Commit graph

262 commits

Author SHA1 Message Date
StevenRS11
cb9c996861 monolith spawn and NPE in SchematicLoader fixes 2013-06-16 00:32:10 -04:00
SenseiKiwi
9828bd7f40 Fixed duplicate custom dungeon listing
Removed a line in CommandEndDungeonCreation that inserted a new dungeon
directly into DungeonHelper.customDungeons. This had a chance of causing
a duplicate listing. registerCustomDungeon() was already being invoked
before and if reading tags from the file name failed, the dungeon would
get added twice. This could explain some of the buggy dungeon listing
that would appear during testing.
2013-06-15 11:30:05 -04:00
SenseiKiwi
86f0cd7d21 Improved DungeonHelper.registerCustomDungeon()
Changed the function to use a Hashtable mapping dungeon types to their
respective lists so that it wouldn't be necessary to hardcode a
condition for each type. The code is much shorter now and we can add new
types with ease. The next stage will be to remove
weightedDungeonGetList, if possible, so that we don't have to construct
a list with duplicates just to have weights. The loop that repeatedly
inserted dungeons into that list has been removed anyway, but it
shouldn't affect anything since custom dungeon integration was broken
and weights were being ignored.
2013-06-15 11:21:49 -04:00
SenseiKiwi
1e2dedaafe Overhauling DungeonHelper
I changed the name filter for schematic names from
CommandEndDungeonCreation to DungeonHelper, and renamed it to
NamePattern. I also rewrote most of registerCustomDungeon() to be much
more concise. The changes are incomplete but I'm making an intermediate
commit. The aim is to change DungeonHelper into a proper singleton and
to eliminate the clunky sections that manually map dungeon categories to
their corresponding lists. Instead, I'll use data structures to
implement that far more efficiently.
2013-06-15 10:25:50 -04:00
SenseiKiwi
51969793a5 Fixed minor bug and cleaned up DungeonHelper
Set various lists of DungeonGenerators to private - there was no need to
make them public fields. While cleaning up the code before, I
accidentally erased the default constructor, which handled loading a
reference to DDProperties. I've put the code back in so that the class
works correctly.
2013-06-15 08:46:28 -04:00
SenseiKiwi
84e430abfd Improved DungeonHelper
I was able to infer that HashMap schematic should have generic
parameters <String, Tag> and changed the declaration accordingly. All
generic collections in DungeonHelper are now parameterized properly.
2013-06-15 08:13:50 -04:00
SenseiKiwi
172e3e3af1 Cleaned up and tweaked DungeonHelper
Cleaned up the indentation and empty lines in DungeonHelper. Set
metadataFlipList and metadataNextList to have generic type Integer,
since they're used to store block IDs. Whenever possible, we should
always be using parameterized collections instead of leaving their types
unspecified. I'd like to fix up the schematic HashMap in the future -
unless it's necessary, we shouldn't be storing values of various types
in that collection. Strongly typed variables or a class with the
appropriate fields would be much cleaner.
2013-06-15 08:07:33 -04:00
SenseiKiwi
4e8b8deab7 Formatted DungeonGenerator
Changed the formatting in DungeonGenerator. Autocorrected indentation
and removed extra empty lines to improve readability. None of the
variables were changed since that would break compability with previous
serialized instances.
2013-06-15 07:50:00 -04:00
SenseiKiwi
4c23e5c7b8 Minor change to SchematicLoader
Changed SchematicLoader to use DDLoot.DungeonChestInfo instead of
requesting a reference to the same data through ChestGenHooks. Exactly
the same data is being retrieved, but ChestGenHooks retrieves it by
performing a lookup on a map relating loot categories to loot info, so
it's slightly slower. No point in doing that if we have access to the
reference directly.
2013-06-15 07:24:28 -04:00
SenseiKiwi
21d94b7c66 Tweaked loot generation
Decreased the weight of DD items very slightly to make them a little
more rare. Added a section to DDLoot.mergeCategories() that searches for
the enchanted book loot and fixes its weight to 3 (instead of the usual
1). This makes enchanted books slightly more common. I confirmed that
books are actually spawning in loot chests. There is the possibility
that there is a built-in chance of an enchanted book taking up a chest
slot but not actually generating anything.
2013-06-15 06:32:30 -04:00
StevenRS11
d75de7c2e0 oknow 2013-06-15 05:34:37 -04:00
StevenRS11
9c33393d89 release 2013-06-15 05:34:36 -04:00
StevenRS11
1f4f38cfe3 more monolith spawning 2013-06-15 05:34:35 -04:00
StevenRS11
