Lubos Lenco
|
5ebaab0a85
|
Separate SSRS
|
2017-07-05 23:26:13 +02:00 |
|
Lubos Lenco
|
b19dd57c5b
|
Improve emission encoding
|
2017-06-27 14:10:26 +02:00 |
|
Lubos Lenco
|
2d8dd9c59b
|
Higher range for emission
|
2017-06-26 22:39:02 +02:00 |
|
Lubos Lenco
|
dc7a4d40ae
|
D3D fixes
|
2017-06-23 15:47:51 +02:00 |
|
Lubos Lenco
|
44baea093c
|
brdf cleanup
|
2017-06-21 19:51:38 +02:00 |
|
Lubos Lenco
|
fc27d9afc1
|
More sdf
|
2017-06-06 18:29:33 +02:00 |
|
Lubos Lenco
|
52efec23da
|
SSS node
|
2017-05-23 15:01:56 +02:00 |
|
Lubos Lenco
|
81b8b0bc3a
|
Fix volumetric light
|
2017-05-22 15:55:34 +02:00 |
|
Lubos Lenco
|
0df4db841b
|
Voxel tweaks
|
2017-05-20 19:07:15 +02:00 |
|
Lubos Lenco
|
791f88f3d5
|
Expose voxelgi props
|
2017-05-17 23:02:36 +02:00 |
|
Lubos Lenco
|
862044ac11
|
Two-sided area lamps
|
2017-05-13 00:05:50 +02:00 |
|
Lubos Lenco
|
d75d6dc849
|
Faster conetrace
|
2017-05-11 23:08:47 +02:00 |
|
Lubos Lenco
|
c632daa3b2
|
Super-sampling resolve
|
2017-04-26 17:37:30 +02:00 |
|
Lubos Lenco
|
391fea23d2
|
Normal maps for deferred+
|
2017-04-01 10:06:49 +02:00 |
|
Lubos Lenco
|
fc81c6af6c
|
Computing TBN matrix
|
2017-03-31 14:18:47 +02:00 |
|
Lubos Lenco
|
b626197f78
|
Fix voxel nodes
|
2017-03-29 14:32:44 +02:00 |
|
Lubos Lenco
|
d7be94d6e1
|
Merge logic nodes
|
2017-03-21 03:06:38 +01:00 |
|
Lubos Lenco
|
9afaaabbcb
|
Capture cubemap shadows
|
2017-03-18 18:44:21 +01:00 |
|
Lubos Lenco
|
d8044cf1df
|
Begin cubemap capture
|
2017-03-17 18:34:03 +01:00 |
|
Lubos Lenco
|
359bb45871
|
Renderer speedup round 2
|
2017-03-12 17:29:22 +01:00 |
|
Lubos Lenco
|
fc167d2885
|
Renderer speedup round 1
|
2017-03-11 01:50:47 +01:00 |
|
Lubos Lenco
|
fca4fed9d4
|
Finish area lights
|
2017-03-03 14:36:01 +01:00 |
|
Lubos Lenco
|
c25868fa85
|
Bias mat for shadowmaps
|
2017-02-28 14:13:50 +01:00 |
|
Lubos Lenco
|
7dad48c30c
|
Lens texture test
|
2017-02-25 17:13:22 +01:00 |
|
Lubos Lenco
|
6f8fa8ece0
|
More tonemapping
|
2017-02-25 00:57:13 +01:00 |
|
luboslenco
|
3a69768c81
|
Voxel AO
|
2017-02-23 10:55:25 +01:00 |
|
luboslenco
|
0a51699aff
|
VGI work
|
2017-02-22 15:50:19 +01:00 |
|
luboslenco
|
c6afed1507
|
Light falloff
|
2017-02-22 12:10:53 +01:00 |
|
luboslenco
|
4c10c37396
|
Fix voxelize pass
|
2017-02-18 20:18:38 +01:00 |
|
Lubos Lenco
|
48dc9d0147
|
Anti-aliased overlays
|
2017-02-15 12:42:40 +01:00 |
|
Lubos Lenco
|
a7634abf25
|
Use vec4s for skinning
|
2017-02-07 14:14:05 +01:00 |
|
Lubos Lenco
|
660406bab2
|
Use float4s to prevent padding
|
2017-02-07 11:50:21 +01:00 |
|
Lubos Lenco
|
c188020451
|
Graphics API selection
|
2017-01-31 20:15:58 +01:00 |
|
Lubos Lenco
|
6f6eb066c6
|
Ray-traced shadows
|
2017-01-17 14:48:47 +01:00 |
|
Lubos Lenco
|
f0bb3a7462
|
Switch to bui
|
2017-01-02 22:46:18 +01:00 |
|
Lubos Lenco
|
cc8fe0e957
|
Less precision for packed metallic
|
2016-12-04 11:37:39 +01:00 |
|
Lubos Lenco
|
cafc4034ed
|
Improving soft shadows
|
2016-12-01 18:28:07 +01:00 |
|
Lubos Lenco
|
0f7ea897ca
|
Improve linked data.
|
2016-11-21 16:49:32 +01:00 |
|
Lubos Lenco
|
aca381d515
|
Fix area lamp links.
|
2016-11-08 15:14:56 +01:00 |
|
Lubos Lenco
|
f5cdac1c7c
|
Area lamps.
|
2016-11-06 15:07:13 +01:00 |
|
Lubos Lenco
|
e50f60454e
|
Shaders ready.
|
2016-10-23 15:32:26 +02:00 |
|
Lubos Lenco
|
016dc01e5f
|
Fix bloom and dof.
|
2016-10-21 19:36:08 +02:00 |
|
Lubos Lenco
|
9edb0b0fa9
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
|
Lubos Lenco
|
fd6ec03f41
|
Reuse shader code.
|
2016-10-17 02:29:37 +02:00 |
|