Sandy
4d54f6d2dc
https://github.com/armory3d/armory/issues/1500
2019-12-18 22:19:14 +09:00
Lubos Lenco
7d58f27550
Merge pull request #1514 from N8n5h/fix-alpha
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Attempt to fix noise in opacity map
2019-12-17 13:54:41 +01:00
luboslenco
1f8aed23bf
Print output from armory2d into console
2019-12-15 15:33:37 +01:00
Lubos Lenco
d6f32d1bc5
Merge pull request #1513 from MoritzBrueckner/themes
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Load themes from canvas
2019-12-14 13:33:13 +01:00
Moritz Brückner
3d59e6b4d6
Fix export error when no canvas is used at all
2019-12-13 19:21:59 +01:00
N8n5h
35274c8673
fix alpha
2019-12-13 11:27:10 -03:00
Lubos Lenco
b3dab3c1b5
Merge pull request #1512 from Naxela/master
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Add blackbody node functionality
2019-12-13 00:20:12 +01:00
Alexander
e72c997a11
Add blackbody node functionality
2019-12-12 18:13:39 +01:00
luboslenco
928bec4232
Add checkstyle
2019-12-09 10:46:48 +01:00
Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
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Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco
8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
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Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
luboslenco
6237c9e699
Include transformMath
2019-12-08 09:59:58 +01:00
Lubos Lenco
8a55211506
Merge pull request #1505 from Sandy10000/master
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Calculate transform data directly
2019-12-08 09:51:31 +01:00
QuantumCoderQC
8c80b94b4a
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-07 21:41:08 +01:00
Sandy
99f5d4c756
Calculate transform data directly
2019-12-07 22:08:31 +09:00
Sandy
3531551288
Calculate transform data directly
2019-12-07 22:07:31 +09:00
Moritz Brückner
be43f35ee2
Don't show _themes.json in trait list
2019-12-06 22:10:25 +01:00
Moritz Brückner
071291992d
Load canvas theme at game start
2019-12-06 21:42:11 +01:00
Moritz Brückner
b4bca6f364
Export themes for canvas
2019-12-06 21:41:19 +01:00
N8n5h
4216d327a3
Fix for faulty "missing uv maps"
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Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.
The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
Lubos Lenco
528524d861
Merge pull request #1498 from N8n5h/fix-export-3
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fix export with a 'zoo collection'
2019-12-02 14:37:48 +01:00
luboslenco
1c4df223cc
Add denoise shader
2019-12-02 14:34:56 +01:00
N8n5h
b1a25548a9
fix export with a 'zoo collection'
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Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
Lubos Lenco
c97c5ff36b
Merge pull request #1494 from QuantumCoderQC/master
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Implemented Kinematic and Static flags for better control.
2019-12-01 10:15:40 +01:00
QuantumCoderQC
5099580885
Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender.
2019-12-01 00:59:16 +01:00
luboslenco
ad8ce6d16d
Merge branch 'master' of https://github.com/armory3d/armory
2019-11-29 13:41:25 +01:00
luboslenco
2cf0ac3c58
Bump version
2019-11-29 13:41:10 +01:00
Lubos Lenco
c1731f0187
Merge pull request #1489 from N8n5h/patch-2
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add initial support to Mapping dynamic inputs
2019-11-27 10:00:20 +01:00
N8n5h
2b572db3d1
add initial support to Mapping dynamic inputs
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This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.
Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco
51ab281a21
Fix starter for kha_node
2019-11-20 16:50:54 +01:00
luboslenco
7c0f25ee8c
Merge branch 'master' of https://github.com/armory3d/armory
2019-11-16 14:11:53 +01:00
luboslenco
f310776985
Use webassembly for ammo+krom
2019-11-16 14:11:32 +01:00
Lubos Lenco
a6b7a50bca
Merge pull request #1474 from zaethan/master
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corrected indices in getRotation node
2019-11-14 10:18:22 +01:00
luboslenco
405da0e10e
Fix debug console compile
2019-11-13 09:09:06 +01:00
luboslenco
574f6ab96d
Use material input for SetMaterialParam nodes
2019-11-12 13:50:29 +01:00
Yannik Böttcher
b809cec5e6
corrected indices
2019-11-12 11:15:09 +01:00
luboslenco
3e57614e12
Update readme
2019-11-05 19:11:47 +01:00
Lubos Lenco
b942a964f5
Merge pull request #1464 from Sandy10000/master
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Fixed issue reported in Armory Forum
2019-11-05 19:08:28 +01:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
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http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058
Fix comma and period keys
2019-11-04 21:35:18 +01:00
luboslenco
1d84a66893
Cleanup
2019-11-03 12:12:52 +01:00
luboslenco
3332dd7923
Update krom.yml
2019-11-03 12:10:11 +01:00
luboslenco
2640e0c1b1
Update krom.yml
2019-11-03 11:52:12 +01:00
Lubos Lenco
9eace7db61
Create krom.yml
2019-11-03 11:46:35 +01:00
luboslenco
d87d4a7b58
Bump version
2019-11-01 13:47:01 +01:00
luboslenco
b17fe028b6
Re-apply ced8cd8
2019-10-30 15:33:14 +01:00
Lubos Lenco
dcb4b5fc6c
Merge pull request #1455 from QuantumCoderQC/master
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Implemented Physics constraints: Generic, Generic-Spring, Slider...
2019-10-30 15:29:55 +01:00
QuantumCoderQC
8beb8ef061
Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints.
2019-10-29 23:12:40 +01:00
Lubos Lenco
00f5946bb4
Merge pull request #1446 from BlackGoku36/patch-2
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Option to use other fonts and set make canvas visibility
2019-10-26 21:19:20 +02:00
Urjasvi Suthar
965f2ed0e7
Option to use other fonts and set make canvas visibility
2019-10-26 15:48:43 +05:30