Commit graph

851 commits

Author SHA1 Message Date
grimmauld
c572b48bbe MovedProjectileDispenserBehaviour#of now takes vanilla inaccuracy and velocity into account 2020-09-11 10:58:17 +02:00
grimmauld
54f91c82aa Fixed entity lookup for projectile dispense behaviours not working outside the dev environment 2020-09-11 09:53:32 +02:00
simibubi
bfd4b9dbda Fixed processing recipe packet data 2020-09-11 00:00:16 +02:00
simibubi
f564ce1a33 The Buffer Kerfuffle
- Refactored animated bytebuffers
- Fixed animated buffers bleeding vertices and rendering inconsitently when switching from/to optifine shaders
2020-09-10 23:37:14 +02:00
grimmauld
4325cef8dc split buffering to prevent crashes when the registered ProjectileDispenseBehavior has some weird stuff going on (mod compat) 2020-09-10 16:33:29 +02:00
grimmauld
34f9516d54 Added indirect projectile dispense behaviours for compatibility with modded projectiles right out of the box. Removed the direct projectile behaviours from vanilla as they are now covered from the indirect implementation. 2020-09-10 16:28:55 +02:00
grimmauld
3d006e7e87 refactor getDispenseStack to getDispenseLocation, delete unused variable declaration in getUseableLocations, added accidentially removed comment back 2020-09-10 13:28:33 +02:00
grimmauld
7784e5b58d Added potion moved dispense behaviour, fixed dispense behaviour output stack not being used resulting in potential dupes 2020-09-10 13:23:05 +02:00
grimmauld
3b516f5022 Unstackable items are a thing, i guess 2020-09-10 11:41:23 +02:00
Colman Davenport
e682e232e6 Allow harvesters to harvest kelp tops 2020-09-09 13:03:54 -04:00
simibubi
59339a7bcb Re-attached MovementBehaviour to funnels 2020-09-08 18:42:11 +02:00
grimmauld
e493ab9ce1 Fix hopper minecart being unable to pick up item entities on top of the saw. Remove item handler capability from bottom of saw to achieve this. It is unlocigal logistical components could access the saw from the bottom anyways. 2020-09-06 13:14:52 +02:00
grimmauld
25bce3fc17 Fix schematicannon bedrock breaking with doors, tall flowers and beds 2020-09-06 12:43:41 +02:00
grimmauld
fb7b2e64b2 Fix extendo grip breaking item frames instead of making the item pop off 2020-09-06 12:07:33 +02:00
grimmauld
f85894b232 Fix deployer beehive crash #2 2020-09-06 11:52:41 +02:00
grimmauld
0a4aaaf81e Fix beehive deployer crash 2020-09-06 11:15:01 +02:00
grimmauld
d89807fad9 Fix wand of symmetry not applying fortune or silk touch 2020-09-06 09:35:49 +02:00
grimmauld
3c128946f3 Fix seapickle blockzapper dupe 2020-09-05 22:05:57 +02:00
grimmauld
637dee0919 Zapper and cannon now place crops in basic growth state 2020-09-05 22:02:07 +02:00
grimmauld
7fea4a66a0 fixed client to-desktop crash with ":" in schematic name 2020-09-05 21:30:36 +02:00
grimmauld
1f06acb497 Change item requirements for block zapper and schematicannon
grass path -> grass block
farmland -> dirt block
2020-09-05 21:24:00 +02:00
grimmauld
d73ebd0253 Changed polished stone crafting recipe to yield 4 stones to match polished vanilla stones and 1:1 stonecutter recipe 2020-09-05 20:48:34 +02:00
grimmauld
235cc445e8 Made AbstractEncasedShaftBlock#getPushReaction return PushReaction.NORMAL
This disables pushing of clutch, encased shaft and gearshift with vanilla piston, but is overall more consistent.
 To move TEs, use quark.
2020-09-05 18:41:40 +02:00
grimmauld
44bc5506cf Fix zinc ore sound inconsistency 2020-09-05 18:39:06 +02:00
grimmauld
a2e4ffbf86 Fix deployer adding empty NBT tag to items ike food or bonemeal if they could not be used 2020-09-05 17:43:02 +02:00
grimmauld
fd457c1216 Fix superglued pressure plates 2020-09-05 17:11:18 +02:00
grimmauld
2d94838a3e Fix beacon reading 2020-09-05 12:33:16 +02:00
Zelophed
770fbd6aaa crude dev tool for chunk unloading
- add a dev utility that allows us to force-unload chunks
- move mechanical arm scrollbox
- fix oxidizing blocks trying to access a blockstate from unloaded chunks when on the border
2020-09-04 18:04:00 +02:00
simibubi
5a7c09aa25 Filtered Basin Processing
- Basins can now be assigned a filter to narrow down the range of recipes that can be applied to its ingredients
- Some random asset updates
2020-09-04 15:16:07 +02:00
grimmauld
121dd935b5 Fix turtle egg blockzapper dupe 2020-09-04 14:35:49 +02:00
simibubi
00a9b1c6c7 Not enough datagen
- Expanded the RecipeProvider infrastructure
- Migrated mechanical crafting recipes to generated
- Migrated cooking recipes to generated
- Fixed missing particles on vertical motor model
- Adjusted a few recipes
2020-09-04 12:20:19 +02:00
simibubi
213b504854 ProcessingRecipe Refactor
- Reworked and cleaned up Create's ProcessingRecipes
- Prepared ProcessingRecipes for fluid ingredients and outputs
- Added datagen infrastructure to ProcessingRecipes
- Migrated all hand-written ProcessingRecipes to generated
- Removed scrollinput on mixers
- Fixed recipe lookup cache not invalidating on datapack reload
- Removed "catalyst" ingredients
2020-09-04 01:23:09 +02:00
grimmauld
fc048d4e76 Access transform go poof 2020-09-03 12:41:08 +02:00
grimmauld
bbac660048 Is this a Helmet? 2020-09-02 15:53:13 +02:00
grimmauld
a792880351 Clay pigeons 2020-09-02 15:38:24 +02:00
grimmauld
b070adc3e3 oops, double particles 2020-09-02 10:49:05 +02:00
grimmauld
25712f8b39 Drop and Dispense in inventories 2020-09-02 10:45:24 +02:00
grimmauld
f1cad974aa Stability fix for backup itemstack on catched null TE errors 2020-09-02 10:23:56 +02:00
grimmauld
c81e105964 Fix Glass bottle moved dispense behaviour, fix filter for pulled items 2020-09-02 10:20:11 +02:00
grimmauld
7e4ca0475e Add experimental dropper and dispenser movement behaviours.
