grimmauld
c75a0f8aa7
Particular immersion
2021-03-21 17:16:17 +01:00
JozsefA
9a493b7977
Sticker fixer.
2021-03-20 23:35:13 -07:00
JozsefA
6a0ad77fe7
Refactor away TileEntityInstance#init
...
- Move it to the constructor.
- An instance is now discarded and recreated if TileEntityInstance#shouldReset return true.
- Mark a bunch of stuff final.
2021-03-20 22:33:24 -07:00
simibubi
a356f8a91a
Ponder and Polish
...
- Ponder scenes for depot, chute and smart chute
- Fixed saws and drains ejecting items when mounted funnel is backstuffed
- Fixed extracting funnels allowing items to be inserted by arms and belt input
- Vanilla items in ponder tags are marked purple instead of red
- Vertical funnels now block chutes
- Large cogs can no longer be placed right next to crafters or millstones
- Mechanical Arms now stall targeted belt items
2021-03-21 03:51:22 +01:00
JozsefA
f6cfd377a7
Ticking things.
...
- Differentiate tickable and dynamic instances.
- Instanced repeaters.
2021-03-20 16:30:09 -07:00
grimmauld
9df9a99185
We have SPONGE!
...
(and not only for mixins...)
2021-03-20 22:49:42 +01:00
JozsefA
3d0898c59b
Smooth harvesters, step sounds v1.
2021-03-20 13:16:20 -07:00
grimmauld
7199068189
Fix some stuff, break othter stuff
...
- Ponder Scenes have misplaced icons
- placement helper arrows don't render
- Particles in ponders *should* work
-> added WrappedClientWorld to make that work
- fixed ponder crashingon 1.16
- moved gui stuff to matrix stacks
- remove BlockHalper#hasBlockStateProperty, as BlockState#contains is a thing
- ran runData
2021-03-20 17:33:35 +01:00
zelophed
d03ea3488a
Merge branch 'mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/blockstates/andesite_funnel.json
# src/generated/resources/assets/create/blockstates/brass_funnel.json
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/main/java/com/simibubi/create/AllBlocks.java
# src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/ContraptionActorData.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AssemblyException.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/IDisplayAssemblyExceptions.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/MovementBehaviour.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/LinearChassisBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/gantry/GantryCarriageBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
# src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/goggles/IHaveGoggleInformation.java
# src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltMovementHandler.java
# src/main/java/com/simibubi/create/content/curiosities/tools/ExtendoGripItem.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelMovementBehaviour.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelTileEntity.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInteractionPoint.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AbstractFilterScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
# src/main/java/com/simibubi/create/content/schematics/SchematicWorld.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicannonRenderer.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/java/com/simibubi/create/foundation/block/connected/ConnectedTextureBehaviour.java
# src/main/java/com/simibubi/create/foundation/collision/CollisionDebugger.java
# src/main/java/com/simibubi/create/foundation/collision/OBBCollider.java
# src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/gui/widgets/SelectionScrollInput.java
# src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java
# src/main/java/com/simibubi/create/foundation/mixin/LightUpdateMixin.java
# src/main/java/com/simibubi/create/foundation/mixin/RenderHooksMixin.java
# src/main/java/com/simibubi/create/foundation/render/KineticRenderer.java
# src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
# src/main/java/com/simibubi/create/foundation/render/backend/Backend.java
# src/main/java/com/simibubi/create/foundation/render/backend/instancing/InstancedTileRenderer.java
# src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
# src/main/java/com/simibubi/create/foundation/utility/ColorHelper.java
# src/main/java/com/simibubi/create/foundation/utility/Lang.java
# src/main/java/com/simibubi/create/foundation/utility/MatrixStacker.java
# src/main/java/com/simibubi/create/foundation/utility/TreeCutter.java
# src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
# src/main/java/com/simibubi/create/foundation/utility/placement/IPlacementHelper.java
# src/main/java/com/simibubi/create/foundation/utility/placement/util/PoleHelper.java
2021-03-20 12:58:02 +01:00
simibubi
c0de8c4eb6
The grind continues
...