4a58f793a9 oknow 2013-06-15 04:30:46 -04:00
StevenRS11
7ebcfb6c20 release 2013-06-15 04:19:08 -04:00
StevenRS11
7bdce8d2be Merge branch 'master' of https://github.com/StevenRS11/DimDoors 2013-06-15 03:09:52 -04:00
StevenRS11
c0b7e7d2d3 more monolith spawning 2013-06-15 03:09:46 -04:00
SenseiKiwi
a24cd87ddb Added a filter for bad schematic names
Added a regex filter for bad schematic names in
CommandEndDungeonCreatoin. Names can only be made of letters, numbers,
and underscores now. This should prevent any nasty tricks people might
try to affect the underlying file system.
2013-06-15 02:40:00 -04:00
SenseiKiwi
b174c69e5b Merge remote-tracking branch 'upstream/master' 2013-06-15 02:19:00 -04:00
StevenRS11
cf332703c9 tweaked mob spawn frequency and rifts erase 2013-06-15 02:17:06 -04:00
SenseiKiwi
929d4680bb Merge remote-tracking branch 'upstream/master' 2013-06-15 02:10:27 -04:00
StevenRS11
fa4055f198 Fixed monolith spawning 2013-06-15 02:09:17 -04:00
SenseiKiwi
03d60dc07d Fixed bug in DDLoot, delayed loot generation
Changed DDLoot to use the correct item IDs when adding DD items to
chests. Moved loot chest registration from init() to postInit() in the
hopes that we'll be able to catch the loot of other mods that also hook
into Vanilla chests.
2013-06-15 01:58:53 -04:00
StevenRS11
4a5ea9efb3 Merge branch 'master' of https://github.com/StevenRS11/DimDoors 2013-06-14 23:16:36 -04:00
StevenRS11
b5b3fffdd3 Fixed it even MORE 2013-06-14 23:16:27 -04:00
SenseiKiwi
1c7028cd1c Separated loot config settings
Created a separate category for loot properties so that they're not lost
among all the Limbo flags.
2013-06-14 20:09:37 -04:00
SenseiKiwi
70d5c3d97e Merge remote-tracking branch 'upstream/master' 2013-06-14 15:24:17 -04:00
SenseiKiwi
b1130d0cc6 Overhauled loot generation
Dimensional dungeon loot chests are now registered with Forge. Other
mods can tap into our chests and our own generation is cleaner. The list
of items in our chests is generated in DDLoot.
2013-06-14 15:22:22 -04:00
StevenRS11
44a413f6fb Fixed monlith sound and spawn 2013-06-14 15:21:38 -04:00
SenseiKiwi
6fb05c9be5 Corrections and additions to config properties
Corrected typos in the names of two properties. Added properties for
toggling each item in our mod as dimensional dungeon loot. These
properties are not being used yet, but my next commit will actually
integrate them.
2013-06-14 13:12:39 -04:00
StevenRS11
3db1899088 limbo exit crap fix 2013-06-14 10:25:31 -04:00
StevenRS11
62cc238d30 Merge branch 'master' of https://github.com/StevenRS11/DimDoors 2013-06-14 05:20:58 -04:00
StevenRS11
14d5264b33 limbo exit crap fix 2013-06-14 05:20:51 -04:00
SenseiKiwi
cb966210bd Fixed null DDProperties reference in DimData
Fixed null DDProperties reference in DimData. Changed the code so that
it requests an instance in each of its functions instead of relying on
loading a reference when it's first instantiated. I'm not sure how the
null references are slipping through, that shouldn't be possible.
2013-06-14 05:14:34 -04:00
StevenRS11
5f5569e9b9 fixed chest crash and mobelisk spawns 2013-06-14 04:58:48 -04:00
StevenRS11
69cfc1369c release canidate 2013-06-14 03:17:23 -04:00
StevenRS11
078ee999be Merging changes 2013-06-14 01:53:30 -04:00
StevenRS11
55c16f3ae2 tweaked mob spawn density in pockets 2013-06-14 00:43:09 -04:00
SenseiKiwi
b11354767d Overhauled configuration properties
Moved all configuration variables from mod_pocketDim to DDProperties
(formerly DimDoorsConfig). Changed property names to be clearer in
config file, modified some comments, and generally cleaned up the config
file. Fixed some missing properties and variables that were reading from
the wrong properties. Modified the order in which mod_pocketDim
instantiated some of its static fields so that they would load after
properties are read. Almost all classes load after properties are read.
Fixed indentation across various files and replaced references to
properties in mod_pocketDim with references to DDProperties.
2013-06-13 19:01:54 -04:00
StevenRS11
ebf35a056a Release canidate 2013-06-13 16:44:17 -04:00
StevenRS11
558f2915b9 fixed upgrade crash 2013-06-13 15:44:11 -04:00
SenseiKiwi
9c3067ed35 Renamed DimDoorsConfig to DDProperties
Renamed DimDoorsConfig to DDProperties
2013-06-13 00:48:21 -04:00
SenseiKiwi
e4c8b50dae Changed some configuration features
Added flag for disabling whether Stabilized Rift Signatures are
craftable. Autocorrected indentation in some areas. Renamed some
property keys in the config file, but the naming is inconsistent. Will
return soon to make all names consistent. Property values should be