WIP: (probably) unstable, definitely buggy
Unfinished: Bottles, maybe spawn eggs
2020-09-01 22:41:17 +02:00
Zelophed
53e0c61da7 Mechanical Arm Round Robin
- added a scroll option to the arm that enables round robin for in- and output
2020-08-31 16:01:26 +02:00
simibubi
6cf36e47bf Fix Build Issues 2020-08-31 15:26:07 +02:00
simibubi
2855a22221 Grunthog Day
- Migrated Shaped and Shapeless crafting recipes to generated
- Added the reworked spout asset by Kryppers
2020-08-31 12:49:36 +02:00
simibubi
84079c769e Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-08-28 22:45:31 +02:00
simibubi
230a6cf848 Sploosh
- Added the Spout
- Added Safety check to the drain cap rendering condition
Highly unstable
2020-08-28 22:45:27 +02:00
Zelophed
a5e19673e3 tweak Drill and Saw damage
- also removes redundant cast in AllTileEntities
2020-08-28 21:24:08 +02:00
Zelophed
7989bae1c0
Merge pull request #444 from YukkuriC/master
DamageSource lang of drill and saw fix
2020-08-28 21:16:00 +02:00
Daniel Amberson
c64d0fd98e more corrections
blockbench also likes putting "create:" in front of vanilla textures

also log waterwheel spokes!
2020-08-28 12:20:07 -05:00
Yukkuri C
25fd5a5aa2 fix one-to-one loading order problem 2020-08-28 23:31:07 +08:00
Daniel Amberson
36d3f7e4a3 today was GREAT
thanks blockbench for auto uv'ing everything
2020-08-28 09:28:04 -05:00
Daniel Amberson
64b4603626 whoops
dumb thing that managed to make it through
2020-08-28 08:19:07 -05:00
Daniel Amberson
34a3db1c20 hi mixels are bad
I didn't check but I'm pretty sure the only perfectly aligned textures were the axels
2020-08-28 08:17:34 -05:00
Daniel Amberson
1bff36e40f the redstone reciever recieved a replenishing retexture
(and the transmitter too!)

also bark is dumb
2020-08-28 06:43:27 -05:00
Daniel Amberson
d57f5d45ff something??
I got scared these files got overridden in some way so I saved over them and did... something.
2020-08-26 23:21:09 -05:00
simibubi
0349217082 Grunt work detected
- Added a foundation for generating recipes of vanilla types
- Transferred a couple recipes from main to generated as POC
2020-08-27 02:35:57 +02:00
simibubi
0d1085ef09 Late-night adjustments
- Reduced ambient dripping particles of fluid pipes
- Fixed reversed uvs on encased fans
- Fixed tile entities not being added to contraptions client-side
2020-08-25 23:33:39 +02:00
simibubi
e52765cce0 Encased and Windowed Pipes
- Added encased and non-opaque versions of the fluid pipe.
- Added new generic te behaviour across pipe blocks for their rims/attachment models
- Pipes and pumps now render a little drain cap when connected to a fluid inventory
2020-08-25 20:12:33 +02:00
simibubi
a4b4c770be Asset Break
- Implemented reworked chute models by Kryppers
- Implemented new basin model by Kryppers
- Chutes now have proper selection bounds
- Some minor texture & model touch-ups
- Fixed symmetry wand position in its GUI
2020-08-24 23:45:37 +02:00
simibubi
2040d66c3e Fundamentals of Fluid Transfer
- Fixed some inconsistencies with a tanks' fluidhandler invalidation when resized
- Patched crashes in present fluid handling of the basin
- Tanks now slightly shade horizontal faces of the contained liquid
- Tanks no longer resend data every tick when filled gradually
- Introduced a new lerped value type with better design decisions
- Refactored Smart tileentity serialization to better support custom overrides in contained behaviours

- Pumps propagate flows in the pipe networks in front and behind itself.
- Pumps collect all possible in and outputs across the reachable pipe graph as endpoints
- Flows move across multiple branches of a pipe network when both are equally viable
- Open-ended pipes are treated as endpoints and leak fluid into and out of a block space
- Open endpoints serialize stateful information about fluid units gathered and held at the interface
- Open endpoints turn a fluid block into 1000 fluid units and back
- Open endpoints undo their transaction when their flow changes from pull to push
- Open endpoints cannot pull fluids back when a full liquid block was not placed yet
- Open endpoints waterlog blocks when the provided fluid is water
- A collision response is triggered when different types of fluids meet at open endpoints
- Fluids are transferred instantly by the throughput of a completed flow per tick
- Pumps cut flows when vital pipes are removed
- Pumps do not lose progress of finished flows when an unrelated part of the pipe network changes
- Pumps do not lose progress of finished flows when reversed
- Pumps distribute their throughput across available input flows evenly
- Pumps distribute gathered input fluid across outputs evenly
- Pumps expose furthest reachable pipefaces to other pumps for chained transfer
- Chained pumps with fully overlapping flow sections provide their endpoints at the entrance of the other pump
- Chained pumps with overlapping flow sections participate in two shared endpoints, one for each pump dominating the contested region
- Chained pumps with overlapping flow only transfer via the optimal of the two possible endpoints based on their speeds
- Chained pumps of equal speed pick one of the two available endpoints deterministically
- Pumps transfer without flows when no pipe is between the pump and the endpoint
- Pumps serialize and recover stateful information about held fluid units at open endpoints
- Chained pumps do not actively transfer when both are partaking with push flows (or both pulling)
- A pull flow originating from an inter-pump endpoint only commences when the corresponding push flow is completed
- Chained pumps re-determine the optimal flow when the speed of one is changed at runtime
- Throughput of chained pumps is determined by their weakest link in terms of speed
- Endpoints created for chained pumps is treated equally to other available endpoints when fluid is distributed
- Pipes do not contain a physical amount of fluid.
- Pipes never hold serialized vital stateful information about fluid transfer.
