Commit graph

504 commits

Author SHA1 Message Date
Aidan Brady
692a8a0412 Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) 2014-01-01 03:03:23 +00:00
Ben Spiers
571ad3944f Sulphur dioxide and sulphur trioxide 2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece Fix item render 2013-12-31 16:51:02 -05:00
Aidan C. Brady
2dc6a35d16 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer 2013-12-31 16:38:40 -05:00
Aidan C. Brady
a277b6e266 Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. 2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7 Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. 2013-12-30 02:59:45 +00:00
Aidan C. Brady
2241e7e7b9 A few fixes 2013-12-27 12:44:08 -05:00
Aidan C. Brady
4d64afb7d9 Made KeySync use keybinds instead of defaults 2013-12-26 12:02:17 -05:00
Aidan Brady
28a63cc9d2 More proxy fixes, chemical injection chamber sound 2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c Fixed render crash 2013-12-24 17:14:28 -05:00
Aidan Brady
fdc94550ee Fix a few bugs 2013-12-24 16:58:14 -05:00
Aidan Brady
7a71bc7848 Better holiday stuff 2013-12-24 16:06:57 -05:00
Aidan C. Brady
d63628bebc Merge branch 'master' into development
Conflicts:
	common/mekanism/client/ClientProxy.java
	common/mekanism/client/HolidayManager.java
	common/mekanism/client/sound/SoundHandler.java
	common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76 Christmas fun :) 2013-12-24 14:38:12 -05:00
Aidan Brady
fd26b9b11b Work on a little Christmas surprise 2013-12-24 13:25:31 -05:00
Aidan C. Brady
9498b01475 Finished off the Chemical Injection Chamber, just need sounds 2013-12-24 12:39:27 -05:00
Aidan C. Brady
4cf33562c6 Merge branch 'master' into development 2013-12-24 12:19:24 -05:00
Aidan C. Brady
bd1e3234ff Fixed crash 2013-12-24 11:20:22 -05:00
Aidan C. Brady
a41760affd Chemical Injection Chamber initial work 2013-12-24 00:23:30 -05:00
Aidan C. Brady
9ed16f3006 A few fixes, please update! 2013-12-23 20:23:37 -05:00
Aidan C. Brady
52319ed31e A few fixes, please update! 2013-12-23 20:23:23 -05:00
Aidan C. Brady
6df7544540 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. 2013-12-23 17:06:22 -05:00
Aidan C. Brady
b060c2c005 Fix silly upgrade GUI bug 2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2 Support for items/blocks with multiple OreDict entries 2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e Threaded VoiceConnection, made client connection fire with server-configured port 2013-12-22 16:49:04 -05:00
Aidan C. Brady
90985663bb Sync server configs with client 2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! 2013-12-22 01:21:40 -05:00
Aidan Brady
87ce53f3fe Removed more UE stuff 2013-12-22 01:04:35 -05:00
Aidan Brady
6c87a8e288 Add Pos3D because vectors 2013-12-21 21:06:39 -05:00
Aidan Brady
bbbd5dea73 Fix some rendering bugs 2013-12-21 01:31:52 -05:00
Aidan Brady
d3661b3cd8 Got colors working, need to fix connections 2013-12-20 21:05:44 -05:00
Aidan Brady
7bb6b2761b Base code done, onto actual implementation 2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a Loads of work on transporters 2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc Bump version, work on multipart transporters 2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc Balloons :) 2013-12-20 13:27:54 -05:00
