Aidan Brady
c281fcb14b
Fix up a bunch of issues. This should fix epicbastion's problem honestly.
2013-11-01 19:14:02 -04:00
Aidan C. Brady
35a83f5ffc
Fix crash!
2013-11-01 14:04:05 -04:00
Aidan C. Brady
cb30b11d64
Killed the rest of the references
2013-11-01 11:38:33 -04:00
Aidan C. Brady
9b4bd09958
Remove the rest of the Theoretical Elementizer references
2013-11-01 11:36:29 -04:00
Aidan C. Brady
91a8839203
Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal.
2013-11-01 11:33:00 -04:00
Aidan C. Brady
a19c4401af
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-11-01 09:38:38 -04:00
Aidan C. Brady
64c37f4d94
Hopefully fixed that pesky crash
2013-11-01 09:38:32 -04:00
Aidan Brady
cecff2947c
Update IC2 API.
2013-10-31 22:46:16 -04:00
Aidan C. Brady
f0b6799409
Machines eject into transporters.
2013-10-31 14:46:14 -04:00
Aidan C. Brady
a00a557f2b
Preload sounds on game startup, immediately fire updateScreen() on OreDict filter calculation, added restriction transporter recipe
2013-10-31 14:26:04 -04:00
Aidan C. Brady
2b37fe367a
Fix output algorithm
2013-10-31 08:37:33 -04:00
Aidan C. Brady
fa92b707c9
Immediately load stacks if new filter calculation performed
2013-10-30 23:54:29 -04:00
Aidan C. Brady
43ee7f68df
Fix hashCode() crash
2013-10-30 23:50:38 -04:00
Aidan C. Brady
abe549bf13
Started some work on more filter tab information.
2013-10-30 23:48:50 -04:00
Aidan Brady
f9350c40f8
Fixed a few bugs!
2013-10-30 21:59:36 -04:00
Aidan Brady
102b0ffeda
Fixed output randomization
2013-10-30 20:38:41 -04:00
Aidan Brady
04d9b3dc68
Some fixes
2013-10-30 20:35:11 -04:00
Aidan C. Brady
656f74983f
Lots of progress on ejectors and GUIs
2013-10-30 15:22:43 -04:00
Aidan Brady
2c49ca40ed
Began work on automatic machine item ejection (much smaller project than transporters!)
2013-10-29 22:15:39 -04:00
Aidan C. Brady
6837b1fb66
Bumped version!
2013-10-29 19:31:26 -04:00
Aidan C. Brady
e155dfd17f
Logistical Sorters use energy
2013-10-29 19:17:37 -04:00
Aidan C. Brady
70bed1ba97
Fixed bug causing ghost items and crash
2013-10-29 18:54:36 -04:00
Aidan C. Brady
4962dd62b3
Fix silly GUI crash
2013-10-29 18:20:34 -04:00
Aidan C. Brady
9496f7dfa3
Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
...
whoo!
2013-10-29 18:13:30 -04:00
Aidan C. Brady
013a2a7aa4
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-10-29 11:10:08 -04:00
Aidan C. Brady
a3afca5b64
Fixed up pathfinder, fixed most bugs and began work on a restriction transporter
2013-10-29 11:10:01 -04:00
Aidan Brady
df896ec3f3
Fixed that pesky crash, thanks Vaygrim!
2013-10-28 22:17:34 -04:00
Aidan Brady
001ce431dc
Scrolling :)
...
Next is adding something similar to RP's "restriction tube!"
2013-10-28 21:08:37 -04:00
Aidan C. Brady
a2443f902d
Fix generator names
2013-10-28 14:48:41 -04:00
Aidan C. Brady
2f3160c986
Better packet management for Logistical Transporters, smoother-looking item movement
2013-10-28 14:42:28 -04:00
Aidan C. Brady
d8a4ecb986
Don't launch VoiceClient unless VoiceServerEnabled is set to true
2013-10-28 07:16:22 -04:00
Aidan C. Brady
2fb13e1f3d
Fix pick block crash on sorter
2013-10-28 07:14:21 -04:00
Aidan Brady
8478096bc7
Minor fix
2013-10-27 20:21:21 -04:00
Aidan Brady
a63573d80f
Added transporter recipe, items now drop when necessary
2013-10-27 19:27:33 -04:00
Aidan C. Brady
cb555e90a6
Filters are now editable by GUI!
