Aidan Brady
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f80341ca9d
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Clean Slurry textures
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2014-01-21 18:19:39 -05:00 |
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Aidan C. Brady
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0a0e329223
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Ore gasses! For use in T4 (5x) ore processing.
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2014-01-21 17:58:00 -05:00 |
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Aidan C. Brady
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93b7321dea
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T3 ore processing now uses Hydrogen Chloride
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2014-01-18 15:10:17 -05:00 |
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Aidan C. Brady
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61306fd664
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More work on things
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2014-01-17 09:17:38 -05:00 |
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Aidan Brady
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4fb335b7d3
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Lay down framework for gas-based advanced machines
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2014-01-16 19:00:53 -05:00 |
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Aidan Brady
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4d29a57a27
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A few fixes, new textures
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2014-01-16 16:31:05 -05:00 |
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Aidan C. Brady
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83ee208fb7
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Added a few cool textures, neatened up Salination Tank structure code
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2014-01-13 23:53:56 -05:00 |
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Aidan Brady
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71cfd3cd84
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Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in
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2014-01-13 22:27:47 -05:00 |
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Aidan C. Brady
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b82f96d19b
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Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill
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2014-01-13 15:41:23 -05:00 |
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Aidan C. Brady
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301691729f
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Fixed Cardboard side texture
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2014-01-13 15:05:26 -05:00 |
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Aidan C. Brady
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dd8e77d918
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Precision Sawmill textures
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2014-01-13 12:22:23 -05:00 |
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Aidan C. Brady
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89a70f4444
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Cardboard Boxes. Yep :)
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2014-01-12 21:23:34 -05:00 |
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Ben Spiers
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6fa8cebb3a
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Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
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2014-01-11 23:35:39 +00:00 |
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Aidan C. Brady
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e2cdf625c1
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New Hydrogen Chloride texture
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2014-01-10 15:27:12 -05:00 |
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Ben Spiers
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333afdc79b
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Remove the old transmitter renderer, enable the new one to render in hand and inventory
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2014-01-07 16:22:59 +00:00 |
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Ben Spiers
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0193659c74
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Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing.
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2014-01-05 16:22:41 +00:00 |
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Ben Spiers
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87a95e0732
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Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model.
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2014-01-03 00:28:34 +00:00 |
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Ben Spiers
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a07ca18997
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Change to Infuser for final stage of the contact process
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2014-01-01 19:55:18 +00:00 |
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Ben Spiers
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544d96f3bc
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Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.)
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2014-01-01 03:03:23 +00:00 |
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Aidan C. Brady
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a41760affd
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Chemical Injection Chamber initial work
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2013-12-24 00:23:30 -05:00 |
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Aidan Brady
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f2d202d90f
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Work on transporters
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2013-12-20 17:46:24 -05:00 |
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Ben Spiers
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98c8068a0f
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Get Mechanical Pipe rendering working a bit better.
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2013-12-12 20:23:03 +00:00 |
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Aidan Brady
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31f8566a1f
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Merge branch 'master' into multipart-experimental-new
Conflicts:
common/mekanism/common/Mekanism.java
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2013-12-12 08:43:21 -05:00 |
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Aidan Brady
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faa127ddd8
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Add textures for Sulfuric Gas & Sulfuric Acid
