Commit graph

1738 commits

Author SHA1 Message Date
Moritz Brückner 1dbbc05557 Add SpawnCollection node 2020-09-03 18:53:19 +02:00
Moritz Brückner 5429a56e7a Fix logic node export of None type properties 2020-09-03 18:49:23 +02:00
Alexander ea5219e67d Fix for OpenCV installation 2020-09-01 18:06:35 +02:00
luboslenco 03077030f0 Bump version 2020-09-01 10:46:54 +02:00
Lubos Lenco 1bf56ba960
Merge pull request #1827 from armory3d/lightmapper
Lightmapper
2020-09-01 10:41:49 +02:00
Moritz Brückner 12b7885821 Small format improvements 2020-08-31 00:14:24 +02:00
Moritz Brückner 3066d5f98c Lz4: Fix bug with unsigned right-shifting 2020-08-30 22:53:21 +02:00
Alexander 607f4e7b33 Update to 0.3.2.0 2020-08-30 18:34:59 +02:00
niacdoial 17daabeb29 Improved quaternion and angle handling in logic nodes (+2bugfixes)
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface  ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
  (Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
Lubos Lenco a4f7030ef8
Merge pull request #1817 from MoritzBrueckner/shaderdata-sampler2d
Add sampler2D access to ShaderData node
2020-08-28 17:38:47 +02:00
Lubos Lenco b5292f34c8
Merge pull request #1819 from MoritzBrueckner/android_native
Fix android target options
2020-08-28 16:37:34 +02:00
Moritz Brückner f6cf1e4731 Rename f to khafile for better readability 2020-08-28 13:25:54 +02:00
Moritz Brückner b458438c70 Fix android target options 2020-08-28 13:09:23 +02:00
QuantumCoderQC c54a5d2bed Upgrade Apply Force at location and Apply Impulse at location to include object rotation 2020-08-28 03:14:49 +02:00
Moritz Brückner 3bbceda485 Add sampler2D access to ShaderData node 2020-08-27 23:22:24 +02:00
Alexander 495d485f39 Add lightmapping props to object, register lightmapper 2020-08-24 22:12:31 +02:00
Alexander 5d914b3bf5 Merge lightmapper 0.3.1.2 2020-08-23 23:13:26 +02:00
Moritz Brückner e785ee020c Better lz4 error handling 2020-08-20 22:58:10 +02:00
Moritz Brückner 3c6f853605 Port lz4 compression from Armorpaint 2020-08-20 22:34:52 +02:00
Lubos Lenco 0d6422f77a
Merge pull request #1809 from Sanva/master
Fixes wrong `rsplit` usages trying to discard file extensions
2020-08-19 19:04:22 +02:00
Moritz Brückner df5e35663a Add ShaderData node 2020-08-19 17:20:41 +02:00
Moritz Brückner e2e0fd74bf Remove uniform support from attribute node 2020-08-19 17:14:30 +02:00
Moritz Brückner 8d8526a389 Shader export: don't add duplicate ins/out/includes 2020-08-19 17:12:58 +02:00
Valentín Barros 61b2d008e3 Fixes wrong rsplit usages trying to discard file extensions [fixes #1805]
Otherwise would fail if path contained any other dot.