2013-10-27 18:24:16 -04:00
Aidan C. Brady
a500d0f592
Edit/delete filter packets
2013-10-27 17:47:17 -04:00
Aidan C. Brady
5e7c01c1af
Client/server GUI communication logistics
2013-10-27 17:29:34 -04:00
Aidan C. Brady
f60106f0e9
Filter panel buttons render!
2013-10-27 15:00:22 -04:00
Aidan C. Brady
4272c4cb6d
Fix up custom slot render, got scroll bar working
2013-10-27 11:44:19 -04:00
Aidan Brady
def9764b0d
Remove IAccessibleGui
2013-10-27 00:10:17 -04:00
Aidan Brady
340ccd1e87
Slightly better packet management, removed Control Panel
2013-10-27 00:08:39 -04:00
Aidan Brady
f4ced367cd
Add option to disable voice server
2013-10-26 23:55:11 -04:00
Aidan Brady
0bab44a522
Fixes, filters technically work now!
2013-10-26 23:46:39 -04:00
Aidan Brady
9b378f1fff
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-10-26 23:23:14 -04:00
Aidan Brady
3dab655328
Fix possible NPE
2013-10-26 23:23:11 -04:00
Aidan C. Brady
4a042cfdc2
Some work on networking logistics of GUI
2013-10-26 20:23:38 -04:00
Aidan C. Brady
a8d6386bb5
GUIs are cool :D
2013-10-26 19:04:33 -04:00
Aidan C. Brady
3a9a518188
Major GUI work!
2013-10-26 13:25:51 -04:00
Aidan Brady
51f24f058a
Worked on that GUI, I think I've got down how this is gonna work
2013-10-26 00:02:57 -04:00
Aidan Brady
8bb6b7ac43
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/client/render/tileentity/RenderLogisticalTransporter.java
2013-10-25 21:36:33 -04:00
Aidan Brady
b405c42e2f
Remove useless InventoryNetwork
2013-10-25 21:34:55 -04:00
Aidan C. Brady
b8935f8f7a
Started on sorter GUI!
2013-10-25 18:08:13 -04:00
Aidan C. Brady
b49defae88
Fixed some things!!
2013-10-25 17:11:15 -04:00
Aidan C. Brady
8d9ee35679
Sorter work - hopefully outputs items now! :D
2013-10-25 16:07:25 -04:00
Aidan C. Brady
e9c038cd24
More progress on Logistical Sorter
2013-10-25 09:51:13 -04:00
Aidan C. Brady
5a748c5ff6
More work on the Logistical Sorter!
2013-10-25 08:51:13 -04:00
Aidan C. Brady
51289b82c2
Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves.
2013-10-25 00:23:38 -04:00
Aidan C. Brady
609d9c5d17
Fixed server connection issue!
2013-10-24 17:14:09 -04:00
Aidan C. Brady
6b6a834a09
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-10-24 11:38:29 -04:00
Aidan C. Brady
61f8a06d48
Fixed pathfinding, hopefully fixed crash and build failure
2013-10-24 11:38:23 -04:00
Aidan Brady
54ac6bac5c
Deleted old files
2013-10-23 22:50:10 -04:00
Aidan C. Brady
ab8361f9e8
Just about finished rendering! :D
2013-10-23 20:34:33 -04:00
Aidan C. Brady
84f7bd1f85
Finished core code for item tags, onto rendering!
2013-10-23 17:56:35 -04:00
Aidan C. Brady
61c7b3e4cd
Started adding color tags for transport, shouldn't be too hard!
2013-10-23 08:50:27 -04:00
Aidan C. Brady
9983ee4a70
Killed a few lines of code that were the result of two crashes.
2013-10-23 08:16:29 -04:00
Aidan Brady
da71396128
Functional inventory management :D
2013-10-22 22:47:46 -04:00
Aidan C. Brady
4f773bbbf9
Began adding inventory algorithms.
2013-10-22 22:29:25 -04:00
Aidan C. Brady
9fabab18a3
Just about done with rendering, next steps are final bug fixes and inventory management implementations
2013-10-22 21:13:23 -04:00
Aidan C. Brady
8cc6d3222a
Fix up bounds
2013-10-22 11:20:04 -04:00
Aidan C. Brady
89eda12200
Got more things working!