- Scenes for Millstone, Crushing wheels, blaze burners, basin, mixer, press, speedometer and stressometer
2021-03-19 20:05:55 +01:00
JozsefA
cef93ab0a8
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-18 14:37:03 -07:00
JozsefA
b7ec884b9c
Includes, quaternions, and frames.
...
- Shaders can now reference other files with #flwinclude <"...">.
- Shaders are now located in assets/flywheel/shaders.
- Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder.
- Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction.
- Vectorize diffuse lighting calculations.
- Micro optimization in SmartTileEntity.java
2021-03-18 14:36:37 -07:00
Snownee
7954aed0fd
Disassemble contraption when bearing block being rotated by wrench
2021-03-18 23:26:15 +08:00
Snownee
3b36526443
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-18 18:49:43 +08:00
Snownee
d75793d036
Add extra item capability checks
...
Many mods does not invalidate their capabilities, so fix it on our end
2021-03-18 18:43:25 +08:00
simibubi
f7f51d1988
Ponder on Tracks
...
- Ponder scenes for the Cart Assembler
2021-03-17 23:31:30 +01:00
simibubi
cddc4a40f5
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-17 01:23:18 +01:00
simibubi
1d3e057dda
Last kinetic relays and generators
...
- Fixed transparency depth sorting inside ponder UI
- Scenes for Seq. Gearshift, Furnace Engine/Flywheel and Rotation Speed Controllers
2021-03-17 01:23:16 +01:00
JozsefA
20da7c7761
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-16 15:52:45 -07:00
JozsefA
018c177f1e
Better contraption actor instancing.
...
- Promoted actor instance creation to the ActorInstance class.
- Drills and Harvesters' rotational speed is based on their movement speed with Flywheel on.
- Deployers now use Flywheel.
2021-03-16 15:52:37 -07:00
simibubi
a897b5e78b
Scene machine
...
- Fix funnels not rendering filter slot items
- Ponder scenes for the Deployer, Harvester and Plough
- Fixed uvs on Deployer model
- Ploughs can now harvest snow layers
2021-03-16 21:04:42 +01:00
zelophed
13a4d0ca62
funnel extraction
...
- allow funnels to extract items when part of a contraption
- also include a little animation for the new backtrack button
2021-03-16 17:21:32 +01:00
Snownee
e3394a8907
Allow attribute filter screen to have space to show JEI bookmarks
2021-03-16 21:56:04 +08:00
Snownee
ddb5aa9a3d
Human friendly schematic selection
2021-03-16 15:38:20 +08:00
Snownee
8b5d5abc06
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-16 12:32:31 +08:00
simibubi
27eaf55b45
Another UI reshuffle
...
- 'Backstepping' is now a button
- Added little labels for hovered buttons at the bottom
- Moved ponder/transition-specific logic out of the generic screen class
2021-03-16 03:24:34 +01:00
JozsefA
9a545a09a4
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-15 15:58:51 -07:00
JozsefA
e1c16d869d
Some semblance of immersive portals compat.
...
- Each world gets its own KineticRenderer now.
2021-03-15 15:58:41 -07:00
simibubi
e38d85a633
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-15 23:20:26 +01:00
simibubi
d9027c1d99
Logic Thinking
...
- Ponder scenes for various redstone components
2021-03-15 23:20:24 +01:00
JozsefA
52eed2bab3
Instanced Gauges and Valves, DRY lighting.
2021-03-15 14:20:13 -07:00
Snownee
a534d2230c
Implement extra area for schematic table
2021-03-16 00:28:45 +08:00
Snownee
8281c5746a
Fix ponder particles weirdness
2021-03-15 17:00:42 +08:00
Snownee
411925033e
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-15 13:02:05 +08:00
Snownee
0ca388141c
Better line breaking
2021-03-15 13:00:55 +08:00
simibubi
f1b940ea18
Cutting imaginary trees
...
- Fixed TEs not ticking properly when wrap-around-skipping to a keyframe
- Added a block restoration instruction
- Scenes for the Saw
- runData catching up
2021-03-15 05:49:29 +01:00
simibubi
2bf9672d92
hotfix
...
- Oops. That didn't compile
2021-03-14 23:26:05 +01:00
simibubi
dac1cf0303
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-14 21:12:04 +01:00
simibubi
a8dc4f3622
Broken Breaking
...
