Commit graph

2751 commits

Author SHA1 Message Date
QuantumCoderQC 8116729822 fix pixel count for images, fix max shape keys 2021-11-02 13:42:09 +01:00
QuantumCoderQC 6c0d4bdead fix error when all shape keys muted 2021-11-02 13:42:09 +01:00
QuantumCoderQC 8f733222a9 fix shape keys and multiple uv 2021-11-02 13:42:09 +01:00
QuantumCoderQC 4b65d8d68c do not export muted shape keys 2021-11-02 13:42:09 +01:00
QuantumCoderQC 13a2f4538a move shape key textures to dedicated directory 2021-11-02 13:42:09 +01:00
QuantumCoderQC b7cafbb4e3 add node to set shape key value 2021-11-02 13:42:08 +01:00
QuantumCoderQC d4f9982768 documentation 1 2021-11-02 13:42:08 +01:00
QuantumCoderQC 8e69bea14e appy position scale 2021-11-02 13:42:08 +01:00
QuantumCoderQC 669898fae1 fix normals with shape key and skin 2021-11-02 13:42:08 +01:00
QuantumCoderQC 8df6fc9176 fix shape key with skinning 2021-11-02 13:42:08 +01:00
QuantumCoderQC edeaf488b9 remove debug prints 2021-11-02 13:42:08 +01:00
QuantumCoderQC cb2cf0c9b4 keep both vert colors and shape keys 2021-11-02 13:42:07 +01:00
QuantumCoderQC 1d0eaf9371 debug prints 2021-11-02 13:42:07 +01:00
QuantumCoderQC e562d2515e export with optimized texture size 2021-11-02 13:42:07 +01:00
QuantumCoderQC 8e7d8a4f56 additional uniforms 2021-11-02 13:42:06 +01:00
QuantumCoderQC 6e153569dc make attrib skin fix 2021-11-02 13:42:06 +01:00
QuantumCoderQC d01c55fcd4 mordify to export shape keys 2021-11-02 13:42:06 +01:00
QuantumCoderQC 3814cd9da7 methods to get if vertex colors and if shapekey present 2021-11-02 13:42:06 +01:00
QuantumCoderQC 0636eb85c6 add morph attribute to shaders 2021-11-02 13:42:06 +01:00
QuantumCoderQC 2f77c5b060 modify normals calculation in skinning for morphing 2021-11-02 13:42:06 +01:00
QuantumCoderQC 26a0fb8c5a add morph target to make_shader.py 2021-11-02 13:42:05 +01:00
QuantumCoderQC 6f9b51a57a move make_morph_target 2021-11-02 13:42:05 +01:00
QuantumCoderQC 34243ed74c implement make_morph_target 2021-11-02 13:42:05 +01:00
QuantumCoderQC fb004f5dcc make attributes for shadow maps and depth 2021-11-02 13:42:05 +01:00
QuantumCoderQC 867100d151 make shader attribute for morph targets 2021-11-02 13:42:05 +01:00
QuantumCoderQC 10d41e5eca init make morph target 2021-11-02 13:42:05 +01:00
QuantumCoderQC b7941d2fa8 export shape keys as texture 2021-11-02 13:42:04 +01:00
Lubos Lenco 93563dbba5 Bump version 2021-11-02 10:29:01 +01:00
Lubos Lenco 9094154440
Merge pull request #2367 from MoritzBrueckner/fix-library-textures
Fix exporting textures from linked libraries
2021-11-01 21:51:20 +01:00
QuantumCoderQC 07cfa40727 add normal output for pick rb node 2021-10-31 23:06:11 +01:00
t3du c97c738870
add Between and Not Equal to Compare Logic 2021-10-27 10:35:58 -03:00
t3du ca03897811
Update LN_gate.py 2021-10-26 10:08:46 -03:00
t3du f6dfc43dde
add Not Equal to Gate Node 2021-10-26 10:04:31 -03:00
Moritz Brückner 36e42ad736 Fix exporting textures from linked libraries 2021-10-25 19:43:13 +02:00
Moritz Brückner 59aca7ea41 Fix exporting collections with parent object in another collection 2021-10-23 17:12:22 +02:00
Lubos Lenco 297f7cdfca
Merge pull request #2363 from t3du/master
add get object uid nodes / agg args to call haxe static function / add Between to gate node
2021-10-22 09:18:51 +02:00
t3du 6b1333902c
change version and add NodeReplacement 2021-10-20 11:15:06 -03:00
t3du 086c05eba2
change node version and add NodeReplacement 2021-10-20 11:11:44 -03:00
t3du 3e6e1e4bd1
change info 2021-10-20 09:49:00 -03:00
t3du 977b2db376
change info 2021-10-20 09:48:17 -03:00
t3du 826dbd786d
add property0 between 2021-10-19 21:18:02 -03:00
t3du 4fe8f683dc
add args to the call of haxe static function 2021-10-19 19:11:10 -03:00
t3du d3b006c873
add nodes for uid 2021-10-18 17:53:09 -03:00
SaxonGao-SZ 34897c9747
feature: Use project name for web title
feature: Use project name for web title
2021-10-13 20:52:36 +08:00
t3du 67d511568f
add new nodes 2021-10-11 17:41:03 -03:00
Moritz Brückner 5e1105f51d Fix some Texture Coordinate node outputs for world shaders 2021-10-05 19:03:08 +02:00
Moritz Brückner b060953a7e Further fixes for the geometry node on world shaders 2021-10-05 18:41:45 +02:00
Moritz Brückner a4d09936d6 Fix world normals and position (adjust to Blender) 2021-10-05 18:40:39 +02:00
Lubos Lenco 786e68e475
Merge pull request #2355 from MoritzBrueckner/fix-deprecated-nodes
Fix deprecated nodes and improve deprecation handling
2021-10-05 11:02:00 +02:00
Lubos Lenco c7cba9d792
Merge pull request #2353 from MoritzBrueckner/debug-renderpath
Allow to set default renderpath for debugging
2021-10-05 11:01:00 +02:00