MachineMuse
837a2ad912
Tidying up some autoformat crap
2013-04-18 20:55:58 -06:00
MachineMuse
14782c4925
gave railgun a 0.5second cooldown
2013-04-18 20:23:15 -06:00
MachineMuse
71dc01b430
Fix plasma bolt animation on non-plasma module
2013-04-18 20:22:36 -06:00
MachineMuse
b181f878f7
Merge branch 'master' of https://github.com/MachineMuse/MachineMusePowersuits
2013-04-18 20:22:16 -06:00
MachineMuse
2e91b3636d
fix missing texture on tinker table
2013-04-18 20:22:09 -06:00
MachineMuse
fcf4ece431
fix for z crash in menu
2013-04-18 13:18:58 -06:00
MachineMuse
bb1e84395c
changed power armor back to iron material
2013-04-17 17:39:22 -06:00
MachineMuse
9a1ef43967
Fix unlocalized name for tinkertable
2013-04-16 22:50:32 -06:00
MachineMuse
1d6b1c05a6
fixed keybind screen
2013-04-15 22:57:37 -06:00
MachineMuse
e64a22b808
Preliminary graphical meters
2013-04-15 22:57:35 -06:00
Claire
90cec7a0ef
Merge pull request #176 from Andrew2448/GregTechFix
...
Fix for GregTech recipes.
2013-04-14 18:34:13 -07:00
MachineMuse
d6704c8eef
graphical tweaks (poses...) a bit more to go
2013-04-14 19:33:42 -06:00
Andrew2448
1ba7d29441
Fix for GregTech recipes.
2013-04-14 21:07:17 -04:00
MachineMuse
378cb2729a
armor no longer prevents unblockable damage
2013-04-14 15:33:47 -06:00
MachineMuse
4ac2c50ea0
TESR texture fix
2013-04-14 15:32:36 -06:00
MachineMuse
34373d1704
Switched to stack-based render flags (should interfere with other rendering less)
2013-04-14 14:53:35 -06:00
MachineMuse
376a40c56e
Custom armor models are GO
2013-04-14 01:37:48 -06:00
MachineMuse
5e622f19dc
preliminary armor model work
2013-04-13 23:35:54 -06:00
MachineMuse
286a2b6869
another network fix
2013-04-13 21:03:40 -06:00
MachineMuse
1495460e2b
most features now check for mps items before activating (including energy display)
2013-04-13 20:03:47 -06:00
MachineMuse
7df3f423d6
More scroll tweaks
2013-04-13 18:50:18 -06:00
MachineMuse
d67aae0537
better mousewheel scrolling ratio (1/15)
2013-04-13 18:36:35 -06:00
MachineMuse
5d150f56b0
better mousewheel behaviour
2013-04-13 18:30:20 -06:00
MachineMuse
8198961de2
Fixed up arrow vertex order & added mousewheel scrolling of module frame
2013-04-13 18:15:05 -06:00
MachineMuse
d5e6a9f6ba
fix for tooltip artifacts
2013-04-13 17:46:07 -06:00
MachineMuse
6e7d9b3b48
Added arrows to scrolling frame
2013-04-13 17:30:26 -06:00
MachineMuse
f6a3709a25
Fixed auto-layout
2013-04-13 17:04:54 -06:00
Claire
672af7f551
Merge pull request #170 from Andrew2448/forestry
...
Added a check to see if forestry is installed.
2013-04-13 15:53:24 -07:00
Andrew2448
a4d6eb3422
Added a check to see if forestry is installed.
2013-04-13 17:59:14 -04:00
MachineMuse
dbff37be73
Tweaking scrollable frame behaviour
2013-04-13 15:52:06 -06:00
MachineMuse
31e0ce30c1
Added basic armor model (not working yet) and preliminary module-select scrolling system
2013-04-13 15:36:18 -06:00
MachineMuse
3bd1e4de98
updated to 651 forge and added model files to repo, support tba
2013-04-12 15:54:13 -06:00
MachineMuse
76689377e7
removed unused variables
2013-04-12 14:41:05 -06:00
Andrew2448
842dcce398
Migrated the remaining mod specific modules.
2013-04-11 21:37:31 -04:00
Andrew2448
cc6de168b3
Using a more efficient check.