- Painful implementation of virtual block breaking overlay
- Scenes for the Mechanical Drill
2021-03-14 21:12:02 +01:00
JozsefA
b71c831a07
Lieutenant Scatterbrain.
...
- User no longer has to manually add instances, new hook instead.
- Use registrate for InstanceFactories.
- Instanced levers.
- Instanced hand cranks.
- Reorganize PhysicalFloat and LerpedFloat.
2021-03-13 20:45:24 -08:00
simibubi
a40d0f58c2
Pondering about sticky stuff
...
- Scenes for chassis, super glue, stickers and redstone contact
- Added a warning when players try to use experimental rendering while shaders are active
2021-03-13 18:24:10 +01:00
JozsefA
d735d237ec
Ghost blocks are less spooky.
2021-03-12 20:20:14 -08:00
JozsefA
a1e10a5c3c
Belt speed = item speed and secret wrench fix.
2021-03-12 16:33:01 -08:00
JozsefA
f14661fb6f
Pondering: the beginning and the end.
...
- Special-case seeking to the end of a ponder scene.
- Draw indicators for seeking to the beginning and end.
- Fix pulleys not rendering correctly.
2021-03-12 14:03:21 -08:00
simibubi
841bba04bd
Pondering too quickly
...
- Fixed idle instruction only idling for t-1
- Made keyframe skipping a little easier
- Added option to register keyframes as part of a text window builder
- PonderUI now stalls the scene briefly after skips
2021-03-12 20:42:37 +01:00
simibubi
678ddfa764
Spoutput blockage
...
- Fixed basin auto-output not working on stopped belts
- Basin auto-output can now share a space with funnels
- Linear chassis no longer allow sticky sides facing a directly attached linear chassis of the same type
2021-03-12 18:44:05 +01:00
Snownee
af9ed3e44b
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-12 23:51:20 +08:00
Snownee
6baa519973
Fix cart assembler duplication ( closes #1058 , #1150 )
2021-03-12 23:46:26 +08:00
zelophed
438ac99b2d
fix dist issues for dedicated server
2021-03-12 15:51:25 +01:00
zelophed
51c919e4d8
too much assist
...
- add a configurable range to placement helpers i.e. the pole helper specifically
2021-03-12 03:47:36 +01:00
JozsefA
154000290e
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/foundation/ponder/PonderScene.java
# src/main/java/com/simibubi/create/foundation/ponder/PonderUI.java
2021-03-11 16:34:46 -08:00
JozsefA
f9eb4dd2e7
Pondering back and forth.
...
- Only about gantries so far.
- Reduce Backend log spam.
2021-03-11 15:59:26 -08:00
grimmauld
f115233197
Fix leave finding in saws so compatibility with other mods works
2021-03-11 20:31:23 +01:00
simibubi
2a8c3debeb
Captain Distracto, Part II
...
- Linear Chassis now connect to each other in any direction
2021-03-11 19:51:58 +01:00
grimmauld
d38f49fab6
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-11 18:39:22 +01:00
grimmauld
59303fea2f
Extend /create ponder command functionality
2021-03-11 18:39:12 +01:00
zelophed
0448d3f6f3
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-03-11 15:29:40 +01:00
zelophed
60dbb931c1
double stick
...
- prevent super glue from being placed on already sticky faces
2021-03-11 15:27:17 +01:00
simibubi
4445872959
Stop hacking the base plate size
...
- Added proper scene scale/alignment instructions
2021-03-11 13:48:31 +01:00
zelophed
7eb0b95ab9
easier crank interaction
...
- allow some blocks to be used while sneaking and holding an item
2021-03-11 12:55:44 +01:00
simibubi
d1e96c3b4b
Timewarp
...
- Added user view mode for editors to hide coordinates
- Ponder now pauses the game in SP
- Ponder elements now use a separate timer and separate partial ticks
- Fixed virtual funnels not flapping
- Fixed ponder buttons having hover highlights when not clickable
- Fixed ponder button mouse hitbox
- Addressed strange render state bleed with identify mode highlighting
2021-03-11 11:35:34 +01:00
JozsefA
ea90196250
Clocks are lit.
...