Aidan Brady
510debc0fb Kill induction module and start on balloons :) 2013-12-20 01:05:41 -05:00
Aidan Brady
fbed46c0d9 More fixes 2013-12-19 16:55:41 -05:00
Aidan Brady
c5269cc1ab Fix a few crashes, begin actual side-based implementation 2013-12-18 16:09:30 -05:00
Aidan C. Brady
4964c1689f Tiny cleanup 2013-12-18 12:39:37 -05:00
Aidan C. Brady
854c909c4c Merge branch 'master' into development 2013-12-18 12:07:52 -05:00
Aidan C. Brady
65c201d829 Add try/catch to prevent OreDict iteration GUI render crash 2013-12-18 12:05:09 -05:00
Aidan C. Brady
5372bc66d6 More intelligent client-side scales 2013-12-18 11:19:30 -05:00
Aidan C. Brady
4f5c26b0d2 Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part 2013-12-17 20:28:25 -05:00
Aidan C. Brady
cf0ad408dd Work on Mechanical Pipes 2013-12-17 18:20:18 -05:00
Aidan C. Brady
a601def4f6 More rendering; for some reason mech pipes are screwing up cache load 2013-12-17 15:54:06 -05:00
Aidan C. Brady
350ad4c22e Rendering looks cool :) 2013-12-17 15:36:25 -05:00
Ben Spiers
b4b8ddf62a Clean up unused imports 2013-12-17 20:02:29 +00:00
Ben Spiers
8199408e75 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. 2013-12-17 20:02:29 +00:00
Aidan C. Brady
ffd683a3f3 Fixed rendering 2013-12-17 14:39:30 -05:00
Aidan Brady
a3529a12d7 Fix a few bugs 2013-12-17 13:23:29 -05:00
Ben Spiers
3a97630f55 Add new shapes to small model. 2013-12-17 02:21:30 +00:00
Aidan C. Brady
869660d8bf Glowstone armor now glows 2013-12-16 12:21:49 -05:00
Ben Spiers
1534d1cb14 Make a start on Multipart Transporters. 2013-12-16 14:00:43 +00:00
Aidan C. Brady
c44b63fa3a Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2013-12-16 07:23:39 -05:00
Aidan C. Brady
3741488322 Hopefully fix CME 2013-12-16 07:23:33 -05:00
Aidan Brady
50b98674ed Fix crashes 2013-12-15 23:01:36 -05:00
Aidan Brady
2404e7416a Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2013-12-15 19:08:16 -05:00
Aidan Brady
8b0d18e469 Tiny cleanup 2013-12-15 19:08:13 -05:00
Aidan C. Brady
37a1a0ab40 Jetpack and gas mask practically done :) 2013-12-15 18:54:43 -05:00
Aidan Brady
d21ef524a0 Work on jetpacks/scuba stuff 2013-12-15 16:07:30 -05:00
Aidan Brady
8057d605a1 Merge branch 'master' into development 2013-12-15 14:19:57 -05:00
Aidan Brady
a6887eb813 Fixed tank crash 2013-12-15 00:43:47 -05:00
Aidan Brady
907bd10b0f Merge branch 'master' into development 2013-12-14 22:50:48 -05:00
Aidan Brady
c73259f092 Killed off old TE API, moved PipeUtils to proper loc 2013-12-14 22:50:37 -05:00
Aidan C. Brady
1e1eabfd5e Even more localization, fixed a few tiny bugs 2013-12-14 15:13:12 -05:00
Aidan Brady
0a0f3a1779 Minor cleanup 2013-12-13 07:02:13 -05:00
Aidan Brady
c85bb7f9cc Add missing renderer 2013-12-12 23:36:55 -05:00
Aidan Brady
74d41073a6 Fixes, but getting an error for some reason 2013-12-12 23:08:16 -05:00
Aidan Brady
11c7efd8fc Merge branch 'api-change' into multipart-experimental-new 2013-12-12 22:36:00 -05:00
Aidan Brady
0e35aca15a Rendering enhancements 2013-12-12 22:31:27 -05:00
Ben Spiers
55dd8f5bf9 Make other transmitters work visually again, make the unicable's transparency more of a smooth exponential decay type thing and remove it's weird noop constructor 2013-12-13 01:58:25 +00:00