2020-08-19 09:28:07 +02:00
Moritz Brückner 7c13f74454 Add shader uniform support for the attribute node 2020-08-18 20:28:12 +02:00
Moritz Brückner baddcfaacc Add missing draw_view3d_object_menu 2020-08-10 14:42:42 +02:00
Moritz Brückner e8c67fcb46 Remove unused format string 2020-08-10 14:39:21 +02:00
Moritz Brückner eeb1d9e3ab Add CopyTraitsFromActive operator 2020-08-10 00:23:26 +02:00
Moritz Brückner 56f6d44651 props_traits.py: clean up imports 2020-08-10 00:19:15 +02:00
Moritz Brückner c373f53599 Fix update_trait_group() when object is already in trait collection 2020-08-10 00:18:27 +02:00
Moritz Brückner e193b3dae2 Proxy: fix sync_collection() for multiple same entries + add clear_dst option 2020-08-10 00:14:57 +02:00
Moritz Brückner e8e07f4e41 on_operator_post: add warning to docstring 2020-08-09 02:22:13 +02:00
Moritz Brückner 11f3f6da62 Copy Armory rigid body settings on Copy from Active 2020-08-09 02:08:11 +02:00
knowledgenude a89c2fbe44
Set logic nodes icons to none (5) 2020-08-07 14:07:51 -03:00
knowledgenude 6d9a766db6
Set logic nodes icons to none (4) 2020-08-07 14:05:48 -03:00
knowledgenude feb9598bd1
Set logic nodes icons to none (3) 2020-08-07 14:03:29 -03:00
knowledgenude f7c8b2212e
Set logic nodes icons to none (2) 2020-08-07 14:00:46 -03:00
knowledgenude d75238e95f
Set logic nodes icons to none (1) 2020-08-07 13:58:19 -03:00
Moritz Brückner e746941874 Add annotation 2020-08-04 14:30:05 +02:00
Moritz Brückner 2cde35b6ef Remove some operators from op search menu + code cleanup 2020-08-04 14:19:09 +02:00
luboslenco 286e7b7b4b Bump version 2020-08-02 18:23:20 +02:00
Simonrazer fc0cce489b
remove unnecessary property 2020-07-25 20:49:41 +02:00
Simonrazer 06a6324002
typos 2020-07-25 15:13:44 +02:00
Simonrazer 66d7b1c954
Update nodes_logic.py 2020-07-25 15:09:22 +02:00
Moritz Brückner 9a47d77594 Implement receive shadow setting for mobile path + all light types 2020-07-13 23:20:58 +02:00
Moritz Brückner d18a9917aa Fix sub-package export 2020-07-12 16:08:52 +02:00
Moritz Brückner 26bdba9092 Fix fetching scripts from sub-packages 2020-07-12 15:36:18 +02:00
Lubos Lenco 18f685deb0
Merge pull request #1764 from MoritzBrueckner/fix-log
log.py fixes
2020-07-10 09:33:22 +02:00
Moritz Brückner c666b965b9 Fix write_probes() on Windows
Thanks to @Simonrazer for reporting this
2020-07-09 18:46:42 +02:00
Moritz Brückner e7d28ba1c6 log.py: don't override user console settings 2020-07-08 13:48:19 +02:00
Moritz Brückner 4ca340024a Fix logger usage 2020-07-07 22:43:51 +02:00
Moritz Brückner a3223ee455 Cleanup log.py 2020-07-07 22:43:20 +02:00
Moritz Brückner 0c9752a89a Fix logging colors on Windows
See:
- https://docs.microsoft.com/en-us/windows/console/setconsolemode
- https://docs.microsoft.com/en-us/windows/console/getstdhandle
2020-07-07 22:42:54 +02:00
Moritz Brückner 29a0b5632b Print compositor flags on export 2020-07-07 17:03:07 +02:00
Lubos Lenco 78aec97c95
Merge pull request #1744 from MoritzBrueckner/world-export
Multi-world support
2020-07-07 11:07:25 +02:00
Moritz Brückner 22371ec37e Remove unused import 2020-07-06 18:16:58 +02:00
Moritz Brückner b994b1d575 Remove cloud constants from compiled.inc 2020-07-06 18:14:15 +02:00
Moritz Brückner 01e3395d18 Implement irradiance for static background images 2020-07-06 18:04:35 +02:00
Moritz Brückner 60b4f5b42d Cleanup probe export 2020-07-06 18:04:18 +02:00
Moritz Brückner 8afc3c43e3 Fix world export when another blend file was opened before 2020-07-06 16:58:52 +02:00
Moritz Brückner 5be18db472 Reset wrd.world_defs for each export 2020-07-05 18:13:17 +02:00
tong 9389c5f44d Fix unset object prop 2020-07-04 23:02:33 +02:00
Moritz Brückner 128622c96d Remove unused argument 2020-07-03 01:08:50 +02:00
tong 8d07d6290e Fix param name 2020-07-02 18:37:29 +02:00
Moritz Brückner 0bb4bfd11a Reimplement _EnvTransp 2020-07-01 21:36:15 +02:00
Moritz Brückner 73bbc3cf20 Cleanup world shader generation 2020-07-01 21:36:03 +02:00
Moritz Brückner fb5ac23f7e Revert "Remove not used world generation callback"
This reverts commit d9231f6f9a.