- Pipes synchronize local flow progress and fluid type to clients
- Flows in a pipe progress with the speed of the network flow
- A networks flow speed depends on the speed of the aggregated pump
- Pipe flows of different flow graphs of different pumps interact with each other
- A collision response is triggered when two different types of fluid meet within a pipe
- Pipes spawn particles to illustrate contained flows/liquids of flows
- The fluid transfer role is exposed through a TE behaviour with some callbacks and properties
- Open endpoints show particles when interacting with in-world fluids
2020-08-24 21:02:03 +02:00
Yukkuri C
052fd8e7b6 DamageSource lang of drill and saw fix
- create.(drill|saw) -> create.mechanical_\1
- unused DrillTileEntity.damageSourceDrill removed
2020-08-23 13:14:34 +08:00
Zelophed
8e349380a5 fix tooltips getting occluded by certain gui elements
- addresses #412
- addresses #366
2020-08-21 20:46:09 +02:00
Zelophed
cd60fd4d59 refactor AllTileEntities to match Registrate workflow 2020-08-21 12:59:30 +02:00
grimmauld
7faf29775d fix casing blockstate of clutch and gearshift 2020-08-20 17:02:36 +02:00
grimmauld
7493da4543 fix quark wart loop 2020-08-18 23:01:10 +02:00
Zelophed
bc5bcd0a6d whoops, forgot about this 😳 👉👈
- encased shaft supports multiple casings, applied with right click
- fix gl state after rendering our cube particle
2020-08-18 13:53:05 +02:00
Daniel Amberson
7e3dd8f701 the linear chassis blocks no longer look bad
or, at least, as bad
those bolts didn't look nearly as good as I thought they would
2020-08-12 13:55:45 -05:00
LordGrimmauld
348409a0a4 Movement behaviour registration changes
- buffering SeatMovementBehaviour
- changed visibility of AllMovementBehaviours.addMovementBehaviour(ResourceLocation, MovementBehaviour) to public for easier mod compat
- added console warn message when something tries to register more than one movement behaviour per block
2020-08-09 14:36:07 +02:00
LordGrimmauld
2675d6ae2f Campfire movement behaviour
- Campfire now spawns smoke when moved
2020-08-09 13:32:08 +02:00
LordGrimmauld
111e69d189 bell movement behaviour 2020-08-09 12:40:33 +02:00
LordGrimmauld
9bf81f4d7f movement behaviour hash map 2020-08-08 23:37:36 +02:00
simibubi
e15c19222f Hotfix
Optional: exists
simi: null
2020-08-06 21:34:22 +02:00
simibubi
bb5a6c45f6 Couple things, Part II
- Fixed a few major issues with dual cart assembly
- Attempted to fight the heavy loss of momentum in coupling physics
2020-08-06 16:29:40 +02:00
simibubi
7e167f3b29 Couple things, Part I
- Added Foundation and POC of minecart couplings and carriage contraptions. highly unstable
2020-08-05 22:10:05 +02:00
Daniel Amberson
ffe3cf4f71 VERY small nitpick
y'all probably won't even notice it but it bugged the frick out of me
2020-08-05 10:04:53 -05:00
Daniel Amberson
e1131c7ad9 the casings no longer look like garbage
yay
you can actually reasonably build with them now :V
2020-08-05 09:11:11 -05:00
simibubi
a5e666d85e casings, indeed.
- Implemented the new casing variants
- Fixed missing particle textures on cogwheels
- Implemented Copper Tiles
2020-08-05 00:41:07 +02:00
Daniel Amberson
b9fd7b0512 casings!
shadowosteel
2020-08-04 17:16:58 -05:00
Daniel Amberson
6bed40d01b Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-08-04 12:00:55 -05:00
Daniel Amberson
0a34d289a5 brass/andesite cog retexture + others
-brass and andesite cogs got a glowup
-the smouldering blaze now looks properly ominously hot
-owo
2020-08-04 12:00:52 -05:00
KhottyManatee55
7d4adbb38d
The addition of the Russian translation 2020-07-29 13:57:47 +03:00
tterrag
515eb0026d Improve blaze burner particles
- Now curl around blocks that are placed above
- Spawns a burst of particles when fuel is added
2020-07-28 23:57:29 -04:00
Kryppers
79e78fc2d2 Solved the riddle of the extendo_grip
also updated some textures or whatever...
2020-07-27 12:33:19 +01:00
Kryppers
4f8fe51b7f Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-27 11:14:03 +01:00
Kryppers
54288e0e2d Polished up the extendo-grip 2020-07-27 11:13:54 +01:00
Daniel Amberson
b5628704f4 cogwheel cleanup
de-noising the large cogwheel and removing the weird atlas-destroying palette from the small cogwheel
2020-07-26 20:29:24 -05:00
Daniel Amberson
531628f784 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-26 19:29:21 -05:00
Daniel Amberson
32f9a39430 cogwheel glowup
the cogwheels no longer have stretched vanilla textures, they now have their own unique textures

also blockbench is dumb and reverted my progress \o/
2020-07-26 19:29:15 -05:00
Kryppers
82b6d635cc copper-tacular!
Little tweak on the last stage copper oxidisation, plus the sprite set for copper tiles.
2020-07-26 15:57:37 +01:00
Daniel Amberson
b731d2308e there's MORE?