2013-10-22 11:08:28 -04:00
Aidan C. Brady
c7dcea6a06
Rendering is partially-functional; I have an idea to make this more efficient, will do later
2013-10-22 07:54:09 -04:00
Aidan C. Brady
33c8f960f3
Some work on rendering, still really incomplete
2013-10-21 23:46:24 -04:00
Aidan C. Brady
ed5c30fb0a
More work, fixing client crashes
2013-10-21 23:03:54 -04:00
Aidan C. Brady
b4e53a5c54
More work on logistical transporters, getting these logistics down!
2013-10-21 20:54:28 -04:00
Aidan Brady
4b82ab6cc1
Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing
2013-10-20 22:47:20 -04:00
Aidan C. Brady
5b44e0f409
Synchronized network code, should be thread safe.
2013-10-20 00:04:11 -04:00
Aidan C. Brady
f3838a1f7e
Hopefully fixed BuildCraft powerHandler bug
2013-10-19 23:36:09 -04:00
Aidan C. Brady
e150df8743
Fixed NEI, fixed TNT dupe
2013-10-19 12:55:21 -04:00
Aidan C. Brady
8c51e4dd25
Fixed possible VoiceInput crash
2013-10-19 12:35:55 -04:00
Aidan Brady
f646ecdff6
Kill connection if unable to trace IP
2013-10-18 20:24:12 -04:00
Aidan Brady
9ed6614e5b
More, shorter retries
2013-10-18 20:21:52 -04:00
Aidan Brady
ea21ad0061
Synchronization and better connection management
2013-10-18 20:17:40 -04:00
Aidan Brady
61d046b518
Hopefully fixed walkie talkies
2013-10-18 20:05:47 -04:00
Aidan Brady
d8a806ebab
Debugging walkie talkies, don't use this build unless you like console spam
2013-10-18 19:09:08 -04:00
Aidan C. Brady
0350eef398
Minor changes
2013-10-18 07:33:27 -04:00
Aidan C. Brady
17d0e20bdb
Fix server crash
2013-10-16 13:49:31 -04:00
Aidan C. Brady
a5a4c7a65a
Prevent possible server crash
2013-10-15 19:57:18 -04:00
Aidan C. Brady
1b717267f3
Moved client-sensitive info over to MekanismClient
2013-10-14 23:36:07 -04:00
Aidan C. Brady
c0651a9377
Fixed walkie talkies stacking, they now glow when in on state
2013-10-14 16:13:32 -04:00
Aidan C. Brady
15cba39b30
Fixed capes :)
2013-10-14 15:54:10 -04:00
Aidan C. Brady
15dc84bd5f
Stupid obfuscation
2013-10-14 15:07:30 -04:00
Aidan C. Brady
9d94e55ece
Hopefully fixed crash
2013-10-14 14:59:48 -04:00
Aidan C. Brady
3caf04ef4a
Fix IC2 error
2013-10-14 14:34:05 -04:00
Aidan C. Brady
fb2be7df86
More cleanups, now to update to forge build 931
2013-10-14 14:25:04 -04:00
Aidan C. Brady
5dbfd15a0e
Cleaned up code
2013-10-14 14:08:15 -04:00
Aidan C. Brady
0feba0d9b3
Fixed key handler, added complete keybind support, added proper error messages, more work on walkie talkies.
2013-10-14 13:27:38 -04:00
Aidan C. Brady
cafe2a7dfb
Much more server work
2013-10-14 12:44:07 -04:00
Aidan C. Brady
17fdc03e9f
Work on server
2013-10-13 23:40:28 -04:00
Aidan C. Brady
fbedc1915f
More core work
2013-10-13 23:27:49 -04:00
Aidan C. Brady
34f1053354
The beginnings of a voice server
2013-10-13 22:50:21 -04:00
Aidan C. Brady
0d7b2414ce
Walkie Talkie foundation! :D
2013-10-13 12:31:26 -04:00
Aidan C. Brady
a6ed1c054e
Re-added maganese
2013-10-13 01:19:18 -04:00
Aidan C. Brady
9194f71630
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/common/Mekanism.java
2013-10-13 01:04:04 -04:00
Aidan C. Brady
b1c2afd68d
Add proper IC2 item support, add maganese for future use
2013-10-13 01:01:30 -04:00
Ben Spiers
189c6d4551
L10n support by popular demand. Closes #204
2013-10-12 16:43:56 +01:00
Ben Spiers
3c73914337
Merge branch 'master' of github.com:aidancbrady/Mekanism
2013-10-12 15:39:01 +01:00
Aidan C. Brady
9735363dc1
Update IC2 API, minor enhancements and fixes
2013-10-08 18:06:25 -04:00
Aidan C. Brady
155978aefd
Forgot to commit change!