2020-07-01 21:13:40 +02:00
Moritz Brückner d9231f6f9a Remove not used world generation callback 2020-07-01 21:11:25 +02:00
Moritz Brückner 70b0219a05 Reorganize imports and remove unused ones 2020-07-01 21:06:02 +02:00
Moritz Brückner d0e9369947 Revert water/fog UI and remove now unused properties 2020-07-01 20:57:01 +02:00
Moritz Brückner 2ff0496908 Per world environment maps + LDR support 2020-07-01 20:19:07 +02:00
Moritz Brückner 8e66ade354 Fix and reimplement static background images 2020-07-01 20:09:49 +02:00
luboslenco 7f4a2788cc Bump version 2020-06-30 22:49:15 +02:00
tong 7dec8e004c CMFT: add --silent param if not arm_verbose_output 2020-06-30 17:02:57 +02:00
Moritz Brückner 89fa3e8314 Reimplement clouds 2020-06-28 22:45:54 +02:00
Moritz Brückner 1d0c96db11 Code cleanup and other small improvements 2020-06-28 20:47:40 +02:00
tong 702588b0c4 CMFT use available cpus 2020-06-28 20:32:08 +02:00
Moritz Brückner 1aef57581a Reimplement hosek wilkie sky generation 2020-06-28 20:27:09 +02:00
Moritz Brückner 32613312b3 Add newline after shader functions 2020-06-28 20:26:05 +02:00
Moritz Brückner e6cca30b53 Get background colors working 2020-06-28 20:08:05 +02:00
Moritz Brückner 180c6065a6 Fix shader names 2020-06-28 20:07:48 +02:00
Moritz Brückner 620cb1f26e Custom shader names in shader make functions 2020-06-28 20:06:38 +02:00
Moritz Brückner 0f99b4a627 Fix world shader export so that drawing finally works 2020-06-28 19:36:14 +02:00
Moritz Brückner d2a2023480 Make world shader data export working 2020-06-26 22:27:46 +02:00
tong c89a40da85 Add haxe --times flag on verbose not debug_console 2020-06-25 13:02:56 +02:00
tong a91cf665e7 Add missing import 2020-06-25 12:14:57 +02:00
Moritz Brückner 1a12ee280a Export world shader data file 2020-06-24 00:18:39 +02:00
Moritz Brückner 729c2ddc13 Begin with world shader generation 2020-06-22 22:37:21 +02:00
Moritz Brückner 569d139e4e Replace some wrd defs by individual word defs 2020-06-22 22:03:02 +02:00
Moritz Brückner 1152b99e10 Fix non-material shader export by swapping evaluation order 2020-06-22 21:56:21 +02:00
Moritz Brückner e691e8b5f2 Cleanup make_world.py 2020-06-18 15:38:14 +02:00
Moritz Brückner 42393e34a8 Cleanup world export 2020-06-18 15:36:34 +02:00
Moritz Brückner 85a9340764 Add reroutes and frames to add node menu 2020-06-18 14:15:34 +02:00
tong a7f9acd606 Use regexp to validate haxe module name 2020-06-14 23:04:49 +02:00
tong 5ff56e6464 Filter haxe modules with invalid names 2020-06-14 21:08:06 +02:00
Moritz Brückner 4f5d8a83d3 Fix boolean node sockets 2020-06-11 22:51:38 +02:00
Moritz Brückner 740b84db41 Cleanup build_default_node() 2020-06-10 14:39:21 +02:00
Moritz Brückner 85411312d7 Implement custom default values for custom node sockets 2020-06-10 14:25:01 +02:00
tong b75e19e88a Disable terminal colors on windows < 10 2020-06-08 13:32:06 +02:00
tong 107c61ad3e Colored terminal output 2020-06-08 12:26:17 +02:00
Moritz Brückner 1dfc777f2b Add CustomSocket node socket type 2020-06-08 08:49:21 +02:00
Moritz Brückner 3cd6ab1331 Escape '"' in logic node strings 2020-06-07 20:02:07 +02:00
Lubos Lenco e82c9250cd
Merge pull request #1723 from MoritzBrueckner/vector-reflect
Implement "reflect" operation for VectorMathNode
2020-06-05 10:45:03 +02:00