how does this keep happening
2020-07-25 17:41:02 -05:00
Daniel Amberson
f3a8040a25 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-25 17:03:15 -05:00
Daniel Amberson
acb6770c19 FORGOT ONE
how
2020-07-25 17:03:11 -05:00
simibubi
f0abbaacd7 Riding the engine
- Fixed incompatibility between seats and furnace cart contraptions
2020-07-24 19:43:33 +02:00
simibubi
80406e8782 Cleanup crew
- More refactors and enhancements to the blaze burner
2020-07-23 17:41:15 +02:00
tterrag
f2b8d85303 Better blaze head rotation 2020-07-23 01:34:58 -04:00
tterrag
8087d7013c Fix server crash when using heater on a spawner 2020-07-22 23:37:42 -04:00
tterrag
716840116b Port everything in root package
CommonEvents / All***
2020-07-22 22:34:05 -04:00
tterrag
c1f68ab830 Prospective 1.16 port start - only find/replace fixes so far 2020-07-22 22:16:11 -04:00
simibubi
f5af1cd81e Merge branch 'mc1.15/dev' into mc1.15/collision 2020-07-22 19:07:33 +02:00
simibubi
f48d1f7b1c Pick me up
- Seats now pick up non-player entities when touching them while being moved
- Seats now drop off entities when being moved into a solid block
- Previously colliding entities now get moved to match their position on the placed structure on disassembly
- Contraption motion no longer gets fed into the collision response for non-minecart contraptions
- The server now gets frequent updates about client players riding a contraption, fixes instabilities with projectiles, damage and anti-fly detection
- Players can now take fall damage when colliding with contraptions
2020-07-22 18:56:48 +02:00
simibubi
9a04c51418 These are not the chunks you are looking for
- Experimental fix to disappearing entities when contraption seating reaches across chunk boundaries on save
2020-07-22 14:12:19 +02:00
simibubi
7994835cb0 Seats, part II
- Any living entity can now use seats
- Fix client sync issues with seats
- Fixed contraptions double-reversing roll and pitch values when communicating to the collision engine
- Seats now transfer their passengers to a contraption when moved and back when disassembled
- Attempted further refinements to the collision response of horizontally rotated contraptions
- Set up a hook to inject custom interaction between players and contraption mounted blocks on right-click
- Seats can now by mounted by players while assembled to a contraption
- Minor refactors to the contraption class
2020-07-22 01:18:09 +02:00
Daniel Amberson
4957434cd0 Electron tube tweak
the actual quartz glass part is no longer nearly as saturated, and has a better visual hint of being translucent
2020-07-20 18:52:18 -05:00
Daniel Amberson
4ac06fb648 General polished item textures
just random item sprites I thought would be good
2020-07-20 16:50:44 -05:00
Daniel Amberson
251bc5fb37 bark is DUMB
don't use bark in your engineering plans for machines, you'll regret it
2020-07-20 16:37:40 -05:00
Zelophed
d3e7b23d6e Seats, part I 2020-07-20 01:19:20 +02:00
simibubi
5ebb44f50b Projected stepheight
- The oriented collision response now accounts for an entities' step height to automatically climb blocks such as stairs or slabs
2020-07-19 20:54:29 +02:00
Zelophed
2a3da7e4d0 he do be munching tho
-added sounds to the runData again
2020-07-19 17:08:20 +02:00
simibubi
19ca9dd7d6 Fix build and dist issues
- Fixed javac not inferring type vars correctly
- Fixed client particle classes being loaded on server dist
2020-07-19 13:53:27 +02:00
Kryppers
6076dc22a2 Update brass_tunnel_top_connected.png
fixed up a texture missing from the brass update
2020-07-19 12:11:16 +01:00
simibubi
a009540190 CubeParticle hotfix
- Switched to additive cube particle mode
- Fixed cube particles not rendering properly with other entities in frame
2020-07-19 00:50:03 +02:00
simibubi
257dc11f55 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-19 00:32:11 +02:00
simibubi
217138255e Tanks, Obama
- Reworked fluid tanks to incorporate new assets and functionality
2020-07-19 00:22:14 +02:00
Zelophed
b2a5a4822a more changes to heater and particles
-heater now uses a enum for the blaze state
-added new particles for the heater
-changed heaters voxel shape
2020-07-18 20:07:22 +02:00
LordGrimmauld
e7a851c8c0 Fixed block tag gen and loading, fixed fan generating over extinguished camp fires 2020-07-17 09:40:09 +02:00
simibubi
e276302cee LeastReality's Belt Tunnel Rework
- Replaced belt tunnel assets; adjusted blockstates and animations accordingly
2020-07-16 19:13:00 +02:00
Kryppers
e686906b22 Oxidised blocks 2: Electric Boogaloo
tweaked the oxide textures further based on the team feedback
2020-07-15 20:36:39 +01:00
Daniel Amberson
4a95236b11 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-15 13:47:24 -05:00
Daniel Amberson
346b52fff7 More brass and copper polishing
some other blocks I didn't get to retexture in the first round
2020-07-15 13:47:03 -05:00
Kryppers
b773019a05 Copper Oxidised Blocks
Updated all the copper oxides blocks
2020-07-15 18:19:59 +01:00
simibubi
53a58def49 Contact points and Friction
- Entities are now moved with the relative motion of their contact point
2020-07-15 15:01:59 +02:00
Daniel Amberson
6c573e1424 Missed one
how the frick I thought I did this one too--
2020-07-15 07:15:08 -05:00
Daniel Amberson
30cae32805 Polished brass and copper textures
if anything's screwed up then I take no responsibility
2020-07-15 07:08:52 -05:00
LordGrimmauld
55d91ef4a1 crude heater particles 2020-07-15 13:39:45 +02:00
LordGrimmauld
9fe29193de Heated Mixing JEI support 2020-07-14 19:50:23 +02:00
LordGrimmauld
d4f0743522 fix build issue 2020-07-14 17:46:26 +02:00
LordGrimmauld
ffb1b17626 reworked blaze heater heating system (again) 2020-07-14 17:23:07 +02:00
simibubi
ebc2944788 Robust entry collisions
- Collision separation now supports motion sweeping in order to avoid tunnelling when entities drop onto contraptions from a greater height
- Further improved the collision response
- Entities can no longer be clipped into solid walls by the collision response
2020-07-14 16:58:10 +02:00
LordGrimmauld
376b6cc851 blaze heater lighting (moved heat level to block state) 2020-07-14 16:24:40 +02:00
LordGrimmauld
0580318b38 new heater fuel and fueling system 2020-07-14 15:54:02 +02:00
LordGrimmauld
7404972cf6 resolved culling issues + crude heater voxel shape 2020-07-14 10:40:19 +02:00
LordGrimmauld
42b78b01eb Blaze heater fan interaction
- moved fan transparent blocks to block tag
- added blaze heater as transparent
- blaze heater on lowest level is now a valid bulk smokig block
- blaze heater on heat 2 and higher is now a valid bulk smelting block (that requires fuel but does not spill lava or set your house on fire)
2020-07-14 00:05:22 +02:00
LordGrimmauld
509edd9181 Empty Blaze Heater
- added empty blaze heater
- catching blazes (rclick blazes or a blaze spawner)
- only blaze heaters with blaze can heat basins or power fans
- updated item tooltip to fit the discussed fueling system
2020-07-13 23:33:55 +02:00
simibubi
85d10a7ce5 Seat lang merge 2020-07-12 23:57:42 +02:00
simibubi
c58310b293 Actually playable
- Fixed some left-over math bugs
- Greatly improved contraption-player collision response, especially with rotating structures
2020-07-12 23:57:27 +02:00
LordGrimmauld
a44ef1733b Merge branch 'heatedMixer' into mc1.15/dev 2020-07-12 14:54:03 +02:00
LordGrimmauld
12595490c7 Heater functionality:
- Heated Mixing: Mixing can now require the player to heat the basin (with either the usual fan heaters for a heat level of 1 or the blaze heater for higher heat levels)
- Made mixing brass ingots from copper and zinc ingots require heating (as example)
- added the blaze heater to valid fan heaters
- added TE renderer for fan heater to display a blaze head always facing the player
- added fueling of blaze heater with furnace fuel (onUse event, not with inventory to challenge the automation. To be discussed.)