Aidan Brady
2d5b633168 Work on stuff 2013-12-12 20:35:37 -05:00
Aidan Brady
9ecb7c20fd More work on Infuser 2013-12-12 19:04:02 -05:00
Aidan C. Brady
338da4d92c Work on a more intuitive form of accepting gas in items and blocks 2013-12-12 16:54:55 -05:00
Ben Spiers
98c8068a0f Get Mechanical Pipe rendering working a bit better. 2013-12-12 20:23:03 +00:00
Aidan Brady
31f8566a1f Merge branch 'master' into multipart-experimental-new
Conflicts:
	common/mekanism/common/Mekanism.java
2013-12-12 08:43:21 -05:00
Ben Spiers
c1318d998b Merge, hopefully without screwing too much up. 2013-12-12 01:56:05 +00:00
Aidan Brady
5a241ce8ee Work on GUIs 2013-12-11 20:24:37 -05:00
Aidan C. Brady
7e48fa2743 Work on container code 2013-12-11 16:34:54 -05:00
Aidan C. Brady
a4e8158448 Add GUIs for T3 ore processing machinery 2013-12-10 18:51:16 -05:00
Aidan Brady
250ddadcf0 Dictionary! :) 2013-12-09 20:52:49 -05:00
Aidan Brady
add3cf0bf6 Bug fixes! 2013-12-09 17:54:59 -05:00
Aidan Brady
ac31fc2b4e More work on networking system, unstable 2013-12-09 17:34:53 -05:00
Aidan Brady
26f0f83574 Work on initial data system for jetpacks/gasmasks 2013-12-09 17:08:47 -05:00
Aidan Brady
44a69da8a1 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-12-09 17:00:29 -05:00
Aidan Brady
7506b8fed8 Fix particles 2013-12-09 17:00:21 -05:00
Aidan C. Brady
54a10af2d7 A few tiny fixes 2013-12-09 17:00:08 -05:00
Aidan C. Brady
5661b20b27 A few fixes 2013-12-09 11:56:48 -05:00
Aidan C. Brady
4035ba9b36 Add overlay for scuba tank 2013-12-09 09:52:49 -05:00
Aidan Brady
4ebf11ed5a Fix crash 2013-12-09 07:19:16 -05:00
Aidan Brady
4125ef57c6 minor changes 2013-12-08 21:40:00 -05:00
Aidan Brady
0d830d6136 Attempt a few jetpack fixes 2013-12-08 20:35:45 -05:00
Aidan Brady
8b25c1acb3 Attempt to fix a few jetpack bugs 2013-12-08 20:22:04 -05:00
Aidan C. Brady
ce629e218c Fix IC2 charging 2013-12-08 16:10:52 -05:00
Aidan C. Brady
8289af18fd Add configurable sound volume for all Mekanism sounds 2013-12-08 12:49:48 -05:00
Aidan Brady
62bc5c267a Fixed weird jetpack particles 2013-12-07 23:51:07 -05:00
Aidan Brady
314f4b3082 A few rendering fixes, fixed VoiceServer hanging 2013-12-07 23:28:13 -05:00
Aidan Brady
c2737ff064 Work on things, may be unstable 2013-12-07 17:06:11 -05:00
Aidan Brady
5e50e920a6 Add potion resistance to gas mask 2013-12-07 00:55:35 -05:00
Aidan C. Brady
84ab705170 Start work on new description system, UNSTABLE BUILD 2013-12-06 16:44:08 -05:00
Aidan C. Brady
cb9900bbc7 Work on gas masks/scuba gear stuff 2013-12-06 15:26:44 -05:00
Aidan C. Brady
f982eb851c Remove now-unused generics 2013-12-06 07:57:26 -05:00
Aidan Brady
d36409f4b0 Merge branch 'master' into multipart-experimental-new
Conflicts:
	common/mekanism/client/model/ModelJetpack.java
	common/mekanism/client/render/ModelCustomArmor.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/item/ItemJetpack.java
	common/mekanism/common/tileentity/TileEntityUniversalCable.java
	common/mekanism/induction/client/render/RenderWire.java
	common/mekanism/induction/common/tileentity/TileEntityMultimeter.java
	common/mekanism/induction/common/tileentity/TileEntityWire.java
	common/mekanism/induction/common/wire/PartUniversalConductor.java