Moritz Brückner 2e398c96ba Implement "reflect" operation for VectorMathNode 2020-06-04 22:19:02 +02:00
Moritz Brückner dd72b2dd18 Fix multi-usage of particle systems 2020-06-04 22:15:41 +02:00
luboslenco 12cdd57748 Bump version 2020-05-30 22:50:41 +02:00
tong bba3b924c0 Allow to set custom play scene 2020-05-23 12:18:07 +02:00
Moritz Brückner 2b5ca912fb Fix for running blender in background mode 2020-05-21 12:01:21 +02:00
Moritz Brückner 5382399b70 Add retrigger option to Play Sound node 2020-05-16 00:28:52 +02:00
Moritz Brückner 18ebd3444f PlaySoundRawNode: add pause/stop functionality 2020-05-16 00:21:10 +02:00
Moritz Brückner 49c5b1b129 Change PlaySoundRawNode icon
Does this even show up in the UI?
2020-05-15 23:37:18 +02:00
Moritz Brückner 55ce26c02f PlaySoundRawNode: add loop option 2020-05-15 23:32:48 +02:00
Moritz Brückner 4fa9d8b980 Add optional sample rate setting to PlaySoundRawNode 2020-05-15 23:22:41 +02:00
Moritz Brückner 9f4a0344fe Fix boolean type node properties 2020-05-15 23:22:04 +02:00
Moritz Brückner 1d82747fbc onCanvasElementNodes can now listen to hover events 2020-05-14 17:34:39 +02:00
Moritz Brückner 133dfe1510 Cleanup particle system export 2020-05-11 17:35:21 +02:00
Moritz Brückner 0d55749f1f Fix linked particle instances 2020-05-11 17:30:00 +02:00
Moritz Brückner 5aede77e23 Implement render emitter option 2020-05-11 17:29:46 +02:00
Lubos Lenco e30a8c7f46 Metal fixes 2020-05-11 09:03:13 +02:00
tong 413406f3d3 Generate Main.projectVersion 2020-05-10 21:25:01 +02:00
Lubos Lenco c970c5db6c Pass irradiance uniform as argument 2020-05-10 19:43:02 +02:00
luboslenco b0cd02d68e Allow multiple color attachment formats 2020-05-10 10:46:12 +02:00
Lubos Lenco df6346c1d1 Color attachment format 2020-05-06 21:30:59 +02:00
Lubos Lenco 967f69b24a Color attachment format 2020-05-06 18:11:02 +02:00
Lubos Lenco ede8a0f2d3 Improve metal gapi detect 2020-05-05 09:54:24 +02:00
Lubos Lenco 66e9572554 Add clear pass for metal 2020-05-04 23:08:47 +02:00
Lubos Lenco 61ff96786f Metal fixes 2020-05-04 00:19:11 +02:00
Kenny Lerma 0cb0720b2a Corrected missing 'tex' and 'tex1' for custom materials/shaders 2020-05-02 08:23:15 -05:00
luboslenco 8cb8722546 Bump version 2020-05-02 14:35:43 +02:00
Moritz Brückner 3aaf792871 Whitespace cleanup 2020-04-28 21:45:02 +02:00
Moritz Brückner 89c2290c15 Fix irradiance export when arm_minimize is false 2020-04-28 21:44:48 +02:00
Moritz Brückner fbf3ce813b Fix compilation for multiple mapping nodes 2020-04-27 09:23:02 +02:00
Moritz Brückner b58fab598c Fix value node when used with material params 2020-04-23 11:43:01 +02:00
Moritz Brückner 1e4d94a77e Fix docstring 2020-04-18 22:18:38 +02:00
Moritz Brückner e3d4854546 Some code cleanup 2020-04-18 21:52:56 +02:00
Moritz Brückner c4b6d835f7 Fix and refactor colorramp node 2020-04-18 21:52:38 +02:00
Moritz Brückner 546eea9f27 Automatically convert color/vector inputs to BW when connected to a float input 2020-04-18 21:50:07 +02:00
Moritz Brückner 4859034375 Fix uncommited import 2020-04-18 21:46:56 +02:00
Moritz Brückner 34d23dc42e Store Value node outputs as const 2020-04-18 21:39:06 +02:00
Moritz Brückner ce245d3ec8 PEP8 + type annotations for write_result() and res_var_name() 2020-04-18 21:38:35 +02:00