todo:
- add heat requirement display to JEI
- better item model for blaze heater
- new special fuel for higher heat levels
- fan stoking
2020-07-12 13:13:43 +02:00
LordGrimmauld
ae785b5a66 blaze_heater 2020-07-12 10:57:53 +02:00
simibubi
a0ff70a1bb Not enough polish
- Reworked belt assets and renderer once again
2020-07-12 02:05:29 +02:00
LordGrimmauld
02450bd2f7 More recipe Serializer changes
- added Interface IExtendedProcessingRecipe supporting requiredHeat, fluid inputs and fluid outputs
- set Mixing recipes to use the extended serializer in AllRecipeTypes
- removed constructor parameters specifying fluid usage in recipes that do not support fluids (and changed the ConversionRecipe JEI support class back)
- cleaned up annotations, ordered AllRecipeType enum values and imports, reformatted recipe code
2020-07-11 16:18:17 +02:00
simibubi
1ea7eeb040 Merge branch 'mc1.15/dev' into mc1.15/collision 2020-07-11 12:33:01 +02:00
simibubi
04b81128cd SeatState
- Added textures, models and blockstates for seats
2020-07-11 01:28:37 +02:00
LordGrimmauld
a73919357b fluid reading for the processing recipes and its serializer 2020-07-10 22:46:11 +02:00
simibubi
367296e6c1 Logistical enhancements and fixes
- Arms can no longer insert into powered brass funnels
- Slight ArmInteractionPoint refactor
- Arms can now interact with Millstones, Basins, Jukeboxes, Crushing Wheels and the Mechanical Saw
- Fixed crash when logging into a world with a running mixer
- Arms now start to dance when one of their in or outputs is a running jukebox
- Arms can now be mounted on the ceiling
- Arms now always prefer the interaction points that were selected first
- Fixed belt funnels not updating their blockstate properly when transitioning from other funnel types
- Vertical funnels next to the end of a belt will now stall the belt when unable to collect incoming items
- Minor model & texture touch ups
- Arm no longer cancels player interaction when its empty handed
- Fixed chutes not vertically interacting with andesite funnels
2020-07-10 19:48:04 +02:00
simibubi
3902569cbd Fix another kinetic loop when removing shafts from a belt segment 2020-07-10 12:49:24 +02:00
simibubi
cf80822024 Merge branch 'mc1.15/v0.2.x' into mc1.15/dev 2020-07-10 12:47:36 +02:00
simibubi
16e08a0693 Distribu-tunnel
- Fixed dynamic Mechanical Arm parts not being lit correctly
- Fixed Mechanical Arm not always initializing interaction points on the client
- Belt tunnels now create side-openings for belt-like blocks such as the depot
- Belt tunnels no longer create flaps when there is a belt funnel connected to that side
- Brass tunnels can now distribute items among their output sides and other connected tunnels, taking into account their sided filtering
2020-07-09 21:55:14 +02:00
simibubi
26112ddc93 Fix build issues
- Not sure why but this seems to have worked
2020-07-09 01:28:14 +02:00
simibubi
8d056d082a Brass Tunnel connectivity and filtering
- Brass tunnels now visually connect for upcoming splitter functionality
- Added a tileentity behaviour that allows separate filtering for each face
- Added filtering to brass tunnels
2020-07-08 22:24:33 +02:00
LordGrimmauld
f9fe47eea5 Merge branch 'basin fluid support' into mc1.15/dev 2020-07-08 18:29:35 +02:00
LordGrimmauld
3bcdac6080 Crude basin fluid support
- basin can now store fluid
- fluid stored in basin will be bundled together with item in a MultiIngredientTypeList supporting both items and fluids
2020-07-08 18:29:02 +02:00
simibubi
279504cccf Tunnel clean-up & QOL
- Removed synchronization behaviour of belt tunnels
- Belt tunnels can now be placed on non-reinforced belt segments, and will apply the missing casing automatically
- Bunch more renames
- Small tweaks to the andesite tunnel texture
- Mechanical arms can no longer take from belts covered by a tunnel
- Belt tunnels can now create a window when directly next to a funnel
- Fixed tunnel flaps not being triggered when inserting into a covered belt
2020-07-08 13:41:55 +02:00
simibubi
dbd89199ac Andesite Logistics
- Removed pre-0.3 funnel blocks
- Added andesite variant to reality funnels, without filtering or redstone control
- Added andesite variant to belt tunnels
- Reality Funnel -> Brass Funnel
2020-07-08 01:36:34 +02:00
simibubi
6511cbcd7b Belt casing overhaul
- Sideways and Vertical belts can now be reinforced with casing
- Belts can now be reinforced with andesite casing
- Reinforcing belts no longer consumes the casing block
- Reworked reinforced belt models
- Fixed flipped diagonal belt casing once again
- Fixed belts breaking instantly when punched in survival mode
2020-07-07 16:03:49 +02:00
Prusias
2d04c87865 Fixes issue 388, When placing a casing or shaft on a active belt it creates a looping power source. This is avoided by using KineticTileEntity.switchToBlockState, which safely modifies the kinetic network. 2020-07-07 11:04:25 +02:00
simibubi
0f4d65778e Belt model polish
- Touched up belt models
- Fixed bottom/top diagonal belt casing being reversed
2020-07-07 00:48:53 +02:00
LordGrimmauld
d5c98043ad Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-06 23:42:45 +02:00
LordGrimmauld
0c6bbcc5ed Brittle and Non-movable block tags
- added a block tag non_movable conatining blocks that should not be moved with contraptions
- added a block tag for brittle blocks breaking without support
- moved obsidian from hardcoded to non_movable block tag
- moved flower pots, doors and bells from hardcoded to brittle block tag
- registrate block tagging of brittle blocks
- made immersive engineering connectors non-movable to avoid reported weird behavior
2020-07-06 23:37:44 +02:00
simibubi
fd2d496882 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-06 22:09:38 +02:00
simibubi
1907e69c35 Tilted belts
- Mechanical belts can now connect vertical shafts together
2020-07-06 22:09:35 +02:00
LordGrimmauld
a0b4b5fa93 Fix AllTags namespace import 2020-07-06 12:24:03 +02:00
LordGrimmauld
91b606eb46 sawing support for swamp- and endergetic expansion 2020-07-06 12:18:51 +02:00
LordGrimmauld
d0d981fba5 More compat
- Made Create cobble stone variants part of forge:cobblestone
- autumnity wood compat
- changed biomes o'plenty flower crushing to milling (as it is with vanilla flowers)
2020-07-06 11:40:58 +02:00
LordGrimmauld
9ca203a3a6 Recipe Compatibility
- atmospheric wood and flowers
- autumnity flowers
- blloomful wood and flowers
- botania petal milling to floral powder
- buzzier bees flowers
- druidcraft wood and flowers
- projectvibrantjourneys wood
- upgrade aquatic wood and flowers

This should resolve #389 for the most part.