	common/mekanism/induction/common/wire/PartWire.java
2013-12-05 22:37:27 -05:00
Aidan Brady
fb350e43f0 Cool stuff! 2013-12-05 16:42:00 -05:00
Aidan C. Brady
a204df448f Work on jetpacks 2013-12-05 15:50:38 -05:00
Aidan Brady
6cc198cf0b Bins are nice to hoppers now. 2013-12-04 21:55:56 -05:00
Aidan Brady
38dda1d18e Fix name, add a few more particle effects 2013-12-04 20:01:27 -05:00
Aidan Brady
64f681c263 Jetpack work! 2013-12-04 19:14:27 -05:00
Aidan Brady
aca0692cec Fix a few jetpack things 2013-12-04 17:22:00 -05:00
Aidan Brady
bf9d48d86f Work on jetpacks - specifically networking fixes and sounds! 2013-12-04 16:53:58 -05:00
Aidan C. Brady
2914a4201d Fix a few bugs, work on jetpack networking 2013-12-04 15:43:03 -05:00
Aidan Brady
7182d07cbd Bugfixes and the beginnings of jetpacks! 2013-12-03 23:36:06 -05:00
Aidan Brady
1cfdd805f3 Work on jetpack 2013-12-03 21:49:12 -05:00
Aidan Brady
e9b18c1a35 Cleanup 2013-12-03 18:00:06 -05:00
Aidan Brady
8f4ac31871 Minor cleanup 2013-12-03 17:46:48 -05:00
Aidan Brady
afe85f9215 Fix some pesky bugs and crashes 2013-12-03 16:56:03 -05:00
Aidan C. Brady
b60d6c172f Fix pressurized tube render 2013-12-03 16:23:08 -05:00
Aidan C. Brady
ef8b6c1c78 Fix gas render in mech pipe 2013-12-03 11:24:23 -05:00
Aidan C. Brady
9a4147ab7c Add TE and UE support to multipart cables 2013-12-03 11:03:03 -05:00
Aidan C. Brady
5dc8d2fc80 Multipart work 2013-12-03 10:54:50 -05:00
Aidan C. Brady
09b3a98a2a Work on multipart 2013-12-03 08:42:13 -05:00
Aidan Brady
50b7870388 A few attempts to get multipart working. @unpairedbracket, I don’t know what the hell I’m doing, you’re gonna need to go over this. 2013-12-02 22:14:21 -05:00
Aidan Brady
5d8e21b776 Merge branch 'master' of https://github.com/aidancbrady/Mekanism into multipart-experimental-new
Conflicts:
	common/mekanism/api/gas/GasNetwork.java
	common/mekanism/api/gas/GasTransmission.java
	common/mekanism/api/transmitters/DynamicNetwork.java
	common/mekanism/client/EnergyClientUpdate.java
	common/mekanism/client/FluidClientUpdate.java
	common/mekanism/client/GasClientUpdate.java
	common/mekanism/client/render/tileentity/RenderUniversalCable.java
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/FluidNetwork.java
	common/mekanism/common/InventoryNetwork.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/item/ItemConfigurator.java
	common/mekanism/common/tileentity/TileEntityLogisticalTransporter.java
	common/mekanism/common/tileentity/TileEntityMechanicalPipe.java
	common/mekanism/common/tileentity/TileEntityPressurizedTube.java
	common/mekanism/common/tileentity/TileEntityTransmitter.java
	common/mekanism/common/tileentity/TileEntityUniversalCable.java
	common/mekanism/common/util/CableUtils.java
	resources/assets/mekanism/textures/blocks/LiquidEnergy.png.mcmeta
2013-12-02 21:45:40 -05:00
Aidan Brady
dc8a00a140 Fix a few issues 2013-12-02 21:37:11 -05:00
Aidan Brady
75cccf96a8 Slightly speed up Digital Miner 2013-12-02 18:54:21 -05:00
Aidan C. Brady
57caab2062 Wire fixes 2013-12-02 17:04:41 -05:00
Aidan C. Brady
4a499d6dac Fix tank rendering, make Configurator serve as a BuildCraft wrench 2013-12-02 07:55:14 -05:00
Aidan Brady
5eba673468 Fixed Obsidian TNT render 2013-12-02 07:19:22 -05:00
Aidan Brady