2013-04-11 21:02:18 -04:00
Andrew2448
44d8169b15
Added a check in the SwimAssistModule that stops power drain when in a boat. Fixes #151
2013-04-11 20:57:06 -04:00
Andrew2448
aed9b1a128
Fix for Thermal Expansion recipes
2013-04-11 19:31:24 -04:00
MachineMuse
97149e71c2
Fix for TE recipe fail
2013-04-11 09:29:02 -06:00
MachineMuse
54872c414b
initial sound tests
2013-04-10 21:54:20 -06:00
MachineMuse
e65f164e04
Fixed ThermalExpansion recipes
2013-04-10 21:54:19 -06:00
Claire
3be211782a
fix gregtech iridium plate oredict entry
2013-04-09 11:16:35 -06:00
Lyneira
5ced120b82
Power tool and armor now set their unlocalized names. Fixes all the power items showing up as "Power Gauntlet"
2013-04-09 17:03:42 +02:00
MachineMuse
231c244636
Updated every API (including Forge) and added ThermalExpansion Electric Item support back in
2013-04-08 01:05:38 -06:00
Claire
ee1482f0dd
Fix maybe ~ I am a goof
2013-04-07 15:41:23 -06:00
Claire
6da2f8fd07
Fix IC2 electric items crashing the game if IC2 isn't loaded
2013-04-07 15:38:59 -06:00
Lyneira
2f80830224
Power armor GUI now indicates installed modules with checkmarks. Config-disallowed modules are hidden from view unless they are installed, then they're displayed with an X, allowing them to be salvaged.
2013-04-07 22:45:46 +02:00
Lyneira
a38d0aee23
Revert "When an item is selected in the power armor GUI, it will now hide modules from view that are disallowed in the config. Disallowed modules that are still installed will still be shown so they can be salvaged."
...
This reverts commit 5fd0cf50b3
.
2013-04-07 17:31:33 +02:00
Lyneira
5fd0cf50b3
When an item is selected in the power armor GUI, it will now hide modules from view that are disallowed in the config. Disallowed modules that are still installed will still be shown so they can be salvaged.
2013-04-07 14:25:54 +02:00
MachineMuse
a06b9e9ff1
Powersuit helm can now act as an oxygen mask (Galacticraft) - tanks sold separately
2013-04-02 16:40:24 -06:00
MachineMuse
deecfd4647
Added keybinds for cycling modes and config option to turn off mousewheel cycling
2013-04-02 15:52:45 -06:00
MachineMuse
3328caf840
Disabled experimental heat/energy meter render
2013-04-02 14:58:36 -06:00
MachineMuse
2d323a0b8c
Made input updates only send when input differs (bandwidth-saving measure)
2013-04-02 14:58:36 -06:00
MachineMuse
904c2faef4
Changed flight control key to be configurable
2013-04-02 14:58:35 -06:00
MachineMuse
0c83cd0a14
Adjusted plasma bolt rendering a bit more
2013-04-02 14:58:34 -06:00
MachineMuse
801e1b75e3
Moved control-oriented classes to control package
2013-04-02 14:58:33 -06:00
MachineMuse
8ae4e8e10b
Disabled incomplete modules (blade launcher & sonic weapon)
2013-04-02 14:58:32 -06:00
MachineMuse
c065f2d3bc
Added spinning blade entity (WIP)
2013-04-01 02:01:09 -06:00
MachineMuse
ef827e37f0
Moved OGL unrotate to MuseRenderer
2013-03-30 17:55:40 -06:00
MachineMuse
7abe1f1b4a
added incomplete modules to config
2013-03-30 16:29:12 -06:00
MachineMuse
170bb31baa
removed unnecessary variable
2013-03-30 16:28:31 -06:00
MachineMuse
83ca84b729
fixed a weird thing in jetpack/boots
2013-03-30 16:28:13 -06:00
MachineMuse
d35b7451ff
preliminary work on new modules, WIP
2013-03-30 16:27:02 -06:00
MachineMuse
7175b1bf60
tinkering with plasma to make it look nicer
2013-03-28 02:54:21 -06:00
Andrew2448
761c08ca73
Migrated the last of the Config.java modules \o/
2013-03-27 21:54:36 -04:00
Andrew2448
a93483aa87
Migrated more modules
2013-03-27 21:36:32 -04:00
Claire
d8c73355c3
Merge pull request #134 from nallar/master
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Performance improvements, simplifications and bug fixes.
2013-03-24 19:20:18 -07:00
MachineMuse
aead813d11
Tentative 1.5.1 IC2 support
2013-03-24 20:06:23 -06:00
Ross Allan
a7d521948d
Performance improvements, simplifications and bug fixes.
...
Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-03-24 18:52:53 +00:00
MachineMuse
6d143ada1e
better treecap-style search
2013-03-24 08:21:04 -06:00
MachineMuse
f33fcbbf76
added treecapitator-like functionality to axe module
2013-03-24 07:41:40 -06:00
MachineMuse
ecba6df236
added aoe capability to rototiller
2013-03-24 07:27:39 -06:00
MachineMuse
fecac008c6
added hoe module and tweaked recipes
2013-03-24 07:15:36 -06:00
MachineMuse
0a80f2bc88
Flight control module tweaks: verticality (creative mode aspect), sneaking (slow aerial movement), top speed config option (in m/s)
2013-03-24 06:58:22 -06:00
MachineMuse
1df8685249
Reordered categories
2013-03-24 05:27:27 -06:00
MachineMuse
7089e09e1b
more testing and fixes with shears
2013-03-24 05:12:30 -06:00
MachineMuse
190a41be3f
Added shears module and changed onBlockDestroyed to take a player argument
2013-03-24 04:55:04 -06:00
MachineMuse
ba428ce748
Organized modules by category, migrated blockbreak modules
2013-03-24 04:19:04 -06:00
MachineMuse
a8110b4e2e
Added blockbreaking module interface and migrated some related modules
2013-03-24 01:58:05 -06:00
MachineMuse
803d142dac
a couple more files affected by the rename
2013-03-24 01:18:28 -06:00
MachineMuse
193e81fca1
removed more enums from config
2013-03-24 01:18:05 -06:00
MachineMuse
15ee9111e5
Renamed items to be more in line with Vanilla naming and removed dependence on immutable enums
2013-03-24 01:17:21 -06:00
MachineMuse
04a0ebd998
merged more right click functions
2013-03-24 00:37:28 -06:00
Andrew2448
3a6f79a67d
Merged IOnItemUseModule and IRightClickModule
2013-03-23 12:45:42 -04:00
Andrew2448
65d472cd65
Added code that should cause IOnItemUseModule modules to be selectable on the wheel for the power tool.
2013-03-22 23:07:48 -04:00
Andrew2448
0882afec4e
Added onItemUse module interface.
2013-03-22 22:29:31 -04:00
MachineMuse
53faa36be3
changed movement manager to use player username strings instead of player objects
2013-03-22 16:16:03 -06:00
Andrew2448
eababd39c5
Removed some stuff moved to MPSA
2013-03-21 22:16:39 -04:00
MachineMuse
0f7811aece
tidied up overlay render a little
2013-03-21 01:30:32 -06:00
MachineMuse
ebfc355c27
alternative texture sheets for modules
2013-03-21 01:30:11 -06:00
MachineMuse
744ff72190
changed tinker table inventory empty message
2013-03-21 00:11:36 -06:00
MachineMuse
6e670ca232
fixed possible crash case with raytracing
2013-03-21 00:11:35 -06:00
MachineMuse
9abeb0061d
moved module triggers into a separate package and added multimeter module + rightclickfirst trigger
2013-03-21 00:11:34 -06:00
MachineMuse
51461e1132
removed java 1.7 syntax
2013-03-20 02:51:07 -06:00
MachineMuse
7c97241958
energy migrated (UE only)
2013-03-20 02:43:05 -06:00
MachineMuse
9e0e130d08
icons migrated
2013-03-20 01:06:29 -06:00
MachineMuse
80b5d8be98
Added reflection way of registering MuseIcons...probably not ideal
2013-03-19 22:31:51 -06:00
MachineMuse
b5702d2227
Some tidying up in muserenderer
2013-03-17 21:30:56 -06:00
Andrew2448
16a0f611b2
Removed recipes and components that are now a part of MPSA
2013-03-17 14:03:42 -04:00
MachineMuse
3888397a52
Updated to latest mcp names
2013-03-16 22:20:43 -06:00
MachineMuse
524fccc53c
reorganized imports and messed with tick handler
2013-03-16 18:32:42 -06:00
MachineMuse
18fcc95520
Deleted IPAM, since it is moving to MPSA
2013-03-16 18:25:42 -06:00
Andrew2448
9bcbb05d41
Removed constants that were transferred to MPSA
2013-03-16 18:17:56 -06:00
Andrew2448
f79b749f40
Changed loader check to new modid in MPSA-2
2013-03-16 18:17:55 -06:00
Andrew2448
93241a0866
More refractoring
2013-03-16 18:17:53 -06:00
Andrew2448
25a0547621
Moved module name constants to their respective classes.
2013-03-16 18:15:42 -06:00
Andrew2448
4809b71b82
Migrated all PlayerTickHandler modules into their respective classes :)
2013-03-16 18:15:40 -06:00
Andrew2448
7f2de861b1
Moved Gui/Container code out as well.