2013-10-08 17:47:45 -04:00
Aidan C. Brady
bf1150e2cb
Fixed minor GUI issues, recipe type interface is now a GuiElement
...
Oh, I'm not dead btw
2013-10-08 17:47:03 -04:00
Ben Spiers
e05479a909
Update every applicable API, remove some unused imports
2013-09-30 22:37:16 +01:00
Ben Spiers
7f4a603f64
Update ic2 API. AGAIN
...
Conflicts:
common/mekanism/common/Mekanism.java
common/mekanism/common/MekanismHooks.java
2013-09-28 03:20:43 +01:00
Ben Spiers
a4222a86f0
Update obf
...
Conflicts:
common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00
Ben Spiers
c53be88a5f
Fix a stupid bug.
2013-09-27 22:32:54 +01:00
Ben Spiers
53b659ca12
Merge pull request #264 from DarkGuardsman/master
...
could be a fix to concur modification error
2013-09-20 11:33:46 -07:00
micdoodle8
d70dbe431a
Fix concurrent modification exception when unloading chunks.
2013-09-12 17:28:32 -04:00
DarkGuardsman
b021cd6d3f
could be a fix to concur modification error
...
So far it looks like it is working but more research/testing needs to be
done.
2013-09-09 02:04:56 -04:00
Calclavia
fe0b7cd757
Added universal cable to ore dict for recipe
2013-09-07 23:21:25 +08:00
Aidan Brady
8509eaf0ad
Fixed IC2 integration :)
2013-08-30 15:20:52 -04:00
Aidan Brady
92bee121b2
Update IC2 API
2013-08-29 18:57:13 -04:00
Aidan C. Brady
a73bf9e9d4
Necessary null check
2013-08-29 13:03:32 -04:00
Ben Spiers
9755b47833
Universal cable support for accepting from UE machines. change *Network* to *TransmitterNetwork* in ITransmitter to avoid method name conflicts.
...
Not all IConductor methods are properly implemented, doesn't seem to cause problems in my testing. Could probably implement IElectricityNetwork in EnergyNetwork but this seems to work.
2013-08-27 00:18:12 +01:00
Aidan C. Brady
86b8499bb5
A bit more organizing, nothing API related
2013-08-26 18:57:08 -04:00
Aidan C. Brady
6af0b1abd7
Screw it, package organization (sorry, that's an API update)
2013-08-26 18:49:32 -04:00
Aidan C. Brady
13a47bbc96
Final changes in upgrade GUI modularization, will work on factory recipe type GUI modularization next
2013-08-26 18:28:55 -04:00
Aidan Brady
08fda4cdd5
Upgrade refactoring, CURRENTLY BROKEN
2013-08-25 20:54:34 -04:00
Aidan Brady
7f1b3d60f9
Tiny cleanup
2013-08-25 12:35:12 -04:00
Aidan Brady
b540e95381
Fix Gas Tank crash
2013-08-25 12:29:30 -04:00
Aidan Brady
268a1eca6b
Refresh UE API
2013-08-25 12:22:31 -04:00
Aidan Brady
13901f60b0
Bit of modularization
2013-08-25 12:17:56 -04:00
Aidan Brady
55fee96644
Updated IC2 API (again), added obsidian 200% ore-to-dust processing
2013-08-25 12:02:25 -04:00
Aidan Brady
9a6f4d6a0e
Fix the crashes people are having with checkTransmissionType()
2013-08-25 11:24:07 -04:00
Calclavia
791c60fd77
Updated UE API
2013-08-25 21:37:11 +08:00
Calclavia
e228e11031
Updated BuildCraft API
2013-08-25 21:36:29 +08:00
micdoodle8
9b356038f9
Fix pressurized tubes not connecting to gas transmitters in external mods.
2013-08-25 01:39:55 -04:00
micdoodle8
8e667efd7b
Fix canTransferGas()
...
Tested and working.
2013-08-25 01:34:45 -04:00
Ben Spiers
0951acf142
Remove the old one. Forgot to save the file...
2013-08-25 02:47:16 +01:00
Ben Spiers
32c32fb106
Move checkTransmissionType to TransmissionType.
