Commit graph

276 commits

Author SHA1 Message Date
Aidan Brady
faad9762df Merge branch 'development' into 1.8
Conflicts:
	build.properties
	src/main/java/mekanism/common/Mekanism.java
	src/main/java/mekanism/common/tile/TileEntityBin.java
	src/main/java/mekanism/common/tile/TileEntityFluidicPlenisher.java
	src/main/java/mekanism/generators/common/MekanismGenerators.java
	src/main/java/mekanism/generators/common/tile/TileEntityWindTurbine.java
	src/main/java/mekanism/tools/common/MekanismTools.java
2014-08-06 12:56:37 -04:00
Aidan Brady
20dc1ae28a Bump version to 7.1.0. 2014-08-06 12:51:48 -04:00
Aidan Brady
7c8208026b Merge branch 'master' into development 2014-08-06 12:34:46 -04:00
Aidan Brady
1896a42afa Cleaned up that fix 2014-08-05 22:31:57 -04:00
Ben Spiers
a865a19340 Implement canConnectEnergy so RF cables don't connect when they shouldn't 2014-08-06 02:51:25 +01:00
Aidan C. Brady
7a67fbf7ca Fluidic Plenisher now detects block updates directly below it, and will replace the block if necessary. Will also no longer replace other source blocks. 2014-08-05 21:27:10 -04:00
Aidan C. Brady
12215490f0 Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage 2014-08-05 20:58:22 -04:00
Aidan C. Brady
69874de9d2 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/generators/client/gui/GuiWindTurbine.java
	src/main/java/mekanism/generators/common/GeneratorsCommonProxy.java
	src/main/java/mekanism/generators/common/MekanismGenerators.java
	src/main/java/mekanism/generators/common/tile/TileEntityHeatGenerator.java
	src/main/java/mekanism/generators/common/tile/TileEntityWindTurbine.java
2014-08-05 17:06:29 -04:00
Aidan C. Brady
87c7d888f5 Merge branch 'master' into development 2014-08-05 16:56:02 -04:00
Aidan C. Brady
ed9db80245 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-08-05 16:53:48 -04:00
Aidan C. Brady
27b61e288a Fixed a few bugs 2014-08-05 16:53:40 -04:00
Aidan
92cfc31223 Merge pull request #1625 from jstockwin/development
Fixed some Electric Chest bugs
2014-08-05 16:52:28 -04:00
Aidan C. Brady
afd3b52123 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-08-05 16:23:24 -04:00
Aidan C. Brady
dd2eb3a0fd Fixed an electric chest crash 2014-08-05 16:22:59 -04:00
Ben Spiers
12f9753ac5 Move Laser range and usage to config 2014-08-04 20:42:04 +01:00
Ben Spiers
9652b7adf6 Allow top/bottom to interact with charging slot
Might add side configuration and ejectors and stuff later, but fixes #1281. (Sorry it took so long.)
2014-08-04 20:15:10 +01:00
Ben Spiers
432eab1bcf Move LaserManager out of api to fix some import errors. 2014-08-04 14:10:40 +01:00
Ben Spiers
fad0da2c15 Fix a deprecated method 2014-08-04 01:09:44 +01:00
Ben Spiers
2d3dda245a Get all registered fluids to show up in Portable tanks in NEI. 2014-08-04 01:08:49 +01:00
Ben Spiers
1c71614c4a Properly localise fluid names on machine blocks 2014-08-04 01:01:15 +01:00
Ben Spiers
14852b0b5d Move some more code into the Blocks and Items classes, and fix the ObjectHolder annotations. Don't think it's going to be possible to make the Tools items work with ObjectHolder (they'd need to be final fields I think) because the material enums need to be initialised first. 2014-08-03 20:27:20 +01:00
Ben Spiers
2048083e11 Fix energy cubes not coming from NEI charged 2014-08-03 20:27:20 +01:00
Ben Spiers
7c123a9fa1 Fix Factory container slot ids 2014-08-03 20:27:20 +01:00
Aidan C. Brady
04987a5626 Merge branch 'master' into development 2014-08-03 02:52:40 -04:00
Ben Spiers
32a52c5f03 Fix the BuildCraft leak quickly
This is already solved in development branches but that commit would pull in a bunch of other stuff as well.
2014-08-03 03:14:17 +01:00
Ben Spiers
9f0e564013 Fix some Server-side packets being sent by the client
Conflicts:
	src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
2014-08-03 02:48:59 +01:00
jstockwin
79ce886df2 Fixed some Electric Chest bugs
Electric Chest was not updating when it was (un)locked, meaning that
mechanical pipes would not (dis)connect and reconnect.