2020-07-06 09:26:52 +02:00
LordGrimmauld
8ddf3fabba Merge branch 'non_player_kinetic_placement_fix' into mc1.15/dev 2020-07-04 14:29:38 +02:00
LordGrimmauld
ff32c6c6ae fix null player crashes 2020-07-04 14:26:37 +02:00
Zelophed
957f9355b7 Display Arm Interaction Points
- placed mechanical arms will show their in/out puts if you look at them while holding a wrench
2020-07-03 23:56:50 +02:00
simibubi
5cf3dde0a1 Populang hotfix
- Fixed invalid json in populated lang templates
2020-07-02 17:39:31 +02:00
simibubi
614059a3cc Additional lang keys from prior merge 2020-07-02 17:26:12 +02:00
simibubi
9e9dd8b507 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-02 17:25:37 +02:00
simibubi
cd189a5fa9 Chute Implementation
- Chutes can now transfer items
- Chutes now propagate air flow from attached fans
- Fixed a few issues with mechanical arms
- Removed unused chute models
- Implemented appropriate interactions between funnels and chutes
2020-07-02 17:23:42 +02:00
simibubi
f820e2be27 Mechanical Arm Implementation
- The arm blockitem can now be used to select inputs & outputs
- Arms now transfer items between inputs and outputs
- Arm support for Belts, Depots and Funnels
- Some safety checks in net code
- Minor refactor to NBTHelper
2020-07-01 22:02:00 +02:00
Zelophed
480dcdebed Goggle overlay offset
-added two config entries to offset the goggle overlay on x/y axis
-added a command (/create overlay [reset]) to allow editing the overlay position ingame
2020-06-29 01:07:21 +02:00
simibubi
5411bc3565 Dangle Flap Reflappified
- Belt funnels now render with animated flaps
- Extracting funnels can now be given a stack size
- Filtering now supports setting the extraction count for empty filter slots (wildcard)
2020-06-28 18:16:46 +02:00
simibubi
ce1c5d8697 Belt funnel & World funnel implementation
- Funnels on belts can now extract and insert items according to their setting and filter
- Funnels can now push/pull items to/from a depot
- Fixed creative crates not marking their inventory as removed when destroyed
- Funnels can now pick up items colliding with their front face
- When holding a funnel the game will now always prefer placement over block interaction
- Fixed items not able to be held in place by tunnels
2020-06-28 13:31:11 +02:00
simibubi
f7ad748a09 Depot Implementation and Interaction
- Depots can now hold on to items similarly to belts
- Item processing such as the press and bulk smelting now targets a Processing TE behaviour, rather than the belt only
- The press and similar processing can no longer commence whenever there is a block with a collision shape between item and machine
- Implemented item processing for Depots
- Items can seamlessly traverse from belts to depots
2020-06-27 15:20:22 +02:00
simibubi
9fe1d85199 Reworked belt processing and interfacing
- Removed the IBeltAttachment system
- Item processing on belts is now a TE behaviour
- Added TE behaviour for allowing belts (and similar) to directly insert items
- Massive refactor to the Belts' inventory
- Fixed fast moving items missing their processing step
- Saws, Basins, Crushing Wheels, Belts and Crafters now interact through the new behaviour rather than hard-coded interactions
- Fixed items (visually) disappearing on saws while queueing up
- Items on belts now back up a little further away from the end of the belt
2020-06-26 21:38:10 +02:00
simibubi
69dd19cd58 Filtered Funneling
- Added filtering behaviour and in-world slots to new funnel blocks
- Filtering behaviour now supports slots active on multiple sides
- Funnels no longer wipe their TE when changing state
- Fixed VoxelShape for extended belt funnels
2020-06-26 12:35:24 +02:00
simibubi
a2c19b21d9 Populang
- Outdated localizations will now have a populated counterpart in the generated assets, for easier maintenance
2020-06-26 01:16:17 +02:00
simibubi
f79d168bc7 Directed Funneling and Chute Funnels
- Added a funnel block variant that interacts with chutes horizontally (same item)
- Belt and Chute Funnels now have a push/pull property
- Removed Chute Ports
2020-06-25 21:38:23 +02:00
simibubi
457050ab2f Powered Funneling
- Tidied up R-Funnel texture sheet
- R-Funnels can now be powered by redstone
- Non-mounted R-Funnels are now full hopper-like blocks rather than fixtures
2020-06-25 18:17:37 +02:00
simibubi
a25f90f4ab Diagonal ChuteState
- Chutes can now connect diagonally
2020-06-24 17:25:19 +02:00
Kryppers
bffdaeb344 Update chute.png
Updated the texture for the basic chute block
2020-06-22 18:03:34 +01:00
simibubi
a13d9fcede CollideCarts
- Contraptions now run their collision from a separate ticking hook
- Minecart mounted contraptions now run the collision algorithm
2020-06-22 10:58:02 +02:00
simibubi
6d79cf16f6 Mockup Fixes 2020-06-21 11:54:27 +02:00
simibubi
5b07073e00 Logistical Mockups Part III
- Added the depot block
2020-06-20 20:02:27 +02:00
simibubi
9af22b5578 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-06-20 16:10:11 +02:00
simibubi
769e585e53 Logistical Mockups Part II
- Added mockups for:
  - Packager
  - Chutes & Chute interfaces
  - Least's Reality Funnel (tm)
2020-06-20 16:10:07 +02:00
LordGrimmauld
8ab1a6d59c fix piston head not dropping 2020-06-20 13:18:21 +02:00
LordGrimmauld
b5afa41152 simplify duplicate tagging 2020-06-19 23:01:13 +02:00
LordGrimmauld
a6fab28722 fix waterlogged blockstate to not be part of blockstate json files 2020-06-19 21:49:49 +02:00
LordGrimmauld
38dbed2518 Tagging Changes
- Copper, Brass and Zinc blocks can now be used as beacon base block
- Copper, Brass and Zinc can now be used to activate a beacon
- Create ingots are now listed under the forge:ingots tag (not only forge:ingots/type)
- Create nuggets are now listed under the forge:nuggets tag (not only forge:nuggets/type)
- Create plates are now listed under the forge:plates tag (not only forge:plates/type)
- Updated registrate to support multiple tags
2020-06-19 18:37:11 +02:00
simibubi
d9105b4e60 Collision refinements
- Fixed reversed matrices and swapped rotation axes passed into the collision resolver
- Temporarily reduced collision manifold generation to collisions that are NOT edge-to-edge collisions.
