build.gradle, since it is currently offline
2017-06-17 17:22:44 +02:00
malte0811
143311aecf Effects of Marx discharges on entities:
Damage for thos close to the discharge, tinnitus for those further out
Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
2017-06-16 22:04:30 +02:00
malte0811
b9f5a8a9f8 Added (analog) panel meters
Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811
8e845ab100 Added a key ring, holds up to 10 keys by default
texture might change, docs+recipe still to do
2017-05-20 18:50:04 +02:00
malte0811
6a2ce4685b Finished up the lock switch, just missing textures now
Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811
5165d55218 Started adding locks for panels 2017-05-18 18:13:08 +02:00
malte0811
23c1afc44b Glowing components like the indicator light actuall glow in the dark now
Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811
06d8ddfff9 Merge remote-tracking branch 'origin/master' into MC1.11 2017-05-10 17:56:23 +02:00
malte0811
01c2e58409 Updated to MC 1.11, part 1
Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
7eecdea794 Build 1.4-8
Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00
malte0811
aca048cbee Added recipes for all panel related things
Apart from the missing textures everything is ready for a release
2017-05-09 17:25:03 +02:00
malte0811
c680f9a466 Added manual entries for control panel related things
Fixed some problems when playing on a dedicated server
2017-05-08 21:29:45 +02:00
malte0811
bf66a0fdc7 Added a variable transformer/Variac to put on control panels 2017-05-03 18:08:52 +02:00
malte0811
4586e57b84 Control panels can be disassembled in the panel creator now
added the missing background textures
changed the "base item" for control panels to be a basic machine casing
2017-05-01 18:40:29 +02:00
malte0811
4e84a0d020 Added an item model for the control panel
Added some localization&other item models
2017-04-28 20:20:52 +02:00
malte0811
0327322198 Added editing GUI's for the other components
fixed a potential component dupe bug
2017-04-22 18:14:49 +02:00
malte0811
8cabaa9844 Added textures for the panel creator GUI and the control panel block
Fixed bounding box direction on the Jacob's ladders
2017-04-17 19:35:14 +02:00
malte0811
0ee914b7e6 Further work on panel creation
Added items to represent the panel components
2017-04-13 17:14:05 +02:00
malte0811
b36e5c2623 General refactoring, IC2 connectors no longer use BlockIEBase! 2017-03-21 18:12:09 +01:00
malte0811
59177870f1 added the manual entry on jacobs ladders
fixed jacobs ladders replacing other blocks on placement
2017-03-03 19:04:08 +01:00
malte0811
a15107025d Jacobs ladders cause damage when touched
applying salt to Jacobs ladder's colors the arc orange (due to sodium)
2017-03-03 17:52:22 +01:00
malte0811
0e613d05b8 reduced the difference between IC2's wires and IndustrialWires's cables to prevent machines from blowing up when they shouldn't
(There are still differences in some cases, but it works in most cases)
added a "credits" file
2017-01-04 18:31:56 +01:00
Sihen Zhang
52135edd44 Update zh_CN.lang 2016-12-24 11:24:45 +08:00
Sihen Zhang
09ec25e59d Merge remote-tracking branch 'refs/remotes/malte0811/master' 2016-12-23 22:55:32 +08:00
Sihen Zhang
caa1c060ce Create zh_CN.lang 2016-12-23 22:52:50 +08:00
malte0811
04e25e300c made rotation work with mechanical converters
added recipes for the mechanical converters
changed them to accept forge energy as well as IF
2016-12-19 18:16:46 +01:00
malte0811
d3c571d60c added textures for the mechanical converters+IF motor, made by C8H8O4
fixed some minor bugs with energy conversion rates
increased the default maximum of kinetic to rotational energy conversion, the old one was equal to about 2 IF
added a manual entry, still need to change the displayed recipes
2016-12-15 21:32:28 +01:00
malte0811
ba2bec5d95 Build 3:
reduced the amount of calls to BlockIEBase, I want to get stop using that class at some point
fixed missing localization for the creative tab
changed build.gradle to automatically download the latest version of IC2
2016-10-28 08:31:55 +02:00
malte0811
1fee68c9ef changed wires to use different amounts of cable for different length connections
added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811
d8bbbb8170 initial commit 2016-09-16 16:47:59 +02:00