- ClockworkContraptions and BearingContraptions now both use the same lighter type.
2021-03-11 01:17:01 -08:00
simibubi
c73e3166cb
Contraption Ponder Push
...
- Scenes for Pulley, Piston, and Clockwork Bearing
2021-03-11 03:32:18 +01:00
JozsefA
c54d80a161
Better bounding boxes for bearings.
...
- Fix bug causing entities to slip off the far corners of bearing contraptions.
- This was already implemented for BearingLighter.java, now it's promoted to Contraption.java.
- Promote anonymous WrappedWorld in Contraption.java to inner class.
2021-03-10 17:08:20 -08:00
JozsefA
b7f0fe9b10
Oops engine stuff is okay again.
2021-03-10 16:09:17 -08:00
JozsefA
d0a6f4123b
Instanced flywheels, engines, and schematicannons.
2021-03-10 13:44:04 -08:00
simibubi
d8ab00b66e
Pondering about Mechanical Bearings
2021-03-10 19:18:25 +01:00
JozsefA
2ddf57cd76
Instanced mixers and presses.
2021-03-09 15:46:15 -08:00
JozsefA
dcea504184
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-09 14:23:40 -08:00
JozsefA
95eabe9cf9
Instanced arms.
2021-03-09 14:22:20 -08:00
simibubi
cb063d161c
Pondering about Windmills
2021-03-09 21:17:02 +01:00
simibubi
6b999fa7d4
Tag hopping
...
- Ponder UIs opened from a tag screen now skip to the first scene with a matching tag if available
2021-03-09 17:32:01 +01:00
simibubi
d252a204ef
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-09 04:24:48 +01:00
simibubi
d61b840c5c
Back to fighting Minecarts
...
- Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
- Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
- Fixed Minecart contraption items not facing away from the player when placed
- Polished every last bit of the belt uvs
2021-03-09 04:24:45 +01:00
zelophed
a91360a7b9
changing format
...
- goggle overlays now use a localized number format
- minor changes to the layout of the ponder index screen
2021-03-09 03:45:05 +01:00
simibubi
62c3ae4040
Captain Distracto
...
- Removed processing recipes from recipe book
- Reorganized items in creative tab
- Tweaked a few model transforms
- Fixed belt uvs
- ponder birbs can now face the cursor
- fix interpolation on ponder birbs
- Fixed log spam when assembling certain blocks (Points of interest) in a contraption
- Fixed content observers not triggering for in-line belt funnels
2021-03-09 01:49:49 +01:00
JozsefA
33d718d653
Check if worlds support the flywheel backend.
2021-03-08 15:24:58 -08:00
JozsefA
2b37842259
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-08 14:04:25 -08:00
simibubi
6c8fe67fd4
Gradle Mondays
...
- Replaced ponderworld particle AT with reflection
- Symmetry Wand now checks for placement permissions
- Lang now uses Locale.ROOT
- Fixed crash using ponder without advanced tooltips enabled
2021-03-08 22:12:25 +01:00
JozsefA
e943705fb7
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/AllTileEntities.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-03-08 11:06:35 -08:00
simibubi
bea60ccb86
Fix build issues
2021-03-08 17:42:50 +01:00
simibubi
21d87a0cfe
Change mixin repo
2021-03-08 17:29:42 +01:00
simibubi
1a315a11cf
Merge branch 'mc1.15/ponder-ui' into mc1.15/dev
2021-03-08 17:29:06 +01:00
JozsefA
b31f4d09bd
Housekeeping.
2021-03-08 02:27:56 -08:00
JozsefA
8ce0f47f01
No more 7 circles of callbacks.
...
- Instead of using consumers to edit instance data, just give the user a pointer to the data.
- Easier to use, more predictable access.
2021-03-08 02:02:47 -08:00
JozsefA
d0e5be24d7
Transformed models.
2021-03-08 00:36:23 -08:00
simibubi
ca2cf94579
Scene hacking getting out of control
...
- New highly over-engineered scenes for Encased Fans
- Potential Fix for GL errors with the framebuffer system
2021-03-08 02:59:43 +01:00
simibubi
15e88b9bcf
Belts
...
