Aidan C. Brady
9735363dc1
Update IC2 API, minor enhancements and fixes
2013-10-08 18:06:25 -04:00
Aidan C. Brady
155978aefd
Forgot to commit change!
2013-10-08 17:47:45 -04:00
Aidan C. Brady
bf1150e2cb
Fixed minor GUI issues, recipe type interface is now a GuiElement
...
Oh, I'm not dead btw
2013-10-08 17:47:03 -04:00
Ben Spiers
e05479a909
Update every applicable API, remove some unused imports
2013-09-30 22:37:16 +01:00
Ben Spiers
7f4a603f64
Update ic2 API. AGAIN
...
Conflicts:
common/mekanism/common/Mekanism.java
common/mekanism/common/MekanismHooks.java
2013-09-28 03:20:43 +01:00
Ben Spiers
a4222a86f0
Update obf
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Conflicts:
common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00
Ben Spiers
c53be88a5f
Fix a stupid bug.
2013-09-27 22:32:54 +01:00
Ben Spiers
53b659ca12
Merge pull request #264 from DarkGuardsman/master
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could be a fix to concur modification error
2013-09-20 11:33:46 -07:00
micdoodle8
d70dbe431a
Fix concurrent modification exception when unloading chunks.
2013-09-12 17:28:32 -04:00
DarkGuardsman
b021cd6d3f
could be a fix to concur modification error
...
So far it looks like it is working but more research/testing needs to be
done.
2013-09-09 02:04:56 -04:00
Calclavia
fe0b7cd757
Added universal cable to ore dict for recipe
2013-09-07 23:21:25 +08:00
Aidan Brady
8509eaf0ad
Fixed IC2 integration :)
2013-08-30 15:20:52 -04:00
Aidan Brady
92bee121b2
Update IC2 API
2013-08-29 18:57:13 -04:00
Aidan C. Brady
a73bf9e9d4
Necessary null check
2013-08-29 13:03:32 -04:00
Ben Spiers
9755b47833
Universal cable support for accepting from UE machines. change *Network* to *TransmitterNetwork* in ITransmitter to avoid method name conflicts.
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Not all IConductor methods are properly implemented, doesn't seem to cause problems in my testing. Could probably implement IElectricityNetwork in EnergyNetwork but this seems to work.
2013-08-27 00:18:12 +01:00
Aidan C. Brady
86b8499bb5
A bit more organizing, nothing API related
2013-08-26 18:57:08 -04:00
Aidan C. Brady
6af0b1abd7
Screw it, package organization (sorry, that's an API update)
2013-08-26 18:49:32 -04:00
Aidan C. Brady
13a47bbc96
Final changes in upgrade GUI modularization, will work on factory recipe type GUI modularization next
2013-08-26 18:28:55 -04:00
Aidan Brady
08fda4cdd5
Upgrade refactoring, CURRENTLY BROKEN
2013-08-25 20:54:34 -04:00
Aidan Brady
7f1b3d60f9
Tiny cleanup
2013-08-25 12:35:12 -04:00
Aidan Brady
b540e95381
Fix Gas Tank crash
2013-08-25 12:29:30 -04:00
Aidan Brady
268a1eca6b
Refresh UE API
2013-08-25 12:22:31 -04:00
Aidan Brady
13901f60b0
Bit of modularization
2013-08-25 12:17:56 -04:00
Aidan Brady
55fee96644
Updated IC2 API (again), added obsidian 200% ore-to-dust processing
2013-08-25 12:02:25 -04:00
Aidan Brady
9a6f4d6a0e
Fix the crashes people are having with checkTransmissionType()
2013-08-25 11:24:07 -04:00
Calclavia
791c60fd77
Updated UE API
2013-08-25 21:37:11 +08:00
Calclavia
e228e11031
Updated BuildCraft API
2013-08-25 21:36:29 +08:00
micdoodle8
9b356038f9
Fix pressurized tubes not connecting to gas transmitters in external mods.
2013-08-25 01:39:55 -04:00
micdoodle8
8e667efd7b
Fix canTransferGas()
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Tested and working.