removed from mod_pocketDim and moved to a file, e.g. DDProperties.
Configuration should either be loaded directly into the value variables
or be kept as a separate file, e.g. DDConfiguration. I favor for
integrating configuration reading into the same file as the values and
not declaring Property variables at all.
2013-06-12 23:30:13 -04:00
SenseiKiwi
e96cbac35c Changed property variable names, minor bug fix
Changed the names of property variables in DimDoorsConfig to follow
better variable naming conventions. Removed a duplicate config.save()
call. Noticed that crafting Stabilized Rift Signatures can't be disabled
in the config file, will be adding that option in the next commit.
General note: we need a better way of handling item configuration.
Metaprogramming in Java would be a godsend.
2013-06-12 22:49:45 -04:00
SenseiKiwi
2990e393e8 Merge remote-tracking branch 'upstream/master' 2013-06-12 21:48:49 -04:00
StevenRS11
e531c1e301 derptityderp 2013-06-12 19:05:46 -04:00
StevenRS11
38df0b225e derp 2013-06-12 18:00:00 -04:00
StevenRS11
b388a00e05 redid commands, added more rotation support. 2013-06-12 17:59:34 -04:00
SenseiKiwi
d54b7c287f another silly commit
another silly commit
2013-06-12 03:36:56 -04:00
SenseiKiwi
9db478fcc7 silly commit for testing purposes
silly commit for testing purposes
2013-06-12 03:28:57 -04:00
SenseiKiwi
a8d4c66ecb pruned imports in mod_pocketDim
pruned imports in mod_pocketDim
2013-06-12 03:08:34 -04:00
StevenRS11
2c09434e4c importing TE 2013-06-12 00:42:24 -04:00
StevenRS11
eee6f11154 working on block rotation 2013-06-11 15:43:27 -04:00
StevenRS11
b4cc959a35 fixed save data 2013-06-11 14:42:11 -04:00
StevenRS11
cfd19d9c88 working on save data 2013-06-11 14:36:42 -04:00
StevenRS11
68d2bde10a fixed save breaker 2013-06-11 13:21:39 -04:00
StevenRS11
43ead374cc fixed instacrash 2013-06-11 00:41:40 -04:00
StevenRS11
000e0153b8 one less bug 2013-06-10 21:25:31 -04:00
StevenRS11
bd1c1d0118 finished update, starting testing builds 2013-06-10 17:03:52 -04:00
StevenRS11
fa428f53cf fixed crash on pocket unload 2013-06-10 00:16:49 -04:00
StevenRS11
b3765b2bad working on crash 2013-06-09 23:58:04 -04:00
StevenRS11
4651be614e working on dungeon changes 2013-06-09 23:56:31 -04:00
StevenRS11
20122f956e command improvments 2013-06-09 17:44:23 -04:00
StevenRS11
fa15c13d37 finished dungeon export basic implementation 2013-06-09 17:23:36 -04:00
OvermindDL1
e7a5c5b53c Update dimHelper.java
Fixed crash bug and fixed surrounding indention.
Completely untested, but should work.
2013-06-06 21:22:23 -05:00
StevenRS11
4858a69be5 Export function added 2013-06-04 08:52:06 -04:00
StevenRS11
b97eab46b5 rebuilt how rifts get dungeon data assigned to them 2013-06-03 20:56:15 -04:00
StevenRS11
2e2184f033 monolith tele cooldown 2013-06-03 00:55:57 -04:00
StevenRS11
a8ac17f81b fixed dungeon gen 2013-06-02 23:49:47 -04:00
StevenRS11
004d06ab7d more work on import 2013-06-02 09:57:05 -04:00
StevenRS11
c16dd49a18 changed import function 2013-06-02 01:46:31 -04:00
StevenRS11
27c073f75d .schematic importer finished 2013-06-01 21:43:56 -04:00
StevenRS11
842216ee5e config fixs 2013-05-31 02:36:51 -04:00
StevenRS11
6a95c9eb33 respawn handler and config changes 2013-05-31 02:17:05 -04:00
StevenRS11
0d51e5aa46 reimplemented fix 2013-05-30 15:00:08 -04:00
StevenRS11
6dcbc100ed fixed servercrash 2013-05-30 14:32:19 -04:00
StevenRS11
364241a162 finished mob (I think) 2013-05-30 02:30:17 -04:00
StevenRS11
68c6ea8de5 texture change 2013-05-29 21:05:59 -04:00
StevenRS11
53ad4fe53a sky texture, more monolith changes 2013-05-29 17:54:41 -04:00
StevenRS11
6c8e8fa264 texture edits 2013-05-29 15:45:21 -04:00
StevenRS11
602eb4bcff more mob tweaks, texture tweaks 2013-05-29 14:45:14 -04:00
StevenRS11
f14cde7186 mob tweaks 2013-05-29 01:22:50 -04:00
StevenRS11
8365d4353f added dungeon to dimData, spawn fixes for monolit 2013-05-28 17:15:40 -04:00
StevenRS11
9f7561e2fe renabled sounds 2013-05-28 00:21:09 -04:00
StevenRS11
ceac1e0d3b soundtest 2013-05-28 00:02:33 -04:00
StevenRS11
5aa379cd26 fixed sounds 2013-05-27 23:30:40 -04:00
StevenRS11
9ad4dda324 finished sounds 2013-05-27 22:45:21 -04:00
StevenRS11
0e9918f9fe PARTICLES 2013-05-27 20:08:42 -04:00
StevenRS11
8d19b2afab basic implementation done 2013-05-27 18:58:20 -04:00
StevenRS11
a737fb8dd3 removed movement for the moment 2013-05-27 08:23:10 -04:00
StevenRS11
1233e2a040 mob is coming!! 2013-05-27 08:10:07 -04:00
StevenRS11
5b61f6435d removed dev mob 2013-05-26 20:01:44 -04:00
StevenRS11
42f7057f3d Fixed door placement on rifts,
working on biomes and mob
2013-05-21 14:49:14 -04:00
StevenRS11
6407b1be71 fixed rift sig depth
adding mob

