malte0811
304c5e50a6
Added documentation on single-component panels
2017-07-13 17:14:37 +02:00
malte0811
1def161870
Single-component panels are complete, just docs and probably bugfixes to do
2017-07-13 09:23:41 +02:00
malte0811
92b00f199c
Started adding single-component panel blocks. Very WIP
2017-07-12 20:20:11 +02:00
malte0811
107196ed1b
One more fix for connecting panels using connectors after the panel and the controller have been placed
2017-07-10 20:50:16 +02:00
malte0811
6f6edab7b1
IW's items show up in the creative search now
...
Coil length crafting now leaves the correct coil behind if the length is over the maximum
2017-07-10 20:30:18 +02:00
malte0811
9ee44021bc
Update to 1.12: Recipes
...
The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811
d0472b45b9
Update to 1.12: Everything except recipes done. Probably quite buggy
2017-07-09 18:10:06 +02:00
malte0811
0a772758ae
Build 1.5-13
...
Fixed labels breaking the model cache and on dedicated servers, closes #10
2017-07-04 18:16:13 +02:00
malte0811
b6ef962f6f
Build 1.5-12
2017-07-03 21:33:59 +02:00
malte0811
292c150466
Possibly improved transformation performance, closes #10
2017-07-03 21:08:39 +02:00
malte0811
f8f2de930e
Fixed panels not updating when a connection via panel connectors is broken or placed
2017-07-03 20:38:31 +02:00
malte0811
6a1081f47c
Fixed a CME when chunk rendering is multithreaded, see #10
2017-07-03 19:46:18 +02:00
malte0811
7dc33fb296
Finished up tilted panels:
...
-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811
b716c23e3d
Added a way to create tilted panels in-game (no recipe yet)
...
Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
15674f7ae3
Added tilted panels. Currently they can only be created by editing the panels NBT data
2017-06-28 21:41:50 +02:00
malte0811
cbac269e04
Updated mappings to match the ones used by IE
2017-06-25 18:34:10 +02:00
malte0811
d68eb801c3
Started implementing ore processing
2017-06-25 18:00:48 +02:00
malte0811
9ae4bad8b6
Misc Marx stuff:
...
-The bottom cap charges faster now
-Tinnitus can be replaced by damage or nausea in the config file
-If the first cap is charged higher than the charging voltage it will only be discharged if the yellow signal is 0
-Improved handling of low stored power
2017-06-23 17:40:49 +02:00
malte0811
5f8ef84e0f
Merge branch 'MC1.11' into marx
2017-06-23 17:33:13 +02:00
malte0811
c262866b4d
Build 1.5-11
...
Fixed some Z-fighting on the Variacs
2017-06-17 17:50:16 +02:00
malte0811
e9a2ade95a
Allowed multiple components on the same panel network to modify the same RS signal
...
Cleaned up RS output code for panel components
Removed IC2's maven from build.gradle, since it is currently offline
2017-06-17 17:22:44 +02:00
malte0811
143311aecf
Effects of Marx discharges on entities:
...
Damage for thos close to the discharge, tinnitus for those further out
Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
2017-06-16 22:04:30 +02:00
malte0811
d65621a0b5
Redstone control, other misc Marx generator details
2017-06-09 11:37:23 +02:00
malte0811
206c1170f1
Merge branch 'MC1.11' into marx
2017-06-05 17:23:18 +02:00
malte0811
963755af78
Wire connections and bounding boxes for the Marx generator
...
Some misc stuff
2017-06-03 21:06:25 +02:00
malte0811
d4bed0d324
Added a render for the Marx generator
2017-06-02 17:57:17 +02:00
malte0811
5a80b2626b
Marx generator. It forms and breaks
...
Models for mirrored marx generators are broken
The IC2 cables drop as items due to missing IC2 API methods
2017-06-01 11:44:07 +02:00
malte0811
b9f5a8a9f8
Added (analog) panel meters
...
Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811
8e845ab100
Added a key ring, holds up to 10 keys by default
...
texture might change, docs+recipe still to do
2017-05-20 18:50:04 +02:00
malte0811
695679caa2
Added textures for the key+lock switch
...
Renaming a key to an empty name returns it to its unnamed state
2017-05-20 17:14:43 +02:00
malte0811
6a2ce4685b
Finished up the lock switch, just missing textures now
...
Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811
5165d55218
Started adding locks for panels
2017-05-18 18:13:08 +02:00
malte0811
d3cd816f0c
Added some IC2 items to the Engineer's toolbox
2017-05-15 21:40:43 +02:00
malte0811
6d4c4f7276
Added a remapper to stop wire connectors from vanishing when updating
...