Moritz Brückner 146c890349 New Shader.add_const() method to add global constants 2020-04-18 21:26:45 +02:00
Moritz Brückner be8a1b49b1 Fix missing import 2020-04-17 00:58:26 +02:00
Moritz Brückner 930e371419 Fix animation export 2020-04-17 00:37:25 +02:00
Moritz Brückner f848ec4ffc Fix scene trait export 2020-04-17 00:32:39 +02:00
Moritz Brückner ce96f19be1
Merge branch 'master' into refactor-exporter 2020-04-16 23:48:32 +02:00
Moritz Brückner e288f328e7 More type annotations 2020-04-16 23:14:49 +02:00
Moritz Brückner 94efb17b15 Cleanup softbody/hook export 2020-04-16 23:09:48 +02:00
Moritz Brückner fcf1928002 Cleanup scene trait export 2020-04-16 22:51:22 +02:00
Moritz Brückner fac393bed8 Refactor/Cleanup animation export 2020-04-16 22:35:29 +02:00
Moritz Brückner 3d1513d09d Remove unused method 2020-04-16 22:28:41 +02:00
Moritz Brückner 70f1d992de Performance improvement by direct list initialization 2020-04-16 00:50:03 +02:00
Moritz Brückner f50feb5042 Cleanup export_traits() 2020-04-16 00:39:28 +02:00
Moritz Brückner c6bfad710c utils.py: add docstring + annotations to safestr() 2020-04-16 00:34:03 +02:00
Moritz Brückner 2e8250263a Smaller improvements 2020-04-16 00:11:09 +02:00
Moritz Brückner 3d27723ab8 Cleanup create_default_camera() 2020-04-16 00:10:44 +02:00
Moritz Brückner a51c508e84 Better output data variable names 2020-04-16 00:01:46 +02:00
Moritz Brückner 995d1595e5 Refactor export_light() 2020-04-15 23:53:19 +02:00
Moritz Brückner 182c076001 Cleanup export_skin() 2020-04-15 23:46:34 +02:00
Moritz Brückner 5cf8792871 Cleanup mesh export 2020-04-15 23:40:05 +02:00
Moritz Brückner 849b29a644 Cleanup export_object() 2020-04-15 23:34:30 +02:00
Moritz Brückner 2e0af4bd4f More type annotations 2020-04-15 23:18:40 +02:00
Lubos Lenco e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Moritz Brückner 42a458bbac Cleanup terrain export 2020-04-12 21:46:21 +02:00
Moritz Brückner eba49ef2f7 Refactor material variant generation 2020-04-12 21:36:10 +02:00
Moritz Brückner c7ea971ffb Fix find_bone annotations 2020-04-12 21:27:01 +02:00
Moritz Brückner deba93d3da Refactor bone processing 2020-04-12 21:16:16 +02:00
Moritz Brückner c631676dcd Fix exporter again 2020-04-12 20:59:52 +02:00
Moritz Brückner a5b6a2308e Refactor process_bobject(), process_bone() and parts of execute() 2020-04-12 20:44:49 +02:00
Moritz Brückner 2d309c042e Fix exporter (editor mistake) 2020-04-12 20:09:15 +02:00
Moritz Brückner 22faa147b2 Fix possible error with sublime text project generation 2020-04-12 20:05:03 +02:00
Moritz Brückner da07e72127 Add icon for "Open Editor" operator 2020-04-12 20:04:28 +02:00
Moritz Brückner 9f99f05db4 Smaller improvements and more type annotations 2020-04-12 20:03:27 +02:00
Moritz Brückner 247e0b4c3b Refactor ArrayAddNode + combine it with ArrayAddUnique 2020-04-12 17:33:27 +02:00
Lubos Lenco 290493a4f7
Merge pull request #1649 from MoritzBrueckner/mapping-node
Refactor and fix mapping node
2020-04-12 11:34:10 +02:00
Lubos Lenco f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco 6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco 26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno 4a3d3a58d6 Add "Has contact (Array)" node
This node was requested on issue #1256.