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-20 19:07:13 -04:00
StevenRS11
4160ea1e76 Made doors stackable
Fixed click on rift to place door bug

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-15 09:56:25 -04:00
StevenRS11
5682e3fc30 Working with biomes and such, trying to prevent crazy mob spawns
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-10 16:05:11 -04:00
StevenRS11
e2a486d931 Finally fixed rift orientation finally
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-09 17:51:16 -04:00
StevenRS11
871634c772 updated build info
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-09 17:21:21 -04:00
StevenRS11
0b5bbb7dc1 Fixed door orientation finally.
Limbo generates terrain under you

can use items in limbo

more voids to send you home.

update to 1.5.2

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-09 17:16:27 -04:00
StevenRS11
995755360a Merge branch 'master' of git@github.com:StevenRS11/DimDoors.git 2013-05-09 15:30:43 -04:00
StevenRS11
b10751460d Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-05-09 15:28:32 -04:00
brikeener
8cfb157699 Updated to 1.5.2, Forge build 688 2013-05-08 16:29:01 -04:00
StevenRS11
815dfdc15d Fixed doors on top of doors with rift sig
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-04 18:58:51 -04:00
StevenRS11
89ed9dce94 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-05-04 14:54:54 -04:00
StevenRS11
64daa7165a last fixes to doors
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-03 20:42:11 -04:00
StevenRS11
3439cce520 also- build 58 tried to make it less greify. This one balances loot in chests
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-03 19:51:46 -04:00
StevenRS11
7c4feff0ea redid orientation handling, works better now.
Vastly improved y level detection for teleports
2013-05-03 19:34:01 -04:00
StevenRS11
4f98555db5 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-05-03 10:39:24 -04:00
StevenRS11
a42bb748bf Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-05-01 14:37:40 -04:00
StevenRS11
75a451317b Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-04-30 23:13:40 -04:00
StevenRS11
3a1e430707 fixed default up dungeon schematic name
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-30 22:09:20 -04:00
StevenRS11
103e674e83 finally fixed minecart door crashes
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-30 20:52:57 -04:00
StevenRS11
c3fda5abff release canidate for 1.5.1- fixed rift render bug, and dimension exit rift handling improved
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-29 19:03:38 -04:00
StevenRS11
57d01bf1e7 make door save you from falling to your death
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-17 20:37:34 -04:00
StevenRS11
988ba51b78 fixed random dim stuff when dungeons are generated
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-17 16:26:39 -04:00
StevenRS11
be459b62b3 fixed dimHatch bug
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-17 15:59:15 -04:00
StevenRS11
3579070eb9 Moved file structure around a bit, and added stabilized rift sig
fixed XP bug moving through doors
made items shut doors again