2013-03-16 18:10:02 -06:00
Andrew2448
616844e99b
Removed code that was transfered to MPSA (Modular Powersuits Addons)
2013-03-16 18:10:01 -06:00
MachineMuse
9b7872a03e
1.5 migration started
2013-03-16 00:59:13 -06:00
Lyneira
de68d469c5
Added config option to tweak maximum total armor per piece
2013-03-14 16:33:21 +01:00
MachineMuse
5bd3759dd6
split up block and entity raytracing
2013-03-13 18:57:57 -06:00
MachineMuse
4f17629939
Added buildcraft energy to auto-gen config and bumped version for recommended
2013-03-13 01:46:31 -06:00
MachineMuse
2fcf27d8f4
multiplayer fix
2013-03-13 01:26:33 -06:00
MachineMuse
327faaa9dd
fixed raytracing completely, but wow what a mess
2013-03-13 01:22:13 -06:00
MachineMuse
1fbd33e516
made raytracing more sensible and multiplayer compatible (oops)
2013-03-13 00:18:59 -06:00
MachineMuse
0c32ecc1e8
added fix for keybinds duping
2013-03-12 14:03:07 -06:00
MachineMuse
594490eb2d
Railgun prototype added :)
2013-03-12 12:08:01 -06:00
MachineMuse
82e76c239b
Migrated some modules
2013-03-11 21:55:06 -06:00
MachineMuse
6aff9ba922
Added PlayerUtils to hold methods for manipulating players directly
2013-03-11 19:31:59 -06:00
MachineMuse
b1a84ddd2d
Removed vestiges of blink drive bolts
2013-03-11 19:21:59 -06:00
MachineMuse
8e768e9939
Refactoring: Added some new interfaces and moved Sprint Assist to them
2013-03-10 18:17:35 -06:00
MachineMuse
df7def5694
Added extendable handling of player tick modules
2013-03-10 12:08:08 -06:00
MachineMuse
5e23185813
added airborne check to kinetic generator
2013-03-10 10:54:58 -06:00
MachineMuse
0ff09ee49a
Shortened hint string
2013-03-10 10:52:22 -06:00
MachineMuse
290ac25561
changed blink drive to use raytracing and be instant
2013-03-09 20:32:39 -07:00
MachineMuse
1ec0283d94
changed powertool scaling again
2013-03-05 05:26:02 -07:00
MachineMuse
5a163f9806
clarified radiation protection tooltip
2013-03-04 20:33:01 -07:00
MachineMuse
9d5b4ee07e
added Atomic Science API and hazmat modules
2013-03-04 20:08:35 -07:00
MachineMuse
e28f5e92b1
made auto-feeder sensible
2013-03-04 19:45:05 -07:00
MachineMuse
3d482c78c6
added thermalexpansion's electric item api
2013-03-04 19:09:35 -07:00
MachineMuse
1346c589fe
added tooltip for food back in
2013-03-04 18:55:24 -07:00
Claire
b6a067253d
Update MuseCommonStrings.java
...
Added tooltip info to change modes
2013-03-04 10:10:25 -07:00
MachineMuse
990f9b8957
Better handling of modules disabled in config - they will now never count as active and players won't be able to install them
2013-03-04 09:03:34 -07:00
MachineMuse
080353b08a
Fix for cheap steel plates exploit
2013-03-04 08:53:59 -07:00
MachineMuse
eb1c748cbe
UE Multimeter now depends on UE...
2013-03-04 08:51:57 -07:00
MachineMuse
c31ce965f6
Added solar panel recipe for thermex
2013-03-04 08:32:24 -07:00
MachineMuse
11331a8606
updated UE api version
2013-02-24 03:02:55 -07:00
MachineMuse
1175900257
fix for double item consumption on single player
2013-02-24 02:35:23 -07:00
MachineMuse
85cca98efd
assigned portable crafting table as a right-click mode
2013-02-24 02:22:41 -07:00
MachineMuse
85a85d05a0
disabled sound for now due to multiplayer incompatability
2013-02-24 01:16:33 -07:00
MachineMuse
4399f8a98f
More refactoring + fixed blink drive bolt renderer
2013-02-24 00:53:31 -07:00
MachineMuse
b4eb8977e5
re-enabled blink drive module
2013-02-24 00:37:12 -07:00
MachineMuse
a13e6ef2cb
More testing on mystcraft crash
2013-02-24 00:32:32 -07:00
MachineMuse
fb49d8b4fc
Reenabled Blink Drive for testing
2013-02-24 00:31:34 -07:00
MachineMuse
abfc84139a
Fixed possible crash from invalid/outdated keybind config
2013-02-24 00:31:12 -07:00
MachineMuse
84417514d7
verifying cause of crash
2013-02-24 00:08:07 -07:00
MachineMuse
5b49b03af0
Possibly figured out the issue with the crashing with mystcraft and stuff
2013-02-23 23:52:47 -07:00
MachineMuse
b9afafd780
Refactored electric item stuff into ElectricItemUtils to eventually eliminate ModularItem dependence on electric item interfaces
2013-02-23 23:52:13 -07:00
MachineMuse
ea81ac0fd4
Added playertickmodule interface for modules
2013-02-23 23:19:44 -07:00
Claire
c1670d5d13
Merge pull request #89 from Andrew2448/master
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Added SoundHandler system for adding custom sounds to MPS.
2013-02-23 22:00:36 -08:00
Andrew B
6450cf9407
Finished portable crafting backend, requires more toggle work before being implemented.