- Enabled collision response for clockwork bearings
2020-06-19 14:14:42 +02:00
LordGrimmauld
444dc4c903 Cart Assembler sounds (placing and rail replace) 2020-06-18 09:06:31 +02:00
LordGrimmauld
197834c36c fix pipe connections and tank hitbox (again) 2020-06-18 07:57:20 +02:00
LordGrimmauld
c51e2abf48 water logging and contraptions 2020-06-17 23:16:27 +02:00
LordGrimmauld
dc43f10451 pipe water logging 2020-06-17 16:53:36 +02:00
LordGrimmauld
80e680eb9c fix fluid tank voxel shape gap 2020-06-17 16:14:46 +02:00
simibubi
56fe0c9c8a S.A.T. will separate thee!
- Implemented a prototype of a new collision resolver that supports rotated bounding boxes
2020-06-17 10:29:46 +02:00
LordGrimmauld
7b64f06d79 fix tank flow priorities 2020-06-17 08:13:28 +02:00
LordGrimmauld
7bdc017989 Merge branch mc1.15/fluid_tank into mc1.15/dev 2020-06-16 20:56:37 +02:00
LordGrimmauld
3e8e4c1cb4 clean up dynamic tank renderer 2020-06-16 20:33:36 +02:00
LordGrimmauld
b767df3fc3 fix data sync and tank render 2020-06-16 19:33:00 +02:00
LordGrimmauld
aa9c227bee fluid distribution and render fixes 2020-06-16 15:23:33 +02:00
simibubi
cc6efa5aa2 Logistical Mockups Part I
- Added blockstates and TER for the Mechanical Arm
- Mechanical Arms will start a Grab Rave at random intervals
2020-06-16 12:54:24 +02:00
LordGrimmauld
b0950a23cb tank content renderer, tank TE, pipes connect to tanks 2020-06-16 12:46:16 +02:00
simibubi
dc1ccb6741 TankState
- Added blockstates and dynamic models for the fluid tank
- "Copper Pipe" -> "Fluid Pipe"
- BlockPartials are no longer an enum
2020-06-15 19:14:03 +02:00
simibubi
0a9816504b PumpState
- Added blockstates, models and TE rendering for mechanical pumps
- Removed unused pipe textures
- Removed hasStaticPart in IWrenchable as it became obsolete in 1.15
- Bumped version
2020-06-15 02:25:33 +02:00
simibubi
20de324b72 PipeState
- Implemented dynamic models and blockstates of copper pipes
2020-06-14 22:24:46 +02:00
simibubi
0c150ff86f Readying up 0.2.4d
- Version bump
- Added changelog
2020-06-14 00:14:06 +02:00
simibubi
0d616b7a21 Refactor and Bugs
- Added missing recipe for Dark Scoria
- Refactored Cart Assembler
- Removed reinforced rails from creative tab
- Fixed blockzappers placing waterlogged blocks #350
2020-06-13 20:41:08 +02:00
gloomybanana
3689acd63d
Update zh_cn.json
add the translation of the new entries  ,and fixed the missing localization on 1.15.2version (based on BigDale's localization)
2020-06-12 15:06:38 +08:00
tterrag
0e9aad6763 Fix dedicated server crash when using schematicannon printing
Closes #355
2020-06-11 21:53:03 -04:00
LordGrimmauld
dd4b3385f8 fixed schematicannon cart assembler requirements 2020-06-11 16:22:43 +02:00
LordGrimmauld
45747db90a fix sneak wrenching 2020-06-11 15:51:07 +02:00
LordGrimmauld
2e835de674 deleted debug print, reduced annying 'invalid' messages to only appear on rail items 2020-06-11 15:44:57 +02:00
LordGrimmauld
3417ceb4fb Cart Assembler - behaviors, railtype update and texture fixes 2020-06-11 15:26:11 +02:00
LordGrimmauld
282d9d6801 Cart Assembler - States and Drops 2020-06-11 12:57:02 +02:00
LordGrimmauld
a0d87b56a8 reset oxidation with sand paper 2020-06-10 21:21:12 +02:00
LordGrimmauld
1c3e08bd66 Merge reinforced rails into mc1.15/dev 2020-06-10 20:44:42 +02:00
LordGrimmauld
63ec7f4dc7 reinforced rail: Tooltip and reworked model/hitbox to better fit minecarts 2020-06-10 20:42:23 +02:00
LordGrimmauld
89f22c60cc reinforced rail collision 2020-06-10 18:54:56 +02:00
simibubi
a8c994ec9f Hotfix the hotfix
- Fixed build issues of auto-published jars
2020-06-09 19:30:36 -04:00
LordGrimmauld
a57a35e867 reinforced rails 2020-06-09 23:49:39 +02:00
simibubi
7e4e262f56 Version bump 2020-06-09 23:15:26 +02:00
simibubi
c63d2a59c9 Merge branch 'mc1.15/release' into mc1.15/dev 2020-06-09 23:10:50 +02:00
LordGrimmauld
eae8ad5e37 fixed Cart Assembler Server Crash - #351 2020-06-09 23:07:36 +02:00
simibubi
8cf8dbaf74 Version bump 2020-06-08 22:16:06 +02:00
simibubi
b91a9bbf28 Kinetic loops
- Fixed cases of self-powering loops caused by blocks rotated using the wrench, addresses #319
- Fixed Extendo Grip animation for left-handed players
2020-06-08 21:39:03 +02:00
simibubi
20a97c6b39 Crafter hotfix
- Fixed crash when placing a crafter between two colliding rotation sources
2020-06-08 19:25:59 +02:00
simibubi
285cb52894 Bug and Lang Fixes
- Patched some localization gaps from the registry wipe
- TE's with an ItemStackHandler capability are now viable for mounted storage
- Fixed pulley placing down ropes when destroyed while moving
- Fixed inconsistency with glue removal and placement
2020-06-08 18:40:21 +02:00
simibubi
752bcf06c0 Bug fixes
- Fixed encoding of generated degree symbols in lang