2020-04-11 17:57:21 -03:00
Moritz Brückner f5c624895a Cherry Pick "Add "fake user" setting for traits"
# Resolved Conflicts:
#	blender/arm/exporter.py
2020-04-11 21:01:39 +02:00
QuantumCoderQC dda2396313 Added set checkbox and OnCanvasElement Node 2020-04-11 18:33:53 +02:00
Moritz Brückner a9d2a10d0b Fix ArrayLoopNode socket (dynamic value) + add "Index" output 2020-04-11 17:49:17 +02:00
Moritz Brückner 6a16cebadf Refactor mapping node 2020-04-11 16:44:06 +02:00
Lubos Lenco 0ac46b3bb5
Merge pull request #1648 from MoritzBrueckner/proxy-traits
Proxy: Add option to keep local trait properties when syncing
2020-04-11 16:21:15 +02:00
Lubos Lenco 736ec92592
Merge pull request #1647 from MoritzBrueckner/lod
Fix lod deletion
2020-04-11 16:19:08 +02:00
Moritz Brückner c3eac025b3 Small improvements + fix for multiple traits per object 2020-04-11 14:22:22 +02:00
Moritz Brückner df30e9b681 Set arm_proxy_sync_trait_props to False by default 2020-04-10 23:10:01 +02:00
Moritz Brückner b1572e316e Proxy: Add option to keep local trait properties when syncing 2020-04-10 23:06:37 +02:00
Moritz Brückner af8a7615b3 Fix lod deletion 2020-04-10 21:46:28 +02:00
Moritz Brückner c9b89e6036 Reorder trait UI 2020-04-10 20:44:35 +02:00
Moritz Brückner 403e52109c Add "fake user" setting for traits 2020-04-10 20:43:59 +02:00
Moritz Brückner eefcefbf91 Static initialization for some variables 2020-04-10 19:38:28 +02:00
Moritz Brückner 3882c56fc4 Replace "==/!= None" with "is/is not None" 2020-04-10 19:25:34 +02:00
Moritz Brückner b5b8c4f993 Fix last commit 2020-04-10 19:22:56 +02:00
Moritz Brückner 3593092c59 Remove "== True" and replace "== False" with "not" 2020-04-10 19:21:52 +02:00
Sandy 7541ca86a2
fix https://github.com/armory3d/armory/issues/1576 2020-04-10 21:22:04 +09:00
Moritz Brückner d4974d1340 Change methods to staticmethods or classmethods if possible
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner 3d1f65071c Fix type hint (again) 2020-04-10 01:26:54 +02:00
Moritz Brückner 7e5342ef8d Replace Python 3.5 annotations with Python 3.6 annotations 2020-04-10 01:20:08 +02:00
Moritz Brückner 754cb501ca snake_case for ArmoryExporter member variables
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner caee1a87a2 Small performance improvement 2020-04-10 01:09:34 +02:00