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2013-12-11 20:46:39 -05:00 |
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Aidan Brady
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d36409f4b0
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Merge branch 'master' into multipart-experimental-new
Conflicts:
common/mekanism/client/model/ModelJetpack.java
common/mekanism/client/render/ModelCustomArmor.java
common/mekanism/common/Mekanism.java
common/mekanism/common/item/ItemJetpack.java
common/mekanism/common/tileentity/TileEntityUniversalCable.java
common/mekanism/induction/client/render/RenderWire.java
common/mekanism/induction/common/tileentity/TileEntityMultimeter.java
common/mekanism/induction/common/tileentity/TileEntityWire.java
common/mekanism/induction/common/wire/PartUniversalConductor.java
common/mekanism/induction/common/wire/PartWire.java
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2013-12-05 22:37:27 -05:00 |
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Aidan Brady
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c3a985f273
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Kill off wires for the last time, fix up jetpacks
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2013-12-05 21:10:15 -05:00 |
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Aidan C. Brady
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ef8b6c1c78
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Fix gas render in mech pipe
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2013-12-03 11:24:23 -05:00 |
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Aidan Brady
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a3fa18cb80
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Remove superconductor, make Heat Gen cheaper
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2013-12-02 22:35:46 -05:00 |
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Aidan Brady
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5d8e21b776
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Merge branch 'master' of https://github.com/aidancbrady/Mekanism into multipart-experimental-new
Conflicts:
common/mekanism/api/gas/GasNetwork.java
common/mekanism/api/gas/GasTransmission.java
common/mekanism/api/transmitters/DynamicNetwork.java
common/mekanism/client/EnergyClientUpdate.java
common/mekanism/client/FluidClientUpdate.java
common/mekanism/client/GasClientUpdate.java
common/mekanism/client/render/tileentity/RenderUniversalCable.java
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/FluidNetwork.java
common/mekanism/common/InventoryNetwork.java
common/mekanism/common/Mekanism.java
common/mekanism/common/item/ItemConfigurator.java
common/mekanism/common/tileentity/TileEntityLogisticalTransporter.java
common/mekanism/common/tileentity/TileEntityMechanicalPipe.java
common/mekanism/common/tileentity/TileEntityPressurizedTube.java
common/mekanism/common/tileentity/TileEntityTransmitter.java
common/mekanism/common/tileentity/TileEntityUniversalCable.java
common/mekanism/common/util/CableUtils.java
resources/assets/mekanism/textures/blocks/LiquidEnergy.png.mcmeta
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2013-12-02 21:45:40 -05:00 |
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Aidan Brady
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30237b34ac
|
Delete old textures, add Copper and Tin blocks
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2013-12-02 20:52:44 -05:00 |
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Aidan C. Brady
|
57caab2062
|
Wire fixes
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2013-12-02 17:04:41 -05:00 |
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Aidan C. Brady
|
5c2c8e15cb
|
Add in necessary models
|
2013-12-02 12:41:00 -05:00 |
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Calclavia
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07332ca245
|
Merge branch 'master' into universal-wires
Conflicts:
common/mekanism/induction/common/MekanismInduction.java
resources/assets/mekanism/lang/en_US.lang
|
2013-12-02 19:47:38 +08:00 |
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Aidan Brady
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e42ab62e2a
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Begin work on copper and tin ore and ingots :)
|
2013-12-01 21:58:35 -05:00 |
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Aidan Brady
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83bca26455
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Remove Maganese Alloy in hopes for better balance, fixed several GUI color issues as well as Osmium Ore darkness
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2013-12-01 17:45:19 -05:00 |
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Calclavia
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c1d5e2bc60
|
Fixed non-multipart insulated wire texture
|
2013-12-01 18:05:27 +08:00 |
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Calclavia
|
3cca65f2cd
|
Fixed non-multipart wire textures
|
2013-12-01 17:02:39 +08:00 |
|
Calclavia
|
a674e14851
|
Fixed wire texture not loading
|
2013-12-01 14:33:30 +08:00 |
|
Calclavia
|
10bbcff077
|
Fixed Multipart wires not loading
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2013-12-01 14:30:54 +08:00 |
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Calclavia
|
0205d7722e
|
Readded universal wires into Mekanism Induction
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2013-12-01 13:46:15 +08:00 |
|
Aidan Brady
|
c10ba92522
|
Connected Dynamic Glass textures :)
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2013-11-24 19:30:52 -05:00 |
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Aidan Brady
|
38d9bdd1d2
|
Start work on a connected texture renderer, remove old textures, fix recipes for Vaygrim’s issue (closes #481)
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2013-11-24 18:54:11 -05:00 |
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Aidan C. Brady
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59b945a33f
|
Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup
|
2013-11-24 12:12:42 -06:00 |
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Aidan C. Brady
|
cc48b614ba
|
Remove wire
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2013-11-16 12:26:49 -05:00 |
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Aidan C. Brady
|
53323279c7
|
MekanismInduction module - done!
Still need to configure the build
|
2013-11-16 10:21:37 -05:00 |
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Aidan C. Brady
|
e6ed263aa3
|
More bin work! :D
|
2013-11-12 18:42:55 -05:00 |
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Aidan C. Brady
|
fe0631844b
|
Some work on Bins
|
2013-11-12 16:45:48 -05:00 |
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Aidan C. Brady
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51289b82c2
|
Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves.
|
2013-10-25 00:23:38 -04:00 |
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Aidan Brady
|
54ac6bac5c
|
Deleted old files
|
2013-10-23 22:50:10 -04:00 |
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Ben Spiers
|
132306ed76
|
Multipart and everything
|
2013-10-03 00:10:20 +01:00 |
|