Commit graph

3133 commits

Author SHA1 Message Date
Lubos Lenco
b81486ac7a
Merge pull request #1954 from E1e5en/get-traits-name
LN for Traits
2020-10-26 09:19:54 +01:00
Lubos Lenco
f1a65df4d2
Merge pull request #1952 from MoritzBrueckner/bump-node
Fix bump node when connected to vector output
2020-10-26 09:19:04 +01:00
Lubos Lenco
800498a78e
Merge pull request #1951 from MoritzBrueckner/cycles-nodes
More cycles nodes + improvements
2020-10-26 09:13:54 +01:00
Lubos Lenco
dbb061bafc
Merge pull request #1953 from knowledgenude/master
Vector To Object Orientation node
2020-10-26 08:56:15 +01:00
Henrique
ded3a7353d rename-node 2020-10-24 17:20:22 -03:00
E1e5en
ef4dbd7611 LN for Traits
1. Modification of CanvasScript and WasmScript classes: added a field to save the name of the script / file in the class.
2. Added logical nodes for working with Traits.
- Get Object Traits - gets an array of Traits for the specified object;
- Get Trait Name - get the Trait name (the name that appears in the list in Armory Traits) and its type (Canvas, Wasm, Bundle, LogicNode or Haxe).
2020-10-24 22:04:47 +03:00
Henrique
b942672990 new-vector-to-object-space-node 2020-10-24 14:39:20 -03:00
Moritz Brückner
cf40b4255b Fix bump node when connected to vector output 2020-10-23 23:37:53 +02:00
Moritz Brückner
3f0122ad80 Fix noise texture node socket indices 2020-10-23 16:40:36 +02:00
Moritz Brückner
87d89cfa83 Improve MixRGB node 2020-10-23 16:40:02 +02:00
Moritz Brückner
095f44235c Fix TextureCoordinate node normals for world shaders 2020-10-23 16:24:37 +02:00
Moritz Brückner
070487dd7c Implement Light Falloff node according to Eevee 2020-10-23 16:23:56 +02:00
Moritz Brückner
1ddc106eb7 Implement Separate HSV node 2020-10-23 16:23:36 +02:00
Moritz Brückner
18464a5182 Fix light path node socket indices 2020-10-23 16:23:23 +02:00
Moritz Brückner
a2c0ee7192 Align LightPath node to Eevee implementation 2020-10-23 16:16:18 +02:00
Moritz Brückner
5dab3500de Improve normal node parsing 2020-10-23 16:15:53 +02:00
Lubos Lenco
1dfa0c4644
Merge pull request #1948 from MoritzBrueckner/vectormath
Fully implement the VectorMath node
2020-10-23 09:08:12 +02:00
Lubos Lenco
343d22e47a
Merge pull request #1949 from MoritzBrueckner/clamp-node
Implement cycles clamp node
2020-10-23 09:07:37 +02:00
Lubos Lenco
a9e59101e5
Merge pull request #1950 from knowledgenude/master
New node Vector From Boolean
2020-10-23 09:04:12 +02:00
Lubos Lenco
1d8edb3a7f
Merge pull request #1947 from E1e5en/build-apk
Added settings for building APK
2020-10-23 09:02:22 +02:00
Moritz Brückner
b9fbb01ea4 Make glsl params const 2020-10-23 00:06:09 +02:00
Moritz Brückner
6d68b41f43 Small fix 2020-10-23 00:05:52 +02:00
Henrique
538e66e680 new-vector-from-boolean-node 2020-10-22 15:42:22 -03:00
Moritz Brückner
40a6a5cddc Implement cycles clamp node 2020-10-22 19:10:39 +02:00
Moritz Brückner
2ff90d55e4 Fully implement the VectorMath node 2020-10-22 18:47:21 +02:00
E1e5en
5451b3e7e2 Added settings for building APK
Added a panel with settings:
- Building APK After Publish - to start the build after the project has been successfully published (False by default). Disabled if SDK path is not specified;
- Emulator - list of installed emulators in Android Studio (AVD Manager). At the start of Blender, the list is always empty, to fill and update it, you must click the Refresh button. To start the emulator, if you wish, you need to press the "Start" button (the list of emulators is obtained with the emulator -list-avds command, the launch is performed with the emulator -avd [name] command). The "Start" button is disabled if the name of the emulator is not selected from the list;
- Run Emulator After Building APK - launch the emulator after successfully building the APK file. Disabled if no APK build is installed or no emulator name selected.