2013-08-25 02:41:03 +01:00
Ben Spiers
d18c9645f9
Fix being able to move the electric chest into a different slot using number keys and crashing everything
2013-08-25 02:41:03 +01:00
Ben Spiers
ecd9f29f07
Don't emit fluid from active pipes.
2013-08-25 02:41:03 +01:00
Aidan C. Brady
7a7b398f31
Several bugfixes, overhaul of TileEntity-based upgrade management
2013-08-24 21:22:45 -04:00
Ben Spiers
081e204dbf
Pressurized tubes transfer gas
2013-08-23 19:43:10 +01:00
Ben Spiers
8f4b19f87c
A slightly surprisingly large number of unused imports
2013-08-23 19:25:26 +01:00
Ben Spiers
6cf89af4b2
Generalise the EnergyMeter. The name may not be entirely accurate any more.
2013-08-23 19:23:08 +01:00
Ben Spiers
2045c26c7d
UE update
2013-08-23 04:19:44 +01:00
Ben Spiers
65776e3516
Fix a bit of wonkiness with pipes, etc.
2013-08-23 04:19:01 +01:00
Ben Spiers
486e5aa334
Make dynamic tanks render gaseous fluids by transparency instead of level.
2013-08-22 23:55:06 +01:00
Ben Spiers
f39e3a528d
Fix chunk-load handler; make it refresh adjacent loaded chunks as well, to
...
solve an edge case.
2013-08-22 21:16:28 +01:00
Ben Spiers
67687cd579
I'm an idiot.
2013-08-22 21:16:27 +01:00
Aidan C. Brady
5e379f052a
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/api/GasNetwork.java
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/FluidNetwork.java
common/mekanism/common/InventoryNetwork.java
common/mekanism/common/TileEntityEnergyCube.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-22 14:07:28 -04:00
Aidan C. Brady
5072b20673
Updated IC2 API, modularized energy management
2013-08-22 11:36:31 -04:00
Ben Spiers
d9c94cc0c8
Add missing import
2013-08-21 20:31:54 +01:00
Ben Spiers
e598527656
Fix StackOverflowException on getNetwork.
2013-08-21 20:26:47 +01:00
Ben Spiers
19cea5b35c
PowerReceiver can sometimes be null
2013-08-19 21:29:14 +01:00
Ben Spiers
18868398b4
Stop Object3D.getTileEntity() from loading unloaded chunks.
2013-08-19 18:37:36 +01:00
Aidan C. Brady
896daa10e8
Quick fix
2013-08-19 09:45:43 -04:00
Aidan C. Brady
de10fa2d58
Finished new changes, canTransferGas() functionality temporarily severed
2013-08-19 07:55:47 -04:00
Aidan Brady
30f7bfa126
Loads of work on modularization, BROKEN BUILD
2013-08-18 21:32:47 -04:00
Aidan Brady
046cab7880
Base transmitter TileEntity class
2013-08-18 17:04:20 -04:00
Aidan Brady
f64ea42e43
Even more modularization
2013-08-18 16:51:47 -04:00
Aidan Brady
b2f20185e4
Further modularized transmitter networks
2013-08-17 13:32:05 -04:00
Aidan C. Brady
20728eff4f
Began work on a more modular approach to networks
2013-08-16 11:56:42 -04:00
Aidan C. Brady
98a436d2f7
Cleanup
2013-08-16 11:50:58 -04:00
Aidan C. Brady
38e772107c
Merged NEI module, bumped version
2013-08-14 11:01:44 -04:00
Ben Spiers
2389d3d864
Re-add and update NEI plugin to work again
2013-08-10 20:52:59 +01:00
Aidan Brady
9fae571278
Remove dead code
2013-08-08 13:13:19 -04:00
Aidan Brady
6ce44658ad
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/ItemBlockEnergyCube.java
common/mekanism/common/LinkedPowerProvider.java
common/mekanism/common/TileEntityUniversalCable.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-08 13:11:25 -04:00
Aidan Brady
8996b499e3
Merging with other computer
2013-08-08 13:10:11 -04:00
Aidan Brady
7e167b753a
Logistical Transporters now have complete network functionality. Actual item transport is the next step!
...
Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Aidan Brady
fe9cd85564
Work on Logistical Transporter
2013-08-05 23:58:44 -04:00
Aidan Brady
96b192efef
General rendering improvements
...
