Commit graph

36 commits

Author SHA1 Message Date
Ben Spiers
0193659c74 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. 2014-01-05 16:22:41 +00:00
Ben Spiers
87a95e0732 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. 2014-01-03 00:28:34 +00:00
Ben Spiers
a07ca18997 Change to Infuser for final stage of the contact process 2014-01-01 19:55:18 +00:00
Ben Spiers
544d96f3bc Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) 2014-01-01 03:03:23 +00:00
Aidan C. Brady
a41760affd Chemical Injection Chamber initial work 2013-12-24 00:23:30 -05:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Ben Spiers
98c8068a0f Get Mechanical Pipe rendering working a bit better. 2013-12-12 20:23:03 +00:00
Aidan Brady
31f8566a1f Merge branch 'master' into multipart-experimental-new
Conflicts:
	common/mekanism/common/Mekanism.java
2013-12-12 08:43:21 -05:00
Aidan Brady
faa127ddd8 Add textures for Sulfuric Gas & Sulfuric Acid 2013-12-11 20:46:39 -05:00
Aidan Brady
d36409f4b0 Merge branch 'master' into multipart-experimental-new
Conflicts:
	common/mekanism/client/model/ModelJetpack.java
	common/mekanism/client/render/ModelCustomArmor.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/item/ItemJetpack.java
	common/mekanism/common/tileentity/TileEntityUniversalCable.java
	common/mekanism/induction/client/render/RenderWire.java
	common/mekanism/induction/common/tileentity/TileEntityMultimeter.java
	common/mekanism/induction/common/tileentity/TileEntityWire.java
	common/mekanism/induction/common/wire/PartUniversalConductor.java
	common/mekanism/induction/common/wire/PartWire.java
2013-12-05 22:37:27 -05:00
Aidan Brady
c3a985f273 Kill off wires for the last time, fix up jetpacks 2013-12-05 21:10:15 -05:00
Aidan C. Brady
ef8b6c1c78 Fix gas render in mech pipe 2013-12-03 11:24:23 -05:00
Aidan Brady
a3fa18cb80 Remove superconductor, make Heat Gen cheaper 2013-12-02 22:35:46 -05:00
Aidan Brady
5d8e21b776 Merge branch 'master' of https://github.com/aidancbrady/Mekanism into multipart-experimental-new
Conflicts:
	common/mekanism/api/gas/GasNetwork.java
	common/mekanism/api/gas/GasTransmission.java
	common/mekanism/api/transmitters/DynamicNetwork.java
	common/mekanism/client/EnergyClientUpdate.java
	common/mekanism/client/FluidClientUpdate.java
	common/mekanism/client/GasClientUpdate.java
	common/mekanism/client/render/tileentity/RenderUniversalCable.java
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/FluidNetwork.java
	common/mekanism/common/InventoryNetwork.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/item/ItemConfigurator.java
	common/mekanism/common/tileentity/TileEntityLogisticalTransporter.java
	common/mekanism/common/tileentity/TileEntityMechanicalPipe.java
	common/mekanism/common/tileentity/TileEntityPressurizedTube.java
	common/mekanism/common/tileentity/TileEntityTransmitter.java
	common/mekanism/common/tileentity/TileEntityUniversalCable.java
	common/mekanism/common/util/CableUtils.java
	resources/assets/mekanism/textures/blocks/LiquidEnergy.png.mcmeta
2013-12-02 21:45:40 -05:00
Aidan Brady
30237b34ac Delete old textures, add Copper and Tin blocks 2013-12-02 20:52:44 -05:00
Aidan C. Brady
57caab2062 Wire fixes 2013-12-02 17:04:41 -05:00
Aidan C. Brady
5c2c8e15cb Add in necessary models 2013-12-02 12:41:00 -05:00
Calclavia
07332ca245 Merge branch 'master' into universal-wires
Conflicts:
	common/mekanism/induction/common/MekanismInduction.java
	resources/assets/mekanism/lang/en_US.lang
2013-12-02 19:47:38 +08:00
Aidan Brady
e42ab62e2a Begin work on copper and tin ore and ingots :) 2013-12-01 21:58:35 -05:00
Aidan Brady
83bca26455 Remove Maganese Alloy in hopes for better balance, fixed several GUI color issues as well as Osmium Ore darkness 2013-12-01 17:45:19 -05:00
Calclavia
c1d5e2bc60 Fixed non-multipart insulated wire texture 2013-12-01 18:05:27 +08:00
Calclavia
3cca65f2cd Fixed non-multipart wire textures 2013-12-01 17:02:39 +08:00
Calclavia
a674e14851 Fixed wire texture not loading 2013-12-01 14:33:30 +08:00
Calclavia
10bbcff077 Fixed Multipart wires not loading 2013-12-01 14:30:54 +08:00
Calclavia
0205d7722e Readded universal wires into Mekanism Induction 2013-12-01 13:46:15 +08:00
Aidan Brady
c10ba92522 Connected Dynamic Glass textures :) 2013-11-24 19:30:52 -05:00
Aidan Brady
38d9bdd1d2 Start work on a connected texture renderer, remove old textures, fix recipes for Vaygrim’s issue (closes #481) 2013-11-24 18:54:11 -05:00
Aidan C. Brady
59b945a33f Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup 2013-11-24 12:12:42 -06:00
Aidan C. Brady
cc48b614ba Remove wire 2013-11-16 12:26:49 -05:00
Aidan C. Brady
53323279c7 MekanismInduction module - done!
Still need to configure the build
2013-11-16 10:21:37 -05:00
Aidan C. Brady
e6ed263aa3 More bin work! :D 2013-11-12 18:42:55 -05:00
Aidan C. Brady
fe0631844b Some work on Bins 2013-11-12 16:45:48 -05:00
Aidan C. Brady
51289b82c2 Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves. 2013-10-25 00:23:38 -04:00
Aidan Brady
54ac6bac5c Deleted old files 2013-10-23 22:50:10 -04:00
Ben Spiers
132306ed76 Multipart and everything 2013-10-03 00:10:20 +01:00
Aidan Brady
cfc5dff445 First 1.6 push, still work to be done 2013-07-20 12:10:14 -04:00