- Ponder scenes for the belt
2021-03-07 21:52:11 +01:00
simibubi
47b54b1ae6
Ponder me this
...
- auto-backtracking is now more generic and works for tag screens
- Ponder entries for water wheel, motor, hand crank and valves
2021-03-07 17:22:18 +01:00
JozsefA
bb3fed2a3b
Towards better normals.
...
- Easier SuperByteBuffer transform settings.
- Some cleanup here and there.
2021-03-06 21:46:17 -08:00
JozsefA
e930e62436
Belting these bugs.
...
- Belts now always render their items again.
- Items on belts on contraptions are now at least somewhat lit.
2021-03-06 15:08:46 -08:00
JozsefA
25b4e4d5be
The bell tolls for this bug.
...
- Fix MovementBehavior#onSpeedChanged not ever being called.
2021-03-06 14:33:01 -08:00
simibubi
3bc2a9e30f
Sanity for translators
...
- Generated lang entries of re-used scenes now refer to the same set of keys
- Scenes for Chain Drive and Chain Gearshift
2021-03-06 18:08:03 +01:00
simibubi
aa0a58b0da
Tooltips except it takes one hour per block
...
- Added and assigned more ponder tags
- Ponder Scenes for cog, large cog, gearbox, clutch, gearshift, and casings
- Fixed TE model data not queried on schematics and ponder scenes
2021-03-06 04:06:49 +01:00
simibubi
83a641c3b8
go teach them
...
- Ponder scenes for portable storage interface
- More work on tags
- Fixed tag screen on small resolution
2021-03-05 20:54:41 +01:00
JozsefA
25fdf08e11
Fog modes for new rendering.
...
- For each fog mode, compile a different version of each shader.
- Could maybe do some fancier preprocessing to make writing shaders easier?
2021-03-04 23:43:28 -08:00
simibubi
e2c50663a5
UI and tag enhancements
...
- Fixed partial ticks on transitions
- Transitions center on clicked components
- Added auto-lang for tags
- Moved some other ui stuff around
2021-03-05 01:36:41 +01:00
MRH0
40fef0eaf9
Update KineticTileEntity.java
2021-03-05 00:50:51 +01:00
JozsefA
b511a20814
Flappy packets.
...
- Instead of sending the entire tile entity (and maybe even chunk), send just what we need to.
- Avoids unnecessary chunk rebuilds when flaps flap.
- Beginning of a larger process to replace calls to SyncedTileEntity#sendData
2021-03-04 15:34:17 -08:00
zelophed
d590b23aa7
tagging along
...
- added tags and chapters to the ponder registry
- slightly changed how scenes are registered
- added a back stack to the screen opener and some animations to go along with it
- added a interface for icons drawn into screens
2021-03-04 12:58:26 +01:00
JozsefA
9062f1c8fa
Null checks and flap updates.
2021-03-03 17:15:45 -08:00
JozsefA
fe492c5d75
Better instance deletions.
...
- Defer element removal until just before the model is drawn.
- Use a modified version of ArrayList#removeIf to delete the instances and adjust the keys.
2021-03-03 17:14:19 -08:00
JozsefA
9d77f85b94
Fix crash on world reload.
2021-03-03 13:10:44 -08:00
grimmauld
93973004c8
Seats don't Like deployers. They just don't.
2021-03-03 19:33:15 +01:00
simibubi
8bf82aff79
Refactor Goggles Fluid Information
...
- Removed code duplicates
- Made fluid information more generic and concise
- Made fluid information easier to port
- Fixed potion fluid not overriding its translation key
- (I'm sorry, Steven)
2021-03-03 19:17:56 +01:00
simibubi
31cb704894
Refactor comparator overrides
...
- Removed unnecessary level tracking
- Remove code duplicates
- Fixed smart fluid tank behaviours not triggering markDirty on deferred fluid update
2021-03-03 17:59:27 +01:00
simibubi
562104341d
Merge branch 'mc1.15/dev' into comparator-tanks
2021-03-03 16:30:59 +01:00
simibubi
325ca68917
Merge pull request #1138 from SuicidalSteve/mc1.15/dev
...
[Bugfix] Make omnidirectional entity crushing more consistent.