2013-08-25 01:34:45 -04:00
Ben Spiers
0951acf142
Remove the old one. Forgot to save the file...
2013-08-25 02:47:16 +01:00
Ben Spiers
32c32fb106
Move checkTransmissionType to TransmissionType.
2013-08-25 02:41:03 +01:00
Ben Spiers
d18c9645f9
Fix being able to move the electric chest into a different slot using number keys and crashing everything
2013-08-25 02:41:03 +01:00
Ben Spiers
ecd9f29f07
Don't emit fluid from active pipes.
2013-08-25 02:41:03 +01:00
Aidan C. Brady
7a7b398f31
Several bugfixes, overhaul of TileEntity-based upgrade management
2013-08-24 21:22:45 -04:00
Ben Spiers
081e204dbf
Pressurized tubes transfer gas
2013-08-23 19:43:10 +01:00
Ben Spiers
8f4b19f87c
A slightly surprisingly large number of unused imports
2013-08-23 19:25:26 +01:00
Ben Spiers
6cf89af4b2
Generalise the EnergyMeter. The name may not be entirely accurate any more.
2013-08-23 19:23:08 +01:00
Ben Spiers
2045c26c7d
UE update
2013-08-23 04:19:44 +01:00
Ben Spiers
65776e3516
Fix a bit of wonkiness with pipes, etc.
2013-08-23 04:19:01 +01:00
Ben Spiers
486e5aa334
Make dynamic tanks render gaseous fluids by transparency instead of level.
2013-08-22 23:55:06 +01:00
Ben Spiers
f39e3a528d
Fix chunk-load handler; make it refresh adjacent loaded chunks as well, to
...
solve an edge case.
2013-08-22 21:16:28 +01:00
Ben Spiers
67687cd579
I'm an idiot.
2013-08-22 21:16:27 +01:00
Aidan C. Brady
5e379f052a
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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Conflicts:
common/mekanism/api/GasNetwork.java
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/FluidNetwork.java
common/mekanism/common/InventoryNetwork.java
common/mekanism/common/TileEntityEnergyCube.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-22 14:07:28 -04:00
Aidan C. Brady
5072b20673
Updated IC2 API, modularized energy management
2013-08-22 11:36:31 -04:00
Ben Spiers
d9c94cc0c8
Add missing import
2013-08-21 20:31:54 +01:00
Ben Spiers
e598527656
Fix StackOverflowException on getNetwork.
2013-08-21 20:26:47 +01:00
Ben Spiers
19cea5b35c
PowerReceiver can sometimes be null
2013-08-19 21:29:14 +01:00
Ben Spiers
18868398b4
Stop Object3D.getTileEntity() from loading unloaded chunks.
2013-08-19 18:37:36 +01:00
Aidan C. Brady
896daa10e8
Quick fix
2013-08-19 09:45:43 -04:00
Aidan C. Brady
de10fa2d58
Finished new changes, canTransferGas() functionality temporarily severed
2013-08-19 07:55:47 -04:00
Aidan Brady
30f7bfa126
Loads of work on modularization, BROKEN BUILD
2013-08-18 21:32:47 -04:00
Aidan Brady
046cab7880
Base transmitter TileEntity class
2013-08-18 17:04:20 -04:00
Aidan Brady
f64ea42e43
Even more modularization
2013-08-18 16:51:47 -04:00
Aidan Brady
b2f20185e4
Further modularized transmitter networks
2013-08-17 13:32:05 -04:00
Aidan C. Brady
20728eff4f
Began work on a more modular approach to networks
2013-08-16 11:56:42 -04:00
Aidan C. Brady
98a436d2f7
Cleanup
2013-08-16 11:50:58 -04:00
Aidan C. Brady
38e772107c
Merged NEI module, bumped version
2013-08-14 11:01:44 -04:00
Ben Spiers
2389d3d864
Re-add and update NEI plugin to work again
2013-08-10 20:52:59 +01:00
Aidan Brady
9fae571278
Remove dead code
2013-08-08 13:13:19 -04:00
Aidan Brady
6ce44658ad
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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Conflicts:
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/ItemBlockEnergyCube.java
common/mekanism/common/LinkedPowerProvider.java
common/mekanism/common/TileEntityUniversalCable.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-08 13:11:25 -04:00
Aidan Brady
8996b499e3
Merging with other computer
2013-08-08 13:10:11 -04:00
Aidan Brady
7e167b753a
Logistical Transporters now have complete network functionality. Actual item transport is the next step!