2013-02-22 20:14:07 -05:00
Andrew B
390e62397d
Halfway added portable crafting table module.
2013-02-22 18:52:01 -05:00
Andrew B
bc79314bd1
Added SoundHandler system for custom sounds.
2013-02-20 23:11:41 -05:00
Claire
b9a581607c
Merge pull request #84 from Andrew2448/master
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Added saturation handling capabilities to the auto-feeder and added some more failsafe checks.
2013-02-18 22:19:20 -08:00
Andrew2448
ff33b376b8
Added saturation handling capabilities to the Auto-Feeder.
2013-02-19 00:06:13 -05:00
Mattredsox
2f67f37b1d
Added Multimeter Module
2013-02-18 21:02:45 -08:00
MachineMuse
725c8e625b
fix for feeder module activating with no food
2013-02-18 19:55:08 -07:00
MachineMuse
c496788945
fix for server-side sprint assist energy consumption
2013-02-18 19:49:46 -07:00
MachineMuse
c08c3a2407
Added some bindable control types
2013-02-18 19:08:55 -07:00
Claire
7831611e5c
Merge pull request #77 from Andrew2448/master
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Added a static generator module and buffed the generation rates of the solar module. Delete config for the changes to take place.
2013-02-18 18:07:10 -08:00
Andrew2448
b11927381c
Added static generator and tweaked generator rates. Dlete config for changes to take place.
2013-02-18 20:18:15 -05:00
MachineMuse
863c973b23
Fix for z affecting player even in gui with flight control
2013-02-18 14:28:11 -07:00
MachineMuse
ea2536cd14
fix for icons breaking with solar panel addon
2013-02-18 04:27:07 -07:00
Claire
8b7f062850
Merge pull request #75 from Andrew2448/master
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Merged Andrew's changes for tonight~
2013-02-18 01:05:49 -08:00
Andrew2448
dd49c35e15
Added recipes and tweaked solar module.
2013-02-18 04:02:04 -05:00
Andrew2448
79b7c21e13
Added Solar Generator Module.
2013-02-18 02:49:35 -05:00
Andrew2448
1adced8817
Added a check to make sure the player has enough energy to be fed.
2013-02-18 01:24:32 -05:00
Claire
0d931f1e75
Merge pull request #73 from Andrew2448/master
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Made auto-feeder energy consumption configurable.
2013-02-17 22:12:57 -08:00
Andrew2448
29e1eacbd6
Made auto-feeder energy consumption configurable.
2013-02-18 01:09:59 -05:00
Claire
80b2c0347c
Merge pull request #72 from Andrew2448/master
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Added an Auto-Feeder module that will automatically store food levels and feed the player with its stored food levels.
2013-02-17 21:40:15 -08:00
Andrew2448
12c0d76457
Changed Auto-Feeder to a new temp texture.
2013-02-18 00:32:07 -05:00
Andrew2448
9734ef6f83
Finished all aspects of the Auto-Feeder module
2013-02-18 00:29:13 -05:00
Andrew2448
62b270ed70
Added tooltip for food level
2013-02-17 23:44:14 -05:00
Andrew2448
62b6a663be
Feeder module fully functional.
2013-02-17 23:23:40 -05:00
Andrew2448
7ca8b2e15d
FoodLevel handling full functional :D
2013-02-17 22:57:11 -05:00
Andrew2448
d37f907134
All but 1 bug working in foodLevel.
2013-02-17 22:49:26 -05:00
Andrew2448
1366de2f96
Removed some old stuff.
2013-02-17 22:22:38 -05:00
Andrew2448
52b9a10788
Halfway functionality...still working on it.
2013-02-17 22:20:22 -05:00
MachineMuse
7a54fb396d
swapped iridium plates for tungsteel ingots in field emitters for gregtech users
2013-02-17 16:50:41 -07:00
MachineMuse
8e97876670
quickfix for fall damage issue
2013-02-17 16:35:07 -07:00
Andrew2448
2335d53369
Renamed Eater to Feeder.
2013-02-17 17:59:27 -05:00
Andrew2448
f9092127bb
Updated the Config.java. Functionality next.
2013-02-17 17:54:43 -05:00
Andrew2448
1fd194f58a
Testing this git derping.
2013-02-17 17:37:19 -05:00
MachineMuse
bb1fe62cf4
disabled in-dev blink drive for voltz release
2013-02-16 10:51:38 -07:00
MachineMuse
ee710501d7
fixed some blink drive things
2013-02-15 15:51:44 -07:00
Claire
9c85823439
Merge pull request #61 from horsenit/master
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Tinker Table renderInventoryBlock stuffo
2013-02-15 11:54:32 -08:00
MachineMuse
ec95f60542
Rremoved mode-switcher.