- Fixed pistons along x moving at inconsistent speeds, overshooting their bounds
- Fixed belts along x not moving entities
- Fixed diagonal belts along z teleporting entities miles away
- Fixed tree fertilizer not working
2020-06-08 13:34:51 +02:00
simibubi
c5e783207f Bug Hunt
- Fixed extractors looking for belt inventories too eagerly, adresses #327
- Slightly refactored Extendo Grip handlers
- Fixed missing particle texture of Extendo Grips
- Fixed crash when assembled minecarts pick up the block below their assembler
- Ploughs no longer break blocks if farmland is below them, adresses #345
- Fixed Schematic tools placing lit furnaces, adresses #342
- Super glue can no longer be removed while inbetween two blocks, adresses #341
- Added a safety check in RotationPropagation, addresses #340
2020-06-07 22:40:27 +02:00
simibubi
dbb2a74839 Extendo Punch
- Players using Extendo Grips can now hurt and interact with entities within the extended range
- Hurting entities using Extendo Grips now applies massive knockback
2020-06-07 21:34:53 +02:00
LordGrimmauld
ba81d391e7 Force Crafters with a pulse 2020-06-07 19:19:46 +02:00
simibubi
7e2b2ad776 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-06-06 22:37:22 +02:00
simibubi
34a16b05bf In memory of Gilded Rose Quartz
- Added the Extendo Grip
- Cart assemblers now center a held minecart on their position
- Fixed Minecart contraptions facing backwards upon assembly
2020-06-06 22:36:58 +02:00
LordGrimmauld
6393adef4b update Cart Assembler tooltip 2020-06-06 19:02:55 +02:00
LordGrimmauld
b70343b32c Cart Assemblers now stop disassembeled minecarts and send assembled minecarts on their way automatically. Power to assemble cart. 2020-06-06 17:19:42 +02:00
simibubi
e669bb3b27 Added Nixie Tubes 2020-06-05 23:26:22 +02:00
simibubi
9005eae338 Config shenanigans & Terraforged support
- Serverconfig now registers together with the others
- Added missing stress config entries for components without a default stress impact greater than zero
- bumped version
- Tagged stone variants from Create palettes to generate in a terraforged world type
2020-06-05 13:02:11 +02:00
simibubi
cfdc9d0a5e Directional sources of rotation
- Fixed gearbox pretending to be a deployer
- Fixed reversed rendering in the furnace engine TER
- Motors, fans, flywheels and handcranks now reverse their rotation when facing in negative axisdirections. Addresses #236
- Cart assemblers no longer auto-attach to blocks on their sides (top only)
2020-06-04 21:02:29 +02:00
simibubi
82ed9cd85d Analog Redstone Links
- Redstone link receivers now emit their signal with the level of the strongest transmitter of the same frequency
2020-06-04 15:33:56 +02:00
simibubi
82a2d128f1 Ported ISTERs
- Removed temporary lang partial with entity names
- Fixed and Refactored the item renderers of the Wrench, Blockzappers, Worldshapers, Symmetry Wand and Deforester
- Tweaked blockzapper beam rendering to look less clunky
- Fixed selection of zapper tools not showing after they had been dual-wielded
2020-06-04 15:04:49 +02:00
simibubi
77835c3a65 Helper swap
- Replaced temporary AllItems#typeOf with ItemEntry's non-static isIn
2020-06-03 22:17:11 +02:00
simibubi
36ab939126 "Batched" rendering, huh
- Schematic previews can now render TEs
- Schematic renderer no longer relies on negative scale and noCull for mirrored previews (fixes a few inconsistencies)
- Avoided blending issues with the outliner system when using multiple textures throughout a batch
- Introduced SuperRenderTypeBuffer as an attempt to give options for render order in the RWLE context (does not fix the early flushing in the fallback buffer)
2020-06-03 22:04:05 +02:00
tterrag
c486854b7f Convert AllTileEntities to Registrate, refactor TE constructors
Update Registrate to build 17
2020-06-01 00:33:08 -04:00
tterrag
ea88e8fcf5 Convert AllEntityTypes to Registrate 2020-05-31 18:12:57 -04:00
simibubi
33b5338828 More porty todos
- Added back the silk touch requirement to suitable loot tables
- Added generated recipes and tags for glass and window blocks
- Fixed blockzappers selecting new blocks upon firing
- Removed duplicate recipes and lang entries
- Fixed some outdated translation keys in ui screens
2020-05-31 23:37:31 +02:00
simibubi
daee93dc48 Stone variant recipes
- Setup automated recipes for stone palette blocks and their stairs/slabs/etc
- Fixed datagen putting air blocks as drops for attached logistical blocks
- Fixed recipes and lang entries using outdated registry names
- Fixed kinetic blocks appearing twice in the main creative tab
2020-05-31 19:17:00 +02:00
simibubi
9973a853cc Fix build issues outside IDE (again) 2020-05-29 00:19:47 +02:00