*Faster gas rendering in Pressurized Tube.
*Lava now glows when in Dynamic Tank.
*Mechanical Pipes won't visually connect to Dynamic Valves when not part of a multiblock structure.
*Fixed energy cube GUI "Inventory" text color, fixed energy cube GUI energy scale bar.
2013-08-05 18:58:24 -04:00
Aidan Brady
2553bb40c1
Minor Electric Pump container fix, cleanup
2013-08-05 03:55:17 -04:00
Aidan Brady
7f45043dec
Minor dynamic tank logic fix
2013-08-04 03:33:40 -04:00
Aidan Brady
aa69ba4bdf
Fix cast
2013-08-03 23:59:24 -04:00
Aidan Brady
ffd2588a63
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-03 23:02:31 -04:00
Aidan Brady
3fd76dcacc
Began work on Logistical Transporter - item transport :)
2013-08-03 23:02:06 -04:00
Ben Spiers
befd4ad4e2
I need to stop leaving those in.
2013-08-04 02:07:57 +01:00
Ben Spiers
472050e296
So apparently kilojoules are the base unit now. OK.
2013-08-04 01:58:56 +01:00
Ben Spiers
49fc056c8c
My approach to Universal Cables rendering power. They render with
...
transparency proportional to the base 10 log of power, to compensate
for the wide range of power that can be transmitted, and minimise client
update packets.
2013-08-04 01:58:56 +01:00
Ben Spiers
8ee17b2a03
Bring other network types up to speed with EnergyNetwork
2013-08-04 01:58:56 +01:00
Ben Spiers
837689a061
Transmitter Network Interface
2013-08-04 01:58:56 +01:00
Aidan Brady
503c4eb0b5
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-02 03:16:56 -04:00
Aidan Brady
47c36f1f38
Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug
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Also - cleanup! Closes #214 .
2013-08-02 03:16:38 -04:00
Ben Spiers
534234abb2
Should fix robit crash when placed on non-chargepad tileEntities
2013-08-01 23:49:38 +01:00
Ben Spiers
f48997a793
Merge branch 'master' of github.com:aidancbrady/Mekanism
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Conflicts:
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 23:30:59 +01:00
Ben Spiers
0d99b90922
Add a nullcheck that was crashing someone.
2013-08-01 23:15:02 +01:00
Ben Spiers
04e7fdcf23
Make the transmitters' internal renders look a bit nicer (hopefully also a bit
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faster). Framework is in place to change transparency of energy in cables
but the client-side ones don't know what they're doing yet.
2013-08-01 23:14:26 +01:00
Ben Spiers
c642792cb6
Use DisplayInteger to abstract away some GL11 calls
2013-08-01 23:03:43 +01:00
Aidan Brady
55bde8a4b9
There is now a configurable delay between state updates, closes #177
2013-08-01 12:07:03 -04:00
Aidan Brady
9e51cdd4bc
Fixed Energy Cube/Generator UE energy outputting
2013-08-01 11:23:07 -04:00
Aidan Brady
773f40717c
Minor Robit AI enhancements
2013-08-01 01:28:27 -04:00
Aidan Brady
768f76e364
Fixed Robit crashing, added EnergyMeter recipe to master
2013-08-01 01:01:39 -04:00
Aidan Brady
ec42d430df
Fixed Forestry integration
2013-08-01 00:50:18 -04:00
Aidan Brady
333896bcac
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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Conflicts:
common/mekanism/client/ModelBoxSelectiveFace.java
common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 00:08:45 -04:00
Aidan Brady
d56eed2204
Cleanups!
2013-07-31 23:54:08 -04:00
Ben Spiers
260b9ed62f
Stop the new renderer from just creating infinite new displaylists.
2013-08-01 03:14:57 +01:00
Aidan Brady
7bbcc1c178
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-07-31 21:20:50 -04:00
Aidan Brady
4c50c442d1
Better BC item integration, javadocs, cleanup
2013-07-31 21:20:12 -04:00
Ben Spiers
415360a293
Fix factory guis
2013-08-01 00:04:00 +01:00
Ben Spiers
1b64d077e4
@Aidancbrady, why did osmium armour think it's made of diamond? I've
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changed it because it was messing with the textures.
2013-07-31 23:34:39 +01:00
Ben Spiers
7c71adc9d2
Well, I don't know why the old way was broken but it's fixed now.
2013-07-31 23:34:39 +01:00