2013-02-15 12:37:37 -07:00
unknown
1189b52099
Reposition model when calling renderInventoryBlock (fixes Tinker Table rendering in Item Frames)
2013-02-14 22:24:12 -05:00
MachineMuse
dd38d34b08
quick fix for player sharing controls issue
2013-02-14 16:31:07 -07:00
Richard Goodwins
8b45943b59
Undo battery shenanigans. Sorry for the conflicts claire :v
2013-02-14 20:17:43 +02:00
Richard Goodwins
d4ed2feb1f
Initial Blink Drive implementation
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Todo: Make EntityBlinkDriveBolt visible, decide if bolt should travel in
line or arc.
2013-02-14 12:53:19 +02:00
MachineMuse
de667d57cf
attempting to fix netserverhandler crash
2013-02-13 16:15:51 -07:00
MachineMuse
aa47c11508
Added CitizenJoe's armor models as a free cosmetic module
2013-02-13 15:33:16 -07:00
MachineMuse
35be8c3cf5
fix for potions
2013-02-13 15:21:08 -07:00
MachineMuse
b08c67b8a3
possible fix for netserverhandler crash
2013-02-13 01:15:11 -07:00
MachineMuse
88dc0ad627
added z to go down info to flight control module
2013-02-13 01:10:29 -07:00
MachineMuse
8b1d52eb3b
single player fix
2013-02-13 00:45:58 -07:00
MachineMuse
214d431f0d
added case for no exponent
2013-02-12 23:51:40 -07:00
MachineMuse
89597931f9
cleaned up playertickhandler after merge
...
maybe solve some things
2013-02-12 22:22:50 -07:00
MachineMuse
6203fb6bae
*** UNTESTED, DO NOT USE *** merged playertickhandlers
2013-02-12 20:29:57 -07:00
MachineMuse
31dc986667
(Untested) possible fix for random crashes with new mode switching mechanic
2013-02-12 14:17:13 -07:00
MachineMuse
81fda75d8e
changed api to not depend on electrical item interfaces for IModularItem
2013-02-11 02:21:06 -07:00
MachineMuse
21fdd919b8
fixed size thing oops
2013-02-11 00:48:16 -07:00
MachineMuse
b8bfa38885
another attempt at lighting fix
2013-02-10 22:29:58 -07:00
MachineMuse
8d175b9941
fixed sky issue again maybe?
2013-02-10 22:20:33 -07:00
MachineMuse
aa07570a4a
Added modeswitch bar offset for armor
2013-02-10 22:12:52 -07:00
MachineMuse
43bffeb9dc
oops wrong icon, dunno why I failed to notice that before
2013-02-10 22:05:26 -07:00
MachineMuse
68c3061a26
Added minimum size to plasma bolts
2013-02-10 21:59:23 -07:00
MachineMuse
df9133321e
fixed sky turning dark >.>
2013-02-10 21:48:52 -07:00
MachineMuse
75ac92c636
Added colouring to power tool, fixed build script (maybe)
2013-02-10 21:42:19 -07:00
MachineMuse
8968237d31
See extended description
...
updated thermal expansion api
mode switching is now operational
added url to mcmod.info
added custom logger (nobody cares but me probably)
plasma bolts spawn a bit differently
nerfed recipes a bit
2013-02-10 21:26:27 -07:00
MachineMuse
99c367a84b
fixed a derp in thermex recipes
2013-02-09 15:11:06 -07:00
MachineMuse
e2242cfab8
tried changing the armor render behaviour, failed
2013-02-09 15:08:47 -07:00
MachineMuse
8eab4f4ed3
Fixed recipe shapes
2013-02-08 14:06:32 -07:00
MachineMuse
e563362075
replaced recipes with things that are registered
2013-02-08 13:59:56 -07:00
MachineMuse
9270f3a1e9
same
2013-02-08 13:55:01 -07:00
MachineMuse
940a970f65
Thermex prints names if item get fails
2013-02-08 13:50:54 -07:00
MachineMuse
ff2ce52673
will get this eventually
2013-02-08 13:43:16 -07:00
MachineMuse
ccc25d3909
changed item getting method
2013-02-08 13:38:52 -07:00
MachineMuse
7d22f80f0a
adjusted recipes
2013-02-08 13:18:54 -07:00
MachineMuse
dd5dc08bb1
Added preliminary ThermEx recipes
2013-02-08 12:48:15 -07:00
MachineMuse
22394c77e3
added thermex hooks, no recipe yet
2013-02-07 18:09:15 -07:00
MachineMuse
4cd9f8409f
added field emitters to IC2 recipe
2013-02-06 15:42:54 -07:00
MachineMuse
06b25524a4
added bindable control interface
2013-02-06 15:41:18 -07:00
MachineMuse
cd1c710ae2
Tripled max reduction
2013-02-06 07:42:29 -07:00
MachineMuse
3f79724a62
fixed a nullpointer case when getting items from ic2 api
2013-02-05 18:04:20 -07:00
MachineMuse
ce68f12ad5
changed thaumgoggles to 'special'
2013-02-05 11:34:44 -07:00
MachineMuse
851a67cd43
items now remove enchantments placed with anvil
2013-02-05 07:02:41 -07:00
MachineMuse
7a44a95ae5
removed SU battery recipe, maybe fixed minimap flicker
2013-02-05 06:11:11 -07:00
MachineMuse
9e34b4d228
Added more ic2 battery recipes
2013-02-04 18:27:30 -07:00
MachineMuse
19ef4cbe46
more mode switching work, no real changes
2013-02-04 18:04:20 -07:00
MachineMuse
e86bf607a1
Hello? Jenkins? What are you doing, honey?