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-16 20:48:49 -04:00
StevenRS11
25754d7137 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-04-13 21:19:34 -04:00
StevenRS11
f816e96bdb moved rift sigs over to use nbt data
fixed limbo inventory issues
changed rift generation on dim door placement

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-13 21:15:06 -04:00
StevenRS11
2d6d430277 Doors dont close on items, have short cooldown
readded decay and rift regen

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-07 02:33:11 -04:00
StevenRS11
9951581fb0 dim doors place on rifts if you click the rifts
they dont close with items

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-07 01:53:50 -04:00
StevenRS11
cefbd1c0a8 fixed rift sig shine issue- moved to NBT data
fixed NEI bug

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-07 00:37:13 -04:00
StevenRS11
5162fe72e6 streamlined teleport code
fixed bug with FoR

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-06 16:57:51 -04:00
StevenRS11
76ad71cec9 Merge branch '1.5udpate'
Moving 1.5 update into master

Conflicts:
	StevenDimDoors/mod_pocketDim/mod_pocketDim.java

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-01 16:50:51 -04:00
StevenRS11
19b099479f Changed name and fixed block update issues when setting door rotation
Also improved random rift code

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-01 16:45:16 -04:00
StevenRS11
49b5925ae5 final update for 1.4.7- optimized random rift code, reverted name change
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-01 16:43:11 -04:00
StevenRS11
d3123a33f2 Merge branch 'master' of git@github.com:StevenRS11/DimDoors.git into 1.5udpate
Conflicts:
	StevenDimDoors/mod_pocketDim/EventHookContainer.java
	StevenDimDoors/mod_pocketDim/mod_pocketDim.java
2013-04-01 04:04:59 -04:00
StevenRS11
fb8ead5e06 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-04-01 03:55:47 -04:00
StevenRS11
f9c1e41677 Finally fixed spawn bug. Still no idea why it was happening though
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-01 03:15:16 -04:00
StevenRS11
f02410f5da testing spawn fix DO NOT DISTRIBUTE
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-03-31 21:54:28 -04:00
StevenRS11
dcd469dc94 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-03-29 18:47:12 -04:00
StevenRS11
ccce338f97 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-03-29 18:43:48 -04:00
StevenRS11
fc45767963 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-03-29 18:19:27 -04:00
StevenRS11
8ccabfc16e Fixed mob spawning issues (maybe) and limbo exit issues.
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-03-28 21:34:38 -04:00
StevenRS11
508e2f3b4d Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-03-28 18:17:47 -04:00
StevenRS11
c8bd248433 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-03-28 17:56:01 -04:00
StevenRS11
ef7796e7df Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu> 2013-03-24 01:12:48 -04:00
StevenRS11
f8ec5044d1 Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu> 2013-03-24 00:52:50 -04:00
StevenRS11
37d82207d7 added another command- delete_all_links
Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu>
2013-03-23 02:29:20 -04:00
StevenRS11
55dc5edb9b added server commands, prune_pocket_dims and delete_rifts <dimID>
Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu>
2013-03-23 01:25:50 -04:00
StevenRS11
f800a9a353 Fixed door render issue finally
Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu>
2013-03-22 00:58:55 -04:00
StevenRS11
c812fafc52 Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu> 2013-03-18 19:56:43 -04:00
StevenRS11
53921194b9 Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu> 2013-03-18 19:24:08 -04:00
StevenRS11
c5a201cbd9 Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu> 2013-03-18 18:58:07 -04:00
StevenRS11
c4172804d0 Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu> 2013-03-18 18:42:56 -04:00
StevenRS11
618445c0fd Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-03-10 19:10:03 -04:00
StevenRS11
3bdf78c0f5 Finished dim door rail compatability
todo- rift blade sound
2013-03-10 18:39:17 -04:00
StevenRS11
e24acd4038 Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-03-10 12:49:29 -04:00
StevenRS11
ddc7bf0f64 rift blade creates rifts, doors can teleport carts and items
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-03-09 23:04:20 -05:00
StevenRS11
c926e71021 take 2
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-03-03 16:56:09 -05:00