Commit graph

198 commits

Author SHA1 Message Date
luboslenco 15c5a06584 vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
luboslenco 7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco 3cca3ffbf3 Adjust aperture 2018-03-27 16:02:27 +02:00
luboslenco 8f82e3a0d8 SSR trace dir 2018-03-26 23:23:27 +02:00
luboslenco 47993efd18 Fix clamp 2018-03-26 13:05:16 +02:00
luboslenco d6dddc4d57 Normalize 2018-03-26 02:16:43 +02:00
luboslenco addbdc5ce3 Normalize 2018-03-26 01:04:06 +02:00
luboslenco e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco 98a4d18244 Debug draw d3d fix 2018-03-24 11:39:05 +01:00
luboslenco ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
luboslenco 2c2e42aec4 max_luminance pass 2018-03-07 23:37:47 +01:00
luboslenco 6574745791 Expose sharpen 2018-03-02 17:02:27 +01:00
luboslenco f2465ab041 Shader fixes 2018-02-27 20:27:27 +01:00
Lubos Lenco 3392f3117a Fix same-name assets 2018-02-24 12:16:11 +01:00
Lubos Lenco cf4c0af123 Shader fix 2018-02-19 23:58:02 +01:00
Lubos Lenco 778205e6a9 Make shaders faster 2018-02-18 19:10:14 +01:00
Lubos Lenco e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco 8632f60fa0 Fix direct voxels 2018-02-08 11:00:09 +01:00
Lubos Lenco e4c98b90c8 Shader fix 2018-01-30 10:17:07 +01:00
Lubos Lenco 9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco c7e77006a1 Shader fixes 2018-01-29 19:06:57 +01:00
Lubos Lenco 1110cdb5d6 Fix volumetrics for cubemap 2018-01-28 14:57:49 +01:00
Lubos Lenco 1c56653849 Improve volumetrics filtering 2018-01-28 14:03:56 +01:00
Lubos Lenco 989b91720b Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
Lubos Lenco 3c9e4fe487 Normal offset shadows bias 2018-01-23 22:40:09 +01:00
Lubos Lenco ad54883bf3 Improve load screen 2018-01-22 18:46:38 +01:00
Lubos Lenco cea57c33ea Shader fixes 2018-01-07 20:01:43 +01:00
Lubos Lenco 67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
unknown fa583dc361 Fix shader pass removing 2018-01-02 17:03:20 +01:00
unknown ea21439d9f Ensure storage exists 2017-12-30 12:14:36 +01:00
unknown c669c44d09 Motion blur scale 2017-12-26 01:58:40 +01:00
Lubos Lenco da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco 42b4185187 Reduce shader count 2017-12-20 15:37:58 +01:00
Lubos Lenco 0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco 409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco 89b687e99a Shader include fixes 2017-12-15 12:52:58 +01:00
Lubos Lenco 91cb952fd8 Shader cleanup 2017-12-13 14:44:21 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Lubos Lenco 34fd94af8a Depth read fix for deferred quad pass 2017-12-07 20:46:41 +01:00
Lubos Lenco 2a3b8ff81b Show trace in tab header 2017-12-07 17:44:44 +01:00
Lubos Lenco 5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco 0cabc9bca7 Improve tracing 2017-12-05 21:41:17 +01:00
Lubos Lenco 5eeefe3fdd Clamp penumbra taps 2017-12-04 23:37:45 +01:00
Lubos Lenco 9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00
Lubos Lenco c67ff89361 LTC and hosek defines 2017-11-27 14:29:21 +01:00
Lubos Lenco 52d5e04026 Shader fixes 2017-11-25 20:09:55 +01:00
Lubos Lenco 00de597d19 New render path system 2017-11-22 21:17:36 +01:00