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Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Aidan Brady
fe9cd85564
Work on Logistical Transporter
2013-08-05 23:58:44 -04:00
Aidan Brady
96b192efef
General rendering improvements
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*Faster gas rendering in Pressurized Tube.
*Lava now glows when in Dynamic Tank.
*Mechanical Pipes won't visually connect to Dynamic Valves when not part of a multiblock structure.
*Fixed energy cube GUI "Inventory" text color, fixed energy cube GUI energy scale bar.
2013-08-05 18:58:24 -04:00
Aidan Brady
2553bb40c1
Minor Electric Pump container fix, cleanup
2013-08-05 03:55:17 -04:00
Aidan Brady
7f45043dec
Minor dynamic tank logic fix
2013-08-04 03:33:40 -04:00
Aidan Brady
aa69ba4bdf
Fix cast
2013-08-03 23:59:24 -04:00
Aidan Brady
ffd2588a63
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-03 23:02:31 -04:00
Aidan Brady
3fd76dcacc
Began work on Logistical Transporter - item transport :)
2013-08-03 23:02:06 -04:00
Ben Spiers
befd4ad4e2
I need to stop leaving those in.
2013-08-04 02:07:57 +01:00
Ben Spiers
472050e296
So apparently kilojoules are the base unit now. OK.
2013-08-04 01:58:56 +01:00
Ben Spiers
49fc056c8c
My approach to Universal Cables rendering power. They render with
...
transparency proportional to the base 10 log of power, to compensate
for the wide range of power that can be transmitted, and minimise client
update packets.
2013-08-04 01:58:56 +01:00
Ben Spiers
8ee17b2a03
Bring other network types up to speed with EnergyNetwork
2013-08-04 01:58:56 +01:00
Ben Spiers
837689a061
Transmitter Network Interface
2013-08-04 01:58:56 +01:00
Aidan Brady
503c4eb0b5
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-02 03:16:56 -04:00
Aidan Brady
47c36f1f38
Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug
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Also - cleanup! Closes #214 .
2013-08-02 03:16:38 -04:00
Ben Spiers
534234abb2
Should fix robit crash when placed on non-chargepad tileEntities
2013-08-01 23:49:38 +01:00
Ben Spiers
f48997a793
Merge branch 'master' of github.com:aidancbrady/Mekanism
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Conflicts:
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 23:30:59 +01:00
Ben Spiers
0d99b90922
Add a nullcheck that was crashing someone.
2013-08-01 23:15:02 +01:00
Ben Spiers
04e7fdcf23
Make the transmitters' internal renders look a bit nicer (hopefully also a bit
...
faster). Framework is in place to change transparency of energy in cables
but the client-side ones don't know what they're doing yet.
2013-08-01 23:14:26 +01:00
Ben Spiers
c642792cb6
Use DisplayInteger to abstract away some GL11 calls
2013-08-01 23:03:43 +01:00
Aidan Brady
55bde8a4b9
There is now a configurable delay between state updates, closes #177
2013-08-01 12:07:03 -04:00
Aidan Brady
9e51cdd4bc
Fixed Energy Cube/Generator UE energy outputting
2013-08-01 11:23:07 -04:00
Aidan Brady
773f40717c
Minor Robit AI enhancements
2013-08-01 01:28:27 -04:00
Aidan Brady
768f76e364
Fixed Robit crashing, added EnergyMeter recipe to master
2013-08-01 01:01:39 -04:00
Aidan Brady
ec42d430df
Fixed Forestry integration
2013-08-01 00:50:18 -04:00
Aidan Brady
333896bcac
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/ModelBoxSelectiveFace.java
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 00:08:45 -04:00
Aidan Brady
d56eed2204
Cleanups!
2013-07-31 23:54:08 -04:00
Ben Spiers
260b9ed62f
Stop the new renderer from just creating infinite new displaylists.