2013-02-04 08:59:50 -07:00
MachineMuse
e3e1456941
Changed energy and control calculations on Flight Control module
2013-02-04 08:50:23 -07:00
Richard Goodwins
ba2f5d8283
Test of github/ghfw functionality
2013-02-04 12:13:21 +02:00
MachineMuse
a9ba9e6a3a
Fix skybox lighting issue
2013-02-03 19:50:13 -07:00
MachineMuse
aff70ffc0f
don't use client-only code on server...
2013-02-03 19:32:12 -07:00
MachineMuse
268f5acc12
changed handling of potion effects
2013-02-03 19:31:36 -07:00
MachineMuse
f674230087
fix for keybind buttons not moving
2013-02-03 19:00:28 -07:00
MachineMuse
79caa2f45b
changed category to make them fit on the screen, for now
2013-02-03 17:56:05 -07:00
MachineMuse
a35b9fb805
Added flight control module.
2013-02-03 17:54:18 -07:00
MachineMuse
8f3e602942
changed sprint/walk boost energy consumption
2013-02-03 15:19:10 -07:00
MachineMuse
be86893381
fix step height
2013-02-03 15:05:10 -07:00
Claire
c068dd27fe
Merge pull request #22 from bartbes/master
...
Fix ConcurrentModificationException on potion removal
2013-02-03 13:13:43 -08:00
MachineMuse
8a032e38b5
changed client concurrentmodification fix on potions
2013-02-03 14:11:43 -07:00
MachineMuse
3fc65ca64b
Last memory leak fixed (I think)
2013-02-03 14:05:27 -07:00
Bart van Strien
55ce802635
Fix ConcurrentModificationException on potion removal
2013-02-03 21:58:51 +01:00
MachineMuse
71c8e46a44
Circle memory leak: half-smooshed
2013-02-03 12:15:40 -07:00
MachineMuse
1ca2296a37
Eliminated another memory leak in tinkertable...1 more to go!
2013-02-03 11:31:59 -07:00
MachineMuse
6f2fd8f223
another typo lol
2013-02-03 10:56:07 -07:00
MachineMuse
8742fbaccb
centralized tool texture
2013-02-03 10:53:39 -07:00
MachineMuse
da87ab8943
fixed typo in resource path
2013-02-03 10:52:50 -07:00
MachineMuse
48bfff4621
Repackaged resources
2013-02-03 10:46:34 -07:00
MachineMuse
17bf507c74
more repackaging, changed default joule ratio to be BC joules
2013-02-02 05:33:02 -07:00
MachineMuse
e6e075dc74
Added walking speed bonus to sprint assist
2013-02-02 04:14:34 -07:00
MachineMuse
87ff814503
Merging api changes
2013-02-02 03:56:43 -07:00
MachineMuse
cc0de8a543
Made config file more robust, thanks to bdew
2013-02-02 03:55:34 -07:00
MachineMuse
262e1f5cce
Added auto-gen config files for modules and module number values
2013-02-02 03:55:32 -07:00
MachineMuse
1638927bd4
Maybe fixed inventory render issue, added comments
2013-02-02 03:54:30 -07:00
MachineMuse
6fcaa0f6f2
Repackaged api
2013-02-02 03:39:54 -07:00
MachineMuse
5b6e4eb6ad
Removed easy control circuit recipe
2013-02-01 10:13:22 -07:00
MachineMuse
70cb96a454
removed some unnecessary variables
2013-02-01 10:04:18 -07:00
MachineMuse
dcd8cf9045
Various optimizations
2013-02-01 09:47:57 -07:00
MachineMuse
9337bac8c6
Adding some comments and efficiency tweaks
2013-02-01 08:52:16 -07:00
MachineMuse
d13c655721
Changed valid items to use contains() instead of an array of booleans
2013-02-01 02:38:39 -07:00
MachineMuse
ba6e5e216f
changed everything to use IPowerModule instead of PowerModule
2013-02-01 02:08:35 -07:00
MachineMuse
fc8f77adb3
eliminated concurrent modification case
2013-01-31 23:01:18 -07:00
MachineMuse
eb3b69febb
Fixed night vision power consumption
2013-01-31 22:54:27 -07:00
MachineMuse
b6152480fe
Changed amplifier to 81
2013-01-31 10:08:47 -07:00
MachineMuse
8e80cbb650
fixed unbelievably derpy typo
2013-01-31 09:29:12 -07:00
MachineMuse
e31925c48a
Lowered aerial movement factor on sprint & jump assist. No more light-speed skiing :(
2013-01-31 09:22:48 -07:00
MachineMuse
8be5e8a964
Active camouflage module
2013-01-31 08:49:32 -07:00
MachineMuse
d623071c77
whoops, added a recipe for the control circuit too :P
2013-01-31 06:58:17 -07:00
MachineMuse
81ec3ef447
Added night vision module :) Please test!
