Moritz Brückner
1edc7a9469
Live patch: support for adding nodes
2021-07-20 20:53:37 +02:00
Moritz Brückner
3ed915b654
Cleanup LivePatch.hx
2021-07-20 14:28:42 +02:00
Moritz Brückner
e930da7388
Live patch: support for node deletion
2021-07-20 14:25:35 +02:00
Moritz Brückner
c65764be99
Cleanup LivePatch.hx
2021-07-20 14:24:00 +02:00
Moritz Brückner
bdee03873b
Live patch: support for node duplication
2021-07-18 22:29:18 +02:00
Moritz Brückner
823cc379b6
Live patch: ignore more operators & fix code style
2021-07-10 22:08:19 +02:00
Moritz Brückner
ee194a1806
Live patch: support for socket default values
2021-07-10 21:50:30 +02:00
Moritz Brückner
96aa0ee890
Use custom sockets for default data types
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This allows to listen for socket updates for the live patch system
2021-07-10 21:46:44 +02:00
Moritz Brückner
a6ec652d5f
Fix identity node replacement for Blender 2.93
2021-07-03 22:49:19 +02:00
Moritz Brückner
4e19ddfeb0
Do not send live patch events if live patch isn't running
2021-07-03 19:47:09 +02:00
Moritz Brückner
b2153dbcd2
Cleanup
2021-07-03 19:45:35 +02:00
Moritz Brückner
4387d774cc
Live patch: add support for node property updates
2021-07-03 19:45:05 +02:00
Moritz Brückner
202138304a
Live patch: add support for creating connections between nodes
2021-06-28 12:17:13 +02:00
Moritz Brückner
441f42383e
Correctly stop live patching after player terminates
2021-06-27 22:35:37 +02:00
Moritz Brückner
088bc0f666
Exporter: remove no longer used Blender version checks
2021-05-20 20:38:43 +02:00
Moritz Brückner
9fbc3d6cd4
Small cleanup
2021-05-19 21:17:57 +02:00
Moritz Brückner
7b2961459c
Live patch support for light strength and color
2021-05-19 21:17:38 +02:00
Moritz Brückner
3d46910530
Live patch: don't re-export on trackball rotation (double 'r' key)
2021-05-18 21:34:46 +02:00
Moritz Brückner
68825516c9
Live patch: more robust shader paths
2021-05-18 21:31:02 +02:00
Moritz Brückner
07ffe06c1d
Live patch: move to dedicated module and use msgbus
2021-05-18 21:24:45 +02:00
Lubos Lenco
3b72fff76d
Merge pull request #2196 from N8n5h/light-fix-2
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Small improvements for the Shadow Map Atlas Blender UI
2021-05-16 12:29:31 +02:00
N8n5h
1945439cd1
Small improvements for the Shadow Map Atlas Blender UI
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* Made shadow map atlas sizes enum's values dynamic:
This allows reducing issues related to picking a "wrong" size for the atlases.
* Added a legend below shadow map sizes to have an idea of how much lights can an option fit.
* Separated listing of subdivisions to include point lights.
* Disable cubemap size if single map is enabled to show that cascade size option is only used.
2021-05-14 11:22:11 -03:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Lubos Lenco
d31303391f
Merge pull request #2185 from MoritzBrueckner/fix-linked-objects-export
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Fix double-export of linked objects (#2175 )
2021-05-09 15:50:57 +02:00
Moritz Brückner
590afcc573
Fix double-export of linked objects ( #2175 )
2021-05-08 23:09:45 +02:00
Lubos Lenco
30b2093b94
Move game theme to armory.ui
2021-05-07 17:02:31 +02:00
Lubos Lenco
2f1fe4ef0b
Move Canvas and game ui to armory.ui package
2021-05-07 15:24:03 +02:00
Lubos Lenco
57093c34cd
Merge pull request #2184 from MoritzBrueckner/debug-console-panel
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[Blender 2.9] Slightly improve debug console panel UI
2021-05-07 10:29:09 +02:00
Moritz Brückner
2c761b2ff6
Slightly improve debug console panel UI
2021-05-06 21:29:59 +02:00
Lubos Lenco
4db37ea1c1
Merge pull request #2177 from QuantumCoderQC/get-object-node-fix
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Get object by name node fix
2021-05-02 11:16:12 +02:00
QuantumCoderQC
df372e9523
Spelling correction
2021-05-02 01:37:00 +02:00
QuantumCoderQC
5b6875947c
New logic node to spawn objects not in current active scene
2021-05-02 01:33:38 +02:00
QuantumCoderQC
badc8853b4
Make description more accurate
2021-05-02 01:31:44 +02:00
QuantumCoderQC
1ebe528417
Remove scene port from logic node
2021-05-02 01:30:34 +02:00
QuantumCoderQC
c185882db8
Revert commit that creates an object if not in scene.
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Returns object only if present in active scene
2021-05-01 22:19:29 +02:00
Lubos Lenco
0085f6fbd7
Bump version
2021-05-01 11:30:23 +02:00
Lubos Lenco
04909603ec
Merge pull request #2176 from MoritzBrueckner/2.9-version-info
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Update Blender version information to 2.93 LTS
2021-05-01 11:15:54 +02:00
Moritz Brückner
22a557162f
Update Blender version information to 2.93 LTS
2021-05-01 00:04:25 +02:00
Lubos Lenco
ad9c7bfa6b
Merge pull request #2170 from N8n5h/debug-console-atlas
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Fix artifact with point light soft shadow in shadow map atlas
2021-04-29 09:01:21 +02:00
Lubos Lenco
6d52238db3
Merge pull request #2174 from N8n5h/light-fix-2
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Make tileSizes and TileSizesFactor non-static
2021-04-29 09:00:38 +02:00
N8n5h
939649f492
Make tileSizes and TileSizesFactor non-static
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This solves an oversight that basically made all atlases share the
their tileSizesFactor, a variable used to quickly lookup tile tile sizes
depending on the shadowMapScale. So if cascade size was higher than cube
map size, then point light atlases would use incorrect values and break.
2021-04-28 19:12:45 -03:00
N8n5h
ddc3da7799
Fix artifact with point light soft shadow in sm atlas
2021-04-26 16:45:20 -03:00
Lubos Lenco
a4e9ad945b
Merge pull request #2168 from N8n5h/debug-console-atlas
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Add profiling of shadow map atlas logic to debug console
2021-04-25 09:35:52 +02:00
N8n5h
41c6924231
Separate shadow map atlas logic and rendering time
2021-04-24 21:48:24 -03:00
N8n5h
9247b09c88
Add profiling of shadow map atlas logic
2021-04-24 20:31:03 -03:00
Lubos Lenco
bb5ff191b7
Merge pull request #2163 from MoritzBrueckner/fix-attribute-node
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Fix export of attribute node if no UV map exists
2021-04-20 09:36:37 +02:00
Lubos Lenco
df50ba397e
Merge pull request #2162 from MoritzBrueckner/fix-overlay-mats
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Fix creation of overlay materials
2021-04-20 09:35:38 +02:00
Moritz Brückner
97b578d0ed
Fix export of attribute node if no UV map exists
2021-04-19 22:21:23 +02:00
Moritz Brückner
8a364259db
Fix creation of overlay materials
2021-04-19 21:42:09 +02:00
Lubos Lenco
6d4952624a
Merge pull request #2161 from N8n5h/light-fix
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Remove redundant 0 check when computing tile offset
2021-04-18 16:58:59 +02:00