2021-03-03 16:23:46 +01:00
JozsefA
b1dc36d358
Trying to tick everything is slow.
...
- Keep track of tickable instances separately.
2021-03-03 02:37:04 -08:00
simibubi
c1c6e5e046
Controlled attachment
...
- Added the Sticker, a redstone-driven block attachment component
- Fixed lighting of TileEntities lowered by a pulley
2021-03-03 05:21:58 +01:00
simibubi
5949dd376b
Fixed honey bottles on belt/depots
2021-03-03 02:34:57 +01:00
simibubi
e87849deca
Vector's food expansion
...
- Added honeyed apples
- Added sweet rolls
- Added chocolate glazed berries
- New goggles item model
- Other texture tweaks
2021-03-03 02:30:21 +01:00
JozsefA
5499fdbad0
The flappening.
...
Tunnel and funnel flaps are now rendered with the new engine.
2021-03-02 15:54:31 -08:00
simibubi
2e1129a3a5
Thinking about Gantries
...
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
grimmauld
1e28bc998a
Make contraptions not take that stupid amount of cpu time when in water
2021-03-01 10:37:49 +01:00
simibubi
0a1be94cbb
Funnel Fantasy VII
...
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
JozsefA
55f1b538b5
Only contraptions use EBOs now.
...
Tight light bounds for bearing contraptions.
2021-02-27 21:35:45 -08:00
JozsefA
884f19d518
Fix issue when rendering very large contraptions.
2021-02-27 18:29:35 -08:00
JozsefA
3a2771c5c0
Fix issue restricting the maximum size of contraptions.
2021-02-27 18:24:48 -08:00
simibubi
43f0ad1c78
Freeze and Identify
...
- Ponder scenes can now be paused and analysed, viewing tooltips for targeted blocks in the scene
- During editing, identify mode can be used to move targeted positions to the clipboard
- Ponder-compatible components can be pondered about in identify mode
2021-02-28 01:34:56 +01:00
_0Steven
8e5b5582f3
Fluid Overlays and Comparator Compat
...
-Add comparator compat to fluid tanks, spouts, and item drains.
-Add goggle overlays to fluid tanks, spouts, item drains, and basins.
-Update goggle item tooltip slightly.
2021-02-27 17:08:35 +01:00
simibubi
692c6deaaf
More pondering
...
- First couple of funnel scenes
- More utility methods
- Scene progress bar
- An inspect mode that does nothing
2021-02-26 19:46:56 +01:00
JozsefA
6dc4a18ed3
Extra safety checks.
2021-02-25 17:16:22 -08:00
zelophed
e1644c11e2
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-25 19:03:23 +01:00
zelophed
46bbdc70c9
small command adjustments
2021-02-25 19:03:07 +01:00
JozsefA
c030c08c86
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-02-24 16:53:45 -08:00
JozsefA
e62d89b21c
Everything is lit, hopefully all the time now.
2021-02-24 16:52:49 -08:00
zelophed
753d5d2fa9
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-24 22:06:51 +01:00
zelophed
2f12326203
cloning glue
2021-02-24 22:06:40 +01:00
simibubi
550744da92
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-24 17:52:20 +01:00
simibubi
051a32557f
Desperate Control
...
- Belt items and item entities now support element links (albeit in a slightly limited fashion)
2021-02-24 17:48:45 +01:00
JozsefA
cad71e5843
Even more compatibility.
2021-02-23 16:20:46 -08:00
JozsefA
f525b7e913
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-02-22 11:27:12 -08:00
JozsefA
bac4be1728
Superglue no longer gums up spawn packets
2021-02-22 11:25:38 -08:00
zelophed
da09112e3c
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-22 03:20:54 +01:00
zelophed
5da1a64622
utility commands
2021-02-22 03:20:09 +01:00
simibubi
fe1c32de05
Cheese control
...
- Windmill bearings now have a configurable minimum of sail blocks
2021-02-21 23:01:57 +01:00
simibubi
e3915792b1
Back to Directional
...
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
simibubi
9d4e52092e
Basic item simulation
...
- Support for generic entities inside ponder scenes
- Instructions for manipulating/creating entities
- Client-side belts are now slightly smarter inside a ponder world
- Some doc for the doc
2021-02-21 19:29:23 +01:00
zelophed
46daa3f699
composting, but fancy
...