2013-08-01 03:14:57 +01:00
Aidan Brady
7bbcc1c178
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-07-31 21:20:50 -04:00
Aidan Brady
4c50c442d1
Better BC item integration, javadocs, cleanup
2013-07-31 21:20:12 -04:00
Ben Spiers
415360a293
Fix factory guis
2013-08-01 00:04:00 +01:00
Ben Spiers
1b64d077e4
@Aidancbrady, why did osmium armour think it's made of diamond? I've
...
changed it because it was messing with the textures.
2013-07-31 23:34:39 +01:00
Ben Spiers
7c71adc9d2
Well, I don't know why the old way was broken but it's fixed now.
2013-07-31 23:34:39 +01:00
Ben Spiers
423db88959
Transmitter rendering improvements.
...
Now uses a new, slightly modified ModelRenderer and ModelBox I adapted
to be able to selectively render faces. Also we can now turn off back-face
culling without any xyz-fighting.
2013-07-31 23:34:38 +01:00
Aidan Brady
0b5d188cd7
More ratio fixes, Electric Chest GUI now has energy tooltip
2013-07-31 17:00:30 -04:00
Aidan Brady
fc964ad8db
Cleanups, fixed UE ratios
2013-07-31 16:44:53 -04:00
Aidan Brady
1953e16b5a
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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Conflicts:
common/mekanism/common/TileEntityUniversalCable.java
2013-07-31 11:59:49 -04:00
Aidan Brady
c389f5bd34
Updated to new BuildCraft API, Universal Cable BuildCraft support temporarily broken.
2013-07-31 11:54:58 -04:00
Ben Spiers
248a976593
Possible hotfix for optifine crash
2013-07-31 03:31:37 +01:00
Ben Spiers
60d9ac6d01
Oops.
2013-07-29 23:17:52 +01:00
Ben Spiers
b3909b7e6e
Add debug info to EnergyMeter
2013-07-29 22:52:31 +01:00
Ben Spiers
30ca7d82d6
Add ability to manually force-fix a network using a configurator
2013-07-29 22:48:12 +01:00
Ben Spiers
b01cf3b8f7
Make it so that /mk is always available in SSP
2013-07-29 21:38:10 +01:00
Ben Spiers
18519b5fa6
Fix the EnergyNetwork memory leak.
2013-07-29 21:30:43 +01:00
Ben Spiers
c2c031ef2a
Clean up a bit of unnecessary logic
2013-07-29 21:06:01 +01:00
Ben Spiers
735b281341
Fix a little derp in getPower()
2013-07-29 21:03:31 +01:00
Ben Spiers
6a562117b6
Fix ArrayIndexOutOfBoundsException in Electric Chest when attached to AE import buses and presumably other things.
2013-07-29 21:02:36 +01:00
Aidan Brady
db5588ddb9
Fixed StackOverflowException with MFR, fixed incorrect UE charging values
2013-07-27 19:32:46 -04:00
Aidan Brady
dedb2ebdcf
Fixed ControlCircuit recipe bug
2013-07-27 12:01:08 -04:00
Aidan Brady
db8725e1a4
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-07-26 18:16:28 -04:00
Aidan Brady
5d26f8e229
Updated to new UE, not done with complete implementation
2013-07-26 18:16:21 -04:00
Ben Spiers
734835e695
Hopefully prevent potential (race condition?) NPE in osmium compressor.
2013-07-24 21:05:41 +01:00
Aidan Brady
13400fdc3d
Bumped version to 5.5.7
2013-07-20 12:35:37 -04:00
Aidan Brady
cd53a8b4db
Re-commit Dynamic Tank fix
2013-07-20 12:17:58 -04:00
Aidan Brady
26e86c8eee
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/RenderMechanicalPipe.java
common/mekanism/common/BlockBasic.java
2013-07-20 12:15:34 -04:00
Aidan Brady
cfc5dff445
First 1.6 push, still work to be done
2013-07-20 12:10:14 -04:00
Ben Spiers
ec9d74fe1a
Hopefully solve all the rendering-based memory leaks
2013-07-19 19:59:01 +01:00
Ben Spiers
14c56c6041
Fix infinite liquid dupe bug.
