Commit graph

78 commits

Author SHA1 Message Date
malte0811 d3508e42fe More TMP commits 2018-02-02 17:20:53 +01:00
malte0811 6c60b4562b Merge branch 'MC1.12' into mechStuff 2018-02-01 20:56:12 +01:00
malte0811 ced4704b14 Added insulated wires for tin, copper and gold (textures ToDo)
Added a recipe for the discharge meter
2018-01-31 21:51:34 +01:00
malte0811 ff3c391ac5 Added a discharge meter, a device that can measure the energy in a Marx discharge
Also some experimental stuff for wire coils
2018-01-28 21:30:53 +01:00
malte0811 58692ceb76 TMP commit 2018-01-01 20:07:20 +01:00
malte0811 b0156b70a0 Build 1.6-23
Panel components have to be shift-clicked to place them in the world
2017-12-08 20:15:02 +01:00
malte0811 15cf1010aa Added a recipe for seven-segment displays 2017-12-08 17:17:15 +01:00
malte0811 09161bce5f Added a seven-segment display for control panels 2017-10-31 16:29:38 +01:00
malte0811 59527ba600 Added an auto-splitter for manual entries. Currently just used for the Marx generator entry. 2017-10-20 18:25:53 +02:00
malte0811 d3b937433d Merge branch 'shaders' into MC1.12 2017-10-10 18:34:22 +02:00
malte0811 cc14d20595 Added shaders for the Marx generator and the Jacob's ladder 2017-10-10 18:31:32 +02:00
malte0811 9f6407e300 New ear damage distance formula. Manual and reality should match this time! 2017-10-09 20:31:01 +02:00
malte0811 e9449440fd Build 1.6-20
Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00
malte0811 d5d0dca298 Replace Albedo by Mirage
Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
2017-09-06 21:18:59 +02:00
malte0811 c8c2b5bf88 Lots of small fixes for the Marx generator
Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
2017-09-04 22:04:53 +02:00
malte0811 8d4c0fcad2 Merge branch 'marx' into MC1.12 2017-09-04 17:42:50 +02:00
malte0811 bd194462e1 Add a note to the MG manual entry that most analog panel components support dual-channel fine control 2017-09-04 17:03:43 +02:00
malte0811 ac7d36b5e7 Add documentation on the Marx generator
Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811 e5e400a1fa TR doesn't need special wires 2017-09-01 21:13:23 +02:00
malte0811 bc1ebc9fa5 Add JEI support for the Marx generator 2017-08-29 21:31:22 +02:00
malte0811 e200185235 Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811 840869cd08 Fix some bugs&crashes when IC2 isn't installed
Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811 ccc3c7ab12 IC2 is an optional dependency now, probably still buggy
Fix the TE names
2017-08-22 18:33:05 +02:00
malte0811 e003367bf7 Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component. 2017-08-21 21:08:30 +02:00
malte0811 f62a13596b Add second-channel support to the Variac, the Panel Meter and the slider 2017-08-18 22:41:33 +02:00
malte0811 c18d94899a Change the structure of the Marx generator to not include IC2 blocks
Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811 c53b09b6ce Merge branch 'MC1.12' into marx
# Conflicts:
#	build.gradle
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
#	src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
#	src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
#	src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811 74c0115102 Added documentation on the key ring and fixed some bugs with it 2017-07-13 17:53:05 +02:00
malte0811 304c5e50a6 Added documentation on single-component panels 2017-07-13 17:14:37 +02:00
malte0811 92b00f199c Started adding single-component panel blocks. Very WIP 2017-07-12 20:20:11 +02:00
malte0811 9ee44021bc Update to 1.12: Recipes
The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811 7dc33fb296 Finished up tilted panels:
-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811 b716c23e3d Added a way to create tilted panels in-game (no recipe yet)
Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811 5f8ef84e0f Merge branch 'MC1.11' into marx 2017-06-23 17:33:13 +02:00
malte0811 c262866b4d Build 1.5-11
Fixed some Z-fighting on the Variacs
2017-06-17 17:50:16 +02:00
malte0811 e9a2ade95a Allowed multiple components on the same panel network to modify the same RS signal
Cleaned up RS output code for panel components
Removed IC2's maven from build.gradle, since it is currently offline
2017-06-17 17:22:44 +02:00
malte0811 143311aecf Effects of Marx discharges on entities:
Damage for thos close to the discharge, tinnitus for those further out
Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
2017-06-16 22:04:30 +02:00
malte0811 206c1170f1 Merge branch 'MC1.11' into marx 2017-06-05 17:23:18 +02:00
malte0811 963755af78 Wire connections and bounding boxes for the Marx generator
Some misc stuff
2017-06-03 21:06:25 +02:00
malte0811 5a80b2626b Marx generator. It forms and breaks
Models for mirrored marx generators are broken
The IC2 cables drop as items due to missing IC2 API methods
2017-06-01 11:44:07 +02:00
malte0811 b9f5a8a9f8 Added (analog) panel meters
Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811 8e845ab100 Added a key ring, holds up to 10 keys by default
texture might change, docs+recipe still to do
2017-05-20 18:50:04 +02:00
malte0811 695679caa2 Added textures for the key+lock switch
Renaming a key to an empty name returns it to its unnamed state
2017-05-20 17:14:43 +02:00
malte0811 6a2ce4685b Finished up the lock switch, just missing textures now
Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811 5165d55218 Started adding locks for panels 2017-05-18 18:13:08 +02:00
malte0811 23c1afc44b Glowing components like the indicator light actuall glow in the dark now
Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811 06d8ddfff9 Merge remote-tracking branch 'origin/master' into MC1.11 2017-05-10 17:56:23 +02:00
malte0811 01c2e58409 Updated to MC 1.11, part 1
Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811 7eecdea794 Build 1.4-8
Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00
malte0811 aca048cbee Added recipes for all panel related things
Apart from the missing textures everything is ready for a release
2017-05-09 17:25:03 +02:00