7ebd132b6e Fixed teslas, merged Electrostatic Linker into Configurator 2013-12-01 14:03:00 -05:00
Aidan Brady
f55d3ac874 Added Factory input slot distribution, configurable voice ports, fixed several bugs 2013-12-01 12:38:34 -05:00
Aidan Brady
199ce13dcd Re-add EnumColor to API! 2013-12-01 00:03:40 -05:00
Aidan Brady
5d949ec959 Fixed API for @micdoodle8 2013-11-30 23:19:24 -05:00
Aidan Brady
1be0d218af Final fix for now - fixed electric machine GUIs 2013-11-30 12:48:22 -05:00
Aidan Brady
a4ab6db57b Fixes! 2013-11-30 12:29:49 -05:00
Aidan Brady
0c618a1cf3 Localization & gas fixes 2013-11-30 11:31:18 -05:00
Aidan Brady
ba32a2b112 More localization support! 2013-11-30 00:43:54 -05:00
Aidan Brady
b224a01f39 Work on localization support, move around some API classes to make better compatibility 2013-11-30 00:28:02 -05:00
Aidan Brady
686cca5032 A few fixes and enhancements 2013-11-29 21:31:39 -05:00
Aidan Brady
0f61c5d50c A few fixes, and fancy Configurator GUI hovering! 2013-11-29 19:11:07 -05:00
Aidan Brady
3d167922be Add IDeepStorageUnit support 2013-11-29 15:39:37 -05:00
Aidan Brady
20162970d8 Fixes! 2013-11-29 13:04:39 -05:00
Aidan Brady
82bae6e4bd Rendering fixes! 2013-11-28 22:20:24 -05:00
Aidan Brady
00b4c6f3e3 Rendering and transmitter performance enhancements, finish Rotary Condensentrator for the most part 2013-11-28 21:43:53 -05:00
Aidan Brady
ccae995242 Work on Rotary Condensentrator, fixed an issue with factories 2013-11-28 16:01:23 -05:00
Aidan Brady
fb3aa53eaf Fix several bugs! 2013-11-28 10:13:06 -05:00
Aidan Brady
98e864cd8d Work on that Rotary Condensentrator! 2013-11-27 23:42:54 -05:00
Aidan Brady
419a295096 Work on Rotary Condensentrator, fix IC2 energy integration (mostly) 2013-11-27 18:17:44 -05:00
Aidan Brady
22fe896bcd Finish multi-ID machine support 2013-11-27 16:17:10 -05:00
Aidan Brady
96ba50a673 Many fixes! 2013-11-27 13:24:13 -05:00
Aidan Brady
b950960aea Dynamic Tanks are now 300% better. 2013-11-26 22:44:14 -05:00
Aidan Brady
dacc68e6c6 Gas API completely overhauled. Sorry @micdoodle8 :(
General cleanup, pressurized tubes are 40 times more efficient, a few enhancements, Miners balanced.
2013-11-26 20:11:26 -05:00
Aidan Brady
e2e7274cd6 Fix a few bugs. Signing off, see you all later! 2013-11-25 18:23:24 -05:00
Aidan Brady
e6016d7341 Fix item rendering in transporters 2013-11-25 18:10:21 -05:00
Aidan Brady
19feb2e602 Fixes by the dozen 2013-11-25 16:34:59 -05:00
Aidan Brady
d0253444c1 Tiny cleanup, off to bed. Tomorrow I implement a more advanced transporter system. 2013-11-25 00:14:56 -05:00
Aidan Brady
a360255f63 Greatly improve performance of transmitter networks, improved logistics of Mechanical Pipe 2013-11-25 00:00:26 -05:00
Aidan C. Brady
fea5e8dab7 Pressurized Tubes now render gas in connected block bounds dynamically 2013-11-24 16:01:35 -06:00
Aidan C. Brady
afae26f9b8 Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model. 2013-11-24 15:44:16 -06:00
Aidan C. Brady
59b945a33f Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup 2013-11-24 12:12:42 -06:00
Aidan C. Brady
a27582971b Neatened up Diversion Transporter code 2013-11-23 15:01:18 -05:00
Aidan
5b690e9bfb Merge pull request #461 from pixlepix/master
Logistical Diverter
2013-11-23 11:44:03 -08:00
