Moritz Brückner
5276711094
Live patch: add more ignored operators
2021-07-20 23:34:06 +02:00
Moritz Brückner
4f13ebc439
Live patch: fix updates of object sockets
2021-07-20 23:33:47 +02:00
Moritz Brückner
1edc7a9469
Live patch: support for adding nodes
2021-07-20 20:53:37 +02:00
Moritz Brückner
e930da7388
Live patch: support for node deletion
2021-07-20 14:25:35 +02:00
Moritz Brückner
bdee03873b
Live patch: support for node duplication
2021-07-18 22:29:18 +02:00
Moritz Brückner
823cc379b6
Live patch: ignore more operators & fix code style
2021-07-10 22:08:19 +02:00
Moritz Brückner
ee194a1806
Live patch: support for socket default values
2021-07-10 21:50:30 +02:00
Moritz Brückner
96aa0ee890
Use custom sockets for default data types
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This allows to listen for socket updates for the live patch system
2021-07-10 21:46:44 +02:00
Moritz Brückner
a6ec652d5f
Fix identity node replacement for Blender 2.93
2021-07-03 22:49:19 +02:00
Moritz Brückner
4e19ddfeb0
Do not send live patch events if live patch isn't running
2021-07-03 19:47:09 +02:00
Moritz Brückner
b2153dbcd2
Cleanup
2021-07-03 19:45:35 +02:00
Moritz Brückner
4387d774cc
Live patch: add support for node property updates
2021-07-03 19:45:05 +02:00
Moritz Brückner
202138304a
Live patch: add support for creating connections between nodes
2021-06-28 12:17:13 +02:00
Moritz Brückner
441f42383e
Correctly stop live patching after player terminates
2021-06-27 22:35:37 +02:00
Moritz Brückner
088bc0f666
Exporter: remove no longer used Blender version checks
2021-05-20 20:38:43 +02:00
Moritz Brückner
9fbc3d6cd4
Small cleanup
2021-05-19 21:17:57 +02:00
Moritz Brückner
7b2961459c
Live patch support for light strength and color
2021-05-19 21:17:38 +02:00
Moritz Brückner
3d46910530
Live patch: don't re-export on trackball rotation (double 'r' key)
2021-05-18 21:34:46 +02:00
Moritz Brückner
68825516c9
Live patch: more robust shader paths
2021-05-18 21:31:02 +02:00
Moritz Brückner
07ffe06c1d
Live patch: move to dedicated module and use msgbus
2021-05-18 21:24:45 +02:00
N8n5h
1945439cd1
Small improvements for the Shadow Map Atlas Blender UI
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* Made shadow map atlas sizes enum's values dynamic:
This allows reducing issues related to picking a "wrong" size for the atlases.
* Added a legend below shadow map sizes to have an idea of how much lights can an option fit.
* Separated listing of subdivisions to include point lights.
* Disable cubemap size if single map is enabled to show that cascade size option is only used.
2021-05-14 11:22:11 -03:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Moritz Brückner
590afcc573
Fix double-export of linked objects ( #2175 )
2021-05-08 23:09:45 +02:00
Moritz Brückner
2c761b2ff6
Slightly improve debug console panel UI
2021-05-06 21:29:59 +02:00
Lubos Lenco
4db37ea1c1
Merge pull request #2177 from QuantumCoderQC/get-object-node-fix
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Get object by name node fix
2021-05-02 11:16:12 +02:00
QuantumCoderQC
df372e9523
Spelling correction
2021-05-02 01:37:00 +02:00
QuantumCoderQC
5b6875947c
New logic node to spawn objects not in current active scene
2021-05-02 01:33:38 +02:00
QuantumCoderQC
badc8853b4
Make description more accurate
2021-05-02 01:31:44 +02:00
QuantumCoderQC
1ebe528417
Remove scene port from logic node
2021-05-02 01:30:34 +02:00
QuantumCoderQC
c185882db8
Revert commit that creates an object if not in scene.
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Returns object only if present in active scene
2021-05-01 22:19:29 +02:00
Lubos Lenco
0085f6fbd7
Bump version
2021-05-01 11:30:23 +02:00
Moritz Brückner
22a557162f
Update Blender version information to 2.93 LTS
2021-05-01 00:04:25 +02:00
Moritz Brückner
97b578d0ed
Fix export of attribute node if no UV map exists
2021-04-19 22:21:23 +02:00
Moritz Brückner
8a364259db
Fix creation of overlay materials
2021-04-19 21:42:09 +02:00
Moritz Brückner
78e266f77b
Improve warning message for unsupported/unknown fcurve data paths
2021-04-09 20:55:17 +02:00
N8n5h
766e26a7df
Expose collision filter mask as integer to the UI
2021-04-03 20:49:33 -03:00
Moritz Brückner
f64419dd06
Merge branch 'master' into blender2.9
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# Conflicts:
# blender/arm/material/shader.py
# blender/arm/props_collision_filter_mask.py
# blender/arm/props_ui.py
2021-04-03 14:12:54 +02:00
Lubos Lenco
c9182cc152
Merge pull request #2149 from MoritzBrueckner/2.9-NishitaSky
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[Blender 2.9] Nishita sky model & (ir)radiance support for all world shaders
2021-04-03 10:07:25 +02:00
Moritz Brückner
899411dea4
Cleanup write_probes.py
2021-04-02 14:57:11 +02:00
Lubos Lenco
b930b87bc9
Bump version
2021-04-02 13:34:08 +02:00
Moritz Brückner
34f08e6922
Fix irradiance brightness
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See write_sky_irradiance() for reference
2021-04-02 01:59:55 +02:00
Moritz Brückner
656b018e5f
Render (ir)radiance probes if no other probes are set
2021-04-02 01:59:28 +02:00
Moritz Brückner
c5be90d0b0
Cleanup
2021-03-31 20:33:52 +02:00
Moritz Brückner
ffcc5fcceb
Make clouds work with Nishita sky model
2021-03-31 20:31:31 +02:00
N8n5h
ead7dc9d32
Moved biasLWVP matrix uniform reference to a new one for sun
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This was done because the original "_biasLightWorldViewProjectionMatrix"
relies on renderpath.light, which is problematic when rendering the
deferred light pass and there is a sun and other lights of different
type on the scene. Which would result on the wrong light being picked up
for the calculation of the uniform value.
2021-03-29 10:55:58 -03:00
Lubos Lenco
4a784c70a8
Merge pull request #2144 from MoritzBrueckner/fix-matnames
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Replace ' and " characters in asset names
2021-03-27 09:04:25 +01:00
Lubos Lenco
44f08a16ae
Merge pull request #2141 from MoritzBrueckner/instancing-fix
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Fix writing to gl_Position before instancing code
2021-03-27 09:03:08 +01:00
Moritz Brückner
de8073732a
Replace ' and " characters in asset names
2021-03-27 00:30:05 +01:00
Moritz Brückner
420033c86d
Add API to set Nishita density parameters
2021-03-26 20:59:26 +01:00
Moritz Brückner
8d812548c4
Use 2D LUT for Nishita skies
2021-03-25 23:29:34 +01:00