- add the composter as a mechanical arm interaction point
2021-02-21 18:12:19 +01:00
simibubi
c4e1f680c9
Such convenience
...
- Organized util and scene builder methods into nested classes
- Selection rework, allows for addition and substraction
- World sections now merge into a global world section after fading in
- Support for managing reference to elements created by previous instructions
- more util
- Support for animating world sections to roughly simulate a contraption
- Less paperwork for making new scenes
- Support for outliner chaseAABB
- Support for outlining selections
2021-02-21 03:18:04 +01:00
JozsefA
b5f9cbc4b3
improve compatibility layer.
2021-02-20 15:22:07 -08:00
_0Steven
41cb2ad937
Stop explody crusher drops
...
- Remove the velocity of item entities dropped by crushed mobs so they fall neatly onto belts rather than exploding everywhere.
2021-02-20 18:50:40 +01:00
grimmauld
77d5c00949
merge cleanup
2021-02-20 18:00:16 +01:00
grimmauld
f6b9d71169
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-20 17:58:25 +01:00
grimmauld
6542f2f087
Some cleanup
2021-02-20 17:58:16 +01:00
grimmauld
31e3c5b0bd
Port recent changes
2021-02-20 17:27:51 +01:00
_0Steven
a32cbe15a3
Consistently Crushing Entities
...
- Fix known issue with omnidirectional crushing wheels inconsistently moving crushed mob drops to the output location.
2021-02-20 15:08:58 +01:00
JozsefA
e84c6d3abe
tweak max origin distance to avoid z-fighting at relatively high coordinates.
...
remove unnecessary state changes.
2021-02-19 15:00:28 -08:00
simibubi
45fc0ca7ee
post-merge fixup
2021-02-19 20:21:29 +01:00
simibubi
b61dc0d562
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-19 18:03:34 +01:00
simibubi
afe2c4497d
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-02-19 16:59:59 +01:00
simibubi
bfd666bb9c
Sequenced Adjustments
...
- Added more descriptive names for sequencer instructions
- 'Await' instruction now requires a rising flank to trigger
- Fixed invalid json of german localization
- Ingored crushing wheel controllers facing in blockstate datagen
2021-02-19 16:55:45 +01:00
grimmauld
a3f2fbe788
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-19 16:39:11 +01:00
grimmauld
5b65a5d78b
better fan stream advancement trigger
2021-02-19 16:39:01 +01:00
simibubi
2ece21a3ec
Merge pull request #962 from CookieNick/mc1.15/paused-sequenced-gearshift
...
Added the 'Paused' instruction for sequenced gearshift
2021-02-19 15:10:14 +01:00
grimmauld
d0357df863
Move stuff of RegistryTrigger over to StringSerializableTrigger to make future expansion possible
2021-02-19 15:08:50 +01:00
simibubi
13e8f67d05
Merge pull request #900 from SuicidalSteve/mc1.15/dev
...
Omnidirectional Crushing Wheels
2021-02-19 15:01:19 +01:00
grimmauld
589572df6c
kill kinetic block trigger, clean up unused stuff
2021-02-19 14:49:22 +01:00
simibubi
37434f3933
Merge pull request #1045 from TheBv/mc1.15/dev
...
Fixed issues with the blockzapper and FTBChunks
2021-02-19 14:46:48 +01:00
simibubi
fd65acd91d
Merge pull request #1062 from Snownee/mc1.15/dev
...
Bug fixes
2021-02-19 14:22:37 +01:00
grimmauld
667c213506
remove unused light absorb trigger
2021-02-19 14:13:18 +01:00
grimmauld
3f9ee09953
Rework Bracket trigger to now be a registry trigger based on base block
2021-02-19 14:12:26 +01:00
grimmauld
d9aa912796
generic registry based triggers (replaced kinetic block trigger and infinite fluid trigger)
2021-02-19 09:09:29 +01:00
simibubi
355a1dd95d
Port new changes
2021-02-19 00:50:05 +01:00
simibubi
4ee9dd8a8a
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-19 00:49:39 +01:00
JozsefA
84c9569707
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-02-18 14:10:43 -08:00
JozsefA
3e63afa5f5
fix concurrent modification
2021-02-18 14:00:17 -08:00
grimmauld
7023148e7f
generic infinite fluid triggers
2021-02-18 23:00:17 +01:00
grimmauld
8c8a9abd8a
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
...