Aidan C. Brady
22c07254fd Purification, Compressing, and Combining factories :) 2013-11-23 14:36:50 -05:00
pixlepix
45b449078c Added CC peripheral support for digital miner 2013-11-23 09:04:05 -05:00
pixlepix
dc1743d517 Divertion transporter fixes, including name change 2013-11-23 07:28:01 -05:00
pixlepix
51225ba715 Logistical diverter texture 2013-11-23 07:28:01 -05:00
pixlepix
2ecb10cbca Added Logistical Diverter 2013-11-23 07:28:01 -05:00
Aidan C. Brady
0adc0dc75e Attempt to use my own unit system 2013-11-22 20:58:49 -05:00
Aidan C. Brady
e44519dc7d A ton of bug fixes, working on fixing teslas 2013-11-22 19:32:06 -05:00
Aidan Brady
ace1365d0f Aw yeah! Better GUI packets for Miner. Heading to bed guys, see ya tomorrow! 2013-11-21 22:30:01 -05:00
Aidan C. Brady
68f3d28119 Bounding blocks for miner! 2013-11-21 14:35:33 -05:00
Aidan Brady
890de9446b Model positioning fixes! Next is lasers and/or multiblock! 2013-11-20 21:17:23 -05:00
Aidan Brady
34f300cf6f Begin implementing that sexy model
don’t recommend this build for personal use
2013-11-20 20:28:06 -05:00
Aidan Brady
1f3a82c3f0 Miner work! Starting on actual operation algorithms. 2013-11-20 18:17:10 -05:00
Aidan C. Brady
789c5dbf45 Some work on algorithm 2013-11-20 16:12:54 -05:00
Aidan C. Brady
7b3edc142e GUI and networking fixes - I think the GUI is finished. 2013-11-20 15:15:02 -05:00
Aidan C. Brady
14d557cbe5 Some work on things, got rid of version constants, they're supposed to differ per module. 2013-11-20 11:01:13 -05:00
Aidan Brady
7f9acda277 Aw yeah. This GUI…is coming together. 2013-11-19 22:27:28 -05:00
Aidan Brady
515cbf38c8 Fixes! 2013-11-19 22:13:35 -05:00
Aidan C. Brady
fc1cb7926c Added in some descriptive text to the GUI. 2013-11-19 20:15:03 -05:00
Aidan C. Brady
73bf81ceaa GUI is coming together! Still need to add reset button and map button actions, but layout is there. 2013-11-19 19:30:56 -05:00
Aidan C. Brady
d02d0ceadf GUI work, kinda functions, but not really 2013-11-19 18:56:53 -05:00
Aidan C. Brady
7a74fb86ba More work! 2013-11-19 18:16:26 -05:00
Aidan C. Brady
87f5bbcde2 Work on networking and GUIs of Digital Miner 2013-11-19 17:39:16 -05:00
Aidan C. Brady
3939000190 More work! 2013-11-19 12:29:50 -05:00
Aidan C. Brady
86b6474f35 Beginning foundations of Digital Miner. 2013-11-19 12:13:37 -05:00
Aidan C. Brady
995207bcab Start work on Miner, make the Bin only eject items when front side is clicked! 2013-11-18 15:33:14 -05:00
Aidan Brady
a63a8902f2 Sounds should be fixed. 2013-11-17 19:25:52 -05:00
Aidan Brady
f988c54134 Hopefully the final fix 2013-11-17 19:16:40 -05:00
Aidan Brady
147fb7609d Try removing extra url junk 2013-11-17 19:07:18 -05:00
Aidan Brady
40dd6798ea Attempted sound fixes
Guaranteed not to work :)
2013-11-17 19:03:44 -05:00
Aidan Brady
6a4750f90b Hopefully fixed sounds… 2013-11-17 13:39:40 -05:00
Aidan Brady
8095eb206c Fix textures, hopefully fix sounds 2013-11-17 13:31:56 -05:00
Aidan Brady
8a79352563 Debugging sound system 2013-11-17 13:23:19 -05:00
Aidan C. Brady
53323279c7 MekanismInduction module - done!
Still need to configure the build
2013-11-16 10:21:37 -05:00
Aidan C. Brady
3d4625ddb9 Block-ID & Metadata based machine types, preparing for RI merge 2013-11-15 14:59:26 -05:00