To perform these operations, you need to specify the ANDROID_SDK_ROOT environment variable, if it is not specified in the OS, then the "Android SDK Path" setting is read and set as the environment variable os.environ ['ANDROID_SDK_ROOT'] to perform operations.
If no value is specified, then the user receives a corresponding message to the console. If the specified value is incorrect, then the user will receive messages from the corresponding programs.
2020-10-22 19:19:03 +03:00
Lubos Lenco
bf2252d09a
Merge pull request #1946 from MoritzBrueckner/fix-blend-action-node
Fix BlendActionNode for empty action sockets
2020-10-22 09:58:30 +02:00
Lubos Lenco
421d7612d9
Merge pull request #1945 from MoritzBrueckner/fix-volumetric-light
Fix volumetric light for different lamp combinations
2020-10-22 09:58:18 +02:00
Moritz Brückner
f9e9dfdd41 Fix BlendActionNode for empty action sockets 2020-10-21 19:30:21 +02:00
Moritz Brückner
1505f94b2b Fix spaces/tabs 2020-10-21 16:18:30 +02:00
Moritz Brückner
93f0bcba78 Fix volumetric light for different lamp combinations 2020-10-21 15:30:11 +02:00
Lubos Lenco
e2ecf3fea2
Merge pull request #1942 from MoritzBrueckner/random-nodes
Two new logic nodes for the "Random" category
2020-10-20 09:38:14 +02:00
Moritz Brückner
74d6b594a6 Two new logic nodes for the "Random" category 2020-10-19 18:21:56 +02:00
Lubos Lenco
b36cf8327b
Merge pull request #1940 from MoritzBrueckner/fix-android-build-folder
Open correct folder after successful Android build
2020-10-19 09:09:25 +02:00
Lubos Lenco
84b41db63e
Merge pull request #1938 from MoritzBrueckner/fix-file-encoding
Set file encoding to utf-8
2020-10-19 09:09:04 +02:00
Moritz Brückner
597bb9aca5 Open correct folder after successful Android build 2020-10-18 21:57:49 +02:00
Moritz Brückner
863ec518f8 Set file encoding to utf-8 2020-10-18 17:50:35 +02:00
Lubos Lenco
e9c351c7e0
Merge pull request #1936 from E1e5en/add-android-settings
Add Android Settings + LN Set Vibrate
2020-10-18 11:59:35 +02:00
Lubos Lenco
b4e659c04a
Merge pull request #1935 from MoritzBrueckner/open-on-build
Add option to open build directory after sucessfully publishing
2020-10-17 18:05:16 +02:00
E1e5en
1a34e202a7 Add Android Settings + LN Set Vibrate
1. For the new settings to fully function, you need to update the submodules so that this Pull Request (https://github.com/Kode/kincmake/pull/100) gets into armsdk. Extended settings via khafile.js.

2. Added Android Settings panel:
- invisible until the target platform android-hl is added to the list;
- inactive until the target platform android-hl is selected in the list.
Options:
- Orientation;
- Compile Version SDK - from 26 to 30, default 29;
- Minimal Version SDK - from 14 to 30, default 14;
- Target Version SDK - from 26 to 30, default 29;
- Permissions - a list of permissions. If I will duplicate entries in the list, then only unique entries will be included during export. By default, the list is empty;
- Android ABI Filters - a list of platforms to build for (arm64-v8a, armeabi-v7a, x86, x86_64). If I will duplicate entries in the list, then only unique entries will be included during export. By default, the list is empty. If the list is empty, then all platforms will be used (as before).

3. The enum (names of permissions) and the function have been added to the utils.py modules, which adds the specified value to the list of permissions. Feature added for ease of use from different locations (different logical nodes).

4. List of permissions:
- ACCESS_COARSE_LOCATION - Allows an app to access approximate location;
- ACCESS_NETWORK_STATE - Allows applications to access information about networks;
- ACCESS_FINE_LOCATION - Allows an app to access precise location;
- ACCESS_WIFI_STATE - Allows applications to access information about Wi-Fi network;
- BLUETOOTH - Allows applications to connect to paired bluetooth devices;
- BLUETOOTH_ADMIN - Allows applications to discover and pair bluetooth devices;
- CAMERA - Required to be able to access the camera device;
- EXPAND_STATUS_BAR - Allows an application to expand or collapse the status bar;
- FOREGROUND_SERVICE - Allows a regular application to use Service.startForeground;
- GET_ACCOUNTS - Allows access to the list of accounts in the Accounts Service;
- INTERNET - Allows applications to open network sockets';
- READ_EXTERNAL_STORAGE - Allows an application to read from external storage;
- VIBRATE - Allows access to the vibrator;
- WRITE_EXTERNAL_STORAGE - Allows an application to write to external storage.

5. Added logical node Set Vibrate:
Category: Native
Pulses the vibration hardware on the device for time in milliseconds, if such hardware exists.
Input parameters:
- Milliseconds - time in milliseconds (data type Int, default value 100).
When adding the logical node Set Vibrate, the permission is automatically added to the list, even if the target android-hl has not been added to the export list (using a function from utils.py).
2020-10-17 16:47:54 +03:00
Moritz Brückner
4bafe8130c Add option to open build directory after successfully publishing 2020-10-17 15:09:21 +02:00
Moritz Brückner
203da296ad Make arm.utils.folder() work with every folder 2020-10-17 15:08:56 +02:00
Moritz Brückner
6dcc2f3fe8 Add arm.utils.get_arm_preferences() 2020-10-17 15:08:20 +02:00
Lubos Lenco
36c18d2ec8
Merge pull request #1932 from knowledgenude/master
Rename tilesheet sockets
2020-10-14 16:05:14 +02:00
Henrique
f2afb4fcdb rename-tilesheet-sockets 2020-10-14 10:56:41 -03:00
Lubos Lenco
e8a2e819b1
Merge pull request #1931 from knowledgenude/master
Get Tilesheet State node
2020-10-14 15:23:55 +02:00
knowledgenude
3760d9b36d
Update GetTilesheetStateNode.hx 2020-10-14 10:08:43 -03:00
knowledgenude
56f101e403
Update AnimationStateNode.hx 2020-10-14 10:05:31 -03:00
Henrique
be137c3805 get-tilesheet-state-ln 2020-10-14 10:03:47 -03:00
Lubos Lenco
aaa699c3cd
Merge pull request #1930 from E1e5en/screen-to-world-space-modif
Modifying the Screen To World Space node
2020-10-14 08:58:37 +02:00