They will be facing north though, so most of them will have to be broken and replaced
2017-05-13 20:13:40 +02:00
malte0811
23c1afc44b
Glowing components like the indicator light actuall glow in the dark now
...
Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811
06d8ddfff9
Merge remote-tracking branch 'origin/master' into MC1.11
2017-05-10 17:56:23 +02:00
malte0811
01c2e58409
Updated to MC 1.11, part 1
...
Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
7eecdea794
Build 1.4-8
...
Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00
malte0811
aca048cbee
Added recipes for all panel related things
...
Apart from the missing textures everything is ready for a release
2017-05-09 17:25:03 +02:00
malte0811
c680f9a466
Added manual entries for control panel related things
...
Fixed some problems when playing on a dedicated server
2017-05-08 21:29:45 +02:00
malte0811
7cc0d9d9fe
Added toggle switches, including a version with a cover to prevent accidental activation
2017-05-08 17:20:04 +02:00
malte0811
bf66a0fdc7
Added a variable transformer/Variac to put on control panels
2017-05-03 18:08:52 +02:00
malte0811
4586e57b84
Control panels can be disassembled in the panel creator now
...
added the missing background textures
changed the "base item" for control panels to be a basic machine casing
2017-05-01 18:40:29 +02:00
malte0811
6717e7c815
Added a model for the panel creator
2017-04-29 18:54:21 +02:00
malte0811
4e84a0d020
Added an item model for the control panel
...
Added some localization&other item models
2017-04-28 20:20:52 +02:00
malte0811
c15e68a716
Added textures for the panel component items
...
Made it possible to pick up single components from the panel creator GUI
2017-04-27 18:15:11 +02:00
malte0811
d02981e14d
Added models for the RS panel connector
...
Fixed every block dropping the meta=0 version
2017-04-24 17:26:42 +02:00
malte0811
3739fc127c
Stopped the user from placing overlapping components
...
Fixed GUI String rendering size
Fixed panel components not stacking in some situations
Slider length has to be greater than 0.125 now
2017-04-23 17:23:10 +02:00
malte0811
0327322198
Added editing GUI's for the other components
...
fixed a potential component dupe bug
2017-04-22 18:14:49 +02:00
malte0811
1d83fa7579
Added a GUI for editing panel components
...
Currently only available for buttons
2017-04-20 20:44:08 +02:00
malte0811
8cabaa9844
Added textures for the panel creator GUI and the control panel block
...
Fixed bounding box direction on the Jacob's ladders
2017-04-17 19:35:14 +02:00
malte0811
0ee914b7e6
Further work on panel creation
...
Added items to represent the panel components
2017-04-13 17:14:05 +02:00
malte0811
ee827b46ef
Started implementing a GUI for creating control panels
...
fixed the default value for euPerIf, closes #6
2017-04-12 15:55:37 +02:00
malte0811
4bda8d458c
fixed a crash on dedicated servers because for some reason AABB(Vec3d, Vec3d) is client-only
...
fixed copyright comments
2017-04-10 16:20:39 +02:00
malte0811
838e9c2af4
Control panels now drop properly and can be placed
...
added a basic GUI to panel RS connectors to allow changing the ID
2017-04-09 16:59:57 +02:00
malte0811
3d4c2ef1f4
Added sliders to control panels, they can be used to set an RS signal between 0 and 15
...
Commented out the IE gradle dependency since no maven build of IE works with control panels yet (latest master does though)
2017-04-04 17:11:50 +02:00
malte0811
3641775ff5
Control panels now work when connected to multiple RS ports with the same ID
...
fixed rotation of Jacob's Ladders
2017-04-02 17:16:42 +02:00
malte0811
4ecab259dd
More misc control panel stuff
...
Includes RS indicator lights
2017-04-01 17:33:58 +02:00
malte0811
b1ff95cf85
Further work on control panels
...
RS output is working (but depends on current master IE with an additional fix)
Model rotation on Jacobs ladders is broken!
2017-03-28 18:15:41 +02:00
malte0811
34bf534b1c
started adding control panels. Very much WIP!
2017-03-24 17:40:05 +01:00
malte0811
4a4360c98b
Fixed invalid connections being possible, see BluSunrize/ImmersiveEngineering#1975
2017-03-21 18:16:21 +01:00
malte0811
b36e5c2623
General refactoring, IC2 connectors no longer use BlockIEBase!
