Commit graph

2335 commits

Author SHA1 Message Date
Alexander
e72c997a11 Add blackbody node functionality 2019-12-12 18:13:39 +01:00
luboslenco
928bec4232 Add checkstyle 2019-12-09 10:46:48 +01:00
Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco
8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
luboslenco
6237c9e699 Include transformMath 2019-12-08 09:59:58 +01:00
Lubos Lenco
8a55211506
Merge pull request #1505 from Sandy10000/master
Calculate transform data directly
2019-12-08 09:51:31 +01:00
QuantumCoderQC
8c80b94b4a Moved kinematic and static flags from Bt.hx to RigidBody.hx 2019-12-07 21:41:08 +01:00
Sandy
99f5d4c756
Calculate transform data directly 2019-12-07 22:08:31 +09:00
Sandy
3531551288
Calculate transform data directly 2019-12-07 22:07:31 +09:00
N8n5h
4216d327a3 Fix for faulty "missing uv maps"
Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.

The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
Lubos Lenco
528524d861
Merge pull request #1498 from N8n5h/fix-export-3
fix export with a 'zoo collection'
2019-12-02 14:37:48 +01:00
luboslenco
1c4df223cc Add denoise shader 2019-12-02 14:34:56 +01:00
N8n5h
b1a25548a9 fix export with a 'zoo collection'
Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
Lubos Lenco
c97c5ff36b
Merge pull request #1494 from QuantumCoderQC/master
Implemented Kinematic and Static flags for better control.
2019-12-01 10:15:40 +01:00
QuantumCoderQC
5099580885 Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
luboslenco
ad8ce6d16d Merge branch 'master' of https://github.com/armory3d/armory 2019-11-29 13:41:25 +01:00
luboslenco
2cf0ac3c58 Bump version 2019-11-29 13:41:10 +01:00
Lubos Lenco
c1731f0187
Merge pull request #1489 from N8n5h/patch-2
add initial support to Mapping dynamic inputs
2019-11-27 10:00:20 +01:00
N8n5h
2b572db3d1
add initial support to Mapping dynamic inputs
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.

Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco
51ab281a21 Fix starter for kha_node 2019-11-20 16:50:54 +01:00
luboslenco
7c0f25ee8c Merge branch 'master' of https://github.com/armory3d/armory 2019-11-16 14:11:53 +01:00
luboslenco
f310776985 Use webassembly for ammo+krom 2019-11-16 14:11:32 +01:00
Lubos Lenco
a6b7a50bca
Merge pull request #1474 from zaethan/master
corrected indices in getRotation node
2019-11-14 10:18:22 +01:00
luboslenco
405da0e10e Fix debug console compile 2019-11-13 09:09:06 +01:00
luboslenco
574f6ab96d Use material input for SetMaterialParam nodes 2019-11-12 13:50:29 +01:00
Yannik Böttcher
b809cec5e6 corrected indices 2019-11-12 11:15:09 +01:00
luboslenco
3e57614e12 Update readme 2019-11-05 19:11:47 +01:00
Lubos Lenco
b942a964f5
Merge pull request #1464 from Sandy10000/master
Fixed issue reported in Armory Forum
2019-11-05 19:08:28 +01:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
luboslenco
1d84a66893 Cleanup 2019-11-03 12:12:52 +01:00
luboslenco
3332dd7923 Update krom.yml 2019-11-03 12:10:11 +01:00
luboslenco
2640e0c1b1 Update krom.yml 2019-11-03 11:52:12 +01:00
Lubos Lenco
9eace7db61
Create krom.yml 2019-11-03 11:46:35 +01:00
luboslenco
d87d4a7b58 Bump version 2019-11-01 13:47:01 +01:00
luboslenco
b17fe028b6 Re-apply ced8cd8 2019-10-30 15:33:14 +01:00
Lubos Lenco
dcb4b5fc6c
Merge pull request #1455 from QuantumCoderQC/master
Implemented Physics constraints: Generic, Generic-Spring, Slider...
2019-10-30 15:29:55 +01:00
QuantumCoderQC
8beb8ef061 Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints. 2019-10-29 23:12:40 +01:00
Lubos Lenco
00f5946bb4
Merge pull request #1446 from BlackGoku36/patch-2
Option to use other fonts and set make canvas visibility
2019-10-26 21:19:20 +02:00
Urjasvi Suthar
965f2ed0e7
Option to use other fonts and set make canvas visibility 2019-10-26 15:48:43 +05:30
luboslenco
ced8cd845f Fix Principled BSDF node lookup for empty material 2019-10-25 14:20:22 +02:00
Lubos Lenco
636a16df28
Merge pull request #1439 from Sandy10000/master
fix https://github.com/armory3d/armory/issues/1438
2019-10-19 00:08:30 +02:00
Sandy
92f6321f03
Correct socket position 2019-10-18 21:38:04 +09:00
Sandy
5a9f14ea20
Correct socket position 2019-10-18 21:37:04 +09:00
Sandy
488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy
39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy
5d521e8101
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:04:14 +09:00
Sandy
a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
Lubos Lenco
0420d32673
Merge pull request #1436 from N8n5h/patch-3
Revert offset to the y value when adding a path navmesh
2019-10-15 00:17:44 +02:00
N8n5h
b06c665676
Revert offset to the y value when adding a path
This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why. 

So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00