# Conflicts:
# src/generated/resources/assets/create/blockstates/fluid_pipe.json
2021-02-18 22:32:45 +01:00
simibubi
d59fea1079
Bloat.
...
- Auto-Organize inputs
- runData after lang PRs
- change runWhenOn to non-deprecated unsafeRunWhenOn, now that late forge version is required
- Address a few warnings
2021-02-18 19:43:22 +01:00
simibubi
cf34b2e96b
Fix fast fluid valves
...
- Ensure animated indicators on fluid valves still show up with experimental rendering
2021-02-18 18:05:39 +01:00
simibubi
203ca6f849
Birbs and Click input
2021-02-18 15:44:18 +01:00
JozsefA
9b4d53d452
fix one residual merge conflict.
...
creating matrix stacks is expensive, but correct.
2021-02-17 14:27:49 -08:00
JozsefA
24ab4e181f
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
...
# Conflicts:
# src/main/java/com/simibubi/create/CreateClient.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
JozsefA
02db3f5a2c
fix some problematic code.
...
creating matrix stacks is expensive, apparently
2021-02-17 13:58:24 -08:00
JozsefA
a5d6262424
fix mechanical crafter cogs
2021-02-17 11:24:40 -08:00
Zelophed
159e298e8b
paletted contraptions
...
- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
2021-02-17 17:21:31 +01:00
JozsefA
7aa175dd9c
fix gantry cogs skipping every half rotation
2021-02-16 15:13:48 -08:00
JozsefA
d2e30eeab5
finish merge
...
remove old assets
2021-02-16 14:47:03 -08:00
Zelophed
bec13b8e7d
Assisted Placement, Part IV-b
2021-02-16 22:50:11 +01:00
grimmauld
716f79872c
Actually port
2021-02-16 20:52:26 +01:00
grimmauld
c6f82bff5e
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-16 20:29:40 +01:00
grimmauld
08562d2689
preliminary merge
2021-02-16 20:21:42 +01:00
simibubi
fd99acc00a
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c
Ponder
...
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
JozsefA
15302495f5
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
...
# Conflicts:
# src/main/java/com/simibubi/create/AllEntityTypes.java
# src/main/java/com/simibubi/create/AllSpriteShifts.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
Zelophed
b9d1a586c1
Assisted Placement, Part IV
...
- added 👻 -blocks as a placement preview
2021-02-16 00:48:13 +01:00
JozsefA
1e95fe4c7b
avoid floating point accuracy errors at high coordinate values.
...
refactor contraption model translation to be a method in AbstractContraptionEntity.
- this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
Snownee
5e14ca71d9
Add max stack size check to ItemHelper.extract
2021-02-14 11:51:31 +08:00
Snownee
676a05ad07
Fix rose quartz duplication glitch ( #1104 )
2021-02-14 11:18:38 +08:00
JozsefA
11616a0b16
avoid 'glGet's at all costs
2021-02-13 16:26:34 -08:00
JozsefA
951a0c4769
contraption actors take into account self lighting
2021-02-13 13:10:14 -08:00
JozsefA
0ad6db4bf7
cache KTEs' renderBoundingBox
2021-02-12 23:06:41 -08:00
Snownee
2d2c7e653f
Avoid unnecessary piston contraption assembling
2021-02-13 14:14:28 +08:00
JozsefA
b1905ddfd4
probably fix issue with phosphor crashing contraptions
2021-02-12 21:11:35 -08:00
Snownee
dae651c046
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-02-13 13:06:11 +08:00
JozsefA
e88dd89262
whoops null pointer is no more
2021-02-12 19:33:13 -08:00
JozsefA
485a0d2f95
hotswapping is more sane now.
2021-02-12 17:30:21 -08:00
JozsefA
a5f3d799d1
kinda separate system capability stuff, should probably clean this up more.
...
fix lighting glitches on world load.
2021-02-12 16:36:20 -08:00