2013-07-18 02:25:02 +01:00
Ben Spiers
92c3cb6811
Fix Mechanical Pipe non-vanilla liquid rendering. Closes #186
2013-07-17 20:01:16 +01:00
Aidan Brady
1b039bce4b
Tiny cleanup
2013-07-08 18:58:26 -04:00
Aidan Brady
3f8deb946a
Re-enabled face culling, re-fixed getPickBlock()
2013-07-08 18:52:03 -04:00
Ben Spiers
745f7d1f44
Hopefully re-fix #152
2013-07-08 23:38:53 +01:00
Ben Spiers
e50701da02
Hopefully fix NPE with Immibis' microblocks and avoid issue #152 recurring
2013-07-08 23:03:02 +01:00
Ben Spiers
73627f675a
Make transmitters drop when shift-wrenched, like TE conduits
2013-07-08 20:47:10 +01:00
Ben Spiers
b2c32527c6
Add canWrench() checks to Block classes' onBlockActivated() methods
...
to fix the mmMPS powerFist always rotating Mekanism machines.
2013-07-08 20:43:28 +01:00
Aidan Brady
c27f4d06bc
Git always finds a way to screw things up, re-added new transmitter renderer
2013-07-08 12:41:31 -04:00
Aidan Brady
b313f0f96e
Slightly better transmitter rendering, better energy cube outputting
2013-07-08 12:06:39 -04:00
Aidan Brady
1468fc05bd
Fixed Universal Cable render
2013-07-07 13:22:24 -04:00
Aidan Brady
ce09a8225f
Formatted EnergyMeter PR, merged Energy Cube comparator support
2013-07-07 13:07:40 -04:00
Aidan
3ea43f6f64
Merge pull request #179 from unpairedbracket/power-squashed
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Add Power Reading to EnergyMeter
2013-07-07 09:58:31 -07:00
Aidan Brady
540823ef4a
Removed Wind Turbine bound checking
2013-07-07 12:17:51 -04:00
Aidan Brady
bc4a34c189
Less client-based lag on machines and generators
2013-07-07 12:13:52 -04:00
Aidan Brady
37e442c17b
Removed "upgrade dump" configurator mode, upgrades can now be removed in GUIs
2013-07-06 21:33:08 -04:00
Aidan Brady
0fb90be4c7
Crusher sound volume decreased, upgrades now sustained in recipes
2013-07-06 17:01:13 -04:00
Ben Spiers
6183761f68
Add an EnergyNetworkRegistry to keep track of Energy Networks and act as a singleton tick handler.
2013-07-06 03:14:33 +01:00
Ben Spiers
1241fa18a9
Refactor EnergyNetwork.split() to make sure lots of unneeded networks aren't created
2013-07-06 02:42:41 +01:00
Ben Spiers
b740f05079
Add power recording to networks and display to EnergyMeter
2013-07-05 18:39:54 +01:00
Ben Spiers
49fcac6d3c
Use ElectricityDisplay for human-readable EnergyMeter units.
2013-07-05 17:52:47 +01:00
Aidan Brady
7df5888bd3
Added EnergyMeter
2013-07-02 19:03:03 -04:00
Aidan Brady
17d4acf389
Fixed IC2 integration, minor cleanup
2013-07-02 13:25:56 -04:00
Aidan Brady
29749ca510
Containers can now be accessed anywhere
2013-06-29 23:19:46 -04:00
Aidan Brady
52ceee1259
Mechanical Pipe crash fix, Dynamic Tank GUI fix
2013-06-29 23:06:24 -04:00
Aidan Brady
a667f9a3b6
v5.5.6 Beta #24
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*Removed Mechanical Pipe & Universal Cable redstone toggle.
*Fixed render crash.
*Fixed version println.
2013-06-29 17:24:54 -04:00
Aidan Brady
8f6ad2688e
General cleanup
2013-06-28 19:43:45 -04:00
Aidan Brady
b255a98a74
Rebase for new workspace (sorry)
2013-06-28 18:01:00 -04:00