Kevin Leung
4ee1131f6e
[PickLocation] Actually return null when input invalid
2021-01-29 20:54:34 +08:00
knowledgenude
6ef1195816
Update inputmap and add FSM
2021-01-25 20:19:24 -03:00
knowledgenude
081fcb2870
update-inputmap
2021-01-11 18:14:21 -03:00
knowledgenude
ae057508ca
Fix mouse wheel key verification
2021-01-04 12:09:30 -03:00
knowledgenude
24f62623ad
add-inputmapper
2021-01-04 11:28:59 -03:00
QuantumCoderQC
174ce72349
Correct Spacing
2020-12-27 00:35:24 +01:00
QuantumCoderQC
4ee36afc0c
Add Speed and Loop options for Play Action From Node
2020-12-27 00:29:03 +01:00
Lubos Lenco
2dcd1a951b
Merge pull request #2066 from knowledgenude/master
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Fix inverted margin for Kinematic Character
2020-12-26 10:22:31 +01:00
QuantumCoderQC
a0422d49f2
Improve physics constraint handling
2020-12-23 16:03:45 +01:00
knowledgenude
f836e597d1
fix-inverted-margin
2020-12-22 20:49:03 -03:00
Lubos Lenco
6ee5af2518
Merge pull request #2062 from QuantumCoderQC/conFix
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Fix adding physics constraint at game start
2020-12-19 11:20:39 +01:00
QuantumCoderQC
2f911c756e
Remove physics constraint helper trait
2020-12-17 15:05:46 +01:00
QuantumCoderQC
bf22d7add6
Fix physics constraints at start-up
2020-12-17 15:01:21 +01:00
knowledgenude
8c1baa2e9a
add-world-vector-to-local-space-node
2020-12-16 17:24:43 -03:00
Lubos Lenco
e2231c7f16
Merge pull request #2055 from MoritzBrueckner/shader-uniform-node
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Add SetShaderUniform node
2020-12-16 10:48:10 +01:00
Moritz Brückner
b03e15edba
Add 'stream' option to Play Sound nodes
2020-12-13 22:53:36 +01:00
Moritz Brückner
62dbc5f34a
Add SetShaderUniform node
2020-12-13 22:41:05 +01:00
Lubos Lenco
9f35d55bd3
Merge pull request #2047 from QuantumCoderQC/bcon_nodes
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New Physics Constraint nodes. Improve Bullet Physics constraint trait
2020-12-06 09:19:14 +01:00
Lubos Lenco
bcfbdae925
Merge pull request #2045 from knowledgenude/master
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Fix volume trigger
2020-12-06 09:16:12 +01:00
QuantumCoderQC
71763f9e47
Custom constraint node implemetation
2020-12-05 01:12:59 +01:00
QuantumCoderQC
8a1b59ef8b
Haxe implementation of AddPhysicsTrait.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
300f5e37ea
Add documentation. Cleanup.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
aab7a027c6
Add support functions to set limits. Add documentation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
d87be744b2
Change SetDecativationParams in node to setUpDeactivation to prevent runtime errors.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
ca9be33152
Added addPhysicsConstraint and removePhysicsConstraint methods. Added internal Map to keep track of PhysicsConstraints
2020-12-05 01:12:59 +01:00
QuantumCoderQC
951f8298b8
Modify to use iron.object.Object instead of String for objects to be linked by PhysicsConstraint
2020-12-05 01:12:59 +01:00
QuantumCoderQC
49e06b4b63
New helper class to add physics constraints via Blender Armory exporter
2020-12-05 01:12:59 +01:00
knowledgenude
d726e8fc83
fix-volume-trigger
2020-12-04 07:20:42 -03:00
E1e5en
1867975099
Fix OnSwipe
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Correction of determining the direction of UP-LEFT.
Wrong 9 degrees =)
2020-12-01 21:18:12 +03:00
Lubos Lenco
468da22b5b
Merge pull request #2029 from knowledgenude/master
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Added functions to disable/enable collision
2020-11-30 10:41:42 +01:00
Lubos Lenco
5ff3ec9055
Merge pull request #2028 from QuantumCoderQC/rb_nodes
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New Add rigid body node
2020-11-30 10:38:20 +01:00
knowledgenude
8a30a94523
Added functions to disable/enable collision
2020-11-29 10:15:47 -03:00
QuantumCoderQC
d71284560e
Implemented a new node to add rigid bodies to objects at run-time
2020-11-29 01:16:59 +01:00
QuantumCoderQC
1aa60e9315
Add params and flags description. Modify force deactivation to use deactivation in rigid bodies
2020-11-29 01:08:28 +01:00
Moritz Brückner
068a539f60
Forward renderpath: add support for chromatic aberration
2020-11-28 23:09:07 +01:00
Lubos Lenco
607c5e57cf
Merge pull request #2024 from MoritzBrueckner/mouse-movement
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Improve `Get Mouse Movement` node
2020-11-28 12:30:52 +01:00
Moritz Brückner
0acadd2e74
Improve Get Mouse Movement
node
2020-11-26 10:00:35 +01:00
Lubos Lenco
73cae5406e
Merge pull request #2023 from E1e5en/ln-math-expression
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LN Math Expression
2020-11-26 08:49:04 +01:00
knowledgenude
ce629455ad
Update VectorFromBooleanNode.hx
2020-11-19 13:57:39 -03:00
knowledgenude
cc481ea15c
fix-nodes
2020-11-19 10:38:46 -03:00
E1e5en
9ab9d5c5db
LN Math Expression
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First version:
- Dynamically checking the correctness of an expression in the IDE (Blender).
- The task is divided into 2 parts: checking the correctness through python in the Blender interface and when performing calculations when the application is running in haxe.
The following decisions are taken as a basis:
python - http://repl.it/3xv/1
haxe - https://github.com/maitag/formula (added all the necessary classes to the node code)
2020-11-19 11:41:24 +03:00
knowledgenude
97bbf0b9d2
fix-missing-return-dynamic
2020-11-18 14:07:23 -03:00
knowledgenude
17b4cb2028
update
2020-11-18 13:50:24 -03:00
knowledgenude
ba7a897142
update-triggers
2020-11-17 17:55:53 -03:00
knowledgenude
e46a86d4f5
Update GetCursorStateNode.hx
2020-11-17 17:47:17 -03:00
knowledgenude
46492cc425
fixes
2020-11-17 17:35:22 -03:00
knowledgenude
a7863075e2
cleanups-and-renames
2020-11-17 12:01:15 -03:00
knowledgenude
7f82b2ae33
map-range-node
2020-11-14 14:39:32 -03:00
E1e5en
91a2a3e00f
LN Vector Math Fix
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Fixed error:
On static platforms, null can't be used as basic type Float
2020-11-12 06:56:35 +03:00
Lubos Lenco
25be45bc9e
Merge pull request #1998 from E1e5en/add-quat-math
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Quat Math
2020-11-11 15:33:19 +01:00