2017-03-21 18:12:09 +01:00
malte0811
12e18534fe
Fixed broken textures on the mechanical converters/motor with Chisel installed, closes #5
2017-03-07 16:52:54 +01:00
malte0811
c3d871aa37
Build 7
...
fixed the Jacob's Ladders breaking when trying to rotate them
fixed sharp rendering edges inside "salted" arcs
2017-03-06 16:47:16 +01:00
malte0811
59177870f1
added the manual entry on jacobs ladders
...
fixed jacobs ladders replacing other blocks on placement
2017-03-03 19:04:08 +01:00
malte0811
a15107025d
Jacobs ladders cause damage when touched
...
applying salt to Jacobs ladder's colors the arc orange (due to sodium)
2017-03-03 17:52:22 +01:00
malte0811
7c9d8ff8fb
added textures for the jacobs ladders
...
fixed the normal sized ladder missing a bit of rendering
limited energy input to the side marked as such
2017-03-02 17:26:24 +01:00
malte0811
8a12144490
Progress on the jacobs ladders:
...
added models for the small and normal sized versions
made them rotatable
fixed sound
energy storage is saved to NBT now
2017-02-28 17:32:40 +01:00
malte0811
2edc831d19
added Jacobs Ladders, part 1
...
rendering and sound are done, as well as energy usage
ToDo: finish the dimensions of the different ladders, add models for small+normal, recipes, probably a lot more...
2017-02-26 14:04:23 +01:00
malte0811
a113a3d608
added some methods needed for new IE versions
...
chaged forge version to use to latest
2017-02-21 17:38:15 +01:00
malte0811
3d9f199d66
Build 6
...
Potentially fixed missing textures/models on the mechanical converters in some cases?
Fixed "old" connectors with full storage not working
2017-01-11 16:40:54 +01:00
malte0811
0e613d05b8
reduced the difference between IC2's wires and IndustrialWires's cables to prevent machines from blowing up when they shouldn't
...
(There are still differences in some cases, but it works in most cases)
added a "credits" file
2017-01-04 18:31:56 +01:00
Sihen Zhang
52135edd44
Update zh_CN.lang
2016-12-24 11:24:45 +08:00
Sihen Zhang
09ec25e59d
Merge remote-tracking branch 'refs/remotes/malte0811/master'
2016-12-23 22:55:32 +08:00
Sihen Zhang
caa1c060ce
Create zh_CN.lang
2016-12-23 22:52:50 +08:00
malte0811
f13b944c7a
Build 5
...
made the option to disable converters actually do something
made wire coils show when they are out of range, mirroring the bahavior of IE coils in the latest dev version
2016-12-20 17:27:09 +01:00
malte0811
04e25e300c
made rotation work with mechanical converters
...
added recipes for the mechanical converters
changed them to accept forge energy as well as IF
2016-12-19 18:16:46 +01:00
malte0811
d3c571d60c
added textures for the mechanical converters+IF motor, made by C8H8O4
...
fixed some minor bugs with energy conversion rates
increased the default maximum of kinetic to rotational energy conversion, the old one was equal to about 2 IF
added a manual entry, still need to change the displayed recipes
2016-12-15 21:32:28 +01:00
malte0811
ac390872b1
Added basic (low efficiency, low power) conversion methods between RF and EU by making conversion between IE rotational energy and IC2 kinetic energy possible
...
TODO:
-textures+blockstate JSON's
-recipes
-manual entry including an explanation of rotational energy
-ask Blu about making inputRotation return a double of leftover energy
2016-12-13 21:00:07 +01:00
malte0811
3bd6c14266
Build 4
...
added a config option for wire length per item and per connection
2016-12-08 18:23:20 +01:00
malte0811
24ea23c2b1
fixed a weird edgecase (probably in forge or vanilla) causing a lot of log spam, closes #1
...
moved all wire-related classes into a seperate sub-package, in preparation for energy conversion blocks
removed a warning from ClientProxy. IndustrialWires does not generate any warnings when compiling now!
2016-12-08 18:16:19 +01:00
malte0811
ba2bec5d95
Build 3:
...
reduced the amount of calls to BlockIEBase, I want to get stop using that class at some point
fixed missing localization for the creative tab
changed build.gradle to automatically download the latest version of IC2
2016-10-28 08:31:55 +02:00
malte0811
c6c0bb00c9
added a license: GPL3
...
added a changelog
changed build.gradle to automatically download IC2
added Curse as a valid IC2 download location
2016-09-29 16:26:03 +02:00
malte0811
1fee68c9ef
changed wires to use different amounts of cable for different length connections
...
added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811
d8bbbb8170
initial commit
2016-09-16 16:47:59 +02:00