2013-01-31 06:48:50 -07:00
MachineMuse
9e39e8f3c6
Swapped amperage and voltage on plasma cannon, fixed exp drops
2013-01-30 22:03:53 -07:00
MachineMuse
a5480f8a4e
Added ICBM support (no moduels yet), added 'equipped' indicator
2013-01-30 07:18:05 -07:00
MachineMuse
7638f28bc8
buffed damage and nerfed explosiveness on plasma cannon
2013-01-28 19:11:08 -07:00
MachineMuse
9db8ab4abb
Changed overclock scaling of tools, re-added lifetime check for plasma bolts, added activation checks for more modules
2013-01-28 17:18:37 -07:00
MachineMuse
a779bf56b8
fixed z-fighting on plasma ball, changed units on explosion
2013-01-28 06:22:27 -07:00
MachineMuse
5a383c21a3
Minor balance changes
2013-01-28 04:43:18 -07:00
MachineMuse
345d362348
Added melee assist module and new icon
2013-01-28 03:55:49 -07:00
MachineMuse
ee78a97e4e
Pickaxe now consumes energy even without diamond drill
2013-01-28 02:05:29 -07:00
MachineMuse
ee62edb643
Changed maxcharge to 1 so mods that don't implement ICustomElectricItem won't divide by 0
2013-01-27 23:44:18 -07:00
MachineMuse
136f233e89
Explosions now happen even if you hit the mob. This should make it possible to 1-shot most things with both settings maxed.
2013-01-27 16:40:55 -07:00
MachineMuse
a41abb3658
Plasma bolts now dissolve in water
...
Bounding box is more sensible so you shouldn't hit yourself if standing
still
Shock absorber no longer interferes with charging up the cannon thingy,
also changed the damage formula on it (if distance > 3 then energy cost
= energy cost * distance absorbed)
Fire particles when plasma bolts explode :)
2013-01-27 15:12:51 -07:00
MachineMuse
a186474b9f
rebuild again with small reflection change
2013-01-27 14:38:21 -07:00
MachineMuse
1f66b833a3
Cleaning build
2013-01-27 14:31:33 -07:00
MachineMuse
42eff3c713
Added Plasma Cannon module.
2013-01-27 14:07:19 -07:00
MachineMuse
b25f70d633
Fixed items not being consumed server-side, added uncrafting recipes for plating
2013-01-26 18:46:53 -07:00
MachineMuse
282ba14c74
fixed server to not require a client-only class -.-
2013-01-26 02:17:13 -07:00
MachineMuse
c32e56efdd
changed chat message to only send client side
2013-01-26 01:29:36 -07:00
MachineMuse
884d703398
added instruction blurb and resize functionality to keybind gui
...
Also toggle transparent armor
2013-01-26 01:20:19 -07:00
MachineMuse
4bd1d84880
packets now actually send, lol
2013-01-26 00:57:55 -07:00
MachineMuse
e31f75eb2e
re-did earlier changes to playertickhandler, not sure what happened to them
2013-01-26 00:35:55 -07:00
MachineMuse
b974b1d50b
yes it works! keybind map now saves and loads correctly
2013-01-25 23:33:23 -07:00
MachineMuse
7a9c91bff6
keybind config almost working
2013-01-25 23:17:16 -07:00
MachineMuse
910b5d19ae
keybind frame now loads new modules when installed
2013-01-25 21:13:13 -07:00
MachineMuse
4d836abf41
Changed it so sprint assist and jump assist boost your aerial horizontal movement
...
also fixed the problem with the toggle packet
2013-01-25 20:37:57 -07:00
MachineMuse
3d6870525d
Keybinds almost fully implemented, just need save/load functionality
2013-01-25 20:11:58 -07:00
MachineMuse
a44fd2c2f1
More keybind work... it is almost ready
2013-01-25 18:57:48 -07:00
MachineMuse
96e9e7dda9
Generalized fast graphics setting (transparency off)
...
Also keybind system works betterish
2013-01-25 17:07:07 -07:00