Also noticed that Electric Chest won't accept transporters connecting to
the bottom, which I thought was odd, however it looked intentional so I
left it alone. (..?)

Also made it so electric chests will not open if there is a solid block
above them.
2014-08-03 01:00:16 +01:00
Aidan Brady
33970b6bf7 Updated Multiblock Controller textures, added multi-meta capability to Connected Texture Renderer 2014-08-02 11:16:14 -04:00
Aidan Brady
19cfb7b8d6 Generalized the actual manager, and the data manager (by means of reflection) 2014-08-02 00:10:29 -04:00
Aidan Brady
c97f617692 Generalized some of the multiblock code into a stricter format 2014-08-01 23:44:28 -04:00
Aidan Brady
8f6cf7e1c9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-08-01 22:28:18 -04:00
Aidan Brady
d1bef0b7e3 Fixes! The new system just about works, I just need to work on Dynamic Tank inventory merging. 2014-08-01 22:28:13 -04:00
Ben Spiers
e0e54523fb Remove some bad imports 2014-08-02 00:49:46 +01:00
Ben Spiers
34b4742798 Start on framework for energy/fluid/gas/item teleportation 2014-08-02 00:49:00 +01:00
Aidan Brady
548c5b0835 More work, currently broken 2014-08-01 15:49:03 -04:00
Aidan Brady
fc7dd3e65a Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM 2014-08-01 13:04:31 -04:00
Aidan Brady
1cfe6fc352 Started work on implementation of Dynamic Tank cache merging, fixed Salination Tank not rendering at height 3, made sure all multiblocks load after partial chunk load 2014-08-01 01:33:54 -04:00
Aidan Brady
4090fcf490 Reactor now auto-forms 2014-08-01 00:55:24 -04:00
Aidan Brady
dde9b53447 Fixed the addition of the "creative control circuit" 2014-07-31 21:08:46 -04:00
Aidan Brady
d9bb5845cd Naming standards :) 2014-07-31 20:55:01 -04:00
Ben Spiers
725b7463f0 Make the mod classes significantly less godlike.
Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00
Aidan Brady
6e975ee632 Made them really infinite 2014-07-31 19:29:49 -04:00
Aidan Brady
da35b509fd Creative Energy Cube now won't be drained of or receive power. 2014-07-31 19:19:03 -04:00
Aidan Brady
ed4aa7671c Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/EnergyNetwork.java
2014-07-31 19:00:54 -04:00
Aidan Brady
7e378dd796 Fixed Atomic Disassembler issue 2014-07-31 18:57:18 -04:00
Aidan Brady
b2e676aabb Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess 2014-07-31 18:41:27 -04:00
Aidan Brady
269343f9f0 Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs. 2014-07-31 18:17:03 -04:00
Ben Spiers
d7c060d6fb Update BC API and fix up EnergyNet and CableUtils to work with the new MjAPI 2014-07-31 18:41:32 +01:00
Ben Spiers
d8321196d9 Oops 2014-07-31 16:02:55 +01:00
Ben Spiers
4faa733106 Merge branch 'development' into 1.8 2014-07-31 15:59:30 +01:00